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  1. Hello, everyone! This topic was discussed already a few times but I in my opinion PB still needs a proper rework to be objectively competitive vs another orgs (12G and 7SM). Anticipating some arguments, I have to say that it's not that my opinion is determined by my current membership in PB. Even playing as a rogue I always thought that since the Great Puppet's colliding wave nerf (which indeed was too OP) PB was objectively less attractive and weaker than other orgs considering the stat buff and utility. I will support my opinion with the following analysis. I. Stat buffs 1. 12G Waistcloth gives +10 to all stats. For most ninja 3 stats (sometimes 4) are useful which gives +30/+40 stat buff that is used be 12G member. 2. Most of 7Sm swords give +20 stat buff (some swords a lot more). 3. Puppet Coffin gives +15 to fort. To sum up PB has the weakest stat buff. I don't think there is any logical explanation why it should be like that and it definitely should be changed to match the other org's stat buff. What can be done about this? This disadvantage is easy to repair. In my opinion Puppet Coffin should give at least +20 to fort. If you consider the buff of 12g Waistcloth or some of the 7SM swords buff it wouldn't be unfair to get the Puppet Coffin buff even higher (i.e. +25/+30 fort). II. Utility 1. 12G jutsu is a life-saving instant huge buff to hp. Even though it is only temporary, it's very useful for ninjas to get away from battle situations that would be otherwise impossible to survive. 2. 7SM swords give it's users constant feature that they can use every few seconds through the entire battle without any additional cost. 3. Puppet Coffin gives the ability to summon a Great Puppet that basically is a summon with lower cooldown (30s after puppet dies) and is casting low dmg jutsus. At the end of the day only useful jutsu that Great Puppets casts is Lightning Current but it's very random. I think we all agree that summons in this game aren't good concerning their AI. They are "stupid", they can be blocked by a tree or other obstacles. The result of this is that Great Puppet in a bigger teamfight dies after few seconds and casting maybe one random jutsu in the air. In addition it's move is so predictable that it's easy to avoid in a smaller fight. In my opinion PB feature is the least useful compared to other orgs. What can be done about this? I have to say that - in contrast to stat buffs problem - solution is not easy here. In my opinion Great Puppet summon idea is a bad one considering summons mechanic in this game. Good solution might be removing this summon and adding some kind of a PB jutsu with "puppet graphics". It might be offensive or defensive jutsu. Any ideas from the rest of community would be nice here. My ideas (based on manga/anime; mostly Sasori's and Kankuro's jutsus) are: 1. Puppet Technique: Prosthetic Arm Senbon - I don't know if it is possible to do but it could be an animation of a puppet appearing for a moment in front of the caster and casting a jutsu similar to explosive kunai. 2. Prepared Puppet: Eight Waves of Needles - animation similar to above but the jutsu could be similar to Kunai Shadow Clone Technique but with bigger damage. 3. Hiruko - caster would hide inside Hiruko-like (the one Sasori was inside of) puppet that would grant him temporary resistance to damage but would be snared at the same time (let's say for like 2-3 seconds). 4. Kuroari - caster would snare or stun an opponent for i.e. 2 seconds by summoning Kuroari (the one that Kankuro used) and do damage to him. I would love to know what you guys (especially GM's) think about this. Finally, I would like to mention that another flaw of the Great Puppet is that it simply looks freaking ugly Thanks for reading this! Sanshouo
    7 points
  2. Comparing puppets to other buffs such as 7sm 12g or even akatsuki they look like a joke. Let's be serious puppets, if they use a jutsu that HIT the opponent, it's a national holiday. (let's not forget this fat art puppets are 3 tile width so 1 tripples rn are crushing them ) The stats of the puppet brigade compared to other organizations are +15 to vitality where even anbu gets +30 stats if they only wear a sword, even if we play without it we get exactly the same stats as the puppet brigade +15 meanwhile pb (am I a joke to you?) 7 swords have overpowered auto attacks and or (+20 to stat or +10 to all stats or even + 50 like samehada). 12 diapers have such sustain from their skill that there are no words to describe it, you literally have to kill the guy twice. Not even have to mention + 75 stats for akat A stat boost, at least to even out the stats like +30 fort, is the bare minimum this organization deserves
    5 points
  3. Good day folks, been a while since I've made a post on the forums, as it's been probably for a lot of you, some I know don't even visit the website except for the cash shop. I just wanted to spark a few questions towards @Ueda hoping we could hear a word regarding the state of the forums. A lot of us have been wondering, is the plan for the future now to deprecate these forums and move community discussion strictly to the Discord? A lot of parts of this site aren't optimized at all or not even working properly. Where are the forums going?
