Patch Notes


Ueda

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  • Added 3 new Generic Furniture
  • Added 5 new Sand Furniture
    These can be used by anyone, but are only bought in the Sand village.

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  • Fixed larger furniture positions
  • Smoother water & grass animations
  • Increased maximum amount of shops we can have.
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  • New Confirmation Prompt / Alert Box system with new UI system.
    For adding confirmation windows where players can confirm their decisions eg. /abandonhouse now will warn player the first about the repercussions of their actions.

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  • Rebalanced Jakuma
    90 Base Damage -> 55 Base Damage
  • Rebalanced Yamazaru
    90 Base Damage -> 55 Base Damage
    120 Str Requirement -> 140 Str Requirement
  • Adamantine Sword
    90 Base Damage -> 60 Base Damage

    These were never intended to be balanced that way. It seems there might've been saving or human error at some point. But clearly these three swords were not supposed to have the same damage, being of different rarity, different attack speeds, different levels.

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  • Smoother (Framerate Independent) NPC Movement
  • Smoother (Framerate Independent) Clones Movement
  • Smoother (Framerate Independent) Projectile Animations
  • Fixed 2 crashes reported by @Jiroubou
  • Fixed Events (Interactive NPC) Movement
  • Fixed Furniture (Chairs) render order, when sitting on it.
  • Fixed /abandonhouse
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  • Bandits Corporation
    Temporary alliance corporation for Missing Ninja. Can have up to 300 members. Mainly for PvP purposes. This will need to be balanced in time, and will eventually be worked out in favor of the a new player Organization system.

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  • Fixed bug that's been happening occasionally where players get stuck running "Events". Most often noticed/manifested as players getting stuck in Death Map/Screen with the Sage.
  • Leader roles cannot promote players in their corps past their own role/rank in the corp. eg. Sub-leader role will not be able to set someone to leader
  • Fixed a IP related login issue, may have caused a crash on server select.
  • Fixed the following graphical/visual errors:
    Large Snake (Extra Black Pixels/Cut off)
    Scarabs (Extra white pixels)
    Closed Eye Style (Missing eyes when sitting)
    Nuo Mask (Flies off face when breathing)
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  • Admiral Mitsuhide
    - Decreased aggro range from 14 to 8
    - Aggro no longer takes place when attacked
    - Balanced the damage output
  • General Nobu
    - Decreased aggro range from 14 to 8
    - Aggro no longer takes place when attacked
    - Balanced the damage output
  • Koitaru
    - Aggro no longer takes place when attacked
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  • Addressed the Rev/Aggro Exploit for these bosses
    (More boss related balances to come...)
  • Bubble Clone can now properly use Bubble Traps
  • LMPF Shop is usable again
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  • Mailbox System
    This isn't activated for player use yet, but we've added a new mailbox feature where we can send items to players when their inventory is full, for events etc. An example of usage for this will be that when players house rent ends, we'll collect their furniture and mail it to them. Other uses would be for debugging players or distributing items for events (eg. Free stat reset day~)

    This will come a bit later, but we also intend to let players send items to each other for a Ryo (in-game currency) fee/tax.
     
  • Knockback System Rework
    Can no longer control knockback directions by changing own direction for projectiles
    Slight knockback animations so players can track targets better visually.
    Also optimized and cleaned up the code a lot.

    GIF 9-3-2021 11-13-07 PM.gif

    I understand that this will rustle some feathers. Although it's a bug fix, players have built a meta game around this bug and fixing it was a decision that I had to take serious consideration about. It was a bug that introduced some level of complexity to combat, but it was also very hard to balance around. We'll have to make some balance changes in the coming days, and we're open to feedback.
     
  • Added warning when dropping an item in an instanced map
    Players were thinking they could transfer items in a instanced maps.
     
  • Added new feature to our universal control prompts (Esc to cancel).
  • Added text wrapping to new UI system, used for improving text rendering on confirmation prompts for now.
  • (Admin only) Dummy logged in players now can be attacked
  • (Admin only) Added command for us to broadcast messages to specific villages

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  • Fixed Projectile Max Range rendering (they were disappearing too late).
  • Fixed players being unable to Right click -> Report concealed ninja.
  • Fixed world maps in village displaying general world map rather than village specific maps.
  • Fixed players getting stuck when using a buff (eg. Substitution Technique) right after changing maps.
  • Fixed 2 misc. obscure client crashes due to null values.
  • Fixed players being able to get knocked back into player house walls and solid furniture.
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  • Added Clamshell Robe for Mist (& Mist Missing) Ninja, now selling in Mist Village Clothing shop. Art by @Fuze thank you!

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  • Fixed bug with Blue Furred Armor giving +1 Strength and having wrong description.
  • Renamed "Mist Clothing Shop" to "Mist Village Clothing Shop".
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  • Fixed AoE Weapon Hitboxes (eg. Adamantine Staff)
  • Fixed some spelling server mistakes.
  • Melee Attacks are no longer hardcoded and then fixed regression in non-weapon melee hitbox caused by this change.
  • Fixed Great Bubble Shark Technique visuals and hitbox
  • (Admin Only) Added in-game shutdown command.
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Game file size optimizations
Switched to using .ogg SFX files & compressed music, reducing game size by over 50% (600mb -> 290mb)

Players now spawn at entrance of house when they logout in a house
This also applies to any instances in general, if a player enters an instance, their last location is saved and if the instance no longer exists, they will return there.

