Ueda

Patch Notes

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  • Run animation has been improved.
  • Shadows have been removed from Toads in Toad Village.
  • Cash Shop preview now displays player name in the text properly.
  • Fixed mapping bug with Sand Village.
  • Like 4

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  • Server maintenance, improve server stability and performance.
  • Bug fix with Cash Shop.
  • Like 7
  • Sad 1

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  • Added a warning message when a Ninja is added into your party that is too high level for someone in your party to gain EXP.


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  • Fixed two maps from Sand village that had mobs that would spawn in the walls sometimes!
  • Fixed PvP Timers aka. Map Lock Bug
  • Fixed Party Share EXP
  • Fixed an issue with player saving causing rollbacks.
  • Like 6

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  • Fix bug with unequip Shiroaka with extending buff duration.
  • Fix bug with Cash Shop not giving items.
  • Server maintenance, improve server speed.
  • Like 7

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  • Added 3 new event reward shop prizes, 3 colors of Jira Vests.
  • Added 1 new cash shop item, Red Jira Vest.
  • Added 2 new accessories, one is a monster drop "Tales of a Gutsy Ninja" and the other is an event prize "Make-out Tactics"!

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  • Optimized Map Packets sizes by around 60%, so loading a map for the first time is faster.
  • Second attempt to fix Cash Shop not giving items.
  • Another attempt at fixing Map lock bug
  • Improved Takumi village hospital 1st floor walls to not let projectiles pass through them.
  • Like 8

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  • Rebalanced "Retiring Old Puppets" I & II missions to require less puppet kills.
  • Increased XP gained from "Retiring Old Puppets II"

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  • Attempt to fix Ninken and Ninkame potentially attacking players.
  • Like 9
  • Thanks 1

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  • Added Ninja Dodgeball Event
    Introducing a new GM hosted event!
  • Like 7

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  • Fixed Summons not going on cooldown if their timer runs out naturally.
  • Fixed Summons not staying put when selected.
  • Possible fix for logging out instantly.
  • Possible fix to item/buff exploit.
  • Like 7

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  • Added New Level 20 Mission "Yozo the Bozo"
  • Added New Level 30 Mission "Okada's Debt"
  • Like 9

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  • Hold Shift while cursor is over chatbox to move it to any position on the screen!
    When you drag the chatbox to the bottom of the screen, buttons are hidden to make space for it.
     
  • GM Accountability features.
    We want Game Masters to be free of scandal, free of being accused of abuse. So their actions should stay accountable to the players they are serving!
    GMs trades are now shown globally so odd looking trades won't go unnoticed by players.
    GMs dropping items now announces globally, so odd looking drops won't go unnoticed by players.
    GMs can trade Event Coupons again!
    GMs no longer share XP with party members.


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  • Optimized/Compressed large packets (game sending data) like Jutsu, Animation, NPCs and Item data. This should speed up logging in!
  • Piercing Jutsu, and traps like Firewall Technique now attack multiple targets if they are standing in the trap.
  • Like 9
  • Thanks 1

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  • Fixed GMs unable to trade event coupon.
  • Fixed potential trade exploit.
  • Fixed bug with not being able to select view non-claimable bounties when chatbox is at bottom of the screen.
  • Fixed UI default positioning bug.
  • Like 6

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  • Added New Level 22 Mission "Kairi's Parcel"
  • Added New Level 25 Mission "Honey Hive Hunt I"
  • Added New Level 25 Mission "Honey Hive Hunt II"
  • Added New Level 40 Mission "Gobori's Odd Request"

NOTE: These are not daily missions. You get them by talking to NPCs.

  • Added new item "Honey".

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  • Chairs in Land of Fire Daimyo Castle's can be sat on now.
  • Fixed a few missing art pieces like Tanzaku Quarter's Tori Gate, Spectacle Shop Signs and Leaf Noticeboard.
  • Like 8

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  • Added New Level 27 Mission "Lover's Quarrel"
  • Removed Prepare Hotkeys NPC in audience area for Ninja Dodgeball.
  • Like 9

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  • ANBU / Hunter-Nin / 12 Guardians / 7 Swordsmen / Sand Puppeteers Update
    You no longer use daily missions to exchange for your special organization items. Instead, each organization gets a fixed amount per day. As of now, each organization gets one. However, it might change in the future.
  • Increased Revolving Heavens Technique base damage by 5/5/4 damage on it's respective ranks.

