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Perspective of a new Player


Diluc

Question

I have been playing ninonline the last couple of days and thought some perspective of how the game is for a new player may help this game grow in the future. I would like to point out I understand that the game is still being developed and isn't finished but I still would like to help improve it and point out the pros and cons. I also don't know everything about the game yet only from what I have seen and what helpful players info have shared with me.

First I would like to start with the pros of the game. The aesthetics of naruto and the ninja world has always in my opinion been a fantastic setting for a mmorpg so to see the concept come into light in such a well designed way is amazing. I have played a similar style naruto game on byond, if you can remember that throwback, which wasn't this well polished with combat and customization. Having unique clans instead of reusing the current ones opens up a lot of unique abilities that I am looking forward too. The tutorial was very well done, that wasn't too long and did a good job introducing you to the simple mechanics of the game. The sprites and graphics are beyond amazing, especially the scenery and jutsu that just blow me away every time I see them in action. The combat is enjoyable and very responsive for the most part and doesn't get boring for a 2d game like this. 

Now for the Cons. Although the games combat is fun the variety of leveling options is very limited making the only way of endlessly murdering mobs over and over feel VERY grindy. Only being able to do 3 daily missions makes your income of money very limited at the earlier levels which in turn just forces you to just continue to endless farm mobs to sell their drops or hope to obtain and sell blank scrolls which you need for jutsu early on. Also the trash mission for the mist village at least is HORRIBLE you could spend 30 mins running around and find nothing.(update on this. the garbage is hidden behind trees and buildings. Not sure if this is design but I found just swinging behind random stuff helps the mission go faster) I am not sure how the spawning works but for one of the early quest it is a huge time sink for a pretty unsatisfying reward. As for the biggest problem of the game in my opinion is pvp for new players. The number of times my party and I were grinding on mobs just to get suddenly attacked, killed and then camped has just made leveling in the game unplayable. It seems the only responses I get about this is "just suck it up" or "Welcome to ninonline" which in my opinion are very weak and sad reasons for the effort that went into this game. 

As for some suggestions I would make to improve these problems. As for the leveling I think having repeatable D-S rank missions that could give players direction as well as a better source of exp and income would make the grind a little easier. Having the daily missions be a bit more unique and rewarding would have them stand out from these rank missions. As for the pvp problem with the early players being killed. I think giving new player a grace period where they can't be harmed by other players that are higher than 3 levels up until say level 25 or 30(while in their own region) would give players time to adjust to the games combat as well as choose their paths/builds. Also the wounded debuff for being killed is waaaay to long for new players who aren't much of a threat to other but just extends the already intense grind. These solutions would make it so new players can enjoy the game without worry about being killed by a higher level player that makes it impossible to play the game. I have heard that these rogue ninja kill players because of their missions so maybe have it where if a player is well under their level they are not rewarded for killing them. I know that coding this might not be possible but these are just suggestions because I really do believe something needs to be done to aid new players.

I have really enjoyed this game for the most part and see it having a lot of potential but I think the pvp and grind might turn off some players so hopefully they are addressed in the future. I know the game is still new and being developed but as where the game stands these are the problems I feel hold it back from being amazing. I hope no one takes this in a negative way, I just thought the perspective of a new player would be helpful for the future of the game. I am not here to argue with anyone because I do enjoy this game and I know every has their own opinions and way they think the game should be. 

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I had the same suggestions on discord a few years ago and the game is not changing, this is a grinding simulator with naruto skins but the people just says "eat it or leave it", justifying the fact that the game isn't complete.

 

It is a good game but it is not made to catch ppl, they're always having the same fanbase.

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15 hours ago, Akai Shuichi said:

I'm new and recent player reached 11 lvl Sand ninja. 

My opinion about the game is: Lack of quests, ik the objective is a rp and demand alot of players, but this game desing inst atractive for mataining players and gather news players the
1 reason: Lack of quests, u just haved 3 daily quests and 1 randown npc quest(sand village) in the beining the game
2 reason: Lack of players in ranks chunin, jonin and above. This problem cause a low rate of rp missions and ruim the base of the game. (maybe u can add some npc for make this rp missions more playable?)
3 reason: Lack of information about the village locations, doenst have a map.
4 reason: Hunting monsters simulator, make the game repetitive alot and boring. I hate the very grind games (i played alot of aqw and others grind rpgs like old runescape) is just a lost of time. 
5 reason: Must of the game mechanics i searched in the forum like about seals and the quest with npc(normal villagers)
6 reason: The game will be fall in the time old players start stop playing because is a based rp game, is the central of proposition and designed for this.

