Ueda

Patch Notes

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  • Pills/Oil Cooldowns Fixed!

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  • Chakra Pills and Blood Pills now go on CD if either is used.
  • Toad Oils have been reworked.
    "A small flask of toad oil from toad mountain. Takes 2 seconds to use, heals 240 HP over 9 seconds.
    However, the whole bottle is lost if it fails to be used."
     
  • Poison Senbon Technique Rank I damage increased to 14.
  • Poison Cloud Technique now run cast without slow run at all ranks.
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  • Christmas Event map is now an Arena zone.
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  • Items that cast jutsu have default cooldown of 30 seconds.
  • Fixed crashes with Summons.
  • Fixed a bug in NPC combat that modified player data instead of NPC.
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  • You can now only use the Snowman in your own village.
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  • Reverted change made by rogue developer in 2017.
    Seismic Dash Technique is 2 tile range instead of 3.
    We apologize for the mistake in balance, this was a mistake long overdue to be fixed.
  • Seismic Dash Technique base damage increased from 14/14/16 to 18/18/20.
  • Earth Pillar Technique Damage changed from 14/16/18 to 16/18/18.
  • Earth Pillar Technique is now a run cast jutsu on all ranks.
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  • Reworked Sand village entrance wall.
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  • Fix purple text drawing on maps randomly.
  • Fix NPC Jutsus in NPC combat hurting players.
  • Optimize direction updating and fixed bugs with not updating.
  • Running bug fixes.
  • Fix getting stuck with events.
  • Fix summon despawn animation/body.
  • Warp jutsus now consider the caster's location blocked.
  • Warp jutsus now can teleport to back if not in range.
  • Damage is scaled using ceil instead of round. Sometimes it would round up, other times down.
  • Fix hotbar bugs with icons being drawn.
  • In Safe and No Zone, players are blocked if from opposing village.
  • Other bug fixes.

 

Summons are back live!

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  • Jutsu leveling with summons now update each time they attack.
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  • Fixed getting stuck in events.
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  • Improve client movement and running!
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  • Summons won't attack in No Zone.
  • Summons won't attack team members.
  • Summons won't attack a friendly summon.
  • Summons will attack any player or summon if PvP Mode is on, on that player or their summon.
  • Fix moving while in event chat.
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  • Fixed mapping bug in Takumi Administration Building.
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  • Summons now have a baby stage from Rank 1-3. Weasels have Weasel Kits and Toads have Tadpoles.
    If you had already ranked up your jutsu, and were on rank 6, you now need to get it to rank 7 for it to reach adult!
    Sorry for the false hope!
  • Slug Summon has been added, but they don't heal yet!

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  • Fixed Shadow Clones having blood in the tutorial. Thank you @RengS!
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  • Hawk Summoning Contract now available in the Sand Aviary.
  • Added Toad Summoning Contract NPC in Toad Village.
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  • Fixed Missing Ninja not being able to get Hawk Summoning Manual.
  • Fixed Text error with Hawk Contract NPC.
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  • Bears stun ability cool down increased from 10s to 16s.
  • Added Animated Grass and more trees to Forest Near the Ledge.


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  • Fixed being able to cast the following jutsu on yourself to train them (exploit)
    Water Prison Technique
    Seismic Dash Technique
    Hurricane Blade Technique
    Task of the Dragon Technique
    Feast of Lightning Technique
    16 Palms Technique
    Risky Blade Dance Technique
    Dance of the Crescent Moon Technique
    Lightning Cutter Technique
    Advanced Lightning Cutter Technique
    Mountain Crusher Technique

    Thank you @mankZz Senpou
  • Animation for Bear stun ability fixed. (used to show stars on top the player's head for 3s instead of duration of stun which is 1s).
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  • Added New Level 4 Sand Village Mission - available from Takudo & Zeshin near the Sand Gourd Monument!
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  • Scroll Bar on the Chatbox!
  • Fist Type Weapons (Tonfas for now)
    We've added the capability for Taijutsu weapons!
  • The game no longer limits you from learning the same jutsu multiple times. If you want, you can learn Earth Prison Technique twice and have of them from Rank 1-3 and another as Great Earth Prison Technique Rank 4-6. However, they both go on the SAME cooldown. So you can have different versions of the same jutsu, but you can still only use one before they all go on cooldown.
  • This ties in to letting us to us now able to put certain jutsu on the same cooldown. This will be used to rebalance multiple Subs/Flickers soon.
  • Improved Rain/Thunder/Sand Storm Effects in-game.

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  • Bounty rewards experience formula Reworked!
    You now game more exp for turning in bounties depending on your level. One step towards making other things besides just doing dailies rewarding!
  • Tonfas are now weapons for Taijutsu ninja. You can cast Taijutsu while holding it. It scales damage based on Agility, provides some bonus damage, but fixes your attack speed at the weapon's base speed (1.1s)
  • Reworked Explosive Kunai Technique & Added Great Explosive Kunai Technique
    No longer has AoE Range of 3 tiles.
    Both techniques explode and causes damage to the enemy and enemies around it.
    The explosion size is larger on Great Explosive Kunai Technique (25 Tiles of AoE) and does more damage as compared to Explosive Kunai Technique (9 Tiles of AoE).

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  • Fixed warp from Sand village northern entrance to Sand Nesting Ground
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  • Improved Readability of Chat Fonts in-game!
  • New Chat Bubble Graphics
  • Added Premium Eye Styles! You can now get 3 premium eye styles if you own an eye style changer.
    1. Closed Smiley Style
    2. Kimimaro Style
    3. Orochimaru Style 

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  • Village Chat Reworked
    To reduce players using village chat for non-village related matters, we've reworked how Village chat works.
    -Kage can send /v every 10 seconds.
    -Other ninjas can send /v every 2 minutes (Non Ranked) or 1 minute (Ranked).
    -/v Should still ONLY be used for matters that require the entire village's attention eg. asking for help from fellow ninja, calling out a raid incoming etc.
    -Ninja can no longer use /v while imprisoned.

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  • Fixed Tutorial Combat Lesson not working.
  • Improved the Chatbox Scrolling & Scroll Bar positioning.
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