Patch Notes


Ueda

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Shippu Premium Hairstyle now available in the cash shop

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Going through back log to add art that was done a long time ago. That being said, this one was player contributed and took quite a bit of reworking to get usable.

I haven't been active for awhile for many reasons, getting back into the groove of working on Nin Online. Forgive the slow updates as I get back into it.

 

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First feature update in awhile. Still getting back into the groove of adding things to Nin. Mainly targeting smaller features and content that artists have contributed art for as well as fixing bugs.

Random Item Pack
Added a feature to create "Gift Boxes" that give a random item from within it. An example use for this would be to give a random prize after an event.

Check your mail! We've sent you a gift to showcase this feature!

Premium Skin Changer Items
Added a Item Type feature that allows players to double-click/use an item to change their skin to special skins. Eg. Shark Skin. Previously, you had to bring the item to the plastic surgeon NPCs in each hospital. This was alright, but also buggy because you had to choose the right gender. This means that gender changing is now fully compatible with Premium Skins, so we can add more easily.

 

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Shark Skin Skin Item & Yin Yang Skin Item Rework
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They now use the Premium Skin Changer Item type mentioned above. You no longer need to bring them to the plastic surgeon. Instead, you can just double click them. Also - new artwork for them to better see what they are at one glance.

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Fixed exploit where Skin Changers along with Gender Change Item (Sexy No Jutsu) could be abused in weird ways to give skins you weren't supposed to have.

Fixed bug where sometimes you could be assigned the wrong Skin Gender, making Paperdolls (Items) render the wrong gender art version.

Fixed chatbox not disabling movement keys when chatbox is clicked on (while it was already fine when triggered using Enter)

 

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(GM/Admin) Added /clearinv command for easier item debugging (deletes all items in your own inventory)

Added /bless command that can be used to see how much time is remaining for the current server blessing

Added Combat Lock On-screen Action Message to make it clearer while in a combat situation

Portals on the same map to the same map (eg. Sand Theatre backstage) no longer combat lock

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Better Combat Lock Messages (Gives Time Remaining)

Fixed sliding quickly on warp tiles while combat locked

Prevent walking onto warp tiles while combat locked at all

Hopefully fixed a rare Gift Box / Item related bug

Fixed some mail related issues

Fixed the following reported issues

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Quote

 

Today's update is meant to promote more accountability for Admins/GM accounts by exposing more moderation actions by admins to the public. In the coming days, we will be sharing a public log of all moderators where players can see every action taken on a GM/Admin account. Along with this, we've improved certain small annoyances like when a Developer edits a map live, it now announces to the map what has happened so as not to scare/confuse everyone as it always historically has.

We've also added a lot of logging, and improved logging details to more easily track abusive behavior or any behavior in general in the game.

 

Known Issues
In-game Guide is completely broken in latest build
We're currently experiencing MySQL Server Hosting issues causing cash items to not load and degraded login performance.

Accountability Announcements

  • Announcing when a rare item is dropped
  • Announcing when a admins mails items to individual players
  • Announcing when player picks up an item that was dropped by a GM

Logging Changes

  • Logs automatically save to years
  • Logging rare items dropped by mobs and what their drop rate was
  • Logging who or what NPC dropped the item players picked up in their logs
  • Logging where (map name and ID) items are dropped and picked up
  • Logging when events set/give/take items from players and the amount they had before that
  • Logging events leveling players up or setting their levels
  • All data saving (eg. Items, Spells) are saved to the individual player(admin) log.
  • Mails are logged better, showing who it was sent to by name, not just ID
  • Logging Item Pack results
  • Log all warps and getting warped in individual player's logs
  • All players logged actions are logged in both their "event" log and player's individual logs
  • Cleaned up buying and selling item logs (1 line instead of 2)
  • Logging trades within player's individual log files as well as global trade log
  • Starting missions and completing missions are logged
  • Mission rewards are logged

Other changes

  • Prevent players from picking up items dropped by mobs that were killed by GMs
  • Map editing live is announced to server
  • Map editing live is broadcasted on edited map (so people don't panic every time there's a map edit)
  • Fixed items not belonging to right owner if player is concealed
  • Disabled separate LoginLog that was pretty useless
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Issue with MySQL has been resolved by the host. An unfortunate side effect from this was that some players have received replenished (previously used) cash shop items back in their stash. This was due to a code bug and cannot be reversed unfortunately. We would like to appeal to players to let us know if you have received such items and in what quantities so we can remove them from your account.

Items that are set to be binded will now only be able to be picked up by player who owns the item. Eg. If I kill a boss and it drops a binded item, even after 30s, that item will only belong to me.

Fixed bug where binded items could not be picked up even by rightful owner.

Fixed mail box not displaying mail

Fixed Quick Login not working

Hovering Buffs is now snappier and more optimized

Optimized picking up items of same kind within range code

Fixed In-game Guide not working

Fixed a bug that caused Cash Shop items to become replenished if player logged in during a period where MySQL was inaccessible by the server

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It's update 4.2.0! Blaze it! Today we're adding a long awaited feature to player housing, the ability to use it as a spawn point.

