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Announcement

The game is under development and only available to staff members.

Welcome to Nin Online Community


Welcome to the official Nin Online Community, like most online communities you must register to view certain topics or post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of the community and gain access to the following features!
  • Access to the Developer's Logs, containing daily previews of the game
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Guest Message by DevFuse

Toggle shoutbox The Ninja Lounge Open the Shoutbox in a popup

Please do not spam the shoutbox with excessively large images or meaningless long text. Please post in the support forum instead.
  @  Takudo : (30 October 2014 - 11:44 AM) Nufaizal its not even in beta yet XDD its not out..
  @  Musab : (30 October 2014 - 09:54 AM) what's up dudes
  @  Musab : (30 October 2014 - 09:54 AM) You have to perform some sort of ritual where you sacrifice a newborn to satan in order to get log in codes
  @  Nufaizal : (30 October 2014 - 06:36 AM) how to play this game?
  @  Takudo : (30 October 2014 - 01:13 AM) <.> i dont think i shld talk more about the development of the game :) u guys figure that out
  @  Zeke : (29 October 2014 - 11:45 PM) Ufufufu. Like you did any real work. Don't lie now.
  @  Seth : (29 October 2014 - 08:46 PM) It will boost my morale.
  @  Seth : (29 October 2014 - 08:46 PM) I just switch what I do, working on the same thing for a year gets really stale.
  @  Seth : (29 October 2014 - 08:45 PM) @Takudo No Whack is back, and I still do work on the engine.
  @  Takudo : (29 October 2014 - 07:42 PM) seth, if u work on a different engine, wont that set us back to pre alpha?
  @  Seth : (29 October 2014 - 05:32 PM) @Akiro Yes Akiro, we can do both. :) I will consider it.
  @  Seth : (29 October 2014 - 05:31 PM) @Atrox We removed where you visually see stats being used. As well as some other annoying popup text.
  @  Takudo : (29 October 2014 - 04:59 PM) hiii
  @  Shinji : (29 October 2014 - 03:38 PM) How is Nin these dats?
  @  Atrox : (29 October 2014 - 03:38 PM) yo..
  @  Shinji : (29 October 2014 - 03:29 PM) Hiya.
  @  Atrox : (29 October 2014 - 03:23 PM) and thre is no way im going to accept seeing like 50 or more stalls randomly appear everywhere in the viilllage
  @  Atrox : (29 October 2014 - 03:20 PM) and depending on the population it still wouldnt work
  @  Takudo : (29 October 2014 - 03:20 PM) yeee
  @  Atrox : (29 October 2014 - 03:20 PM) unless they like reconstruct a part of the village for them...
  @  Takudo : (29 October 2014 - 03:19 PM) this topic is frustrating
  @  Atrox : (29 October 2014 - 03:18 PM) stalls in a naruto based universe can seem out of place
  @  Akiro : (29 October 2014 - 01:46 PM) Anyway it's obvious you're so blind in your own views there seems to be no point anymore
  @  Akiro : (29 October 2014 - 01:31 PM) Some people prefer setting their own prices and getting 100% of the profits, (hell being afk when you have stall up never bothered most poeple if they were AFK anyway) Not everyone likes instantly transporting items through a magic system that makes no sense
  @  Akiro : (29 October 2014 - 01:30 PM) I don't wanna do X because i like Y better, has it ever crossed your mind that both systems work alongside each other, AH that also searches through player stalls
  @  Akiro : (29 October 2014 - 01:29 PM) @Seth Again you're saying limits
  @  Seth : (29 October 2014 - 11:06 AM) That's just not what I want in a videogame I make sorry.
  @  Seth : (29 October 2014 - 11:06 AM) Leaving your computer on too, if you have stalls.
  @  Seth : (29 October 2014 - 11:05 AM) It was so boring and dumb.
  @  Seth : (29 October 2014 - 11:05 AM) i used to stand for 6 hours selling items in Runescape.
  @  Seth : (29 October 2014 - 11:05 AM) That's why the AH is so important. It allows people to quickly sell items. If they want to trade they can do so, and get more from it, but it comes at the cost of time.
  @  Seth : (29 October 2014 - 11:04 AM) 15% fee if you use AH, 0% fee if you trade.
  @  Seth : (29 October 2014 - 11:04 AM) @Akiro No. Prices go crazy when there's no place to spend money, and it is up to the developers to balance the economy and keep things to destroy wealth. If wealth has no way to be destroyed, it starts to become worthless.
  @  animann : (29 October 2014 - 04:17 AM) How will a rich village compare to a poor village? Having a rich village is useless if all it does is give the village a title.
  @  animann : (29 October 2014 - 04:15 AM) Having an ecnonmy system is great and all but have you guys considered what will the village or villagers spend their money on?
  @  Akiro : (29 October 2014 - 03:57 AM) It's worked in many games before this, it tends to be when the developers starts medaling in it that the prices get inflated and people call it "crap"
  @  Akiro : (29 October 2014 - 03:56 AM) Limiting players just because you want complete control over the ecomony instead of letting the players handle it
  @  Akiro : (29 October 2014 - 03:56 AM) All i see is limits being placed, not adding ways for players to destory/overrun the monoplies
  @  Matt : (29 October 2014 - 03:04 AM) Well, later.
  @  Seth : (29 October 2014 - 03:03 AM) Idk though.

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