Patch Notes


Ueda

Recommended Posts

PatchnoteBugsHeader.png

  • Fix duping exploits.
  • Fixed shop sell bug.
  • Target bug with revive.
  • No longer can unequip bound items with a full inventory.
  • Guards now check properly for projectiles if they are an ally ninja.
  • Updated descriptions of several Jutsus.
  • Like 5
Link to comment
Share on other sites

PatchnoteContentHeader.png

  • Revamped Land of Fire Bounty Station map.
  • Fixed graphical glitches with water staircases near Takumi village.
  • Added new field maps north-east of Land of Fire Bounty Station.
  • Added WIP ANBU Headquarters (only accessible by players in ANBU organization)
  • Added WIP Sand Assassins Headquarters (only accessible by players in Sand Assassins organization)
  • Added Akatsuki Hideout (only accessible by players in Akatsuki organization)
  • Fixed The 3rd Training ground for Full HD.
  • Fixed stray warp in 3rd Training ground.
  • Fixed stray wall in Entrance to Hidden Lair
  • Removed cave entrance from The Forest Exit
  • Unblocked off previously blocked off areas in the Leaf Village.
  • Like 13
Link to comment
Share on other sites

PatchnoteContentHeader.png

  • Added 8 new wandering NPCs in the Sand village.
  • Northern entrance of the Sand village is now full HD ready.
  • Added "Benkei's Tools" Mission in Takumi village.
  • Added Benkei's "Making Things" Shop.
  • Gafuki is now a fight-able boss in Takumi castle.
  • Third Training Ground now hosts Capture the Bell event! (Chunins talk to the Log to host)
  • Sand village Southern Gates now host Retrieve the Bell event! (Chunins talk to the Sign to host)
  • Like 12
Link to comment
Share on other sites

PatchnoteBugsHeader.png

  • Guard no longer update all NPCs on map, but instead just the guard when they reset.
  • Added shield AI for Jutsus.
  • Damage scaling is more balanced for Taijutsu and Weapon Master.
  • Arena maps drop items immediately, there's no delay that prevents you from picking items up.
  • Expanded animation editor to include still frames, allowing for Jutsus such as Earth Wall to stay in the same frame for a set amount of time. We also plan to use this for other Jutsus in the future.
  • Projectiles have been massively improved, code-wise and organization.
  • Like 11
Link to comment
Share on other sites

PatchnoteContentHeader.png

  • Guard Duty mission resets if you faint in combat. Don't Leave your duty, and don't afk ;)
  • Spying and Surveying missions reset if you faint in combat. Be careful and don't die on your way back!
  • Ninjas now wake up in different beds in Leaf and Sand hospital when they faint.
  • Fixed Earth Split Technique not being able to rank up.
  • Fixed Binding Lightning Pillars Technique not being able to rank up.
  • Takumi village buildings have shadows now.
  • Like 10
Link to comment
Share on other sites

PatchnoteContentHeader.png

  • Weapon shops now sell "Kunai Dagger" weapon for INT users at early levels, giving a substantial amount of bonus melee damage. It is meant to help them at a lower level, but is not meant to be part of a good high level build. It cannot be used for Sword Jutsus.
  • Like 10
Link to comment
Share on other sites

PatchnoteBugsHeader.png

  • Projectiles that do not move now spawn a tile away from the user.
  • Fixed animation issues.
  • Fix Bounty Book hairs.
  • Fix being able to kill a NPC more than once.
  • Fixed being able to not lose your Bounty by logging out.
  • Fixed being able to kill yourself to gain Bounty.
  • Fixed sounds and animations playing randomly.
  • Fix formulas for combat.
  • NPCs won't attack you when you enter a map for 5 seconds.
  • Animations play to all in events.

 

PatchnoteContentHeader.png

  • Added a logout animation.
  • Added more eyes to the character creation.
  • Like 17
Link to comment
Share on other sites

PatchnoteFeaturesHeader.png

  • Bounty Collector NPC now displays statistic on how much bounty you've claimed.
  • Killing a player with Battle Injuries no longer registers as a kill for Missions.
  • Killing a player with Battle Injuries no longer earns you bounty rewards, nor does it halve their bounty.
  • Like 4
Link to comment
Share on other sites

PatchnoteBugsHeader.png

  • Improvements to cast, charge chakra being more resilient against cheating.
  • Fix exploit with using charge chakra to interrupt your stun from a casted Jutsu.
  • All damage is not shown that is 0.
  • Fixed mapping bugs in Forest area.

 

PatchnoteContentHeader.png

  • Earth Wall has been added.
  • Like 12
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.