Respawn in House for reduced Battle Injuries for FREE

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Take it as respawning in your house is having a Class B (Plan B) Ward for free, and so you're able to use it as both a spawn point and a way to reduce your Battle Injuries to 240s. It's like a subscription, so if you plan on dying, rent a house. But nobody plans on dying right... and it's just a few minutes. But wait - what about @ana primal's Asoki village houses? She has spawn points at Asoki Port Village now? Yes.

Deprecated old death system
We've deprecated the whole "seeing the God in your afterlife" thing. As an explanation, the whole death system used to be a workaround for not having a proper death system, when you died, your character was warped to a map where NPCs/Events ran scripts on your character. Now, we've streamlined, and in turn, sped up the death process and introduced a new Checkpoint System.

Checkpoint System

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You can now go to (friendly only) Village hospitals, and Corps Headquarters to set it as your checkpoint. This is where you will respawn when you faint in combat (and you don't have a house, or choose the other options).

Missing Ninja still have the same locations as their checkpoints, whereas for now, Village Ninja can choose between Corp Headquarters or Village Hospital.

Exploring whether/how to make Clan Buildings into spawn points, but this would mean that we cannot allow exiles in anymore.

(Admin/GM) GMs /zone commands are back
Temporarily change map zones

(Admin/GM) /setstats X
Set all stats to certain amount

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Chat messages to tell you what happened to the furniture you just removed
It'll indicate if it sent back to the original owner instead of going into your inventory, it used to be a bit unclear.

Players can no longer pick up furniture items placed by GMs/Admins
They will always send back to the original owner even if it's not a binded item. This is to prevent abuse.

Added and improved logging for the following situations

  • Admins/GMs using /heal
  • Map names are listed on GM Warp logs
  • Rare Drops are listed in individual player's logs
  • Team Joining / Leaving is logged in player logs
  • Abandoning Missions
  • Picking up furniture
  • EXP Items are used
  • Blessing is used
  • Title Item is used
  • Stat reset is used
  • Mastery reset (Admin only) is used
  • Set variable/switch item is used
  • Inventory expansion is used

Fixed GM killed monster drops still being picked up by players

Fixed /abandonhouse

Fixed fishing hotkey keybind

Added checks in Mailbox to instantly reflect when items are no longer available to be sent

Updates to In-game guide and more banners

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Storages
New type of furniture that allows you to put X (Variable per furniture) amount of Items in them to store them. Some storages can only allow items of specific types eg. Refrigerators will only allow you to store Consumable (Food) items.

Some important behaviors with storages...

  • Storages that are in Village maps can be accessed by Kages.
  • Storages that are in Player's houses can be accessed by Co-owners.
  • Storages can be viewed but not altered by players without permission to do so.
  • If your item is removed from a village map by a Kage, or if you don't pay rent, your storages and all it's contents will be sent to you by Mail.

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This is a very difficult feature to add because of the number of things that could go wrong, so we're rolling it out to a select number of Silver Ninja to test out for the time being.

Also added a warning for picking up items with items stored in them.

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Improved Mission Tasks System

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This is mainly for the Developers for now. But I've added more control over a mission's ability to set task/switch/item variables. Time Limit to missions will come in a future update. For now I've decoupled Resetting variables and taking items from being "Daily Missions". It was hardcoded previously to always reset Mission Tasks for Daily Missions and this was a tricky situation and very limiting.

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Fixed bug where if you logged out after being spawned in your house and relogged in, you would be where you died.

When using /abandonhouse outside your house, you will no longer be given a prompt to abandon your house. This never worked, but the prompt still showed up.

(Developers) Fixed Village Editor not allowing Index 1 (Leaf Village) to be loaded and edited.

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  • 4 weeks later...

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Two new cash shop items are now available!

Two Tone Water Robes

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Injustice Cape

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Added 11 new prize shop equipment that can only be obtained with Event Coupons!

Two Tone Water Robe variations, Shisu Shirt variations & Pink Justice Cape.

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Lightning is receiving a few quality of life changes to hitboxes and self stuns. Lightning Senbon is also the perfect jutsu to test drive the new limited pierce mechanic. Taijutsu loses the instant cast interrupt on Seismic Dash in favor of maxing out its speed factor by removing self stuns and giving it a proper move speed buff in Youthful Spring, which no longer silences or gives a % agility buff. Agility weapons rebalanced to compensate for chakra scalpel stacking. Medic changed to give an interrupt to Poison Scalpel and lowered downtime on Chakra Scalpel at the cost of having to re-buff more often. A few reverts of some changes that didn’t pan out, including making the curse seal buff stronger but keeping the long downtime, rather than it staying a weaker buff and getting a shorter cooldown.


