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    Nin Online Story
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      Fishing is now available for players

      Note that it is still in early stages and more improvements are to come!

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      Proficiencies Menu

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      More Automated Chunin Exam functionality and polish

      (Admin/GM Only) Functionality to end a Chunin Exam mid-way (for emergencies)

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      Teams in Tournaments are now properly randomized

      Team Tournaments no longer disqualify entire team if one member leaves

      Fixed being able to transform into another player to reveal their concealed identity

      Fixed being able to hold more than 200 of each ninja tool if you use mail

      • Like 8

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      More fishing functionality added
      We're almost there

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      Optimizations to Rain (& other weather) effects
      Threaded the processing of particle positions

      Large optimizations to game rendering (better FPS)
      - Screen occlusion
      - Baking Old UI system
      - Offscreen Text Draw calls are skipped
      - Many more

      Wolf wanted to get the game to run at 2,000 FPS on his computer, so he started optimizing more stuff. Personally, I get around 1800 FPS on small maps and 1000 FPS on Leaf Village now.

      We've added this as experimental options in the Options menu that you can disable to see the improvement yourself.

      • Like 9

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      Death in Arenas now only displays option to respawn for free

      Hospitalization plans you can't afford are disabled

      (Backend) Texture DIctionaries
      Added texture dictionaries to call texture files by name instead of ID

      Added Keybind for Fishing Key

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      Alert box shortcuts now work (Enter/Esc)
      Previously when you were destroying items you couldn't use enter key to confirm

      Improved Death UI Position

      Fixed direction you face when you use Flicker (and other warp to target jutsu)

      Fixed items despawning not sending an update to the player
      Sometimes items could despawn, and the player would still see the item visually there

      Fixed server disappearing from server list bug

      • Like 4

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      Part 1 of Death Rework

      This is the first part of a major rework of how Fainting (aka. Death) is handled in Nin Online. We have a few more patches to go to make this better. Including adding using your houses as an option to get shorter Battle Injuries for free.

      Hospitalization Plans

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      The first update brings Hospitalization Plans, which is a way to use Ryo to shorten Battle Injuries status. The price of Hospitalization increases with Level. It is extremely affordable for beginners and extremely expensive for anyone past around level 30. This is to help make leveling up a lot less painful when you die to higher level players in the early game, and a very last resort kind of feature to use once you're at a higher level if you really must be back at full strength immediately.

      Added more game guide pictures and information

      (Admin/GMs) Special login animation made and requested by Erox

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      Refactored Buff Timing code to now be more accurate and possibly fix bug that may have occurred in rare occasions

      Refactored code that handles hot swapping resolutions and window modes
      It reinitializes a lot faster now

       

       

      Fixed fullscreen/window mode hot swapping being broken (Regression from last update)

      Fixed hot swapping resolution sizes (Regression from last update)

      Fixed the following misc. reported issues

       

       

      • Like 4
      • Sad 2
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