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    Nin Online Story
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      (Major Combat Change) Chakra Charging & Regeneration Rework

      We've made some big changes to regenerating Health, Mana and Cooldowns that adds some new complexity to PvP and makes grinding/PvE more pro-active.

      Health Regeneration now takes place as long as Chakra is full
      Health Regeneration amount is halved per interval.
      Health Regeneration increase from Fortitude Stat is reduced substantially.
      Previously, Health Regeneration only happened after 30 seconds of not running, and outside of combat.
      Running/Walking no longer plays a part in Health Regeneration, it will regenerate as long as your chakra points is full.

      Casting Jutsu/Attacking no longer prevents Health Regeneration
      However, if you are attacked, you cannot regenerate briefly (5s).
      Sustained damage over time is made more relevant by this.

      Once your Chakra Bar is full, you can continue charging to reduce CDs
      Once your chakra is full, you can continue to charge, this will make your character glow white and while doing so, speed up cooldowns of your Jutsu. Every second of charging reduces your cooldown by an additional second, essentially doubling the speed of cooldowns in this mode. Making sure the enemy is unable to charge chakra for a long amount of time is more vital.

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      Fixed crash to do with targeting.
      Fixed Big Scarabs still dropping candy although event has ended.
      Fixed a getting stuck issue with Sand Village early mission.
      Fixed discrepancy between charging speeds between characters/players
      Fixed missing shuriken sound.
      Fixed missing weapon hit sounds.
      Added new sound for CD charging.

      • Like 3

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      Wind Cyclone Technique (Fan) rework
      Now uses Offset AoE feature instead of just having a larger AoE.
      It's Hitbox is 5 tiles wide and tall, instead of 7x5 and it is further offset slightly.
      What this means is the position of the cyclone between and beside the player casting it will no longer be in the hitbox, but it's range has been increased.

      We released two new premium hairstyles on the Cash Shop today!
      Titan Premium Hairstyle by Fuze
      Mei Premium Hairstyle by Kaen Yagyu

       

      • Like 4

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      Knockbacks & Warps now trigger tile effects
      When you get knocked back or warped into a tile which does something to you, eg. Warp, Death etc. You now trigger the tile immediately, instead of on the next step. This might break some things or cause unexpected changes. This fixes people remaining alive in the death zone in Pushball Event.

      (Admin Only) Cancel Blessing Command (/cancelblessing)
      Admins/GMs can cancel existing blessings. One reason for this is to moderate bad blessing messages, but I'm sure we'll find other times we'll need this. When this command is used, theblessing players will automatically be gifted a Blessing item in their Mailbox.

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      Fans now require Wind Mastery to utilize

      Pipes now require Water Mastery to utilize

      All players have been gifted Stat Resets via Mailbox

      Added Lighting to Sand Village Housing District

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      Fix to first NPC/Player you target on each client load making your camera get stuck
      Fixed Queen Premium Hairstyle Secondary Color Channel
      Improved Blessing Panel Layout
      Other optimizations and small English mistakes corrected
      Reinstated weekly restarts instead of monthly
      Fixed bug where Great Earth Prison Rank 1 was dealing additional damage based on Agility. (issue tracker)
      Fixed bug where Takumi Scroll Shop would make players unable to interact with events after interacting with it. (issue tracker)

      (Admin Only) Added Labels for /mapreport
      (Admin Only) Fixed /editcorps

      • Like 11
      • Thanks 1
      • Shocked 1

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      Target Outline Color Options
      You can now customize the color of target outlines to something that you prefer.

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      Render Outlines Above Everything
      Our shader for outlines now renders above day/night overlays, buildings and weather. The target icon (shuriken thing between you and target) as well! This should make it much easier to notice

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      Blessing Messages
      When you pop a blessing now, it'll prompt you to insert a message. This can be anything, from "S > Blanks at 300 ryo" or "Subscribe to my youtube channel". It will display under your character displayed at the side of the screen of every player for the duration of the blessing.

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      Added Notifications System
      Currently only used to notify players when they are added into a Corp, and when they receive mail. Soon will be used to accept/reject friend, team and trade invites.

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      Transformations now give you the target player's name
      Doesn't currently take the clan name & name color.
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      Hair Colors (& Hair Color Dye) Rework
      We've reworked hair colors to allow for players to recolor their hairs from any color they'd like. This also includes coloring individual segments of hair styles with accessories in them! Here's an example...

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      Player Bodies now Fade out smoothly
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      Fixed Target's Team Display 
      '.gif

      Chat Bubbles are hidden for players who are cloaked
      When you use Cloak of Invisibility Technique, your chat bubble is now hidden to players who cannot see you.

      Added Amounts in Item Name Display on Map (eg. 30 Ryo instead of Ryo)

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      Offset AoE/Projectiles
      We can now make jutsu that spawn on an offset from the casting player. Eg. a Jutsu that creates a whirlwind 10 tiles ahead of the player.

      Other Work-in-Progress stuff

      Spoiler

      Memory Tampering Prevention
      For some more sensitive client side data

      Language/Localization systems (WIP)
      We have begun work and implementation of a localization system that will allow us to have multiple languages and string editors in the client.

      Items & Jutsu are now saved to cloud database
      Boring backend stuff, but we're moving more of the game's data into our cloud database.

      GM Map Report now reports number of players in each map (Admin Only)

      Mastery Requirements for Items/Equipment
      This isn't used yet, but will be vital in our next balance update.

      Player Mail (WIP)
      A preliminary version of what will eventually be our player mailing system. Still in testing.

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      Blank Scrolls can be traded again

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      Fixed server disappearing from online servers list

      Removed /crosshair

      Fixed Title Manager & Corp Panel clashing and causing visual glitches

      Fixed Clone Names Display

      Major code cleanup for Jutsu Logic

      • Like 9
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