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    Nin Online Story
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    • March 2023 Promotions

      Leaf Village

      Jonin: @Tommy @Genshin @Eymon Arashi
      Chunin: @Stampede @Viento @Genocidal @Steam bun @Don Tormenta
      Specialized Jonin:
       @Emptyad


      Sand Village

      Jonin: @Sirch @Jugram
      Chunin: @Ohta @Vaunt @Bakuton @Akurose

       

      Mist Village

      Chunin: @zackzack @Yuma

      • Like 4
      • Funny 1

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      Lightning is receiving a few quality of life changes to hitboxes and self stuns. Lightning Senbon is also the perfect jutsu to test drive the new limited pierce mechanic. Taijutsu loses the instant cast interrupt on Seismic Dash in favor of maxing out its speed factor by removing self stuns and giving it a proper move speed buff in Youthful Spring, which no longer silences or gives a % agility buff. Agility weapons rebalanced to compensate for chakra scalpel stacking. Medic changed to give an interrupt to Poison Scalpel and lowered downtime on Chakra Scalpel at the cost of having to re-buff more often. A few reverts of some changes that didn’t pan out, including making the curse seal buff stronger but keeping the long downtime, rather than it staying a weaker buff and getting a shorter cooldown.


      Lightning Mastery

      Lightning Senbon Technique now limited pierces 1/1/2 targets at ranks 1/2/3
      *fix needed, intended to pierce once at ranks 1 and 2 and twice at rank 3 - currently just pierces once at rank 3
      Rank 3 Advanced Lightning Cutter now applies Advanced Lightning Current Cast instead of Lightning Current Cast 
      Advanced Lightning Current Cast Technique End Cast time decreased from 100ms to 0
      Binding Pillars Technique Area of Effect changed from 7x5 X:1 Y:1 offset to 7x7 X:0 Y:0 offset (to match art)
      Feast of Lightning Technique range increased from 7/7/8 tiles to 8/8/9 tiles (Was already implemented)
      Lightning Technique level requirements changed from levels 10,16,23,28,35,40 to standard levels 10,15,20,25,30,35 (Was already implemented)

      Taijutsu Mastery

      Seismic Dash Technique Cast Time increased from 0s to 1s 
      Seismic Dash Technique range increased from 2 tiles to 3 tiles
      Seismic Dash Technique End Cast time decreased from 500ms to 0ms
      Seismic Dash Technique Cooldown Time decreased from 14/14/13s to 12/12/11s
      Breaking Kick Technique Area of Effect changed from 3x2 to 3x3
      Breaking Kick Technique Cooldown Time increased from 8/7/7s to 10/9/9s
      Breaking Kick Technique CP Cost decreased from 35/35/35 to 30/30/30
      Breaking Kick Technique Knockback decreased from 3 tiles to 2 tiles 
      Speed Mirage Technique Cooldown Time increased from 34/34/34s to 40/40/40s 
      Youthful Spring Technique Agility Stat Requirement decreased from 65 to 60
      Youthful Spring Technique Agility Buff removed across all ranks
      Youthful Spring Technique Movespeed Buff increased from 100/110/120 to 130/140/150
      Youthful Spring Technique Buff Duration decreased from 15s to 12s across all ranks
      Youthful Spring Technique Silencing Backlash removed across all ranks
      Youthful Spring Technique rank now casts Youthful Spring Mirage across all ranks
      Morning Peacock Technique hitbox changed from 5x5 from player tile to 5x3 offset one tile in front of player (Was already implemented)
      Morning Peacock Technique Cooldown Time increased from 18/17/17s to 20/19/19s
      Whirlwind Kick Technique Cooldown Time decreased from 24/24/23s to 22/22/21s 

      Taijutsu (Gentle Fist) Mastery

      Pressure Point Needle Technique CP Cost decreased from 96/96/96 to 50/50/50
      Pressure Point Needle Technique Base Damage increased from 1/5/9 to 4/8/12
      Pressure Point Needle Technique STR Scaling increased from 60% to 70%
      Palm Bottom Technique reworked and its art has been updated
      Palm Bottom Technique Hitbox changed from 3x2 to 3x3
      Palm Bottom Technique CP Cost increased from 16/16/16 to 24/24/24
      Palm Bottom Technique no longer knockbacks
      Palm Bottom Technique now applies a Slow I debuff at all ranks
      (updates current slow debuffs as follows)
      (NEW) Slow I: applies a SLOW effect for 2s
      (NEW) Slow II: applies a SLOW effect for 4s (Old Slow I)
      (NEW) Slow III: applies a SLOW effect for 6s ( Old Slow II)
      Vacuum Palm Technique projectiles now limited pierce 1 target across all ranks
      Revolving Heavens Technique Knockback changed from 2/2/3 tiles to 1/1/2 tiles
      16 Palms Technique End Cast Time increased from 700ms to 800ms
      16 Palms Technique Silence debuff decreased from 2500/3000/3000ms to 2000/2500/2500ms

