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  3. Adarya

    design

    Awesome! The game will feel more alive
  4. Roei

    design

    As I said many times already, I'm so happy that this year started off with more amazing work from our people and I hope to see that continues! My Favorite is Misty Conflict by the way~!
  5. Enver

    design

    Mist Bias GM
  6. Finally got 50 mayn, I'm a big kid nuw

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  7. ExiledKyoho

    design

    Amazing Work
  8. Hageshi

    Balance drop rates, ty
  9. Tetsuya

    design

    Good Job Erox nice sounds
  10. Nemesis

    design

    Amazing work, digging the mist divided track.
  11. Fuze

    design

    Insane work from erox, props to this man
  12. Erox

    design

    Misty Flow has to be my favorite, that drum section just hits different
  13. Sukki

    yami go balance masteries please lighting waiting for buff ty
  14. Zoomy

    design

    Very cool, great work!
  15. Ueda

    design

    They're all amazing!
  16. Dear Ninja, I've taken on a project that I'm excited to finally say, is finished! Since Mist Villages implementation its been an uphill battle to maintain it and iron out the creases, but through all of the updates and forums posts we're here today with a better Nin and better Mist Village for it. Now, there's an aspect to NinOnline that most time's go unnoticed after a while but still play a critical part to the player's experience as a whole, and that aspect is undoubtedly NinOnline's Music/Soundtrack. Which brings me back to the project I've undertaken! Mist Village Soundtrack The key points of this project were the following No live drum kits A sense of motion and feeling in each song Catchy and subliminal runs Sections of three (Rule of 3's) Nin style music Let me run you through how this will play out but first a warning. WARNNING: Don't listen if you wish to wait and experience it for yourself In-Game. In the beginning there was only silence... Erox said onto them... "LET THERE BE MUSIC!" (Listen with each section as you read) Mist Village Maps: Mist Village, Indoor Market, Mist Bounty House. Notes: The focal point of this track is to make the village sound alive and feel like you're a part of a bigger community! all hearts can beat as one. Mist Village.mp4 Misty Conflict Maps: Mist Village Entrance, Slight Slope, 3 Way Road Split. Notes: The song uses the natural tones and sounds giving the sense of wonder or adventure, now imagine you're taking your first steps outside of the village. Misty Conflict.mp4 Misty Tension Maps: Misty Hides, Bamboo Forest, Bloody Pond. Notes: You're battle hardened and ready for duty be it Boars, Giant Ants or even that damn Tanuki! Either way you're ready for any outcome. Misty Tension.mp4 Misty Flows Maps: Big Slope, By The River, Land of Water Port. Notes: Your first real challenge await you in these maps whither its the grind or enemies, you can hear the river bed waiting to be moved around you! Misty Flows.mp4 Mist Divided Maps: Across the Sea (Boat), All Sea Maps. Notes: Its time for your real first journey out of the Land of Water, will you run across the Sea knowing full well the dangers ahead or will you ride a vessel, Either way it will be a long journey to the other side. Mist Divided.mp4 Thank you for allowing me to put my mark in NinOnline I do hope this enhances your experience playing and creating your very own world in something we all love! With love Erox~
  17. Black Rain

    Considering nuibari is meant to be one of the most powerful weapons in the game and this fan can be accessed by any ninja (Sand only btw) (eventually once enough drop into the game, and they are dropping fast) it will not only cause the problems mentioned in this thread above but also allow players to access nuibari level powers without any real requirement. I should also mention that there can only be 1 nuibari user at any given time. Meanwhile this fan can be scaled infinitely
  18. Yesterday
  19. SDZ

    Ok so after sparring this weapon with a competent user (Lumy himself) I can confidently say this weapon is just ridiculous in terms of balance. It is very strong 1v1 but just begins to scale harder and harder the larger the group. It offers ridiculous zone control on a weapon auto and gives nuibari level power to the user. Gone are the days where you would have to manage cooldowns and skilfully time your cancels. I can no longer cast any high cast skills simply due to the ease of access of cancels this weapon offers. I think the main problem is that the auto attack is 3 tile. It is not that it stuns (because fan also knocks back which is similar-ish) but the fact that this weapon gives a very low cooldown, reliable CANCEL on demand is what makes this weapon overpowered and very unfun to play against. Suggestions: Remove 3 tile on auto attack, please. If you increase the cooldown between autos it needs to be either ridiculously high or it wont be effective enough as a nerf. Instead, maybe just make the cd of the auto lower and keep the stun (although I do think stuns should be on only the hardest to land jutsus as they were previously before these weapons were released). Add cast time to auto. I am personally against this option because it would just feel clunky and increase the discrepancy between high and low ping players. Tl;dr please remove 3 tile auto from crystal fan, it is basically nuibari with a stun instead of a snare with 3 hit capability
  20. Seifer

    I agree. No more cancer.
  21. Lumy

    Yamikami goes Tai -> Suggestion for tai Yami goes light -> More cast time please Rory Yamikami goes GF -> GF is hard mastery Yamikami goes Sand -> Puppet suggestion Yamikami goes Akat -> Akat passive suggestion What is next! But seriously, official organizations already have overwhelming buffs, (beside 12G), so adding a passive would make it pretty cancer and more annoying to be honest. If a passive is to be added, the buffs should be toned down
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