(Major Combat Change) Chakra Charging & Regeneration Rework
We've made some big changes to regenerating Health, Mana and Cooldowns that adds some new complexity to PvP and makes grinding/PvE more pro-active.
Health Regeneration now takes place as long as Chakra is full
Health Regeneration amount is halved per interval.
Health Regeneration increase from Fortitude Stat is reduced substantially.
Previously, Health Regeneration only happened after 30 seconds of not running, and outside of combat.
Running/Walking no longer plays a part in Health Regeneration, it will regenerate as long as your chakra points is full.
Casting Jutsu/Attacking no longer prevents Health Regeneration
However, if you are attacked, you cannot regenerate briefly (5s).
Sustained damage over time is made more relevant by this.
Once your Chakra Bar is full, you can continue charging to reduce CDs
Once your chakra is full, you can continue to charge, this will make your character glow white and while doing so, speed up cooldowns of your Jutsu. Every second of charging reduces your cooldown by an additional second, essentially doubling the speed of cooldowns in this mode. Making sure the enemy is unable to charge chakra for a long amount of time is more vital.
Fixed crash to do with targeting.
Fixed Big Scarabs still dropping candy although event has ended.
Fixed a getting stuck issue with Sand Village early mission.
Fixed discrepancy between charging speeds between characters/players
Fixed missing shuriken sound.
Fixed missing weapon hit sounds.
Added new sound for CD charging.
Wind Cyclone Technique (Fan) rework
Now uses Offset AoE feature instead of just having a larger AoE.
It's Hitbox is 5 tiles wide and tall, instead of 7x5 and it is further offset slightly.
What this means is the position of the cyclone between and beside the player casting it will no longer be in the hitbox, but it's range has been increased.
We released two new premium hairstyles on the Cash Shop today!
Titan Premium Hairstyle by Fuze
Mei Premium Hairstyle by Kaen Yagyu
Knockbacks & Warps now trigger tile effects
When you get knocked back or warped into a tile which does something to you, eg. Warp, Death etc. You now trigger the tile immediately, instead of on the next step. This might break some things or cause unexpected changes. This fixes people remaining alive in the death zone in Pushball Event.
(Admin Only) Cancel Blessing Command (/cancelblessing)
Admins/GMs can cancel existing blessings. One reason for this is to moderate bad blessing messages, but I'm sure we'll find other times we'll need this. When this command is used, theblessing players will automatically be gifted a Blessing item in their Mailbox.
Fans now require Wind Mastery to utilize
Pipes now require Water Mastery to utilize
All players have been gifted Stat Resets via Mailbox
Added Lighting to Sand Village Housing District
Fix to first NPC/Player you target on each client load making your camera get stuck
Fixed Queen Premium Hairstyle Secondary Color Channel
Improved Blessing Panel Layout
Other optimizations and small English mistakes corrected
Reinstated weekly restarts instead of monthly
Fixed bug where Great Earth Prison Rank 1 was dealing additional damage based on Agility. (issue tracker)
Fixed bug where Takumi Scroll Shop would make players unable to interact with events after interacting with it. (issue tracker)
(Admin Only) Added Labels for /mapreport
(Admin Only) Fixed /editcorps
Target Outline Color Options
You can now customize the color of target outlines to something that you prefer.
Render Outlines Above Everything
Our shader for outlines now renders above day/night overlays, buildings and weather. The target icon (shuriken thing between you and target) as well! This should make it much easier to notice
When you pop a blessing now, it'll prompt you to insert a message. This can be anything, from "S > Blanks at 300 ryo" or "Subscribe to my youtube channel". It will display under your character displayed at the side of the screen of every player for the duration of the blessing.
Added No tifications System
Currently only used to notify players when they are added into a Corp, and when they receive mail. Soon will be used to accept/reject friend, team and trade invites.
Transformations now give you the target player's name
Doesn't currently take the clan name & name color.
Hair Colors (& Hair Color Dye) Rework
We've reworked hair colors to allow for players to recolor their hairs from any color they'd like. This also includes coloring individual segments of hair styles with accessories in them! Here's an example...
Player Bodies now Fade out smoothly
Fixed Target's Team Display
Chat Bubbles are hidden for players who are cloaked
When you use Cloak of Invisibility Technique, your chat bubble is now hidden to players who cannot see you.
Added Amounts in Item Name Display on Map (eg. 30 Ryo instead of Ryo)
We can now make jutsu that spawn on an offset from the casting player. Eg. a Jutsu that creates a whirlwind 10 tiles ahead of the player.
Other Work-in-Progress stuffSpoiler
Memory Tampering Prevention
For some more sensitive client side data
Language/Localization systems (WIP)
We have begun work and implementation of a localization system that will allow us to have multiple languages and string editors in the client.
Items & Jutsu are now saved to cloud database
Boring backend stuff, but we're moving more of the game's data into our cloud database.
GM Map Report now reports number of players in each map (Admin Only)
Mastery Requirements for Items/Equipment
This isn't used yet, but will be vital in our next balance update.
Player Mail (WIP)
A preliminary version of what will eventually be our player mailing system. Still in testing.
Blank Scrolls can be traded again
Fixed server disappearing from online servers list
Fixed Title Manager & Corp Panel clashing and causing visual glitches
Fixed Clone Names Display
Major code cleanup for Jutsu Logic