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(Org rework suggestion) Akatsuki


Rumaki

Question

  assuming this is still relevant
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 This suggestion's goal is to reinforce and encourage role play in the Akatsuki while also giving them a "' goal " and bring diversity within the organization#

Akatsuki's major issue is how the org is built, feeling like it's missing a lot. it's a normal org with 10 members and a +25 all stats buff. while some people will argue that this buff should be enough and it's really strong, well it's not about the buff itself it's about how its just one thing for everybody and akat duos are not reinforced, going out with 2 people even with ring you will easily end up outnumbered, with 10 people on buff it's the same result. I've been in akat for a long time ive seen all the akat generations and lineups struggle with this, bring 8 and they bring 16. No the ring does not help us take double our numbers if you were wondering we still have Cooldowns and limited chakra like everyone else. The org is supposed to recruit skillful people you would say but skills has its limits and numbers rule the game.

We've had some of the most skillful players in the game, matter of fact akat has had more skillful players across all generations than any other org, from @Crowlock @Niti and itachi when akatsuki was first released we've had @Dona @Lumy @Mylu @SparkZZ 4 of the most skilled players in this game, the great @Booty Gang Captain himself even @Aghila was part of akat and they can all tell you during their akat time they struggled the most against large numbers. we've had couple downfalls but always come back strong with good players @Black Rain @SDZ @Ainz Ooal Gown but we still struggle with the same problem from the very beginning of akatsuki.  During crowlock's term akat was expended to a 12 players org after crowlock spoke to rory about this struggle. Well you might now say that akat is not supposed to be dealing with large numbers since they are not supposed to be raiding as a whole but roaming around as small groups of 2 ~4. that doesnt work we have no tool to support us going around in small groups we just get cornered in a 2 v 10.  As good as a +25 all stats buff might sound it's easily to get overwhelmed and alot of akat and ex akat players will admit this if they're being honest. well now about the argument saying " well akat has the best flat stats buff cmpared to the other orgs " that is true we do have the most stats but when we step out in dangers it's not going to be org vs org it's going to be akat against the whole bounty book it's that easy to overwhelm us when we escape leaf sand is waiting for us  blocking our way back we re only strong in little skirmishes against forces close to our numbers.

Being Akat is feeling like you need to have a 10 men  group to go out or to even have a chance when it shouldn't have been about this at all in the first place, i believe Akatsuki should be forced to work as 2 men teams roaming around but we should also have the tools necessary for that so here is my suggestion.

Necessary nerfs 
 - Akat members should have friendly ( meaning they can hit each other this is necessary to make sure that akat won't go around with 10 boosted players and instead take a more RP oriented route and send small teams out )
 - Akat rings no longer give +25 on all stats ( necessary for the rework)
 - Akat members lose 80% of their bounty instead
 - Akat members lose bounty in safe zones ( akatsuki is Hostile towards everyone beside themselves  the only safe place for them should be their hideout ) 

Rings rework


Name  : (Rei) zero 
 1127653600_painring.png.01bd0420f524ea336013d98d97cd251c.png 
 + 30 chakra
 + 10 fortitude 
ability : when it's raining the wearer of this ring regenerate 30 chakra every 10 seconds ( inspired from nagato's chakra rain )

Name : (Gai) Boar 

1272708446_zetsusring.png.2008860957886b8f74c549fee03d9ccb.png
 + 15 agility
 + Movement speed
ability  1 : the user of this ring can create clones of themselves  that attacks the wearer's target ( inspired from white zetsu )
clones HP : 300
clones agility : 50
ability 2 : the wearer of this ring is able to cast a transformation jutsu that transforms them into a tiny rock or a tree ( transformation breaks if the user takes or deal dmg, transformation last 2 mins ) ( inspired from black zetsu's hiding and spying abilities) 

Name : (shu) Vermillion 
2107769259_itachisring.png.34e5f331a40361a28403d405aac708f0.png
+ 35 intellect 
ability 1 : the user casts a genjutsu which allows them to dodge their opponent's next attack ( basically a sub this ability is inspired from itachi's genjutsu substitutions) 
ability 2 : the user creates a clone of themselves ( low CD ability inspired from itachi's ability to spam crow clones)

Name : (Byaku, Haku ) white 
567803928_konansring.png.f0a6573ed1f767367878e98b7f99a391.png
+ 20 chakra 
+ 20 intellect 
ability 1 : the wearer of this rings is able to cast a teleportation jutsu that teleports them to the akatsuki hideout.
ability 2 : the wearer of this rings is able to cast a teleportation jutsu that teleports them to the land of water's bounty station. ( inspired from konan's fast travel ability ) 
 

Name : (Ao, Sho) Blue or green 
1376343645_deidarsring.png.8844afe72e69916cb17b4f5ab88f9ac9.png

+ 50 intellect 
passive : explosive tags scales with intellect  ( this ring is for int wms or burst specs akatsuki members )

Name : (Gyoku) Jewel

1961999543_sasorisring.png.c3fdd5e40240e45dfc95c24cc02e7797.png
+ 30 strength 
+ 10 Fortitude
passive : the user of this ring has access to Akatsuki's armory selling or able to craft poison throwing kunais, slow inflicting kunais and enchant a weapon with debuff abilities ( enchanted weapons or tools wont be available after quitting the akatsuki  or unequipped the ring)

Name : (San) Three 
609555820_hidansring.png.daa54016308f045e1b8af08304bd7a94.png
+ 20 strength
+ 20 Fortitude
passive : the wearer of this ring can equip the akatsuki scythe located in the akatsuki's Armory ( scythe basic bleeds, has low damage 
 but regen hp/sec)
 

