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(Org rework suggestion) Akatsuki


Rumaki

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  assuming this is still relevant
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 This suggestion's goal is to reinforce and encourage role play in the Akatsuki while also giving them a "' goal " and bring diversity within the organization#

Akatsuki's major issue is how the org is built, feeling like it's missing a lot. it's a normal org with 10 members and a +25 all stats buff. while some people will argue that this buff should be enough and it's really strong, well it's not about the buff itself it's about how its just one thing for everybody and akat duos are not reinforced, going out with 2 people even with ring you will easily end up outnumbered, with 10 people on buff it's the same result. I've been in akat for a long time ive seen all the akat generations and lineups struggle with this, bring 8 and they bring 16. No the ring does not help us take double our numbers if you were wondering we still have Cooldowns and limited chakra like everyone else. The org is supposed to recruit skillful people you would say but skills has its limits and numbers rule the game.

We've had some of the most skillful players in the game, matter of fact akat has had more skillful players across all generations than any other org, from @Crowlock @Niti and itachi when akatsuki was first released we've had @Dona @Lumy @Mylu @SparkZZ 4 of the most skilled players in this game, the great @Booty Gang Captain himself even @Aghila was part of akat and they can all tell you during their akat time they struggled the most against large numbers. we've had couple downfalls but always come back strong with good players @Black Rain @SDZ @Ainz Ooal Gown but we still struggle with the same problem from the very beginning of akatsuki.  During crowlock's term akat was expended to a 12 players org after crowlock spoke to rory about this struggle. Well you might now say that akat is not supposed to be dealing with large numbers since they are not supposed to be raiding as a whole but roaming around as small groups of 2 ~4. that doesnt work we have no tool to support us going around in small groups we just get cornered in a 2 v 10.  As good as a +25 all stats buff might sound it's easily to get overwhelmed and alot of akat and ex akat players will admit this if they're being honest. well now about the argument saying " well akat has the best flat stats buff cmpared to the other orgs " that is true we do have the most stats but when we step out in dangers it's not going to be org vs org it's going to be akat against the whole bounty book it's that easy to overwhelm us when we escape leaf sand is waiting for us  blocking our way back we re only strong in little skirmishes against forces close to our numbers.

Being Akat is feeling like you need to have a 10 men  group to go out or to even have a chance when it shouldn't have been about this at all in the first place, i believe Akatsuki should be forced to work as 2 men teams roaming around but we should also have the tools necessary for that so here is my suggestion.

Necessary nerfs 
 - Akat members should have friendly ( meaning they can hit each other this is necessary to make sure that akat won't go around with 10 boosted players and instead take a more RP oriented route and send small teams out )
 - Akat rings no longer give +25 on all stats ( necessary for the rework)
 - Akat members lose 80% of their bounty instead
 - Akat members lose bounty in safe zones ( akatsuki is Hostile towards everyone beside themselves  the only safe place for them should be their hideout ) 

Rings rework


Name  : (Rei) zero 
 1127653600_painring.png.01bd0420f524ea336013d98d97cd251c.png 
 + 30 chakra
 + 10 fortitude 
ability : when it's raining the wearer of this ring regenerate 30 chakra every 10 seconds ( inspired from nagato's chakra rain )

Name : (Gai) Boar 

1272708446_zetsusring.png.2008860957886b8f74c549fee03d9ccb.png
 + 15 agility
 + Movement speed
ability  1 : the user of this ring can create clones of themselves  that attacks the wearer's target ( inspired from white zetsu )
clones HP : 300
clones agility : 50
ability 2 : the wearer of this ring is able to cast a transformation jutsu that transforms them into a tiny rock or a tree ( transformation breaks if the user takes or deal dmg, transformation last 2 mins ) ( inspired from black zetsu's hiding and spying abilities) 

Name : (shu) Vermillion 
2107769259_itachisring.png.34e5f331a40361a28403d405aac708f0.png
+ 35 intellect 
ability 1 : the user casts a genjutsu which allows them to dodge their opponent's next attack ( basically a sub this ability is inspired from itachi's genjutsu substitutions) 
ability 2 : the user creates a clone of themselves ( low CD ability inspired from itachi's ability to spam crow clones)