Lightning Mastery

Lightning Senbon Technique now limited pierces 1/1/2 targets at ranks 1/2/3
*fix needed, intended to pierce once at ranks 1 and 2 and twice at rank 3 - currently just pierces once at rank 3
Rank 3 Advanced Lightning Cutter now applies Advanced Lightning Current Cast instead of Lightning Current Cast 
Advanced Lightning Current Cast Technique End Cast time decreased from 100ms to 0
Binding Pillars Technique Area of Effect changed from 7x5 X:1 Y:1 offset to 7x7 X:0 Y:0 offset (to match art)
Feast of Lightning Technique range increased from 7/7/8 tiles to 8/8/9 tiles (Was already implemented)
Lightning Technique level requirements changed from levels 10,16,23,28,35,40 to standard levels 10,15,20,25,30,35 (Was already implemented)

Taijutsu Mastery

Seismic Dash Technique Cast Time increased from 0s to 1s 
Seismic Dash Technique range increased from 2 tiles to 3 tiles
Seismic Dash Technique End Cast time decreased from 500ms to 0ms
Seismic Dash Technique Cooldown Time decreased from 14/14/13s to 12/12/11s
Breaking Kick Technique Area of Effect changed from 3x2 to 3x3
Breaking Kick Technique Cooldown Time increased from 8/7/7s to 10/9/9s
Breaking Kick Technique CP Cost decreased from 35/35/35 to 30/30/30
Breaking Kick Technique Knockback decreased from 3 tiles to 2 tiles 
Speed Mirage Technique Cooldown Time increased from 34/34/34s to 40/40/40s 
Youthful Spring Technique Agility Stat Requirement decreased from 65 to 60
Youthful Spring Technique Agility Buff removed across all ranks
Youthful Spring Technique Movespeed Buff increased from 100/110/120 to 130/140/150
Youthful Spring Technique Buff Duration decreased from 15s to 12s across all ranks
Youthful Spring Technique Silencing Backlash removed across all ranks
Youthful Spring Technique rank now casts Youthful Spring Mirage across all ranks
Morning Peacock Technique hitbox changed from 5x5 from player tile to 5x3 offset one tile in front of player (Was already implemented)
Morning Peacock Technique Cooldown Time increased from 18/17/17s to 20/19/19s
Whirlwind Kick Technique Cooldown Time decreased from 24/24/23s to 22/22/21s 

Taijutsu (Gentle Fist) Mastery

Pressure Point Needle Technique CP Cost decreased from 96/96/96 to 50/50/50
Pressure Point Needle Technique Base Damage increased from 1/5/9 to 4/8/12
Pressure Point Needle Technique STR Scaling increased from 60% to 70%
Palm Bottom Technique reworked and its art has been updated
Palm Bottom Technique Hitbox changed from 3x2 to 3x3
Palm Bottom Technique CP Cost increased from 16/16/16 to 24/24/24
Palm Bottom Technique no longer knockbacks
Palm Bottom Technique now applies a Slow I debuff at all ranks
(updates current slow debuffs as follows)
(NEW) Slow I: applies a SLOW effect for 2s
(NEW) Slow II: applies a SLOW effect for 4s (Old Slow I)
(NEW) Slow III: applies a SLOW effect for 6s ( Old Slow II)
Vacuum Palm Technique projectiles now limited pierce 1 target across all ranks
Revolving Heavens Technique Knockback changed from 2/2/3 tiles to 1/1/2 tiles
16 Palms Technique End Cast Time increased from 700ms to 800ms
16 Palms Technique Silence debuff decreased from 2500/3000/3000ms to 2000/2500/2500ms

Medical Mastery

Poison Scalpel Technique now interrupts
Poison Scalpel Technique Cooldown Time increased from 7/7/6s to 9/9/8s
Poison Scalpel Technique CP Cost increased from 14/14/14 to 20/20/20
(Revert) Cursed Seal Technique Buff changed from +10/15/20 stat buff to +15/20/25% stat buff
Cursed Seal Technique Buff Duration increased from 30s to 60s at all ranks
Chakra Scalpel Technique CHK Scaling decreased from 30% to 25%
Chakra Scalpel Technique Buff Duration decreased from 50s to 45s across all ranks
Chakra Scalpel Technique Cooldown Time decreased from 60s to 45s across all ranks

Water Mastery

Water Substitution Technique Cooldown Time increased from 37/36/36s to 41/40/40s

Water Mastery (Bubble)

Fixed Bubble Spray Left/Right animation being too far away from player

Weapon Mastery (Tools)

(Revert) Kunai Explosion Intellect Scaling decreased from 75% to 60%
(Revert) Big Kunai Explosion Intellect Scaling decreased from 75% to 60%
(Revert) Shadow Shuriken Technique Intellect Scaling decreased from 75% to 60%

Weapon Changes (Experimental)

Blood Tonfa Health Regen Buff Removed
Blood Tonfa now has 5% Life Steal
Blood Katana Health Regen Buff Removed
Blood Katana now has 8% Life Steal
Blood Iron Fan now has 10% Life Steal
Tonfa Agility Stat Requirement decreased from 70 to 60 
Tonfa no longer knockbacks
Demon Claw Agility Stat Requirement decreased from 110 to 95 
Demon Claw no longer knockbacks
Demon Claw Base Damage decreased from 19 to 15
Blood Tonfa Base Damage decreased from 30 to 25
Blood Tonfa no longer knockbacks
(Experimental) Adamantine Staff Base Damage decreased from 40 to 30
(Experimental) Adamantine Staff Attack Speed decreased from 1.3s -> 1.4s
 

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