Added functionality for ninja to only be able to buy house from their own villages
We have to set this up manually on the server next. Players who already own houses in enemy villages will no longer be able to pay rent for that house and will lose the ownership in time.

/ignore is no longer case-sensitive
A long running problem was when players used /ignore to block someone, it saved it on the server with the case/capital letters used in the command eg. /ignore DoGe would save as DoGe and so trying to unblock doge/doGe/Doge would not work.

Added confirmation prompt when double-clicking to buy an item
Players have long complained that they accidentally buy things while just browsing the shop. This will prevent accidental purchases.

Queued Player & NPC Movement Animations (Reverted)
To make visuals smoother even when there is lag
Also fixed an issue causing NPCs to skip forward a tile visually when it lagged.


Fixed setting players as co-owners/banned/regular guests
Would update for everyone on the house guest list instead of the selected guest. This was actually just a visual bug, but was confusing.

Others
Optimized cursors (Better FPS for all)
Fixes to Mailbox System (yet to roll out)
Fixed knockbacks not moving the character visually when it was performed by a character moving diagonally.

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Gentle Fist Balance Changes
Palm Bottom Technique Knockback increased from 1 tile to 2 tiles.
Palm Bottom Technique no longer stuns.
Palm Bottom Technique now silences enemies for 0.5s.
Palm Bottom Technique Cooldown Increased from 9/9/8 to 11/11/10.
Palm Bottom Technique damage reduced from 20/24/28 to 22/23/23.
Vacuum Palm Technique Base Damage increased from 24/24/26 to 28/28/29.
Vacuum Palm Technique Speed Increased by 20% (150 to 125).
Vacuum Palm Technique Range Increased from 5 tiles to 6 tiles.
Mountain Crusher Technique Knockback Increased from 2 tiles to 4 tiles.
Mountain Crusher Technique Range increased from 2 tiles to 3 tiles.
Mountain Crusher Technique now silences enemy for 0.5s.
Mountain Crusher Technique damage reduced from 35/37/37 to 32/33/33.
Revolving Heavens Technique damage increased from 14/14/15 to 21/21/22.

Weapon Master (Sword) Balance Changes
Risky Blade Dance no longer interrupt casts.
Risky Blade Dance Technique now has a 0.5s end cast time.
Crescent Moon Beheading Technique cast time reduced from 2s to 1s.
Crescent Moon Beheading Technique damage reduced from 41/41/42 to 29/29/30.
Blade Piercing Technique damage reduced from 32/32/33 to 29/29/30.
Risky Blade Dance Technique damage increased from 28/28/29 to 32/32/33.
Wild Slashes Range increased from 3 tiles to 4 tiles.
Shockwave Slash Technique Speed Increased 20% (100 to 80).
Shockwave Slash Technique Cooldown reduced from 16/16/16 to 15/15/15.

Medical Ninja Balance Changes
Increased Poison Scalpel Technique Cooldown from 6/6/5 to 8/8/7.
Reduced Poison Cloud Technique Cooldown from 20/20/18 to 16/16/15.
Antibodies Activation End Cast reduced from 4/4/3s to 2/2/2s.
Antibodies Activation Fortitude buff changed from 15/20/25 to 18/20/22.
Antibodies Activation duration increased from 25/25/30 to 40/40/45.

Taijutsu Balance Changes
Seismic Dash Technique damage reduced from 18/18/20 to 18/18/19.
Breaking Kick Technique damage reduced from 25/25/27 to 22/22/23.
Youthful Spring Technique Agility Buff changed from 25/30/35% to 26/28/30%.
Youthful Spring Technique Movement Bonus changed from 50/100/150 to 100/110/120.
Youthful Spring Technique no longer boosts weapon speed.
Morning Peacock Technique damage reduced from 44/44/45 to 40/40/41.
Whirlwind Kick Technique reduced damage from 43/45/45 to 34/35/35.

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Functional TVs
Currently testing it on live server, but should be available for players soon. You'll be able to showcase any YouTube video through a TV by copying the URL of the YouTube video in your Clipboard and then interacting with a TV.
Before the barrage of people complaining about how there's so many issues with this and that and we're here working on TVs, let me explain. Kenock suggested it as a funny idea one day, I brought it up to Wolf mostly jokingly but said we had more important things to work on at the moment. So Wolf spent his off days working on it. There was no equivalent exchange between getting this or some bug fix because Wolf just really wanted to experiment and add this in his spare time. Also, this was one of the most complex features to add because it's unprecedented in any game using the technology we're using, so it's actually pretty crazy that he made it work.

Added (Ctrl+v) Pasting Clipboard in Chatbox

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Fixed crash when trying to open browser for some (will display error instead)
Fixed two separate potential rollback issues
Creates mailbox (on database) for player when they login if they don't have one (to receive global mail)
Fixed IP grabbing client side script causing MacOS build to be broken
Fixed a memory leak when logging in through browser
Fixed support for Latin characters
(Admin Only) Fixed our Jutsu Editor Copy+Paste
(Admin Only) Allow us to /fakelogin people multiple times

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This patch note is a list of the updates I've pushed but couldn't post on the forums until now

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9/13/21
- Added the Medical Corps
- Added the Hermit Corp
- Added one new role to 12 Guardians
- Added new titles Kage can assign to players

9/21/21
- Added an option to buy 10 charms at a time

9/24/21
- Locked Medical Corp Items to the Medical Corps
- Added an NPC in every Hospital near the Medical Corp entrance's

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9/21/21
- Added an experimental change to Corps, each corp has a member cooldown of 3 days (This is subject to change)

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