Name : (Byaku, Haku ) white 
567803928_konansring.png.f0a6573ed1f767367878e98b7f99a391.png
+ 20 chakra 
+ 20 intellect 
ability 1 : the wearer of this rings is able to cast a teleportation jutsu that teleports them to the akatsuki hideout.
ability 2 : the wearer of this rings is able to cast a teleportation jutsu that teleports them to the land of water's bounty station. ( inspired from konan's fast travel ability ) 
 

Name : (Ao, Sho) Blue or green 
1376343645_deidarsring.png.8844afe72e69916cb17b4f5ab88f9ac9.png

+ 50 intellect 
passive : explosive tags scales with intellect  ( this ring is for int wms or burst specs akatsuki members )

Name : (Gyoku) Jewel

1961999543_sasorisring.png.c3fdd5e40240e45dfc95c24cc02e7797.png
+ 30 strength 
+ 10 Fortitude
passive : the user of this ring has access to Akatsuki's armory selling or able to craft poison throwing kunais, slow inflicting kunais and enchant a weapon with debuff abilities ( enchanted weapons or tools wont be available after quitting the akatsuki  or unequipped the ring)

Name : (San) Three 
609555820_hidansring.png.daa54016308f045e1b8af08304bd7a94.png
+ 20 strength
+ 20 Fortitude
passive : the wearer of this ring can equip the akatsuki scythe located in the akatsuki's Armory ( scythe basic bleeds, has low damage 
 but regen hp/sec)
 

Name: ( Hoku) North 
1790124450_kakuzusring.png.5e74c1794e75e15fd52a03d594460194.png
+ 30 fortitude 
Passive : the wearer of this ring regenerate hp/sec 
passive : the wearer of this ring gain 30% of its victim's bounty in safe zone and 80% in warzone ( inspired from kakuzu as a  tank and love for bounty hunting )
 

Name : ( Nan ) South 
194892327_kisamesring.png.6fca62162bada0c09e31348c2b1a49ac.png
+ 45 chakra
+10 fortitude
passive : wearer of this ring regenerate chakra over time 
passive : the wearer of this ring doesn't have chakra drain on water 

Name : ( Ku )  Void 
1568457570_orochimarusring.png.45a48fb9652829967b913d1fb1827523.png
+20 intellect
+20 chakra 
passive : the user of this ring cannot be cc'ed for 3 seconds after bring cc'ed ( inspired by orochiaru's slipperiness ) 

Each rings is different from each other which will allow every akatsuki member to be unique and not just another akat member their opponent will know what they're dealing with and try to counter it while akat ill have way more options than before 

Rings like Boar and white are more oriented towards scouting while boar is more of a confusion and infiltration type white is a good map traveler able to respond to calls that others wont 
other rings like blue and vermillion are combat types while  blue is more of a burst type vermillion is good for diversion while still dealing damage and outplaying your opponent
three and jewel are more of a support/weapon/tools type able to map lock with bleed or catch up with slows jewel is especially good for chasing 
Ku can be an excellent combo/cc chain breaker and hoku will be the one dealing with the high bounty targets that are hiding

akasuki passives :
 akatsuki members  can only be map locked for 3 seconds after being in combat ( since akatsuki is aiming on hunting with way less people and  meant to be agile most of the time it will be 2 against the world this gives them a fair chance at running away from huge groups and disadvantageous battles  )


akatsuki rings are bind to the member's account and no longer drop on death they lose extra bounty instead, cannot buy another ring if u already have one ( this also prevents people from swapping rings )

 

 

 

this is just a suggestion feel free to share your thoughts.

