Announcing RP Missions 04/23/2017
We're pleased to introduce to you a new experimental feature which I've always wanted to try out.
Ranked ninja (Chunin and above) are now able to run RP Missions for other players in their village. RP Missions are player-ran missions that reward players to role-playing. The rewards for each mission are not substantial to the point where it is unfair if you just want to play the game without RPing, but is designed to encourage players to take a break from grinding and reward them for role-playing if they're already acquainted with the magic of it. For players who don't know the magic yet, it provides an incentive for them to give it a try.
How does it work?
- All players can take RP Missions from the 2nd NPC at the Mission Assignment Desk (Koda for Leaf / Basho for Sand)
- You can take RP Missions at Levels 12, 17, 22 and 27. Each of which is a tier higher than the next.
- Ranked ninja (Chunin and Above) will announce their availability for an RP Mission in village chat.
- Ninja who want to attempt an RP Mission should form a team of 3 and find a Ranked ninja (Chunin and above) to be their team leader and host their RP Mission.
- The Ranked ninja will assign an appropriate task, training or RP scenario which should take estimatedly 30 minutes, or longer (with prior notice)
- On completing the task, they will be handed RP Tokens to claim their rewards from the Mission Assignment Desk.
- Ninja are encouraged to write their experiences in the village board to thank their team leader for RPing with them.
Rules & Regulations
- Players are not entitled to RP Missions, and ranked ninjas may choose to deny them at any time. If they want to RP, ranked ninja can announce that they have free time to take a team for an RP Mission.
- Ranked ninja are trusted to be fair and are encouraged to be lenient with the reward.
More rules and regulations are explained in-game Ninja wanting to attempt an RP Mission will be explained the rules by the Mission Assignment Desk. Ranked ninja are explained the rules in the Jonin Standby Station.
Overall, this system is implemented to put our ranking system to work and establishing a use for it. It provides a self-less but respectable benefit to gaining Chunin rank, giving the players who attain this rank a responsibility (as it rightfully should) and not an unfair advantage. It empowers them, and makes their existence beneficial to the village and encourages roleplaying, to prepare new ninja for big RP events like the Chunin exam.
I hope you all share the vision!
Open Beta is Live! 04/16/2017
Without holding anything fancy launch events or publicity campaigns (yet). We're overwhelmed with joy to announce that we're finally opening up Nin Online.
As of now, Open Beta is live!
If you're new to the game, Nin Online is 2D Online RPG set in the ninja world. It's a game where community and roleplay are center stage, but player vs player combat determines your successes. Thus far, we have been a small community of avid supporters and developers, but we're finally opening our game up for everyone to enjoy. We pride ourselves in our constant expansion of the game world, it's contents and features and we're sure you will love the game.
If you're a returning member, Nin Online has matured well over the past 3 years and we've finally come to a point where we feel that it's actually worth spending your time playing. The game world has more than tripled in size since alpha, and with the launch of new villages and the mission system, the gameplay is more varied, and the number of possible interactions you can have with other ninjas has increased greatly! We will soon begin operating as a service and bring to you scheduled events regularly.
Thank you for all your support throughout the years. Our Gold and Silver ninja are our favorite bunch, and we welcome anyone to join us in-game and experience quality role-play and PvP with us.
New Landing Page
If you visit ninonline.org right now, it shows a simple landing page for new members to quickly reach the two most important things. Downloading the game and joining our community!
Rory & the Nin Online Team
Closed Beta resumed 04/09/2017
Nin Online is back online!
We're proud to finally say, that after a long period of downtime, we're resuming our Closed Beta phase. If everything goes smoothly, we should be in Open Beta really soon as well.
We've also made so much progress to the game, since we were last online
Daily missions that you can take from the Mission Assignment Desks
Resolution Options & Fullscreen
You can find these settings in the Updater settings tab
It's been one of the most requested feature by our veteran players. You can now change your control scheme in the updater settings tab!
Gentle Fist Sub-path for Taijutsu
STR Path for Taijutsu mastery. Leaf village hidden techniques.
Fan Style Sub-path for Wind
STR Path for Wind mastery. Sand village hidden techniques.
Sword Style Sub-path for Weapon
STR Path for Weapon mastery. Available for all.
