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Gf skills rework


Hantegu

Question

Couple ideas I had in mind to change gf and make it more skillful and a closer representative of the anime. Pls do at least the rotation rework @Ueda

 

Rotation

User can now cast rotation and hold the button to continue spinning and deflecting projectiles and knocking back enemies in range. User cannot be hit while using rotation. 

Damage of skill lowered. But cool down also lowered. Insta cast or really low cast time since the user cannot move while using this jutsu. Jutsu drains increasingly chakra per second so every tick should drain twice as previous. The longer you hold the more chakra it drains. 

Vacuum palms

Instead of a slow moving projectile gf needs an engaging tool besides flicker.

This skill becomes a 1 tile with shorter delay 3 sec maxed. User shoots a one tile instant projectile, like a air punch that pierces through the enemy and goes to like 4-6 tiles. Knockback enemy. Cast time should be removed. 

Palm bottom

Now becomes a second cast time but jutsus range is increased and can now stun if hit in range and Knockbacks if its not in stun range. 

Jutsu range increased to either 3x2 or 3x3 so 3 tiles wide and two tiles range etc 

Stun effect only work if target is hit in the current range of palm bottom. So 3 tiles wide and 1 tile range. 3x1

Knockback effect should be the 3x2 or 3x3 

Cooldown of skill lowered by a bit. 

Mountain crusher

The user hits the target at close range let's say 3x2 or 3x1 depending on cast time,with a powerful wave of chakra. The attack sends them flying back 6 tiles. 

Knockback effect, enemy hit that collide with anything receive additional damage and are stunned for a second. Collision against other players, npcs and walls etc

Jutsu cool down is currently 18 sec but it should be increased by a bit. 

Pressure point needle (Melee buff) 

Same activation buff but now hits vital locations which causes debuff and marks enemies. 

Marked enemies have their chakra drained from the following abilities if hit : palm bottom, 16 palms and vacuum palm.

 

I think 16 palms should stay the same or if anyone else has an idea for it. 

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6 hours ago, Cosmic said:

Couple ideas I had in mind to change gf and make it more skillful and a closer representative of the anime. Pls do at least the rotation rework @Ueda

 

Rotation

User can now cast rotation and hold the button to continue spinning and deflecting projectiles and knocking back enemies in range. User cannot be hit while using rotation. 

Damage of skill lowered. But cool down also lowered. Insta cast or really low cast time since the user cannot move while using this jutsu. Jutsu drains increasingly chakra per second so every tick should drain twice as previous. The longer you hold the more chakra it drains. 

Vacuum palms

Instead of a slow moving projectile gf needs an engaging tool besides flicker.

This skill becomes a 1 tile with shorter delay 3 sec maxed. User shoots a one tile instant projectile, like a air punch that pierces through the enemy and goes to like 4-6 tiles. Knockback enemy. Cast time should be removed. 

Palm bottom

Now becomes a second cast time but jutsus range is increased and can now stun if hit in range and Knockbacks if its not in stun range. 

Jutsu range increased to either 3x2 or 3x3 so 3 tiles wide and two tiles range etc 

Stun effect only work if target is hit in the current range of palm bottom. So 3 tiles wide and 1 tile range. 3x1

Knockback effect should be the 3x2 or 3x3 

Cooldown of skill lowered by a bit. 

Mountain crusher

The user hits the target at close range let's say 3x2 or 3x1 depending on cast time,with a powerful wave of chakra. The attack sends them flying back 6 tiles. 

Knockback effect, enemy hit that collide with anything receive additional damage and are stunned for a second. Collision against other players, npcs and walls etc

Jutsu cool down is currently 18 sec but it should be increased by a bit. 

Pressure point needle (Melee buff) 

Same activation buff but now hits vital locations which causes debuff and marks enemies. 

Marked enemies have their chakra drained from the following abilities if hit : palm bottom, 16 palms and vacuum palm.

 

I think 16 palms should stay the same or if anyone else has an idea for it. 

I like this idea

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Rotation being able to deflect jutsus is an awesome idea.

MC + Palm no longer comboing is good, however since they knockback away from your basic they should do a good amount of damage as they are finishers.

Vacuum being nerfed to 1 tile is not good because again you prioritize in taijutsu, why would you want to use vacuum over basic at that range. Also making it come out faster will not work, people will outrun it making it not hit at all. Vacuum should stay the range it is at or be returned to its original range which was longer.

Pressure point adding chakra drain on enemies (even if it is not alot) is great and helps differentiate it from standard Taijutsu. The Bi cool-down on pressure point should be fixed as well.

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1 hour ago, Seifer said:

Rotation being able to deflect jutsus is an awesome idea.

MC + Palm no longer comboing is good, however since they knockback away from your basic they should do a good amount of damage as they are finishers.

Vacuum being nerfed to 1 tile is not good because again you prioritize in taijutsu, why would you want to use vacuum over basic at that range. Also making it come out faster will not work, people will outrun it making it not hit at all. Vacuum should stay the range it is at or be returned to its original range which was longer.

Pressure point adding chakra drain on enemies (even if it is not alot) is great and helps differentiate it from standard Taijutsu. The Bi cool-down on pressure point should be fixed as well.

I was thinking of a piercing one tile instant travel like poison scalpel but longer for vacuum palms which would knock back or stun or snare allowing you to combo. Imagined a lower CD for vacuum palms 2-3 sec, currently vacuum palms is too slow for pvp and travels short range. 

 

MC the reworked version is more like a combo finisher and palm bottom is to be used as chain combo. 

Gameplay example : vacuum palms hit  would like root for a second into palm bottom then 16 palms and MC to finish and push back enemies. And yes GF already has good scaling but MC would need a slight buff. 

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