 

 

 

 

sasoris rinng.png

sasoris rinng.png

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no and no YOUR ARE THE BEST PLAYERS IN THIS GAME IF 10 OFF YOU FAIL TO TAKE 20 ENEMIES DOWN IT ON YOU WHEN I WAS LEAF BEFORE AKATUSKI BUFF YAMIKAMIS TEAM DID EVEN BEFORE BUFFS.you are the best players of thsi game that means also the smarted and most skilled a challenge is all you have  right to ask no buffs you also all know you dont fight 24/7 agaisnt big number and often outnumber the enemies yourself. plud those ringd buff you want are  beyond op  akatsuki in this game where special becuase of there players lumy isnt dona and you know it when fighting them  same with black rain or ainz or sdz or niti or itachi they are special becuase of there fighting styles .

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2 minutes ago, ana primal said:

no and no YOUR ARE THE BEST PLAYERS IN THIS GAME IF 10 OFF YOU FAIL TO TAKE 20 ENEMIES DOWN IT ON YOU WHEN I WAS LEAF BEFORE AKATUSKI BUFF YAMIKAMIS TEAM DID EVEN BEFORE BUFFS.you are the best players of thsi game that means also the smarted and most skilled a challenge is all oyu have  right to ask no buffs you also all know you dont fight 24/7 agaisnt big number and often outnumber the enemies yourself. plsu those ring buff oyu want it beyond op  akatsuki in this game where special becuase of there players lumy isnt dona and oyu know it when fight same with black rain or ainz or sdz or niti or itachi they are special becuase of there fighting styles 

Man Once again you are dickriding and acting dumb I was in akatsuki during and before that It was always the same and you have clearly no idea what you're talking about.

 

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4 minutes ago, ana primal said:

no and no YOUR ARE THE BEST PLAYERS IN THIS GAME IF 10 OFF YOU FAIL TO TAKE 20 ENEMIES DOWN IT ON YOU WHEN I WAS LEAF BEFORE AKATUSKI BUFF YAMIKAMIS TEAM DID EVEN BEFORE BUFFS.you are the best players of thsi game that means also the smarted and most skilled a challenge is all oyu have  right to ask no buffs you also all know you dont fight 24/7 agaisnt big number and often outnumber the enemies yourself. plsu those ring buff oyu want it beyond op  akatsuki in this game where special becuase of there players lumy isnt dona and oyu know it when fight same with black rain or ainz or sdz or niti or itachi they are special becuase of there fighting styles 

So u want us to beat 20 players while those 20 players are spamming EP and using their flicker gf combos and 10 chakra meds in the back healing 100 per tick and summons out because summons dont attack each other in villagers, but in akat we can't use summons because our summons attack each other. And the constant usage of pills and oils from 20 players. You want 10 ppl with rings to defeat that ^? You can't even 1v1 with a bonesword, go back to sleep.

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1 minute ago, Vipe said:

Man Once again you are dickriding and acting dumb I was in akatsuki during and before that It was always the same and you have clearly no idea what you're talking about.

 

not saying you are diffrent, but the best players in nin  play in akatsuki and have no right complaining about it if you cant handle 20 ppl then dont fight or be akatsuki go back to  your villages plus th top players have zero i mean zero right to complain about buff you are the top for a reason.

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2 minutes ago, ana primal said:

not saying you are diffrent, but the best players in nin  play in akatsuki and have no right complaining about it if you cant handle 20 ppl then dont fight or be akatsuki go back to  your villages plus th top players have zero i mean zero right to complain about buff you are the top for a reason.

I'm not complanining but it's a fact that all the players you mentioned got their buttcheeks spread by village numbers its always been that way. You can be as good as you want but it doesnt mean shit when you're stunlocked by Homings

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2 minutes ago, ana primal said:

not saying you are diffrent, but the best players in nin  play in akatsuki and have no right complaining about it if you cant handle 20 ppl then dont fight or be akatsuki go back to  your villages plus th top players have zero i mean zero right to complain about buff you are the top for a reason.

ur argument is stupid. If someone is a top player in nin it's because they actually practiced and put time and effort in to be good at the game lmfao, that's the reason, it doesn't magically happen