Good reason:
I still playing because this game don't have the must hated thing, the pw and alot of transactions who make u god in 1min of the game.

1) There is a lack of quests. The quests we do have are not all completable to certain masteries (i.e. stealthing into sand village with no int). Depending on the time of day you cannot do any missions because of 1 way maps (if an army camps a map, you are shit out of luck until they decide to move). The quest's experience scaling is not perfect either.

 

2) There is actually an abundance of ranked however, they do not get rewarded enough to spend the time doing RP missions and helping others. If you believe that them not wanting to help without a reward is reason enough to not have rank blame the promotion process. Other than that, Kages will accept ranks that don't help into the village while forcing others to pay to get in or not get in completely.

 

3) There is a village map however your position is not marked. This can be used for realism I guess, but let us be honest it is not. There is no other maps for other locations besides the overarching one that is useless to look at. Having a map would extremely help new players.

 

4) There is a lot of grinding early on, but once you hit level 36 from toad quests it completely stops. Recently LOI was added, but it is better to not do those missions completely because the experience points rewarded is not worth it. There should be mobs for every level to have a better scale with experience points so that it does not turn into this "hunting monster simulator" early on. Additionally, the zones themselves should be fixed. It is 100% easier to grind in Mist/Sand over Leaf. Reverting Leaf's rats to what it once was may help put Leaf back on equal playing field.

 

5) When you say "forum" I assume you mean on this website. I never used it, but there is a Wiki that is supposedly more informative on what you can do. Otherwise, it is best to find a mentor in-game to teach you what side quests there is, what is worth doing, and to help your build. For such big villages you would think there would be missions within them to make players fill up the empty spaces.

 

6) A lot of old players have already fallen, or only touch the game from time to time. That being said, the new players that remain after being weeded out from Nin's inflexibility sort of fill those spots. I believe the game mechanics allow the community to yeet people out of existence too easily. Examples of this are:  Hospital camping, one way maps, no organization cycling, rigged elections of Kage positions, broken meta that assist in unethical behavior (i.e. bubbles on doors), and more. @Ueda should really consider this imo.

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On 23/3/2021 at 14:18, Gilgamesh said:

Así es este juego, si no puedes manejar el hecho de que la vida (y este juego) es injusto, entonces estás jugando el juego equivocado.

Hay un exceso de MMO de parques temáticos que "todos disfrutan del juego con todos los demás". Este no es ese tipo de juego.

Si quieres un juego como ese, juega FFXIV, WoW, Runescape, BDO o muchos otros MMO.

Este juego es para los pocos que quieren un PVP de mundo abierto con consecuencias.

Donde se supone que significa algo cuando terminas las misiones, subir de nivel no debe ser fácil.

El jugador nuevo promedio diario tarda 2 meses en llegar al nivel 50.

No es otro productor de dopamina, esto no es CoD.

Cuando la gente da la bienvenida a Nin Online, es porque este es el tipo de juego que disfrutamos y nos gusta como es.

Personas como tú son la razón por la que New World se retrasó porque tenía PVP de mundo abierto, pero la gente lloraba.

Personas como tú son la razón por la que Fallout 76 es un juego terrible.

Si no quieres Open World PVP, no juegues a este juego.

PERO POR FAVOR POR FAVOR POR FAVOR POR FAVOR.

No intentes hacer esto como cualquier otro juego de mierda porque es conveniente para ti.

 

Si quieres saber más sobre las ideas de Rory detrás de la creación de Nin Online, compartió este video hace un tiempo al respecto.

 

 

Who are you going to play with when the game can't find a way to retain old and new players? Are you going to play just for these stupid things you say?

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5 minutes ago, Diluc said:

I have been playing ninonline the last couple of days and thought some perspective of how the game is for a new player may help this game grow in the future. I would like to point out I understand that the game is still being developed and isn't finished but I still would like to help improve it and point out the pros and cons. I also don't know everything about the game yet only from what I have seen and what helpful players info have shared with me.

First I would like to start with the pros of the game. The aesthetics of naruto and the ninja world has always in my opinion been a fantastic setting for a mmorpg so to see the concept come into light in such a well designed way is amazing. I have played a similar style naruto game on byond, if you can remember that throwback, which wasn't this well polished with combat and customization. Having unique clans instead of reusing the current ones opens up a lot of unique abilities that I am looking forward too. The tutorial was very well done, that wasn't too long and did a good job introducing you to the simple mechanics of the game. The sprites and graphics are beyond amazing, especially the scenery and jutsu that just blow me away every time I see them in action. The combat is enjoyable and very responsive for the most part and doesn't get boring for a 2d game like this. 

