So for the past many years, it's seemed that jutsu follow the same path leading to a repetitive loop that does not leave much room for fresh combat.
Flicker, damage, snare, stun, knockback, sometimes silence. We have AoE's, projectiles, a slight form of sensory, basic healing, DOT's. There's a list of effects and different jutsu types and abilities that, while being a longer list, gets stale as it does not always effect the style of gameplay.
I have a few suggestions on different jutsu/types of techniques that could be added to the game.
1) Team Jutsu-
Jutsu that have to be cast with more than 1 person. This could work by the initial caster beginning the technique, which would then place markers at specific places that the other users have to stand at to cast. One example of this from Naruto is the "Barrier 4 Man Formation"(Pictured Below). This would add a new form of trapping to the game aside from generic stuns/snares. Actually limiting the battlefield, adding an interesting addition to raids/team fights.
There are a multitude of jutsu that can be used this way. Earth wall, Water Sharks, they all have the ability to be streamlined together in a team setting.
2) Genjutsu- Now that instanced mapping is in the game, I believe Genjutsu has become more possible than ever before. One
idea would be Tsukiyomi(pictured below). As this is a well known jutsu, i wont specify what it could do. Rather understanding the limitless possibilities of Genjutsu would be sufficient as it revolves around perception of senses.
Question
Shang Chi
So for the past many years, it's seemed that jutsu follow the same path leading to a repetitive loop that does not leave much room for fresh combat.
Flicker, damage, snare, stun, knockback, sometimes silence. We have AoE's, projectiles, a slight form of sensory, basic healing, DOT's. There's a list of effects and different jutsu types and abilities that, while being a longer list, gets stale as it does not always effect the style of gameplay.
I have a few suggestions on different jutsu/types of techniques that could be added to the game.
1) Team Jutsu-
Jutsu that have to be cast with more than 1 person. This could work by the initial caster beginning the technique, which would then place markers at specific places that the other users have to stand at to cast. One example of this from Naruto is the "Barrier 4 Man Formation"(Pictured Below). This would add a new form of trapping to the game aside from generic stuns/snares. Actually limiting the battlefield, adding an interesting addition to raids/team fights.
There are a multitude of jutsu that can be used this way. Earth wall, Water Sharks, they all have the ability to be streamlined together in a team setting.
2) Genjutsu- Now that instanced mapping is in the game, I believe Genjutsu has become more possible than ever before. One
idea would be Tsukiyomi(pictured below). As this is a well known jutsu, i wont specify what it could do. Rather understanding the limitless possibilities of Genjutsu would be sufficient as it revolves around perception of senses.
These are just a few ideas I've had. Cheers
Link to comment
Share on other sites
5 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now