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1 minute ago, ana primal said:

no and no YOUR ARE THE BEST PLAYERS IN THIS GAME IF 10 OFF YOU FAIL TO TAKE 20 ENEMIES DOWN IT ON YOU WHEN I WAS LEAF BEFORE AKATUSKI BUFF YAMIKAMIS TEAM DID EVEN BEFORE BUFFS.you are the best players of thsi game that means also the smarted and most skilled a challenge is all oyu have  right to ask no buffs you also all know you dont fight 24/7 agaisnt big number and often outnumber the enemies yourself. plsu those ring buff oyu want it beyond op  akatsuki in this game where special becuase of there players lumy isnt dona and oyu know it when fight same with black rain or ainz or sdz or niti or itachi they are special becuase of there fighting styles 

I think it isn't a big buff, it's more of a rework which encourages smaller group gameplay (especially with the friendly fire) I think it works way better. Of course if we're being realistic this won't get implemented as nobody is gonna be bothered to code this. That being said there are some changes that could be made seeing as some rings get nice buffs/passives and some simply just get ones that are already in the game (such as the charge chak on water buff). In general I think this would be an alternative rework to what we have now which could be fun and seeing as nerfs are also considered I don't see this being as OP. And yes akatsuki should be recruited based of their strength I agree with your point HOWEVER the point that rumaki is trying to get across is that smaller group hunts arent being encouraged enough and as it stands it doesnt matter if 6 buffed up akatsuki go out as they will encounter buffed up zergs with way bigger numbers.

There is simply no incentive for them to go out as they have to wait 30 minutes in dangerzones for 16 villagers to come out. If the villagers get 80% of their bounty even in safezones its gonna encourage them to go after akatsuki faster without the need to gather up with a big zerg. 

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2 minutes ago, Ainz Ooal Gown said:

So u want us to beat 20 players while those 20 players are spamming EP and using their flicker gf combos and 10 chakra meds in the back healing 100 per tick and summons out because summons dont attack each other in villagers, but in akat we can't use summons because our summons attack each other. And the constant usage of pills and oils from 20 players. You want 10 ppl with rings to defeat that ^? You can't even 1v1 with a bonesword, go back to sleep.

am i akatsuki do i claim to be the best  no you do you are in the very org if you hate fighting unfair get used to it  akatsuki never had it fair and yet won it a reason lumy/dona/sparkzz and vip plus yami are the best it those reasons they didn thave even rings before.so dont complain otherwise mist will welcome you home for sure and if you want to stay rogue  leave akasuki make a 20 man org yourself i what seigi did  and it worked for them .and for my skills i am fine not being able to meelee because of my fps and delay.

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I'm gonna go ahead and ignore primal, I forgot you can't argue with monkeys, the problem here is armies running around with 20+ thinking they're skillful when they kill a group of 5. How to fix this in the most simplest way? Turn every single DangerZone into a warzone, and automatically small hunting groups will be encouraged to go out instead of zergs. Literally the solution, the only people who will go against this are the village armies that have a hard on for surrounding 1 person with 20.

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4 minutes ago, Sinnerman said:

I think it isn't a big buff, it's more of a rework which encourages smaller group gameplay (especially with the friendly fire) I think it works way better. Of course if we're being realistic this won't get implemented as nobody is gonna be bothered to code this. That being said there are some changes that could be made seeing as some rings get nice buffs/passives and some simply just get ones that are already in the game (such as the charge chak on water buff). In general I think this would be an alternative rework to what we have now which could be fun and seeing as nerfs are also considered I don't see this being as OP. And yes akatsuki should be recruited based of their strength I agree with your point HOWEVER the point that rumaki is trying to get across is that smaller group hunts arent being encouraged enough and as it stands it doesnt matter if 6 buffed up akatsuki go out as they will encounter buffed up zergs with way bigger numbers.

There is simply no incentive for them to go out as they have to wait 30 minutes in dangerzones for 16 villagers to come out. If the villagers get 80% of their bounty even in safezones its gonna encourage them to go after akatsuki faster without the need to gather up with a big zerg. 

bro i solo hunt all i can kill is lonely lv 50s and lowbies it that way now it a shame but that life ppl stopped to hunt in dz aloone and with time they made bigger and biggger teams.The whole game fail to  encourage anything honestly.That issue can be adress more sure but asking for buff for akatsuki alone is helping only 10 ppl out oof the whole nin playerbase.

