SaphV2

Hidden Cloud Village mock up

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After listening to @Ueda and @Serias talk about the vision of the game and the amount of effort that went into implementing the Hidden Mist Village and the Hidden Sand Village me and my friend @SpellWiz started brainstorming ideas and a village layout for the Hidden Cloud Village. This is what we came up with, because Rory and Serias appreicate any playermade content that could contribute to future development and success of NinOnline

village_line_art.thumb.png.d45623e859f8d20b8ee54654ccaa6f43.png1180369594_villagelineartlabeled.thumb.png.2da775983d5ce804648cb78a4983a126.png 

Basic line-art of cloud village layout
I imagine use of flicker pads and bridges to traverse the village

Exclusive Passive: Body Flicker range is increased by 2 tiles.
          Decently balanced mastery. Similar to Sand's perfect cloak. Due to the Cloud Village's structure, it's ninja have adapted to traverse the large gaps.

Exclusive Combo Mastery: Laser [Water / Lightning]
          Ninja from the Cloud Village have passed down techniques that utilize Storm release to create focused lasers.

Exclusive Alternate Mastery: Cloud-style Kenjutsu [Weapon Master]
          Agility-locked sword(s) with agility-based weapon master skills. Can use strength-based weapon master skills with the cloud-locked swords, and vice versa. Agility and strength-based weapon master skills share respective cooldowns. Any cloud-locked swords have lower base-damage than current swords, but higher attack speed. 

  1. Level 10Cloud-style Backlash Slash 876290173_BacklashSlash.png.f09141aa84ed84888d6990ae3fd9f42e.png
              Free-aim-based skill. Charge and perform an upwards slash, interrupting casting jutsu on-hit. 1-2 tiles directly in-front of the user and 2-1 second standing-running cast-time based on level.
              
  2. Level 15Cloud-style Reverse Beheading 271764178_reversebeheading.thumb.png.fc870ca3a37f756ddfe04a2a84008e4a.png
              Free-aim-based skill. Spin instantly, dealing damage to all enemies within 1 tile. 1s - Instant cast-time based on level, 1 tile radius in all directions.
  3. Level 20: Cloud-style Riposte riposte.thumb.png.7c396b421fafe9d284f41e1dae62c27f.png
              Free-aim-based skill. Users swiftly lunge forward creating an extended range of up to 3 tiles. 3-2 second running cast-time based on level.
  4. Level 25Cloud-style Afterimage Strikeafterimage.thumb.png.1aa039d271f65b98f158f19014f74a5c.png 
              Target-based skill. After seemingly splitting into 3 from the intense speed, users instantly move in-front of and attack their target up to 3 times instantly. 2-1 second running cast-time and 3-7 tile range based on level. The user briefly appears surrounding the target on all sides except directly behind them, and any spots unavailable reduce the amount of hits.
  5. Level 30: Cloud-style Deception Beheading 1128718512_deceptionbeheading.thumb.png.ddd2f591eecfdbb520c1a34d7011911f.png
              Substitution-based skill. The user feigns Substitution Technique, preparing to counter. Before receiving an attack, they reappear right in-front of the attacker and launch a counterattack.
  6. Level 35: Cloud-style Crescent Moon 655337167_crescentmoon.thumb.png.054869e1241f8d67f25b17c54fe115e7.png
              Target-based skill. Makes the user instantly move in-front of their target and widely slash, creating a large crescent shape hitting all enemies within 2 tiles on all sides of the user, except directly behind. 2-1 second run-cast and 2-4 tile range based on level.

Exclusive Summons

  1. Drill Bird PainBirdA.jpg.8503d3f98b2d527fb9ca1499edbd5ab9.jpgPainBirdB.jpg.abbad42ed20ca88f5cada48920698f38.jpg
              Walk/Flicker. Lunges forward to attack head-on with it's beak, creating an extended range. (2-6 tile range based on level) Not as ugly or huge as Pain's monster.
  2. Baku baku2.jpg.055b3332ac4a1e2ca683375f0f73f7b2.jpgbaku1.jpg.d2dc14ea0b89ba50676fbcac87ced187.jpg
              Stationary/Target-facing. Pulls in all enemies in a cone-shaped radius. (3-7 tile furthest-point range and 1-2 tile knockback towards summon based on level) Not as huge as Danzo's monster. Or a simpler elephant.

Exclusive OrganizationKinkaku Force
          5 Members. Aimed to be a heavy team-play based squad.

  1. Bashōsen (Fan)fan.thumb.png.4694a74985879ecf9169c31daf0c5600.png1340953448_fanwind.thumb.png.712ab73f0bf2f853e46a52257276498e.png150775572_fanwater.thumb.png.c53afc2def6e3008ec5fce260baa6273.png1397834898_fanlightning.thumb.png.1ac8c5de10707c403f33ef43945b3ea8.png1289020239_fanfire.thumb.png.b30c05097723c1abbfd7fa438c1a673c.png243058128_fanearth.thumb.png.bceb184eff873f3250716f4920f3fae2.png
              Weapon-slot item with jutsu-on-basic. Random large-scale element-based attack is released on auto-attack. High damage, as well as effects based on element. Cost 100 chakra per-cast. Gives 25 intellect.

