Ueda

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Everything posted by Ueda

  1. Not sure if this new update fixes it but I can't replicate it
  2. Ueda

    Guild Roll Back

    I'll look into why this happened, but for now your purchase has been refunded to ninja credits.
  3. Ueda

    Character sprite bug

    Please help me look out to see if this continues to happen
  4. Nothing I can do without your error log file.
  5. Great video! Shared it on our discord
  6. Sorry that this happened to you. Yeah, sometimes there's false positives for spam, it's trying to be safe rather than sorry.
  7. Is this still happening?
  8. This has been resolved, thank you!
  9. That's sweet Nagamushi. But you're still on my naughty list.
  10. Starting January 31st 2024, we will no longer be accepting support requests about forgetting email addresses. It will be fully your own responsible to note down your email addresses or rely on this tool to get your email addresses back. We cannot continue to allow our limited support team to be inundated with such requests and be used in place of a notes app or password manager.
  11. This is added in the next update
  12. Dear Ninja, Nin Online's Annual Christmas Event - Let It Snow - Is LIVE! This year, we've opened the doors to the Hidden City of Joy, a city filled with zombies, evil snowmen and also... Presents! Players familiar with this event should be glad to know, this year there are new special types of zombies, new rewards and an expanded map to explore. Free Stat Reset Check with Santa if you are Naughty or Nice! You'll see if you can get a Free Stat Reset, or you have to redeem yourself first. Kill Zombies to trade brains for presents There's a time-exclusive Christmas Shop where you can trade zombie parts for special Christmas themed cosmetic items or even Event Coupons! How to Participate? Talk to the Holiday Event NPC in each village to get transported to the Hidden City of Joy. Talk to Santa Claus to learn more about the rules of the event. Merry Christmas & Happy Holidays! - Nin Online Team
  13. Today's balance patch is brought to you by a mixture of balance team patch notes and my own based. My changes are highlighted in green. Summons War Toad (NPC) can now cast Triple Mud Bullet Technique (NEW) Triple Mud Bullets Technique - fires 3 Mud Bullets (same Cast Type, Cast Time, Range, Base Damage, Cooldown, Speed) Big Snake (NPC) Health decreased from 600 to 500 Big Snake (NPC) Base Damage decreased from 12 to 8 Big Snake (NPC) Attack Speed increased from 1100ms to 1000ms Big Snake (NPC) Pathfinding Mode changed from A* to Dumb Snake Poison Projectile Speed increased from 300 to 200 Mother Slug (NPC) Base Stats increased from 20 to 30 Minor Slug Heal Technique Range increased from 2 tiles to 45 tiles Greater Slug Heal Technique Range increased from 2 tiles to 5 tiles Large Clam (NPC) Range increased from 2 tiles to 9 tiles Large Clam (NPC) can now cast Bubble Solution Spitting Technique Wild Slashes (NPC) Cooldown Time decreased from 21s to 15s Wild Slashes (NPC) Range increased from 4 tiles to 6 tiles Wild Slashes (NPC) now applies Bleeding I Wind Mask (NPC) now applies Slow I Monkey King (NPC) Health decreased from 600 to 500 Stun Smash (NPC) Stun duration decreased from 3000ms to 2000ms Fire, Poison, Lightning, Wind, Earth, Water Puppet Summoning Cooldown decreased from 90s to 60s Fire, Poison, Lightning, Wind, Earth, Water Puppet Summoning CP Cost decreased from 100 CP to 60 CP Fire, Poison, Lightning, Wind, Earth, Water Puppet (NPC) can now Run Weapon Mastery (Sword) Shockwave Slash Technique CP cost increased from 15/15/15 to 20/20/20 Shockwave Slash Technique Cooldown Time decreased from 19/19/19s to 18/18/18s Risky Blade Dance Technique range increased from reduced from 6 tiles to 5 tiles Wild Slashes Technique CP cost increased from 30/30/28 to 37/37/35 Blade Piercing Technique CP cost increased from 20/20/20 to 30/30/30 Blade Piercing Technique Bleeding Rank changed from I to III Wild Slashes Technique Strength Requirement increased from 40 to 45 Blade Piercing Technique Strength Requirement increased from 35 to 40 Crescent Moon Beheading Technique Strength