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  3. Instance Map Warps We now have a way to warp players into 3 kinds of instances... Solo Instances Team Instances Team Instances with Auto Warp (Brings whole team on entrance map in automatically) This has been a long time coming, but we've had instances in the engine for awhile. Now we can use this for boss maps and in the future, full dungeons. (Admin/GMs) Most /commands can now use "Brackets" to enclose names or strings with spaces in them Previously, we couldn't warp to a player with numerical names. This solves that and also allows us to write cleaner commands in the future. (Admin/GMs) /mapreport now focuses on search bar by default, and Enter warps to the first search result NPC Aggro Bug Fixed 90% sure that it's fixed for good now. Took about 20 hours to solve this yesterday, honestly we received so much misinformation about this bug that it led me to a lot of wrong assumptions and rabbit holes that just made solving this harder. The hardest part about this bug was that it was no replicable on a local/test server, so I had to come up with methods to debug on the live server. Re-added NPC Logic Threading and A*Star Pathfinding that was previously disabled to test for this Fixed a bug where NPC's Projectile collision was being checked on projectile caster
  4. Imhotep

    Bit of a vicious cycle, I was nice when I started and didn't mind dying in a PvP game but after the 5th time some clown kills you and types 'L' you start waiting on the day you can return the favor. Leaf jumping out with 6 50+ every time for a lowbie is part of it, Sand not letting literally any lowbie through GD without tax or dying is another (Mist dead so who cares). On the other hand, it forces you to learn the game. As a lowbie I learned how to sneak through villages, how to wait at the top of spiders as the response team of 6 leafies came hunting for me then slip by, I learned shortcuts through Mist and flicker points. By the time I was 50 I felt like I learned a lot more about the game than in other MMOs I've played. Besides that I'm not sure what can be done. Telling people don't be toxic isn't going to undo 9 years of player killing and rivalry. I agree with lowering mission frustration. They could be better explained. Bad missions should have exp rewards buffed or mission objectives altered. Especially as a fresh lowbie the ONLY thing you do is get killed, grind mobs and do dailies. Grinding mobs has never been fun, getting killed isn't great so at least dailies should feel good. A lot of new players burn out just getting to 20, despite it being relatively easy these days, because the logical gameplay is to grind and take dailies (which are not worth taking) and nothing else is well described. I'd have to make a lowbie helper account just to help every new player get to 20 in a reasonable time frame. I don't see the problem in telling lowbies there's missions for their level in Takumi, and giving them a map that actually takes them there. The odds are they get killed on their way anyway; that should be the challenge, not the opaqueness of missions in the game.
  5. Yesterday
  6. Northwind

    the reason why the game doest have +300 player is because the community is and always was toxic.
  7. (Admin/GMs) Moved /mapreport UI to new UI System (Admin Only) Can X/Y Offset negatives in Item Editor Light position Esc to escape PM Name Input dialogue brings you back to chat Lamps and Furniture that should be lighted now have lighting! Equipment lighting now properly hides with cloak of invisibility Fixed backspace on Drop/Buy/Sell X amount input dialogues Fixed Tab still going between game and chat in some cases Fixed Normal (Default) Black Eyes being Purple Fixed Eye selection on character creation Fixed Mission Log still acting as though it is visible when its not (when hovering items)
  8. A place to post all kinds of content and discuss every topic regarding NinOnline
  9. Anduril

    See I feel like by dismissing me as a casual gamer you're ignoring the question. I understand the joy of pvp, it's why I'm interested in the game. What you're saying is that everyone enjoys playing as a low level and just getting wrecked by 50+ level players? That's not exactly what I'd consider pvp. A level 20 is no more of a threat to level 50 than any of the npc enemies roaming around (probably less than a threat in some cases). What's more likely is that you are saying that people enjoy the ease in which you can kill such low level players and they want it to be even easier and convenient by removing safe zones. I honestly I don't have a problem as is. I'm grinding away and I'm level 23. If I day by not being safe or I'm in the wrong place at the wrong time so be it. But don't pretend that a group jumping some low level player is some sort of hardcore pvp. There's nothing hardcore about something that doesn't take much skill.
  10. Konahri

