New Day/Night Overlays & Lighting System
A good example of how our new UI system is helping speed up development. This feature and all the editors were completed by @TheWolf in the last two days.
Also, the new Day/Night Overlays are done with shaders and is more optimized than the old day/night system. It's possible that some users may experience good performance gains from the new system.
Fixed Item Sell Price being displayed wrongly, improved message
Spider eggs would sell for 2 Ryo but when you double-clicked it, it would say
"This item will sell for 1 ryo"
Now it'll say
"Spider eggs sells for 2 ryo"
Fixed GPU Utilization being high in Main Menu
Forced VSync on main menu to make sure the client isn't trying to render infinite frames on main menu.
Fixed furniture rendering [BUG] image over them sometimes
Baked Player Rendering
Player characters and all their paperdolls (Skin, Eyes, Hair, Weapon, Accessory, Shirt, Vest, Pants, Shoes, Buffs) are now baked to a single render texture, should increase performance on maps with large numbers of players drastically. This also allows us to apply shaders to the player character like the outline shader.
Look behind feature
You can now see your own player, and your vicinity behind walls.
You can now see your target and it's vicinity behind walls.
Outline targeted players
Player targets are now outlined, like mobs have been.
When zooming, smooth maps texture
Previously when zooming, the map would stay "nearest neighbor" style rendering, which didn't work well with non-integer scaling. This wasn't obvious, but now we smooth it with the same bi-linear filtering we had on the player for non-integer zooms. The transition should be slightly more seamless now when zooming.
Corp chat (/c)
Type /c <msg> to speak to everyone in your corporation
Targeting tracking is now available on any zoom level, not just when zoomed in
You can still disable it in settings if you don't like it, meant to help track action.
Fixed Corp UI flickering bug
Improved pixel art for Swordsman Hairstyle & removed rogue pixels.
Fixed corp panel promoting/demoting/removing yourself instead of selected player.
Testing new UI System
We've implemented a new immediate mode UI system that Wolf created that we will slowly move all our UI over to. For the time being, it is being used for Corps and Houses.
This UI system is highly optimized, once we've completely moved all our UI over to it, it should increase performance (FPS) marginally.
There's still some quirks to work out, like typing in the name input box will open other windows and scroll wheel for scrolling isn't working yet.
- In-game Corps UI (Previously running on WinForm)
- Updated House UI (Previously running on WolfUI)
Added TV functionality for players
TVs will only work in Instanced maps (aka. Houses) for the time being.
To display any YouTube video on a TV, copy a youtube URL in your clipboard with CTRL+C, then interact with your TV. It will sync the video with other guests ( but not the time stamp at the moment)Quote
Once again, I'd like to emphasize that Wolf spent his off hours, his own weekend, to add this because he thought it'd be a cool experiment for himself and something fun for players. It wasn't work done in place of feature X, content Y or bug fix Z that you really want or Nin needs.
But by all means, if you feel strongly that we shouldn't bother working over time or have fun while working, keep throwing shade and insults this way.
Added new graphics for Pushball
New blue look and logo for Pushballs to differentiate it from Dodgeball.
Collecting server performance analytics to MongoDB
Moved Blessing Data to MongoDB
Players can now report other players while fainted/incapacitated and waiting for revives.
(Admin Only) GMs can now mute players with spaces in their names with text command.
(Hopefully) Fixed bug where players could not be traded sometimes
The error message "This player is busy!" would appear, even though they weren't.
Names now appear in error messages that say "Player is not online!"
Will instead display "John is not online!".
Removed shadows when sitting down
They didn't make sense.
Removed shadows when lying down
This made it look like they were floating above the bed/floor.
Improved wing animations for both Angel Wings and Devil Wings based on player feedback
They now bob along with the character on all directions.
Fixed the following graphical bugs
Restored quality of Black Shoes paperdolls, they loss a lot of shading in optimizations a year or two ago
Fixed rogue pixels with Black Shoes for female characters while sitting down
Fixed Weasel Kit head turning into wolf head in one sprite pose
Fixed Anniversary Robe color issues for female characters while sitting down and stunned
Fixed Hide Hair functionality on a system level for things like masks that wrap your entire head.
Fixed message "Player's level is too high" spacing, grammar and punctuation issue