    3 points
  4. Hello fellow shinobi, as you may already know getting Ryo (game's currency) is difficult in early lvls. whether you need tools, weapons, blank scrolls or blood & chakra pills getting ryo is a must. But the drops don't sell for that much, missions don't pay enough and the grind is endless. Well rejoice cause I've found you a few tips that can help you gather a decent sum easily. keep in mind this is a guide for low lvl (<20). I - selling Honey ! Costs : 2 honey comb / Sells : 10ryo That's right selling honey can get u a small profit if done right! so to start selling Honey, you'll need to get your hands on Honey combs "sells for 3ryo each" , and to do so u either fight the scary Hornets & Bees (higher lvl than u and hit like a truck, you're welcome to kite them) but their drop chance is low. However there's the Bee Hives : doesn't hit back & guaranteed drop :!! Locations : you can find Hornets, Bees & Bee hives near Tanzaku Quarters, and past the Bounty Station near Takumi. After you get a fair sum of honey combs "make sure its an even number", head into Tanzaku Quarters in the Land of fire, and look for Ayako the bee keeper. This NPC will become your new friend, he can trade you 1 pot of Honey for each Honey comb, which u can sell for 10ryo at any shop (or for more to other player) making 4 extra ryo on each 2 combs. II - selling Antidote ! Costs : 4 dried herb / Sells : 18ryo Gotta be sneeky since this one is a bit risky if you're not from the sand village. To get an antidote first you need to gather loads of "dried herbs". you get those from Ripe herbs. sells: 5 ryo this little fella is the Ripe herb you'll be looking for! Locations : all around sand / desert territory land of wind. After you get a fair sum of dried herbs "make sure its an even number", head into Sand village in the Land of wind, and look for the antidote maker. This NPC can trade you 1 poison Antidote for each 4 dried herbs , which u can sell for 18ryo at any shop (or for more to other player) this one makes less selling to npc shop, but more to other players. III - selling Bandages ! Costs : 3 fresh fiber / Sells : 15ryo Gotta be very careful since this one is risky if you're not from the mist village or get caught by Rogue ninja & Bears. To get a Bandage first you need to gather loads of "Fresh Fiber". you get those from Fiber plant. sells: 2 ryo this little fella is the Fiber plant you'll be looking for! Locations : all around the forests in Lands of fire & water. After you get a fair sum of fresh fiber, head into Mist village in the Land of water, and look for the bandages maker near the shop. This NPC can trade you 1 Bandage for each 3 fresh fibers , which u can sell for 15ryo at any shop (or for more to other player) making 9 extra ryo on each 3 fibers. IV - selling scrolls! sells for 200-300 to other players whether you're selling Blank scrolls (200-300ryo) , or Jutsu scrolls lvl1(200-400ryo i think ), you're making huge profit as a low lvl shinobi. Don't forget to keep some for yourself before your start selling. V - Fishing! This one a bit advanced since you'll need to invest a huge sum at first, fishing is the only proficiency currently available in game, that allow you obtain items & materials to sell for (ryo). To start fishing you'll need to buy a fishing rod, the cheapest one is 2k ryo ( the investment i mentioned), then look for a body of water near your village and start fishing (little fun and sometimes frustrating mini game XD). at first you'll be getting nothing much but some old boots (4 ryo), twigs(1ryo) and seaweed(2ryo). but as you lvl your fishing skill you'll be able to catch more rare and pricier fish, ranging from(6ryo to 60ryo per fish) a great way to spend your BI (8 min battle injury) and earn some ryo. VI - Selling kills i know its not the best thing to do, but beggars can't be choosers, lots of shinobi out there are looking for blood, and some are willing to pay for it . whether you have a bounty on your head or not, your life has a price XD from what i've seen so far , many ninja (mostly rogues) have killing missions & bounty missions. they usually pay 100-200ryo for kill (without bounty), and much much more if you have a price on your head! keep in mind to get payed first, and be in a danger or war zone for the kill to count. Before i finish this guide, for those like me who can't find the fiber plants & ripe herbs, all you should do is look for these orange markers on your mini map. they make it 100 times easier to spot. These are some of the ways you can make decent ryo starting as a new player, wish i knew these when i first joined! hope this can be useful to someone out there. more than happy to know if there's other ways to earn ryo. and am sure the community will correct me if mentioned anything wrong here! Peace out
    1 point
  5. This guy looks really good all the time.
    1 point
  6. The death of forum activity has honestly hurt discussion revolving all the different aspects of Nin. Discord is much more chaotic and messages sent there are much more reactionary rather than thought out (in my opinion). I miss the glory days of these forums being active
    1 point
  7. Was clearing out some clips a couple weeks ago and put together a video that shows the differences nin has gone through over time. Just from a simple eye test you can see how much more fluid the game has become.