Requirement increased from 50 to 55 Dance of the Crescent Moon Technique Strength Requirement increased from 60 to 70 Shockwave Slash Technique Speed Increased by 20% Swords Wooden Katana Strength Requirement increased from 12 to 13 Wooden Katana Base Damage increased from 2 to 5 Broad Sword Base Damage increased from 6 to 8 Broad Sword Attack Speed increased from 1400ms to 1300ms Butcher Sword Strength Requirement decreased from 40 to 33 Butcher Sword Base Damage increased from 12 to 15 Nikuya Strength Requirement decreased from 63 to 53 Nikuya Base damage increased from 17 to 24 Nikuya Attack Speed increased from 1500ms to 1300ms Spiked Baseball Bat Base Damage increased from 24 to 30 Spiked Baseball Bat Attack Speed increased from 1800ms to 1700ms Stylish Sword Base Damage increased from 22 to 26 Stylish Sword Attack Speed increased from 1500ms to 1400ms Adamantine Staff Attack Speed decreased from 1400ms to 1500ms Weapon Mastery (Tools) Triple Explosive Tag Technique Cast Time increased from 1s to 2s Shadow Shuriken Technique now interrupts Shadow Shuriken Technique Cooldown Time increased from 22/21/21s to 27/26/26s Exploding Spiked Ball Technique no longer interrupts Exploding Spike Ball Technique Damage reduced from 39/39/40 to 37/37/38 Medical Mastery (Experimental) Chakra Scalpel Technique Cast Time increased from 1s to 2s (Revert) Chakra Scalpel Technique Buff Duration increased from 45s to 60s Water (Int) Mastery Water Prison Technique Snare Duration decreased from 3000ms/3500ms/3500ms to 3000ms across all ranks Water Prison Technique now deals 15/16/17 Base Damage up from 15/15/15 Water Substitution Technique CP Cost increased from 30/30/26 to 32/32/30 Water Subtitution Technique Intellect Requirement increased from 40 to 45 Great Water Shark Technique Range decreased from 10/10/12 to 10/10/11 Gentle Fist Palm Bottom Technique Strength scaling decreased from 60% to 33% Mountain Crusher End Cast Time increased from 500ms to 800ms Wind Mastery (Fan) Slow III debuff duration decreased from 6s to 5s Wind Mask Technique Cooldown Increased from 17/17/18 to 20/20/19 Wind Mask Technique Snare Duration reduced from 1.5s to 1.2s across all ranks Fire Mastery Dragon Fire Technique Intellect Requirement increased from 60 to 65 Great Fireball Technique Range increased from 12/15/15 to 14/15/15 Lightning Mastery Lightning Spear Technique Damage increased from 29/29/30 to 32/32/33 Lightning Cutter Technique Damage increased from 38/38/39/39/40/40 to 40/40/41/41/42/42 Lightning Current Technique Damage increased from 18/18/19 to 22/22/23 Lightning Current Technique Stun Duration increased from 1s to 1.2s across all ranks
  14. We just released a new YouTube video summarizing the biggest updates in 2022-2023! The video was created by our very own @Veloxy Please give the video a view and a like and subscribe to our channel for more videos
  15. Dear Ninja, We've just launched a brand new major feature - Guilds! Guilds are player organizations where you can contribute towards a common goal, and build towards a large community of like-minded individuals, collectively getting more powerful. Be warned that guild names cannot be changed and owners cannot be transferred without restarting. Guild Features Guild Perks Guilds comes with many cool features, like Guild Ranks, Guild Emblems, Bulletin Boards, Guild Chat Channel, Friendly Fire Toggling, Alliances and more, all unlockable through the Guild Perks System. Guild Emblems There are hundreds of customizable pieces to choose from to create your guild's unique emblem. With the current pieces, there are a whopping 400,000+ possible combinations of Guild Emblems to create, not even including color options! Creating a Guild Creating a guild can be done through the Guild menu by Gold & Silver Ninja. It costs 10,000 Ryo. Conclusion With this Nin Online is now complete faction-wise. You are born into the ninja world alone, but you choose a village to be born in, choose a clan (family) to be born as, join a corporation as an occupation and join or create your own guild, which is like your friend circle, and find teams to go on short-term missions with. We hope you enjoy this new feature!