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Just now, ana primal said:

bro i solo hunt all i can kill is lonely lv 50s and lowbies it that way now it a shame but that life ppl stopped to hunt in dz aloone and with time they made bigger and biggger teams.The whole game fail to  encourage anything honestly.That issue can be adress more sure but asking for buff for akatsuki alone is helping only 10 ppl out oof the whole nin playerbase.

I agree with you surprisingly, if dz changes to wz, that problem is solved

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3 minutes ago, Ainz Ooal Gown said:

I'm gonna go ahead and ignore primal, I forgot you can't argue with monkeys, the problem here is armies running around with 20+ thinking they're skillful when they kill a group of 5. How to fix this in the most simplest way? Turn every single DangerZone into a warzone, and automatically small hunting groups will be encouraged to go out instead of zergs. Literally the solution, the only people who will go against this are the village armies that have a hard on for surrounding 1 person with 20.

that beyond stupid truning all sz into dz would ruin the player base zero new players would join  . and again you dont face +20 pl always leaf hunt at 10 to +15 ppl  at best if you know there number call  as many ppl as you want to join you akatsuki  has hunted with many rogue before.

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1 minute ago, ana primal said:

bro i solo hunt all i can kill is lonely lv 50s and lowbies it that way now it a shame but that life ppl stopped to hunt in dz aloone and with time they made bigger and biggger teams.The whole game fail to  encourage anything honestly.That issue can be adress more sure but asking for buff for akatsuki alone is helping only 10 ppl out oof the whole nin playerbase.

Once again, It is not a buff its a change, in one way its a nerf and in another way its a buff. This idea would kinda ruin 10 man akatsuki hunts which keep in mind were never the point of akatsuki anyway. I think you tunnelvision on the fact that these rings do get buffs for themselves. While yes the rings themselves do get stronger the underlying conditions he is asking for would overall nerf the akatsuki itself HOWEVER it would encourage smaller group play and as I stated it would encourage a stronger "resolve" to go after akat in dz.

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Just now, Sinnerman said:

Once again, It is not a buff its a change, in one way its a nerf and in another way its a buff. This idea would kinda ruin 10 man akatsuki hunts which keep in mind were never the point of akatsuki anyway. I think you tunnelvision on the fact that these rings do get buffs for themselves. While yes the rings themselves do get stronger the underlying conditions he is asking for would overall nerf the akatsuki itself HOWEVER it would encourage smaller group play and as I stated it would encourage a stronger "resolve" to go after akat in dz.

yes but player akatsuki memeber would switch those buff ez so it would make know what buff you fighting a living nnightmare you would enter a fight without knowing who has what on themself . the akatsuki passive is to much  map locks should be 10 se for all imo.

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primal i would  suggest you to read the post again it's not about a buff or complaining its about encouraging RP and small group hunts within the akatsuki which is what it was supposed to be in the first place the rework is about bringing it closer to what akat is in the anime and bring more fun to it along the way man pls calm down

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2 minutes ago, ana primal said:

yes but player akatsuki memeber would switch those buff ez so it would make know what buff you fighting a living nnightmare you would enter a fight without knowing who has what on themself . the akatsuki passive is to much  map locks should be 10 se for all imo.

 

48 minutes ago, Rumaki said:

akatsuki rings are bind to the member's account and no longer drop on death they lose extra bounty instead, cannot buy another ring if u already have one ( this also prevents people from swapping rings )

 

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2 minutes ago, ana primal said:

yes but player akatsuki memeber would switch those buff ez so it would make know what buff you fighting a living nnightmare you would enter a fight without knowing who has what on themself . the akatsuki passive is to much  map locks should be 10 se for all imo.

I imagine the buffs themselves would have visual cues (maybe not a colored aura as it looks disgusting, it could just be some glowing around the head in the color of the ring you're wearing. You're acting as if this is some kind of huge buff, it only buffs smaller group plays which is good for the akatsuki as we are not meant to be a 10 man group but rather 2 man pairs working under the same goal/objective. It is an interesting point to discuss though.

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