Name: ( Hoku) North 
1790124450_kakuzusring.png.5e74c1794e75e15fd52a03d594460194.png
+ 30 fortitude 
Passive : the wearer of this ring regenerate hp/sec 
passive : the wearer of this ring gain 30% of its victim's bounty in safe zone and 80% in warzone ( inspired from kakuzu as a  tank and love for bounty hunting )
 

Name : ( Nan ) South 
194892327_kisamesring.png.6fca62162bada0c09e31348c2b1a49ac.png
+ 45 chakra
+10 fortitude
passive : wearer of this ring regenerate chakra over time 
passive : the wearer of this ring doesn't have chakra drain on water 

Name : ( Ku )  Void 
1568457570_orochimarusring.png.45a48fb9652829967b913d1fb1827523.png
+20 intellect
+20 chakra 
passive : the user of this ring cannot be cc'ed for 3 seconds after bring cc'ed ( inspired by orochiaru's slipperiness ) 

Each rings is different from each other which will allow every akatsuki member to be unique and not just another akat member their opponent will know what they're dealing with and try to counter it while akat ill have way more options than before 

Rings like Boar and white are more oriented towards scouting while boar is more of a confusion and infiltration type white is a good map traveler able to respond to calls that others wont 
other rings like blue and vermillion are combat types while  blue is more of a burst type vermillion is good for diversion while still dealing damage and outplaying your opponent
three and jewel are more of a support/weapon/tools type able to map lock with bleed or catch up with slows jewel is especially good for chasing 
Ku can be an excellent combo/cc chain breaker and hoku will be the one dealing with the high bounty targets that are hiding

akasuki passives :
 akatsuki members  can only be map locked for 3 seconds after being in combat ( since akatsuki is aiming on hunting with way less people and  meant to be agile most of the time it will be 2 against the world this gives them a fair chance at running away from huge groups and disadvantageous battles  )


akatsuki rings are bind to the member's account and no longer drop on death they lose extra bounty instead, cannot buy another ring if u already have one ( this also prevents people from swapping rings )

 

 

 

this is just a suggestion feel free to share your thoughts.

 

 

 

 

sasoris rinng.png

sasoris rinng.png

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2 minutes ago, Rumaki said:

primal i would  suggest you to read the post again it's not about a buff or complaining its about encouraging RP and small group hunts within the akatsuki which is what it was supposed to be in the first place the rework is about bringing it closer to what akat is in the anime and bring more fun to it along the way man pls calm down

but you are hunted 24/7 like i fought you 2 hour ago . 

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1 minute ago, Sinnerman said:

I imagine the buffs themselves would have visual cues (maybe not a colored aura as it looks disgusting, it could just be some glowing around the head in the color of the ring you're wearing. You're acting as if this is some kind of huge buff, it only buffs smaller group plays which is good for the akatsuki as we are not meant to be a 10 man group but rather 2 man pairs working under the same goal/objective. It is an interesting point to discuss though.

i be fine if each ring was seeable but other wise it be going to fight be op

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1 hour ago, Mugen said:

Who is going to code all this?

yo dnt say that as if the game has no devs rory has definitely done way more than that and it derserves to be respected. this post was not made to be coded as it is its a suggestion meaning i hope it will inspire rory a little when he's working on the reworks

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Meanwhile as a Mistie im just chilling trying to become the best bubble user or 2nd best bubble user after Yami. Refer to my signature and let's push for bubble's level 30 jutsu to be made/added. 

P.S. Updates and changes like this wont take place until the new client is finished and implemented. As the famous Rory says Soon TM

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9 hours ago, Ainz Ooal Gown said:

So u want us to beat 20 players while those 20 players are spamming EP and using their flicker gf combos and 10 chakra meds in the back healing 100 per tick and summons out because summons dont attack each other in villagers, but in akat we can't use summons because our summons attack each other. And the constant usage of pills and oils from 20 players. You want 10 ppl with rings to defeat that ^? You can't even 1v1 with a bonesword, go back to sleep.

well i aint defending leaf or smthing gf is okay 1 vs 1 mastery but its true that does alot dmg. but dont name summons we got slugs. toads are meh

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1 hour ago, Mugen said:

Have they ever changed something drastically like this? 10 new changes that only affect 10 players? No. It's a waste of time and resource they do not have.

what are you talking about as i posted the ss sayin hes going to rework official orgs sooner or later it might take a long time but he asked for suggestions himself not only akat but the others too some players have already given their suggestions mine is just a little late. Official orgs changes aren't going to impact just the members but the game as whole if its more exiciting for the akatsuki to play then it will give the villages something to do, a reason to go out for, hunting the akatsuki. Same thing for 12G 7sm and PB it impacts everyone

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2 hours ago, Mugen said:

Changing buffs and some map lock timers wont change the org. 2 man cells with your buffs will be as irrelevant if not more as they are now. There is nothing that can promote your idea, because they will always be wiped by a larger group. It truly is a shitpost of shitposts.

If you wish to promote smaller parties in danger zones, you should be promoting more war zones in general.

smaller parties in dangers in general is another topic this one is about bringing more to akat, give them more options, diversity and outplay potential while driving it further away from the dull org that it always has been but i cant be bothered with convincing you yuki you're free to take this however you wanna it only matters to you and nobody else anyways this is a drag

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From my end and experience 12 Akatsuki was the best idea. Although, I think Akatsuki should be a problem for villages but being able to 2v10 isn’t the best thing to do.

I don’t want to bash the current buff but being able to TP to your base was much more useful and enjoyable than the current buff.

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