  16. You'll need a GM to manually debug you, if you see Erox or myself online we'll come to you, just PM us!
  17. Version 4.6.5 released This update contains a couple of features and fixes to issues with the previous update(s)! Apologies, its a pretty big one and done in record time too, so thank you everyone for helping with testing! Fixes to Dodgeball Event to fix people coming into match with dodgeballs ready Capture point alerts reduced from every 2 minutes to every 5 minutes per location Fixed an issue with capture progress being shown on the wrong maps Added support for capture points on water Added hover to Map Zones on Map Name HUD to show what the zone means (Helpful for newer players) Fixed World Map issue due to village capture color glows General optimizations to the Capturing Point system Version 4.6.5b released with the following changes Removed Asp.Net target framework reference Hopefully this fixes the issue where new players are being told to install the wrong runtime files Left click to Attack/Interact & Pickup Items You should now be able to play Nin mostly with mouse and one hand on keyboard Improved responsiveness to Chakra Charging, Movement and Attacking There should be about a 1-25ms decrease in latency for these controls Map Timer Variable HUD We're able to make a variable (such as the boat timer & prison timer) appear in a timer HUD Leaderboard Tournament Schedule fixed (hopefully) Now also displays on-going tournaments with "Happening Now" Fixed Raid Info HUD expand button triggering Capture Point HUD Fixed Capture Points being captured when nobody is on that map Fixed NPCs not being able to walk on Capture Points Fixed run speed inconsistencies (by accident) Added Timer to "Across The Seas" Added capture points outside each village hospital to make it easier for villages to defend themselves Another update has been pushed with the following fixes & changes (Hopefully) Fixed issue where some people can't target with mouse Option to turn off Mouse Attack / Interact Controls Use HWID (Hardware ID) instead of MAC Address to identify users Fix issue where some quests were not working Fix issue where players randomly get kicked out of the game when another user logs on Alerts for Capture Points only trigger after 10% has been captured to avoid spam when someone just runs over them Fixed issue with Buff hovering/cancelling Fixed logo on screenshot being cut off Fixed Cash Shop stash not showing amount of items remaining to claim Added functionality for Events/NPCs to check Time of Day This will be useful for adding things like Night Market only being open at night and some shops only being open in the day Added functionality for Events/NPCs to check PvP Timer You no longer need to wait 30 seconds to board the ship map "Across the Seas" but you cannot board while you are in combat You no longer need to wait 15 seconds for Summoning Toad, but you cannot use it while in combat Added secondary Movement Keybinds (Devs Only) Improved Event Editor Expand all/Minimize All button and cleaner table style layout Fixed Command Window appearing outside of screen Fixed Character Reset not logging player out Fixed infinite loop map warps issue As seen in Takumi Castle Nin Online version 4.6.6 has been released with the following changes Added new animated trees system This is the first part of a resource system for new professions (Hopefully) Fixed a black screen error for some users Fixed Election Voting going to the wrong person (All votes have been reset) Nin Online version 4.6.7c has been released with the following changes Fixed seasonal graphics (You might need to clear mapcache) Added Resource Gathering system (Yet to launch feature for players) Fixes for resource gathering learnt from testing yesterday Fixed black screen infinite mouse cursor error when changing maps Fixed warping for admins in Map Editor Fixed server's MySQL version incompatibilities with our host's mysql update Nin Online version 4.6.7d has been released with the following changes Fixed [SPartyUpdate] Error Logs spam This was confusing people from serious errors Fixed art issues with winter tilesets Nin Online version 4.6.7e has been released with the following changes Fixed an issue with the latest client versions causing massive server lag Fixed Nin Logo icon being missing on the client window Improve Player Targetting UI layout Fixed seasonal tilesets (again) this time better. It was previously taking up too much memory and making other art aspects of the game suffer (namely, player characters missing clothing) Fixed logging into the game for the first time having ugly infinite cursor issue Nin Online version 4.6.8b as been released with the following changes Fixed wrong .NET Runtime being asked to install for good this time A hotfix has been pushed with the following changes Fixes to a lag spike that is caused when another user logs on caused by recent changes Added possibility of random snowfall instead of rain during winter General optimizations