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Ueda 12,208
Fishing is now available for players
Note that it is still in early stages and more improvements are to come!
Proficiencies Menu
More Automated Chunin Exam functionality and polish
(Admin/GM Only) Functionality to end a Chunin Exam mid-way (for emergencies)
Teams in Tournaments are now properly randomized
Team Tournaments no longer disqualify entire team if one member leaves
Fixed being able to transform into another player to reveal their concealed identity
Fixed being able to hold more than 200 of each ninja tool if you use mail
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Ueda 12,208
More fishing functionality added
We're almost thereOptimizations to Rain (& other weather) effects
Threaded the processing of particle positionsLarge optimizations to game rendering (better FPS)
- Screen occlusion
- Baking Old UI system
- Offscreen Text Draw calls are skipped
- Many moreWolf wanted to get the game to run at 2,000 FPS on his computer, so he started optimizing more stuff. Personally, I get around 1800 FPS on small maps and 1000 FPS on Leaf Village now.
We've added this as experimental options in the Options menu that you can disable to see the improvement yourself.
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Ueda 12,208
Death in Arenas now only displays option to respawn for free
Hospitalization plans you can't afford are disabled
(Backend) Texture DIctionaries
Added texture dictionaries to call texture files by name instead of IDAdded Keybind for Fishing Key
Alert box shortcuts now work (Enter/Esc)
Previously when you were destroying items you couldn't use enter key to confirmImproved Death UI Position
Fixed direction you face when you use Flicker (and other warp to target jutsu)
Fixed items despawning not sending an update to the player
Sometimes items could despawn, and the player would still see the item visually thereFixed server disappearing from server list bug
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Ueda 12,208
Part 1 of Death Rework
This is the first part of a major rework of how Fainting (aka. Death) is handled in Nin Online. We have a few more patches to go to make this better. Including adding using your houses as an option to get shorter Battle Injuries for free.
Hospitalization Plans
The first update brings Hospitalization Plans, which is a way to use Ryo to shorten Battle Injuries status. The price of Hospitalization increases with Level. It is extremely affordable for beginners and extremely expensive for anyone past around level 30. This is to help make leveling up a lot less painful when you die to higher level players in the early game, and a very last resort kind of feature to use once you're at a higher level if you really must be back at full strength immediately.
Added more game guide pictures and information
(Admin/GMs) Special login animation made and requested by Erox
Refactored Buff Timing code to now be more accurate and possibly fix bug that may have occurred in rare occasions
Refactored code that handles hot swapping resolutions and window modes
It reinitializes a lot faster nowFixed fullscreen/window mode hot swapping being broken (Regression from last update)
Fixed hot swapping resolution sizes (Regression from last update)
Fixed the following misc. reported issues
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