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Village Outskirts Guard Duty


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This is my idea for an improved version of the Village Entrance Guard Duty mission. It would be a high level mission that you get on lvl 50. Just like the previous version of the mission it would require you to guard a certain map, the difference being is that this one would require you to guard a Danger Zone. You'd need to guard it for 30 minutes without fainting just like in the previous version (could make it 45 minutes to make it harder).

The maps that you would need to guard are these:

Leaf (Water Crossing):
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Sand (Desert Road):
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Mist (By The River):
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The reward for these missions would be 1k ryo and a good amount of experience (100-150k). I think that by giving it a good ryo/exp reward would make people want to do it and it would also be a good way to make people go out in the DZ and stay there.

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7 minutes ago, Wanheda said:

Umm 

Leaf = 1 map away from sz

Sand = 2 maps away from sz

Mist = 2 maps away from sz 

Why is mist n sands options more difficult than leafs 

 

make it make sense

Because Mist is very far , and mist have lot advantage like 7sm , panda , clams, pipe , charge chakra on water ,  better than other village ....

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It would definitely be a good idea to add a more advanced version of GD to the game for more ryo and xp. People have been complaining about DZ-s being empty for ages now and this could possibly provide a solution to that problem if done right. 
In my personal opinion GD II should be available as an option for people above lvl 50 (as a separate daily once a day) who are in a team of 3-4 to make the gameplay more balanced and not break RP, since it wouldn’t make much sense for one person to scout / guard the outskirts of a village if they aren’t elite ninja such as ANBU for example (even those operate in pairs). It would be a fun way to keep RP, PvP and gameplay going since people would definitely go and take the mission for the ryo or xp (especially if they’d like to get tool-money or wanted to lvl faster in a group). 
The reason why it should be a 3 man thing is because Sand’s desert maps don’t provide people with many opportunities to hide as opposed to Leaf and Mist, so having a team do GD would be way more effective in as it would give the people doing the mission a fighting chance against enemies. Doing it solo would most often than not result of people basically spam-killing someone they don’t like in a DZ when their BI is off for kills or constantly resetting their BI. 
Nonetheless I like the initial idea, and hope it gets implemented as it would become a good money-maker and help get more people out in the DZ-s so hunting teams wouldn’t have to run around for hours on end. 

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On 10/6/2021 at 3:35 PM, Wanheda said:

Umm 

Leaf = 1 map away from sz

Sand = 2 maps away from sz

Mist = 2 maps away from sz 

Why is mist n sands options more difficult than leafs 

 

make it make sense

It does make sense tbh. Leaf is the beginner village. Sand is tougher. Mist is toughest. 

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