Tool Carry Doesn't Make Sense (Discussion)


Gnik
Go to solution Solved by Dora,

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Why can we hold over 6,000 scorpion tails at once, but we can only carry 200 per tool? Carry weight is a BS argument. Doesn't make sense to claim carry weight when you're limited on some items and unlimited on others. There is no stamina that decreases on Nin whenever your inventory has too much stuff in it, and there should never be a carry weight on a game like this. There is nothing to abuse if someone has more tools than someone else; because that's literally the case every single PvP. 

My personal problem is that if I go try to farm toad for 20 minutes I'm already out of tools. Takumi is the only place where a full set of tools cost 260 ryo.

Shuriken 260
Kunai 260
Paper Bomb 260

Oh? You're like @Dora and you are medic as well? Add another 260, that's 1040. 

Total = 780.

At level 30, no int weapon master is going to have the damage let alone the ryo to accomplish Toad Village on a consistent scale compared to a player who doesn't have to throw tools with every jutsu. 

If you're feeling lazy, it costs 1200. (Village Shop and every other shop that isn't Takumi) OH? YOU'RE LIKE DORA AGAIN? 1600. 

Why do rogues get the benefit of cheap tools directly in their spawn and villagers don't? Because of the edgy NPC roleplay? I don't understand. You'd think that in a populated village there would more likely be cheaper stuff due to the character of nature rather than a lone village where everyone kills each other because they're criminals.  Why are we as players inconvenienced like this? It's not fun!

None of this makes sense. I'm level 43 and still haven't done Toad because if I kill a big boss I'm already out of kunai. 

I have constantly run back and forth between Takumi and Leaf on a consistent basis over 21 times.. I have only 20 talons and 3 feathers. That's... a LOT of ryo spent on tools. 780 x 21 = 16,380. I've spent over 16,380 on tools in less than a freakin' month and that's a rough estimate. Still haven't been able to complete Toad, not because of drop rate (I can grind for HOURS), but because of the tool cost affecting my wallet. I'm dressed like a Piru Blood in game. My clothes cost 100 ryo. Fishing is the solution? No. Increasing the amount of tools we can carry? Yes. Do I care what it's increased to? Not really. 

With the inclusion of raid points, it makes the drop rate harder. Blessings don't last forever. I need my drops, and I don't always log in with the raid points in my favor since I'm a working adult... 

It's time to change. This is a problem that players have been trying to persuade the admins about for years. I'm willing to bet there's another suggestion that someone made for something similar. 

If you want it to be realistic to Naruto; we should only be able to carry 9 of each tool and nobody wants to do that.

In fact, I made a post about this in the past. Thoughts???

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31 minutes ago, Don Tormenta said:

The guy that sells tools in Takumi says that he gets them from dead bodies in the battlefield; make certain enemies (Humanoids on LOI let's say) drop X ammount of X tools, easy

Okay but when I said this:

 

37 minutes ago, Gnik said:

Because of the edgy NPC roleplay? I don't understand.



That's exactly what I was referring to LMFAO

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44 minutes ago, Don Tormenta said:

The guy that sells tools in Takumi says that he gets them from dead bodies in the battlefield; make certain enemies (Humanoids on LOI let's say) drop X ammount of X tools, easy

Or possibly every mob. This would give the feeling that you can pick up your tools from corpses to reutilize them, even if in reality they wouldn't be the same.

Dora feels the community would rather see the tool limit raised globally, but combined with your idea it can make it even better. It's all up to Rory though, and maybe he doesn't even plan on giving it to us... for free. So there's the possibility it becomes a craftable upgrade or more.

If it ever comes out as a such though, it could become a reward for the 'Reach level x' milestone missions. At each milestone you'd get your tool limit raised up to whatever is decided. It could be a small amount each 10 levels, or just two big upgrades for 30 and 50. Or... if Rory wants to venture in that territory... he could lower the base limit and get it increased a little at each milestone.

Let's say you start with a limit of 100 tools. You'd be able to carry that while being an academy student. Graduating from the academy would set this limit to 200, then each milestone after that would grant an extra 40 to your tool limit, up to 400 tools at level 60.

So watchu say? More booms?

boomboom.png.c8789351589edfbaf0773d67089e66e4.png

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7 minutes ago, Dora said:

Or possibly every mob. This would give the feeling that you can pick up your tools from corpses to reutilize them, even if in reality they wouldn't be the same.

Dora feels the community would rather see the tool limit raised globally, but combined with your idea it can make it even better. It's all up to Rory though, and maybe he doesn't even plan on giving it to us... for free. So there's the possibility it becomes a craftable upgrade or more.

If it ever comes out as a such though, it could become a reward for the 'Reach level x' milestone missions. At each milestone you'd get your tool limit raised up to whatever is decided. It could be a small amount each 10 levels, or just two big upgrades for 30 and 50. Or... if Rory wants to venture in that territory... he could lower the base limit and get it increased a little at each milestone.

Let's say you start with a limit of 100 tools. You'd be able to carry that while being an academy student. Graduating from the academy would set this limit to 200, then each milestone after that would grant an extra 40 to your tool limit, up to 400 tools at level 60.

So watchu say? More booms?

boomboom.png.c8789351589edfbaf0773d67089e66e4.png



naruto-deidara.gif

Agreed. More booms. 

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23 minutes ago, Dora said:

Or possibly every mob. This would give the feeling that you can pick up your tools from corpses to reutilize them, even if in reality they wouldn't be the same.

Dora feels the community would rather see the tool limit raised globally, but combined with your idea it can make it even better. It's all up to Rory though, and maybe he doesn't even plan on giving it to us... for free. So there's the possibility it becomes a craftable upgrade or more.

If it ever comes out as a such though, it could become a reward for the 'Reach level x' milestone missions. At each milestone you'd get your tool limit raised up to whatever is decided. It could be a small amount each 10 levels, or just two big upgrades for 30 and 50. Or... if Rory wants to venture in that territory... he could lower the base limit and get it increased a little at each milestone.

Let's say you start with a limit of 100 tools. You'd be able to carry that while being an academy student. Graduating from the academy would set this limit to 200, then each milestone after that would grant an extra 40 to your tool limit, up to 400 tools at level 60.

So watchu say? More booms?

boomboom.png.c8789351589edfbaf0773d67089e66e4.png

I mean, maybe when the crafting system drops (Who knows when) we will be able to increase the tool limit; I would love to see different ways to get tools instead of being forced to buy them, even creating some sort of zone that Drops all ur items on death including tools would be lit

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  • 1 month later...

Just so you know, this feature was added into the engine last year in November but we had to hold back it's release until now because I didn't want to introduce such a major core engine change while the server was going through instability issues.

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