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Showing content with the highest reputation on 04/24/2017 in all areas

  1. The current state of relations with Sand village is that we're having a truce to not attack them unless provoked. We will be holding a joint Chunin Exam in the coming month. As a show of power, let us hold our grudges until then to showcase our might, instead of attacking them - let us focus on preparing for the exam. Additional orders: All killing missions to be focused on Missing Ninja or spars agreed to by Sand ninja If our ninja attack the Sand first, they will retaliate rightfully.. @Indra @Zintosso
    4 points
  2. I don't disagree with you, but if you think about it that way all the time then you would not even help at all lol. And tbh, I feel like you seem pissed because that was an example, you are changing the topic of this thread completely Indra, relax. And about the bear pass, they do get missions to go to Takumi Village and some cannot pass maybe a little help can be offered there, lets not forget you can't really abandon missions (yet).
    4 points
  3. Yeah I understand, I feel the same way about freeloaders, like power-leveling and stuff lol.
    3 points
  4. We're pleased to introduce to you a new experimental feature which I've always wanted to try out. RP Missions Ranked ninja (Chunin and above) are now able to run RP Missions for other players in their village. RP Missions are player-ran missions that reward players to role-playing. The rewards for each mission are not substantial to the point where it is unfair if you just want to play the game without RPing, but is designed to encourage players to take a break from grinding and reward them for role-playing if they're already acquainted with the magic of it. For players who don't know the magic yet, it provides an incentive for them to give it a try. How does it work? All players can take RP Missions from the 2nd NPC at the Mission Assignment Desk (Koda for Leaf / Basho for Sand) You can take RP Missions at Levels 12, 17, 22 and 27. Each of which is a tier higher than the next. Ranked ninja (Chunin and Above) will announce their availability for an RP Mission in village chat. Ninja who want to attempt an RP Mission should form a team of 3 and find a Ranked ninja (Chunin and above) to be their team leader and host their RP Mission. The Ranked ninja will assign an appropriate task, training or RP scenario which should take estimatedly 30 minutes, or longer (with prior notice) On completing the task, they will be handed RP Tokens to claim their rewards from the Mission Assignment Desk. Ninja are encouraged to write their experiences in the village board to thank their team leader for RPing with them. Rules & Regulations Players are not entitled to RP Missions, and ranked ninjas may choose to deny them at any time. If they want to RP, ranked ninja can announce that they have free time to take a team for an RP Mission. Ranked ninja are trusted to be fair and are encouraged to be lenient with the reward. More rules and regulations are explained in-game Ninja wanting to attempt an RP Mission will be explained the rules by the Mission Assignment Desk. Ranked ninja are explained the rules in the Jonin Standby Station. Players are allowed to participate in RP Missions for fun if the ranked ninja hosting it needs additional Genin. Conclusion Overall, this system is implemented to put our ranking system to work and establishing a use for it. It provides a self-less but respectable benefit to gaining Chunin rank, giving the players who attain this rank a responsibility (as it rightfully should) and not an unfair advantage. It empowers them, and makes their existence beneficial to the village and encourages roleplaying, to prepare new ninja for big RP events like the Chunin exam. I hope you all share the vision! Regards, Rory
    2 points
  5. @Marino Lead Choreographer @Saku @Niti @Brae @Zintosso
    2 points
  6. I just led a team of like 6 people from Leaf to release the seals in Sand we weren't even asked what we were doing there. Sandies are really friendly unlike some Leafies lol.
    2 points
  7. You didnt even asked me if i want to "help" you. You just came in and killed me for no reason just like some other leafies are doing whole day.
    2 points
  8. Dear Ninja, Recently we introduced a new introduction cutscene to the game, something which we lacked for years. While the tutorial was good at introducing your own character's story, there was never truly an introduction to the game's world. I've been wanting to do this for a long time.. which is why I got DaiKai to draw illustrations for us! I then coupled her amazing artwork with story writing to create slightly unique introductions for each village. It wouldn't be as exciting for me to showcase the entire opening here, but just for the players who have already finished the academy and won't see it otherwise. Here is how it looks in-game! This is just one of the many small attention to details I want for Nin Online. I believe this is a polish that will make the ninja world feel complete, add value to new player's starting experience and make them anticipate discovering the world and all it's contents. Regards, Rory
    2 points
  9. Patch Notes 25/4/2017 Fixed Beastly Wave Technique description None Changes to Colliding Wave Technique charge time and end cast stun Changes to Water Slash Technique charge time and end cast stun Sand Utility Vests now sold in by Mako in the Sand village clothing store.
    1 point
  10. You're kind of correct. You see missing ninjas will miss out things that only village ninjas can do, but same should go for village ninjas. Missing ninja should be worth going for. I mean you would literally want to become missing not because of just killing random people, but because of the content that you can access when you become missing. It has to be something worth going for.
    1 point
  11. I understand the frustration, but being a Missing Ninja kinda suggests you will miss out on things people in the villages get to participate in, no?? Not to mention in the show they were never welcomed with open arms as well..
    1 point
  12. When I was a Missing Ninja, before the Kage pardoned me, any run-in with a Leaf would result in my near death. However, Sands seemed at peace and had no interest in attacking me.
    1 point
  13. We might have different requirements, but we'll announce them before hand
    1 point
  14. It'd be nice to also tell them in-game, Leafies go nuts when they see a person from a different village lol.
    1 point
  15. This is the first time in my life I've heard people asking for exams!
    1 point
  16. Hey Ninjas, It's been a long time since I've made a development log. Though there has been so much progress going on. I finally decided to do one regarding a new jutsu which has had a very unique development process. For awhile now, I've been resting on completing the Jutsu kits for all our 1st Tier Masteries and focusing development on the Sand Village and other aspects of the game. But with the Sand Village coming to completion, I'm moving some of my time back into developing our kits to it's completion. We've had this piece of art @Fernando made, lying around for almost a year, which both of us found very hard to animate in 2D. Most of our Jutsu animations are usually pixel art animations, which mean they are done pixel by pixel, but for the first time in Nin Online history, I decided to use my 3D art skills to create a Jutsu animation. The task at hand was to create a Spiked Exploding Ball for Weapon Masters. So first of all what I did was create a simple 3D model of a ball with knife sticking out of it. This is Autodesk Maya and the model I made in a few minutes Next I textured the model with a simple texture of metal and an explosive tag on both sides. Next I made a simple looping rotating animation for it. Our 2D sprites are all shaded in a method called Cell shading, or Toon shading in Maya. So I used a shader to get this look. And finally, once I rendered it out and did some post-editting, I achieved this! It's a complex animation that fits in our game's artstyle and makes weapon masters that much more awesome! Hope you guys enjoyed this dev log entry! If you guys have any part of my art creation process you'd like to know more about in-depth, feel free to suggest it and I can try to document it in the next development log. Regards, Rory
    1 point
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