Now for the Cons. Although the games combat is fun the variety of leveling options is very limited making the only way of endlessly murdering mobs over and over feel VERY grindy. Only being able to do 3 daily missions makes your income of money very limited at the earlier levels which in turn just forces you to just continue to endless farm mobs to sell their drops or hope to obtain and sell blank scrolls which you need for jutsu early on. Also the trash mission for the mist village at least is HORRIBLE you could spend 30 mins running around and find nothing. I am not sure how the spawning works but for one of the early quest it is a huge time sink for a pretty unsatisfying reward. As for the biggest problem of the game in my opinion is pvp for new players. The number of times my party and I were grinding on mobs just to get suddenly attacked, killed and then camped has just made leveling in the game unplayable. It seems the only responses I get about this is "just suck it up" or "Welcome to ninonline" which in my opinion are very weak and sad reasons for the effort that went into this game. 

As for some suggestions I would make to improve these problems. As for the leveling I think having repeatable D-S rank missions that could give players direction as well as a better source of exp and income would make the grind a little easier. Having the daily missions be a bit more unique and rewarding would have them stand out from these rank missions. As for the pvp problem with the early players being killed. I think giving new player a grace period where they can't be harmed by other players that are higher than 3 levels up until say level 25 or 30(while in their own region) would give players time to adjust to the games combat as well as choose their paths/builds. Also the wounded debuff for being killed is waaaay to long for new players who aren't much of a threat to other but just extends the already intense grind. These solutions would make it so new players can enjoy the game without worry about being killed by a higher level player that makes it impossible to play the game. I have heard that these rogue ninja kill players because of their missions so maybe have it where if a player is well under their level they are not rewarded for killing them. I know that coding this might not be possible but these are just suggestions because I really do believe something needs to be done to aid new players.

I have really enjoyed this game for the most part and see it having a lot of potential but I think the pvp and grind might turn off some players so hopefully they are addressed in the future. I know the game is still new and being developed but as where the game stands these are the problems I feel hold it back from being amazing. I hope no one takes this in a negative way, I just thought the perspective of a new player would be helpful for the future of the game. I am not here to argue with anyone because I do enjoy this game and I know every has their own opinions and way they think the game should be. 

there already is a grace period which is 1-10 if i remember correctly, the debuff is the same number no matter the lvl 

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1 minute ago, LionGod said:

there already is a grace period which is 1-10 if i remember correctly, the debuff is the same number no matter the lvl 

I have been killed earlier than 10 for sure and I still think people under level 20 as pretty new. I am saying the debuff should be reduce for new players so if they get killed by other players they don't have to sit around and wait to get back to grinding.

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What you said about missions needing more rewards was the only efficient and correct thing you said. Making the game easier for new players shouldn't be added because the game is meant to be hard. Ninjas killing new players or players that come in all sorts of levels in other villages or raids is all apart of what makes the game good and entertaining. The only good mission that has a good ryo reward would be the snow wolf mission which gives 600 ryo but only gives 74k exp. Many other missions need to have a much higher ryo reward and some need a more experience reward.

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2 minutes ago, Nagamushi said:

What you said about missions needing more rewards was the only efficient and correct thing you said. Making the game easier for new players shouldn't be added because the game is meant to be hard. Ninjas killing new players or players that come in all sorts of levels in other villages or raids is all apart of what makes the game good and entertaining. The only good mission that has a good ryo reward would be the snow wolf mission which gives 600 ryo but only gives 74k exp. Many other missions need to have a much higher ryo reward and some need a more experience reward.

not wrong ^

 

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1 minute ago, Nagamushi said:

What you said about missions needing more rewards was the only efficient and correct thing you said. Making the game easier for new players shouldn't be added because the game is meant to be hard. Ninjas killing new players or players that come in all sorts of levels in other villages or raids is all apart of what makes the game good and entertaining. The only good mission that has a good ryo reward would be the snow wolf mission which gives 600 ryo but only gives 74k exp. Many other missions need to have a much higher ryo reward and some need a more experience reward.

I understand a game being hard but being unfair is not okay. Trying to get started in a game to be able to enjoy it with everyone else is what builds a good community and keeps a game going. There are plenty of players to fight that can actually put up a fight but if you think killing people that can't defend themselves is fun I don't think I can change your mind.