New and Redesigned Jutsus for other Masteries
Including Chakra Scalpels for Medical ninjas, Fuuma Wind Shuriken for everyone and special combo style jutsus!
- New Enemies, Locations and more!
We hope that our Gold/Silver members will return and help us prepare the game for everyone and hope to see you online soon!
We'll be distributing special items to compensate for the time lost.
Beta Phase Update 01/27/2017
Due to the overwhelming about of work we've to do to prepare for a smooth Open Beta launch. We will need to delay the actual launch date for Open Beta substantially. Please give us a few weeks, your understanding and patience as we solve the outstanding issues as well as prepare additional content for launch.
We meant to get a lot more done, including running trials of Events for Open Beta, but we've barely gotten the chance to!
In the meanwhile, Closed Beta testers, on the 4th February I would like to enlist your help to test out War Events. So prepare to fight enemy villages!
War Events Trial
4th February, 12pm EST
Nin Online Beta 12/31/2016
Happy New Year from all of us in the Nin Online Team! We have so much planned for the coming year, it's definitely going to be the most exciting and eventful year yet. Here I'll try to explain what we have in store for everyone.
Starting today, Open Alpha and Alpha phase in general is officially over! It's been a pretty long time coming, over a year of development has gone into making it possible, but we're finally confident that we've met the criteria initially set years ago for what I would consider a beta phase of Nin Online!
Beta Phase will introduce the 2nd Village in the Nin Online world, The Hidden Village of Sand. There will be an ever on-going war between the Sand and Leaf Village, with world PvP, raiding and all sorts of toxicity (in roleplay).
Bounty System aka. Bingo Book
The biggest incentive to an on-going war besides roleplay is a bounty system that encourages players to kill enemy village ninjas to gain Bounty and become the most fearsome ninja in the enemy's books. You also gain experience and Ryo from claiming the bounties on enemy ninja's heads.
Village Ninjas will be given the choice (or their Kages will) to be exiled from their villages. As a missing ninja, you can collect bounties from ninjas of all villages, and rise the ranks as a criminal in the Ninja world, or simply live as a hermit with no connection to any Ninja Village.
The ninja world is larger than ever with the addition of new hidden maps, new dungeons and the Sand Desert. Our developers have been hard at work expanding the world, leaving small details and easter eggs around. I'm still trying to expand the world and the distance between the two main villages at the moment!
The 1st Tier Masteries have been expanded on and re-balanced. In addition to this, there are new paths you can take. For example, if you choose to go Taijutsu, you have two sub-paths to choose from, Speed Style or Gentle Fist. Medical Ninjas can a sub-path into darker ninja arts, mastering poison and cursed seals.
From Open Beta onward, roleplay will be more greatly emphasized on, with a roster of events that allow players to bond with the rest of the community, form friendships and make memories with one another. We hope to encourage players to write their ninja's biographies and let other players learn about your characters through the forum!
ANBU & Sand Assassins
From Open Beta onward, the elite ninja organizations known as the ANBU and Sand Assassins will be open to ninjas between level 30-50 of the respective villages. As an ANBU or Sand Assassin, you will be able to adorn the famous uniforms of each group, and participate in weekly events.
During the Open Beta, the first player Hokage will be selected through a democratic process, 4 council members will be elected from the village by the players, and the 4 council members will collectively elect a Hokage. As the Sand Village is a monarch, there will be no elections, and Kazekage will choose the next Kazekage after him. Stay tuned to find out who the first Kazekage will be!
Nin Online Manga
I just wanted to bring this up even though there isn't much progress! I wrote about the possibility for a Nin Online manga awhile back, I've written a script I'm pretty happy about but it'll take me some time to illustrate it all out. If any artists are interested in giving it a go, please contact me via PM with some examples of your art!
The entire team is working around the clock trying to make sure phasing into beta goes as smoothly as possible. Which is why we've decided it will be best to soft-launch it over the coming month. We have quite a large base of Gold and Silver ninjas, so we hope that you guys can return to help us test and make sure everything is good before we open it to the public and start advertising the game to the rest of the world.
With all these new features coming, we hope you continue to support the game we have and will continue to be pouring so much time and effort into in the following weeks. Thank you for all the great times we've had together during Alpha phase. We hope to see you when we relaunch in Closed Beta!