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  • Fixed a mapping bug in Land of Water, 3-way road split, where a tree was walkable.
  • Like 9

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  • Village map update
    I spent some time to add a lot more signage to each village. With signs pointing players to..
    - Jonin Standby Stations
    - Spas
    - Kage Office Buildings
    - Cash Shop Stash
    - Documents
    - Mission Assignment Desks
    - Aviary
    - And more..!
    Hopefully this is helpful to new players and alleviates some of the hassle finding the places you want in unfamiliar villages.
     
  • Added Mist Medic Clothing
     
  • Added on-screen instructions in each aviary explaining how it works.
  • Added on-screen instructions in each scroll shop explaining how it works.

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  • Fixed missing female black shoes graphic.
  • Updated Mist Village Entrance Bridge Graphics
  • Fixed Sand scroll shop enchanting bug.
  • Like 8

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  • New GM Event System that allows GMs to control a dozen things that will help make events less chaotic.
    When a GM starts hosting an event, it will be announced and instructions will be given on how to join.
    Players can type /eventjoin (event name) to join the event. They will automatically be teleported to the event space.
    Players can type /eventleave to leave the event they are in at any time.
    GMs also have control at any time to mute all participants, warp all participants, nullify all participant's attacks, send them and only them messages.
    GMs can also automatically reward players for participation, so no more waiting for 1 event coupon trades.
  • This is not yet used in any meaningful way, but we now have instanced maps as a feature in the game's engine.
    This update also takes advantage of our new server being in a modern language. We're making the engine more scaleable.
  • Reviving a fainted player with Mystical Palm Technique now grants them temporary invulnerability for 2 seconds. This is so they have a fair chance to react to the successful revive.
    This timer might increase as we see how it affects open world PvP.

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  • Bubble-pipe bubbles now last 13 seconds up from 8.
  • Bubble-pipe bubbles now snare for 2s down from 2.5s.
    (we will be trying to fix the inconsistency of the bubble pipe attacks making bubbles soon)
  • 16 Palms Technique now has 0.7s up from 0.5s End Cast time.
  • Revolving Heavens Technique now has 1s up from 0.5s End Cast time.
  • Increased Cooldown for Revolving Heavens Technique from 24/23/23 to 26/25/25.

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  • Fixed Wild Slashes Technique Rank III not causing Bleed I effect.
  • Possible fix for prison being used on NPCs causing random players to warp to prison.
  • Fixed Sand village academy combat lesson bug with Killer scorpion not doing damage.
  • Fixed being able to play animations for Lightning Cutter Technique, even though it cannot actually self-cast.
  • Fixed bug with jutsu being used on clones causing problems for other players.
  • Improved Clones client-side animation code.
  • Fixed Leaf Village Summit being a danger zone.
  • Like 11
  • Angry 9

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  • New Inventory Icons for Neck Protectors, to set them apart from Slanted Forehead Protectors (they used to use the same inventory icons)
  • Added Gold Neck Protector
  • Added White Jira Vest
  • Like 5

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  • More GM Commands to help them better facilitate events
    Added GM command that allows them to warp all ninja on their map to them.
    Added GM command that allows them to get and check and set how long before the event starts after announcing it.
    Increased maximum amount of players in events.

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  • You now have +1 Jutsu slots at level 55 and 60.

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  • Fixed amount of Jutsu slots displayed.
  • Fixed Toad Village Arc ending with saying there are no summons yet.
  • Like 6

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  • Added Stash Button to User Interface, you no longer need to access your stash through Gumi.
  • Stash now has scrolling for people with way too much cash items! (Thank you. After 7 years we finally have 2 people who have a full stash!)
  • More GM Event System Stuff
    Events can now have Minimum Level requirements
    Events now have /eventwho command to check who is in the event, was previously available as /eventplayers

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  • Reintroducing Cloning Technique (Lv.4) - Now available in scribes
    Cloning Technique had a really bug that caused jutsu with burn or poison to burn/poison random players when a clone was killed with that jutsu. This took awhile to fix, but now that it's fixed we can add cloning back.
    Cloning Technique also increased duration to 18 seconds across all levels.

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  • Fixed Melee and Sword attacks being inconsistent, sometimes not registering damage (Fans and Pipes still a little wonky)
  • Map instancing improvements
  • Fixed village MOTD and Orders being reset on server restarts
  • Fixed clones not being able to be attacked by enemy village ninja unless PvP was enabled.
  • Fixed bounties not working from above updates.
  • Like 8

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  • Added Gold & Silver Ninja Exclusive Emoticons!
    26 new emoticons as a gift for being a donor even when there is so little benefit to it!
    Type /emotes in-game to see what they are. But here is a preview of some of them!

Crow.gifCrush.gifEheh.gifOk.gifSafe.gifShock.gifYawn.gif

  • Like 7

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