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5 minutes ago, Diluc said:

I have been killed earlier than 10 for sure and I still think people under level 20 as pretty new. I am saying the debuff should be reduce for new players so if they get killed by other players they don't have to sit around and wait to get back to grinding.

nah the debuff could stay how it is in terms of the length 

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1 minute ago, Diluc said:

I understand a game being hard but being unfair is not okay. Trying to get started in a game to be able to enjoy it with everyone else is what builds a good community and keeps a game going. There are plenty of players to fight that can actually put up a fight but if you think killing people that can't defend themselves is fun I don't think I can change your mind.

since your new you wouldn't know this but the game isn't "fair" in a sense that it works in everyone's favor as you said ppl do it for missions which is why they would kill player doesn't matter if they can defend themselves  or not  and other just do it for killing what we call "lowbies"

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Just now, LionGod said:

since your new you wouldn't know this but the game isn't "fair" in a sense that it works in everyone's favor as you said ppl do it for missions which is why they would kill player doesn't matter if they can defend themselves  or not  and other just do it for killing what we call "lowbies"

and you don't see a problem with that? How does that work in new players favor? XD

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I Some what agree to an extent as a player that's been here for a little over 4-5 years I'd say it's becoming alot easier in terms of levelling for example side missions for level 20-30 has been added recently and we have the toad arc story questline for 30+ and another side mission to for kraken

Collecting raid points for your nation increases your drop rates and gives you extra xp which actually makes grinding for items a tad bit easier

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High level players kill new players below level 10 because that increases their kill count, I am not sure if that's a bug but will it be possible that both kills and bounty/kill count doesn't increase if you kill a new player that is of level 10 or below? @Ueda

Other part about Mist village is the incomplete state it has been left in and even after a year there's less of a improvement in that area, all our grind zones are Danger Zones that are used by enemy ninjas to get easy kills off of us while the other two villages have most of their grinding areas as safe zones, in my honest of opinions, mist should've at least double the content of what sand has currently because just how far it is from the mainlands and if not for our tireless work trying to retain any new players we get, applying double the efforts, to only get 2-3 50s(that is already very lucky for us), Mist would've been even more quiet.

I suggested long ago to @Uedato add more new maps in mist, we also need a proper war zone map like the other villages and special questlines using tatori as it's base that can help our new players interact more and love the village even more. Our in-game organizations also have incomplete bases and MMPF Jail jutsu is still bugged while the prison area is a safe zone instead of a No-Zone that can help the prisoners escape by subbing out.

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   -I agree that the early lvls should be easier n the punishment for dying should be a little less. as it is right now most hight lvls kill lowbies for missions n i cant blame them because the missions they are doing is really annoying basically you have to kill 10-14 ninjas and that is very hard to do if you're not buying/begging people to let you kill them  . I personally dnt kill lvl 1-10 because i know they're struggling n they wont count for my mission anyways.
 

The creator of the game been working on making early lvls better by adding weapons for lowbies, side quests and sings around the villages. I think he has more planned for the future including changing the early lvling (1-10) so it's not an endless grind and not putting new players at the mercy of  High lvls 

- Everyone here been through this they have been traumatized then transformed by the harass spread by others that's why they're a little harsh on you.

- If you're planning on continuing the game make sure you do with you buddies the game is far more enjoyable w/ friends and this will keep you safe in some situations, most people avoid attacking a group. There are several lvling guides n posts to help new players on the forums try to find them they will help u a little. 

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12 hours ago, Diluc said:

I understand a game being hard but being unfair is not okay. Trying to get started in a game to be able to enjoy it with everyone else is what builds a good community and keeps a game going. There are plenty of players to fight that can actually put up a fight but if you think killing people that can't defend themselves is fun I don't think I can change your mind.

That's how this game is, if you can't handle the fact that life (and this game) are unfair then you're playing the wrong game.

There are an excess of Theme Park MMO's that cater to "everybody enjoying the game with everyone else" this is not that type of game.

If you want a game like that, go play FFXIV, WoW, Runescape, BDO or countless other MMO's.

This game is for the few who want open world PVP with consequences.

Where it's supposed to mean something when you finish missions, levelling up isn't meant to be easy.

It takes 2 months for the average daily new player to get to level 50.

It's not another dopamine producer, this isn't CoD.

When people say welcome to Nin Online, it's because this is the kind of game we enjoy and we like it the way it is.

People like you are the reason New World got delayed because it had open world PVP but people cried.

People like you are the reason Fallout 76 is a terrible game.

If you don't want Open World PVP don't play this game.

BUT PLEASE PLEASE PLEASE PLEASE.

Don't try and make this like every other shitty game because it's convenient for you.

 

If you want to know more about Rory's ideas behind making Nin Online he shared this Video a while back about it.

 

 

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