    1 point
  8. Dear Ninja, Nin Online's Annual Christmas Event - Let It Snow - Is LIVE! This year, we've opened the doors to the Hidden City of Joy, a city filled with zombies, evil snowmen and also... Presents! Players familiar with this event should be glad to know, this year there are new special types of zombies, new rewards and an expanded map to explore. Free Stat Reset Check with Santa if you are Naughty or Nice! You'll see if you can get a Free Stat Reset, or you have to redeem yourself first. Kill Zombies to trade brains for presents There's a time-exclusive Christmas Shop where you can trade zombie parts for special Christmas themed cosmetic items or even Event Coupons! How to Participate? Talk to the Holiday Event NPC in each village to get transported to the Hidden City of Joy. Talk to Santa Claus to learn more about the rules of the event. Merry Christmas & Happy Holidays! - Nin Online Team
    1 point
  9. Just thought I’d add some of my thoughts as someone who tried to get into the game recently with one of my friends. We started playing a couple weeks back and put in quite a few hours into the game, probably somewhere around 4-5 hours a day when averaged out. I played through the early levels (1-15 or so) a half dozen to a dozen times and the 20s and 30s on a couple different characters. I was having a lot of fun trying out the different villages and the different early level jutsu but there were a few things that eventually made things feel a lot less enjoyable. One, as Cosbo mentioned, some masteries just can’t grind very well early. Whether it’s the lack of lower level multi target abilities or the cost of supplies, there are some masteries that just outright suck early, especially for someone new to the game. If you don’t do your research before hopping into the game, you could end up tainting your experience without even knowing any better. As an example of this, my first character I wanted to be a bubble user. I got to 10, chose water, put my points in Strength and went to get my bubble pipe only to realize I needed 500 ryo before I could buy it. Eventually someone was kind enough to buy one for me but I sat around for an hour wondering how I was supposed to earn that money and if it was better to just start over with a different mastery. Two, some villages just feel objectively better than others. My friend and I decided to start playing as part of the Mist village and didn’t really think too much of the smaller population and how isolated it was until we got a bit further into the game. I know it’s been stated many times by many people but that boat ride, actually awful. You don’t even realize it in the early levels because you don’t have much reason to go to the rest of the map until missions start sending you out there constantly, but that boat ride or run across the water is obnoxious. It makes it feel extremely bad when you finally get to the point where your missions are across the world only to realize they take way longer because of the village you chose. That’s also not even taking into account how much more punishing dying feels as part of the Mist village because you spent 10+ minutes running all the way to Tanzaku, only to get killed by some level 60 right as you were about to enter (more on this point later). Eventually, my friend and I started some new characters in the other villages to see how they felt and it was like night and day, particularly the Sand village. The low-level grind spots for the Sand village felt like they had way better mob density and scarabs just felt infinitely better for farming than tigers or boars. I will say that the ants felt nice to farm as part of the Mist village though. Third, not a huge deal breaker or anything but the pacing of gaining experience feels... unsatisfying I guess is the best way to put it. 1-10 as long as you research and put your points in agility feels pretty decently paced. 10-15 feels like you do a couple missions, kill a couple mobs and you’re done. 15-20 feels glacially slow after those early levels only to rocket back from 20-25. 25-30 then feels awful again before the 30 arc sends you pretty quickly to 34 or so. It’s like a roller coaster of fast and slow leveling that makes the slow periods feel worse after cruising through a few levels right before that. Fourth, as I mentioned earlier, and ultimately the biggest reason that I probably won’t be continuing to play the game, getting farmed like you’re just a mob that increases bounties by people 30+ levels higher than you. It feels like going to an open gym somewhere to play pickup games only to get absolutely destroyed by professional athletes every time. Eventually, getting destroyed every single time I show up gets a bit old so I’ll just stop coming to gym. Listen, I get it. The entire game is more or less based around world PvP and faction vs faction conflict. I’ve played my fair share of PvP focused MMOs so I know that getting killed by higher level people is just part of the game. The issue is that at times it feels quite literally impossible to make any progress because of it. It’s honestly not that bad below level 20 because the grind spots are decently separated and spread out, with lots of zones to choose from to level, but once we got past that, it felt like we spent way too much of our time waiting on death sickness. As an example, over the past couple days my friend and I have got on, did the missions we felt like we could reasonably complete, went to grind ants only to get camped by some ??? ninja. The next day rolls around. Okay, well our missions got us out of XP range for ants so let’s go farm snakes for a bit. Same thing, different person. A ??? ninja comes in and kills us a few times before we give up on that. We decide to try arctic wolfs for a bit instead but that same ??? guy comes and kills us again. Well dang, what if we just grind some bears. Nope, killed by some other people presumably out doing missions. At this point, I just didn’t feel like continuing to play while my friend hopped onto a low-level character where he could try to do some grinding without spending more time with death sickness than killing mobs. We can’t even actively avoid the people who are constantly killing us and grind when they aren’t on because we don’t even know who it is. Like I said, I get it's more of a PvP game but it really does feel extremely unwelcoming towards new players. Ultimately, some of these things feel like they could be very easy to fix. I don’t feel like smoothing out the early leveling of the different masteries would really take all that much. The different village imbalances also don’t feel like a crazy complex issue either. I feel like the experience pacing might be a bit trickier to nail down and perhaps others don’t feel like it’s even an issue at all. I really don’t know to go about making the last point better for newer players though. There are also probably some people who don’t see it as much of an issue and feel I’m just overreacting or crying over getting killed in a PvP game. Just thought I’d add my two cents as someone who really wanted to like the game and get into it but likely won’t be sticking around.
    1 point
  10. A nin to relax, lmao Leaf On Top!
    0 points
  11. Dear Ninja, Starting 2 October 2021, accounts will no longer be able to change email addresses. This is an attempt to tighten control over the buying, selling & trading of accounts, as well as players getting "hacked" and having their accounts stolen from them. Regards, Ueda
    0 points
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