  2. Kohaku no Jōhei (Pot): Pot.thumb.png.4d414187fbd96ca1bb7c5e4ca591631c.png

              Weapon-slot item with jutsu-on-basic. On use, pulls target towards snared user. (Think 1 tile knockback towards the user, 2 tiles if target is below 50%) Consumes 100 chakra per-second. If a target is touching the user, while below 20% health, they are killed and instantly sent to their hospital and counted as a kill for the pot's user. Gives 25 fortitude.

                                                                          The next three are a testament to the "team-play" design of the organization

  3. Kōkinjō (Rope): rope.thumb.png.34e9a035bc3fe47b197704850649a82c.png
              Weapon-slot item with jutsu-on-basic. Upon the user successfully landing an auto attack on a target without "Word Soul Leak", "Word Soul Extract", "Word Soul Seal", nor "Word Soul Sentence" debuffs, 100 chakra is consumed and the target receives the "Word Soul Leak" debuff for 30 seconds. Gives 25 agility.

  4. Shichiseiken (Sword)sword.thumb.png.4d6450683959ac40ea496aa0cefa72d3.png
              Weapon-slot item with jutsu-on-basic. Upon the user successfully landing an auto attack on a target with "Word Soul Leak", 100 chakra is consumed, the target's "Word Soul Leak" is removed and they receive the "Word Soul Extract" debuff for 30 seconds. A linked, targetable and invincible, "Word Soul" mob is spawned at the location for the debuff's duration. Gives 25 strength.

  5. Benihisago (Gourd)gourd.thumb.png.5f0f7f092a14ccb8664f15a7f27ca103.png
              Weapon-slot item with jutsu-on-basic. Only with a "Word Soul" mob as a target, on use the user pulls the target towards themselves. (Think 2 tile knockback towards the user) If the target touches the user, it is unspawned and whomever it is linked to has "Word Soul Leak" removed and receives the "Word Soul Seal" debuff for 30 seconds. After "Word Soul Seal's" duration you receive "Word Soul Sentence" for 30 seconds, during which you are pulled toward the gourd's user. (Think 2 tile knockback towards the user, 3 tiles if target is below 50%) Anyone touching the gourd's user while under the effects of "Word Soul Sentence" are killed and instantly sent to their hospital and counted as a kill for the gourd's user. Consumes 50 chakra per-second while pulling anyone. Insignificant chakra results in the inability to pull "Word Soul" mobs, as well as no one with "Word Soul Sentence" being pulled in. Those affected by "Word Soul Sentence" are only pulled while the gourd is equipped. Gives 25 chakra.

 

Cloud Village is years-away content, and I expect literally nothing to come of this post besides simple chatting. For most things I have given example cast-times, ranges, etc. but more balancing would be required for any actual implementation. The organization items may sound a bit OP or over-tuned, but compared to puppets/ssm I would defend the suggestions. Specifically, the 3-man combo items would require 100 chakra each and 30 seconds to execute 1 person, which a 3-man squad should be able to do easier than using these items. The theory is 3-man comboing the healers and killing everyone else. Also, the Gourd user would be a target the entire time to stop the effects of "Word Soul Sentence." There's also the village layout; according to the devblogs, round buildings are especially tough...that's the entire village. Flicker pads is a personal preference, as I feel that it would be cool to traverse the village that way. Based off the basic line-drawings, a pure conversion to pixel-art and mapping wouldn't be possible, but the ideas are there.

 

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15 minutes ago, Lumy said:

Body flicker range buffed by two tiles ...?

lmao

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16 minutes ago, Lumy said:

Body flicker range buffed by two tiles ...?

yes would be a unique village passive unless you have another idea on what the passive for the village should be.

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The effort put into this was amazing! It would be really cool to see a team play oriented official org tbh. 

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I love the thought and execution put into this draft/mock up...the passive is interesting seems triggering. ;D

 

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5 hours ago, Lumy said:

Body flicker range buffed by two tiles ...?

I like the general layout of the village but yeah I told myself that same phrase.

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2 minutes ago, SpellWiz said:

Idky everyone's getting lost at the passive, give us some ideas on a different one then O.o

I mean when the majority of the playerbase thinks flicker as a whole needs a nerf it goes without saying people will be perplexed by the idea of buffing it.

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Looks lit. Amazing work put into it, some tweaks are needed here and there but it's an amazing concept. ;) These forums need something wholesome from time to time.

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I really enjoyed seeing this. I have to say that Cloud village is still a long time away. I just finished Mist and I want to focus on creating more depth to existing content than just adding yet another variation. So for now this is on the back burner.

But you really hyped me, and even if you don't see it soon, this will definitely inspire me, atleast the village layout.
I think it's an interesting idea to have a village that uses flicker pads this way!
But the problem would be that navigating it would mean you need flickers, unless we do away with that requirement entirely.

Will see about all that. But great post.
One of my favorite suggestion posts ever!

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Cloud team stand up!

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Not a fan of the Cloud village, but this suggestion is really good. I love the concept art as well as the amount of details on this post, it really shows you were quite invested in this.

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