to server performance Honey changed from 2s Stand Cast to 1s Run Cast Bandages changed from 1s Stand Cast to 1s Run Cast Poison Antidotes changed from 2s Stand Cast to 2s Run Cast Nin Online 4.6.9 has been released with the following changes Fixed bug where you could get stuck in an event dialogue with no text if you got warped while in dialogue Developer & Backend Changes Fixed an out of bounds error that occured in Player Movement code Moved Village MOTD and Orders to RP Live Stats (Saved in MongoDB) Added ability for NPCs/Events to Open/Close User Interface windows like Inventory (Mainly for Tutorial) Added Village/Missing Conditional Branches in Event System Fixed Right-click to delete events in Map Editor General code refactoring Optimized client pinging (and stopped in pinging in main menu) Added Networking Stats (Packets in/s, Packets out/s) to Debug Menu Fixed Resource Rendering in Map Editor Toggles to hide all other layers and to hide resources Fixed village selector in editors sometimes allowing wrong values Repriced Denkai's tools to be more competitive Fixed Horoscope being bugged Made Shadow Kunai Clone & Fuuma Wind Shuriken not share CD Nin Online 4.7.0 has been released with the following changes Improved Mouse Attacking No longer works as a secondary direction setter like right click. It only sets direction on attack/interact, not when held down. Reverted events change to hopefully fix recent issue with quests/missions not working Improved Friends List Fixed Item Packs not giving items sometimes Developer & Backend Changes Optimized sending player variables heavily Improved Map Report / Map List to allow for sorting by dates etc. Cleaned up Map Report system packets Handle dailies (Daily resets) better and immediately on login Code cleanup of Join Game method Fixed an out of bounds error related to projectiles/combat Client-side code cleanup of Projectiles Removed legacy code to do with clan selection Nin Online 4.7.0b has been released with the following changes Right click -> Split Stack option Dragging separate stacks into each other combines them Hovering Stats shows base stat Clicking on heads of players no longer causes an attack Added graphics for new hairs and items Developer & Backend Changes Fixed right click to delete tiles and attributes Ignore Case for Map Report search New Launcher Art Version 4.7.2 of Nin Online has been released with the following changes Chatbox now has icons instead of [Global] [Say] tags Items obtained through Item Packs now display in a UI instead of in Chat Messages Items obtained in dialogues/events now display on screen Added a reply button to the mail system to quickly reply to people who mailed you Election winners (Council Members) are now displayed on the Election UI after the voting period concludes Fixed Election issues Improved End Cast time animation to use the casting pose as the end frame instead of looking like you're the one who got stunned RP Panel now includes missing ninja from your village so you can pardon them Prevent Mission Tracker from leaving the screen Added search for Game Guides Fixed NPCs that can't walk on water spawning in water (Backend) Event system commands to Set and Take items now also take into consideration equipped items (GMs) In GM Panel, there's now a Map Ninja List that can be used to manage ninjas on the current map (Backend) Dialogues/Events can now open specific tabs in Social and Ninja menu (Backend) Added selector for Caster Pose in Jutsu Editor Version 4.7.3 of Nin Online has been released with the following changes New Item Pickup HUD Fixes to default positions of certain UI elements Fixed DBE picking up Dodgeballs issue
  18. Improved Login/Quick Login Fixed issue where it was expiring tokens when you relogged in while your character is still in-game Now only applies 30 second PvP timer (stay in-game) when you logout with a PvP timer Sped up the process to logout if you have no PvP timer substantially. Added warning when logging out. Map Capturing System This is a major new gameplay mechanic! Capture Points on maps allow (up to 4) ninja to stand or fight within them to capture the map. Ninja of enemy villages can oppose by standing in any capture point on the same map to defend the map. Once a map is captured it provides a 1.25x Drop Rate bonus to ninja of that village. If a village map is captured, it will become a War Zone until it is reclaimed by it's original village. Captured maps will glow the village color on the world map Captured maps will show an Icon of the village beside the name of the village Other changes Repositioned Ninja menu expand character button so it doesn't clash with "Spend Mastery Point" Improved Mini-map Icon art Fixed a crash when bingo book is opened with no bounties at all