      Medical Mastery

      Poison Scalpel Technique now interrupts
      Poison Scalpel Technique Cooldown Time increased from 7/7/6s to 9/9/8s
      Poison Scalpel Technique CP Cost increased from 14/14/14 to 20/20/20
      (Revert) Cursed Seal Technique Buff changed from +10/15/20 stat buff to +15/20/25% stat buff
      Cursed Seal Technique Buff Duration increased from 30s to 60s at all ranks
      Chakra Scalpel Technique CHK Scaling decreased from 30% to 25%
      Chakra Scalpel Technique Buff Duration decreased from 50s to 45s across all ranks
      Chakra Scalpel Technique Cooldown Time decreased from 60s to 45s across all ranks

      Water Mastery

      Water Substitution Technique Cooldown Time increased from 37/36/36s to 41/40/40s

      Water Mastery (Bubble)

      Fixed Bubble Spray Left/Right animation being too far away from player

      Weapon Mastery (Tools)

      (Revert) Kunai Explosion Intellect Scaling decreased from 75% to 60%
      (Revert) Big Kunai Explosion Intellect Scaling decreased from 75% to 60%
      (Revert) Shadow Shuriken Technique Intellect Scaling decreased from 75% to 60%

      Weapon Changes (Experimental)

      Blood Tonfa Health Regen Buff Removed
      Blood Tonfa now has 5% Life Steal
      Blood Katana Health Regen Buff Removed
      Blood Katana now has 8% Life Steal
      Blood Iron Fan now has 10% Life Steal
      Tonfa Agility Stat Requirement decreased from 70 to 60 
      Tonfa no longer knockbacks
      Demon Claw Agility Stat Requirement decreased from 110 to 95 
      Demon Claw no longer knockbacks
      Demon Claw Base Damage decreased from 19 to 15
      Blood Tonfa Base Damage decreased from 30 to 25
      Blood Tonfa no longer knockbacks
      (Experimental) Adamantine Staff Base Damage decreased from 40 to 30
      (Experimental) Adamantine Staff Attack Speed decreased from 1.3s -> 1.4s
       

      • Like 2
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      Two new cash shop items are now available!

      Two Tone Water Robes

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      Injustice Cape

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      Added 11 new prize shop equipment that can only be obtained with Event Coupons!

      Two Tone Water Robe variations, Shisu Shirt variations & Pink Justice Cape.

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      • Like 1
      • Thanks 1
      • Angry 1

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      Storages
      New type of furniture that allows you to put X (Variable per furniture) amount of Items in them to store them. Some storages can only allow items of specific types eg. Refrigerators will only allow you to store Consumable (Food) items.

      Some important behaviors with storages...

      • Storages that are in Village maps can be accessed by Kages.
      • Storages that are in Player's houses can be accessed by Co-owners.
      • Storages can be viewed but not altered by players without permission to do so.
      • If your item is removed from a village map by a Kage, or if you don't pay rent, your storages and all it's contents will be sent to you by Mail.

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      This is a very difficult feature to add because of the number of things that could go wrong, so we're rolling it out to a select number of Silver Ninja to test out for the time being.

      Also added a warning for picking up items with items stored in them.

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      Improved Mission Tasks System

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      This is mainly for the Developers for now. But I've added more control over a mission's ability to set task/switch/item variables. Time Limit to missions will come in a future update. For now I've decoupled Resetting variables and taking items from being "Daily Missions". It was hardcoded previously to always reset Mission Tasks for Daily Missions and this was a tricky situation and very limiting.

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      Fixed bug where if you logged out after being spawned in your house and relogged in, you would be where you died.

      When using /abandonhouse outside your house, you will no longer be given a prompt to abandon your house. This never worked, but the prompt still showed up.

      (Developers) Fixed Village Editor not allowing Index 1 (Leaf Village) to be loaded and edited.

      • Like 1
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