    What confuses me is. That 3 Kunai throw, consumes no Kunai at all. And it's fun to use. Why ruin other Jutsus as well? What's the meaning of forcing us into this nonsense of a grind. o_o; Anyways, the Grind as a medic hasn't always been this much of a pain in the butt. Which is why I'm a Medic in the first place. Rory should allow the use of bots, and my complains about grinding for Tools would be gone. - I don't mind leaving my char to farm Larvae for a night, if I can play a hour with fun. Totally worth it. I just don't want to feel stupid for trying to play the game. (stupid as in, playing like a bot.) Which is why I'm desperate right now. Thank you!
  11. Yoichi Ryuzaki

    Well.The game isnt supposed to be so grindy.Although WM (the throwing stuff/placing not swordfighting) and chakra medic are one of the most grindy thing to play as (i was kinda mix of chakra and int medic.Kinda worked weirdly enough XD). As what we do to buy tools.Usually the best way is to go at takumi and buy 100 for like..200 ryo? (maybe was even 50 i dont remember,what i do is that takumi or just the rogue village had npc with very cheap prices). Anyway back to the topic.How i get money for them is usually grinding very weak enemies (surely is boring but works).And yeah,most of the stuff ya listed is right as ways. Long story short,Yeah Chakra medic is very grindy due to the nature of how drops/missions/anything worth ryo works.Any other element/non element besides WM tools and that arent grindy af due to them not using items for its jutsus
  12. Konahri

    Hey! As the Title says, I need help! I love being a Chakra Medic. But I hate all the downside it comes with. I also have too much in my inventory I can't move or want to erase, for a reset. (Neither I want to end up suicidal for replaying the game to 50 once more) How do I fight, if my only options are Chakra Scalpel and Tools? Chakra Scalpel has a 2 second cast, means.. everyone can run up to me, push me, and keep me out of combat for an entire minute. Tools, cost money and are highly ping dependent. (Either the throw is delayed or doesn't even happen but the item is consumed anyways) So.. I try to farm material to keep getting Tools, since it is required, obviously, to actually participate in the game. Boring? hell yes. The question? What do you guys do, to buy Tools? apart from spending real money for ryo. Things I tried: Hunting mobs & sell their drops: I would have to grind about an hour, to participate in exactly 4 battles, if I'm lucky. Drops barely sell for anything, at least, the ones I can hunt without being forced to stop the grind every few seconds because I'm being destroyed. Blanks are a good way, but. If we do the math, it's also not helping much. 1 Blank goes for 250-300 Ryo. 200 Tools go for 400Ryo. It helps, but still. - That's not gaming. It forces me to "work" to play for a limited time, before I have to work again. It would be alright, if I wouldn't feel like a programmed farming bot, who simply has to hold down an attack button and walk up to enemies. Is that how the game is supposed to be, or is there something I didn't see? please help!
  13. Elevenswords

    Yes unfortunatly this game is entirely open world pvp there isnt a single area were u cant be killed outside of hospitals. For most people thats fun but theres also more casual gamers like yourself who dont like it and maybe this game isnt for you cause u can be killed literally anywhere. Like just so you understand the community loves this aspect so much theres alot of posts about removing safe zones to make kills count anywhere. This isnt some small post , its tons of posts like this and posts with alot of likes and views exactly because of the pvp aspect of the game that promotes pvp everywhere. i dont htink its gonna get any easier for casual players.
  14. Anduril

    My question is as a new player do I have to just deal with getting killed over and over again as I try to get to my objective? I don't have a problem with someone killing me in their territory or whatever but there could be a more helpful beginner experience to keep people coming back.
  15. Gaara1024

    I'm not saying the game is pvp focused, but to say a 2d game is hardcord is silly. That is like calling Maplestory hardcore.
  16. Elevenswords