  19. Nin Online version 4.6.1 has been released with the following changes Resyncing Cash Shop Items is now threaded (optimized) Fixed a bug where cash items could no longer be claimed under rare circumstances if stashed Added live stats to Maps (similar to live stats for villages and tournaments) Map Name fade in/out now standardized across frame rates Improved styling for Player Info window (right-click player menu) (Admin) Added better selectors for Item and Jutsu Icons Prettier UI for Inventory Expansion It also now opens the in-game cash shop instead of the website (less intrusive) (Backend) Variables/Switches can now be set to reset on login/logout (Backend) Events can now set variables to "scopes" For example, setting the player's team's variables, or everyone on the map the event is ran on. Election System This is another step towards a more automated and significant role in factions and politics in Nin Online. While it is a huge change, we hope that players will understand that these changes with the political systems will eventually facilitate a much better overall experience. We will further build upon this to make players able to control much more within the game's state by participating in these RP systems. Apply to run for council member Also able to see what other candidates are like before the voting begins. The application stage is set to 4 days at the moment, but we can increase this through our server settings at any time. Manage your campaign slogan and appearance on the voting page Once the voting begins, you will no longer be able to update it! Vote for your favorite candidate for council member Pick people who represent your ideals, support your causes and will choose the Kage you will be proud of. There will be 7 days (we can adjust this too, but only before an election starts) to vote and you can visit the voting station at any time. Council members will then decide on the next Kage Council members will have 3 days to finalize their decision for Kage, they will manage it by accessing their Village RP Menu and putting in their pick for Kage. If there is a tie, nobody will be picked and the dateline for Kage selection is delayed a day (the Kage term is not extended). This system will roll out and replace all manual leadership systems for all villages, including Mist and Sand. We will no longer manually manage who leads each village. There will not be any different political systems per village (in the near future). Ninja Menu improvements to stats adding If you reset stats, it will immediately update without you re-opening the menu Stat Resets won't be consumed if it will take no effect If a stat reset is used when there are no stats to reset, it will not be consumed. To prevent accidentally resetting stats multiple times mostly. Fixed bug where Experience from Missions are not granted to you if you are fainted when it completes
  20. Version 4.6.0c released with the following QoL improvements to the Cash Shop Added button that links to web store homepage Added button that opens Cash Shop Items stash Character in Preview now has Idle/Breathing Animation New Art for Cash Shop Button Fixed hairstyle preview for certain genders Sea Cave Changes Added temp mobs in place of Zombies/Rotted Zombies (Note: The mobs were replaced all together because the art used was for an exclusive event so i just went ahead and put in the mobs again with temp art while i wait for the final art to be finished!) Fixed the following maps where mobs were spawning out of bounds Takumi River Eastern Desert Valley Training Grounds Abandoned Lair My Heart West of the Valley Placeable objects I've added more areas players can put placeable objects on in Sand Nin Online version 4.6.0d released with the following changes Just a small, mostly bug fixes update with some quality of life changes. Alert [!] Appears on Ninja button when you have stat points / mastery point to spend Updated Twitter Button to be an X Button Fixed Minimap buttons dissapearing when typing Fixed mouse scrolling issue on blessing HUD Fixed possible, rare duplication exploit (Hopefully) Fixed world maps loading in the wrong order Improved Map Logic processing and fixed server-side errors Ninja Menu character preview now breathes/idle animation Nin Online version 4.6.1 has been released with the following changes Improved Cash Shop Stash to now sort by item type and push claimed items to the back of the stash Added a Resync/Refresh button to Cash Shop Stash that updates your cash items without relogging in after purchasing an item Mail system is now fully threaded on the server-side, mitigating occasional lag spikes caused by players claiming lots of mail items Fixed a crash caused by moving between tabs in the Mailbox Hovering over map name HUD now brings it back after it initially disappears when you change maps Added a Zoom button in the Ninja Menu for character preview Improved color of disabled buttons in UI Items that can be stashed (cash shop items) now state that they will be stashed instead of destroyed in right click menu (Backend) Fixed some server side warnings from "out of bounds" errors caused by player movement (Admin Only) Fixed world map editor not reverting to defaults on load