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Let's Talk about Mob Bosses


Drusilla

Question

As the title says lets talk about mob bosses most of the bosses are really hard to solo kill example monkey king , mamba boss , snake boss, etc . I am not here to say that they should be easier i am writing this for us to be awarded something for killing these bosses i i find discouraging for ninjas to fight mobs that some can potentially 1 ko us and got 100k exp more just to kill them and receive literally nothing all your tools and time wasted on these making you not even bother with them anymore. I have a solution to this we need i repeat we need! chests or loot crates to be implemented into nin online so when we kill a boss mob atleast we get something out of it whether it be blanks , ryo(reasonable ryo not 50/100 ryo for a boss that can 1 tap you) clothes something and if your in a party everyone can interact with the chest/crate and be rewarded to heck even give us exp for opening the crates with this said i truly hope this can be looked into that is all.

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This game has the mentality that every reward must be a big reward that has the same drop percent as winning a lottery.

I would like to call it the Casino Concept.

While it may trigger weaker minds to become  addicted , normal people can only have the dollar on a fisherman's rod yanked from in front of them so many times...

tldr; Give us real achievable rewards we can use and keep.

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Yea, these lottery type drops have become extremely stale. The bosses are just meat wall stat checks punching for 1k damage, and even if you bring it down it's hardly worth the time or effort since the drop rates for ANYTHING are so low. Why do bosses like Guren and Gafuki have 100% drop rates on at least ryo while other bosses don't? Not to mention how easy it is for a rogue to walk out of hospital and do them on respawn, while other bosses are in more contested areas giving nothing for hours at a time.

Touching up this content really should not take much work but it's been this way for years, like the 10 ryo drop from a bandit that isn't only slightly less rare than a cosmetic or weapon. Hopefully an eye will be turned to this content after the client is finished...

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