    If u think nin isnt hardcore pvp then your very mistaken. Literally 99% of the content is pvp based , the updats most of the community want more are balance updates , the whole point of leveling is so u can defend yourself in pvp and participate in tournaments and try to join official orgs to prove your power. Literally the entire community thrives around pvp, village raids , hunts , pvp events, scrims , official org scrims, daily automated pvp tournaments . Most of the official orgs only accept good pvp players exactly because there is a sense of pvp competition between villages. Theres literally an entire village were the political system is all based around pvp . I believe you are mistaken if you think this isnt hardcore pvp.
  17. Gaara1024

    your right, me telling someone "I tried giving you the kill" them responding back with "STFU" my bad I thought that was toxic. Also i hate to tell you this but classifying nin as "Hardcore PVP game" is a silly notion.
  18. Elevenswords

    this is just plain old trash talk. it happens in literally every mmo with a semi competitive scene. If u cant handle trash talk u should not be playing hardcore pvp games like nin .
  19. Gaara1024

    I don't mind if you are defending your village or you have a mission. The problem is how they act after they one shot the lowbie. This happens in every village (except mist they have 3 active players).
  20. Elevenswords

    No cap if this is what you define as toxic you should not be playing this game. This game is very unforgiving in the sense u can pvp anywhere. If ur not into full pvp games then just stop playing cause you wont have fun this game is all around the pvp and the competition and theres missions that actively incentivize people to go out and kill lowbies to complete the missions. Its also very common to just defend your own village territory thats why u get killed on sight by enemy ninjas. Clearly this game isnt for you i wish you the best but forum posts like this wont change much. Regarding the lack of clarity on were u can read up on guides etc i dont think anyone disagrees with you on that. The game does need some polishing on regards of making it easier for new players to learn certain terms or just how the basics work.
  21. Anduril

    As a new player, I didn't even know the more zoomed out view was even possible. Explains why I've been attacked from people off my screen. They see me, but I don't see them... Seems like a detriment to play on a higher resolution monitor.
  22. This game could be advertised on tv during the super bowl and still would not have player retention because of the community. The lowbie experience is a toxic and harsh one. You cannot make it from your village to pick up the keys for the level 20 arc without dying in safe zones is stupid! You have toxic players that will kill lowbies and tell them, "Fck you, sand is toxic and killed me, so I killed you." That is despicable. I was running around in the DZ last night looking for bounties. I watched the leaf jump out (in a safe zone) with six people to kill two level 23s... One person was like, "wow, that was toxic." The rest just laughed. I messaged them, and it was the 2nd time they were trying to get to the mission objective through leaf's territory. I had someone following me from the mist all around the mist, harassing me, and even waiting there after logging out and back in. Finally killed him and asked wtf is wrong with him. This is not to say you cannot kill people in DZ or WZ but limit it on the lowbies. Get your kill, but do not farm them. Also, stop the whole if one leaf ninja dies, the entire village goes after them... The point is, the game has come leaps and bounds from where it was last year when I started. No matter what Rory does, this game will fail because of a toxic community that cannot leave people alone. The 2nd part of this is the new user experience regarding quest and map layouts. The wiki and forums are exceptional. I would like to see links for them put in-game under a help tab. That would help newbies figure out where to go and what to do. For example, a few days ago, I had a leaf village ninja in the sand village asking to buy kills. I still needed a kill, so I figured we could trade. We meet by the graveyard, and he starts attacking because he thinks the kills could be anywhere. Then after his kill, he goes hurry up and kill me. I then had to explain to him that killing on BI would not work either. I want missions like this to have a better description or add this to the genin test when they talk about the DZ and WZ. I would like to hear everyone's feedback on this. I think community engagement is the only way to make this game thrive and stand the test of time.
  23. Anduril

  24. Charges for 1 or 1.5 sec and stuns enemy/user for the same amount. The new idea is that you would be able to move the area the pillars activate at. So once you activate the jutsu and it starts charging, faint pillars would appear to the front and you would be able to move them around till the charging is finished, activating the pillars.
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