Ueda

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  1. This is going to be our universal changelog post where we update what is new in the game. Check on this topic frequently to see what's changed! We will go into as much details as we can.
  2. Palm Bottom Technique & Poison Scalpel hitbox has been fixed to reflect it's art better. It's unfair to get hit when you dodged what you saw. Cooldowns and CP costs have been reduced to make up for it. Testing Mini-stun on Poison Scalpel Technique. Speed Mirage Technique (33/33/33) & Water Substitution technique (35/33/33) cooldowns have been increased. Breaking Kick Technique Base Damage changed from 30/30/32 to 25/25/27. Seismic Dash Technique Base Damage changed from 20/22/22 to 14/16/16. Morning Peacock Technique Base Damage changed from 35/40/45 to 44/44/46. Whirlwind Kick Technique Base Damage changed from 35/40/45 to 43/45/45. Whirlwind Kick Technique Cooldown changed from 20/19/18 to 20/20/19. Earth Prison Technique range changed from 8/9/10 to 8/9/9. Great Earth Prison Technique range changed from 8/8/8 to 9/9/9. Drilling Air Bullet Technique now knocks back 1 tile and interrupts casts. Hurricane Blade Technique cooldown changed from 15 to 25.
  3. Basic Ninjutsu Body Flicker Technique now costs 10/10 Chakra Points instead of 8/6. Making it consistent with other Basic Ninjutsu. Fire Ninjutsu Phoenix Fireball Technique now costs 15/15/15 Chakra Points instead of 7/7/7. Triple Phoenix Fireball Technique now costs 30/30/30 Chakra Points instead of 15/15/15. Big Flame Bullet Technique now costs 20/20/20 Chakra Points instead of 10/10/10. Big Flame Bullet Technique is 1 second run cast on all ranks now. Dragon Fire Technique now costs 50/50/50 Chakra Points instead of 29/27/25. Fire Wall Technique now costs 25/25/25 Chakra Points instead of 12/12/12. Fire Wall Technique no longer instant casts. Fire Wall Technique damage now 6/6/8 instead of 6/7/8. Fire Wall Technique cooldown now 16/14/14 instead of 16/15/14. Fire Wall Technique now slows you down while casting on all ranks. Fire Wall Technique no longer self stuns. Great Fireball Technique now costs 40/40/35 Chakra Points instead of 20/19/18. Great Fireball Technique cooldown now 20/18/18 instead of 20/19/18. Great Fireball Technique damage now 28/28/30 instead of 28/29/30. Great Fireball Technique Range now 12/15/15 instead of 10/15/15. Great Fireball Technique cooldown now 18/18/18 instead of 20/18/18. Combusting Vortex Technique now costs 45/45/40 Chakra Points instead of 23/22/21. Combusting Vortex Technique now deals 22/28/28 Damage instead of 22/26/28. Water Ninjutsu Water Bullet Technique now costs 16/16/16 Chakra Points instead of 8/8/8. Water Bullet Technique Damage changed to 18/18/22 instead of 18/18/22. Water Bullet Technique cooldown now 16/14/14 instead of 16/15/14. Triple Water Bullet Technique now costs 30/30/30 Chakra Points instead of 15/15/15. Water Slash Technique now costs 20/20/20 Chakra Points instead of 10/10/10. Water Slash Technique Damage now 25/25/29 instead of 25/27/29. Water Slash Technique cooldown now 20/18/18 instead of 20/19/18. Colliding Wave Technique now costs 26/26/26 Chakra Points instead of 13/13/13. Colliding Wave Technique Damage now 24/26/26 instead of 24/25/26. Colliding Wave Technique cooldown now 20/20/18 instead of 20/19/18. Water Substitution Technique now costs 36/36/30 Chakra Points instead of 13/12/11. Water Substitution Technique cooldown now 25/23/23 instead of 25/24/23. Water Prison Technique now costs 40/40/40 Chakra Points instead of 20/20/20. Water Prison Technique cooldown now 22/22/22 instead of 22/21/20. Water Prison Technique Rank II range decreased from 8 to 7. Great Water Shark Technique now costs 50/50/46 Chakra Points instead of 25/25/25. Great Water Shark Technique range now 10/10/12 instead of 10/11/12. Great Water Shark Technique damage now 28/32/32 instead of 28/30/32. Wind Ninjutsu Wind Shuriken Technique now costs 10/10/10 Chakra Points instead of 5/5/5. Wind Shuriken Technique range now 10/12/12 instead of 10/11/12. Wind Shuriken Technique damage now 24/24/26 instead of 24/25/26. Wind Scythe Technique now costs 22/22/22 Chakra Points instead of 11/11/11. Wind Scythe Technique no longer instant casts at Rank III. Drilling Air Bullet Technique no longer instant casts. Drilling Air Bullet Technique now costs 30/30/30 Chakra Points instead of 15/15/15. Drilling Air Bullet Technique damage now 32/32/34 instead of 30/32/34. Drilling Air Bullet Technique no longer has self stun. Vacuum Sphere Technique now costs 32/30/30 Chakra Points instead of 18/14/14. Hurricane Blade Technique now costs 52/52/50 Chakra Points instead of 23/22/21. Hurricane Blade Technique damage now 40/42/42 instead of 25/27/29. Hurricane Blade Technique cooldown now 15/15/15 instead of 15/15/14. Fan Ninjutsu Slashing Tornado Technique instant casts at rank I now. Slashing Tornado Technique now costs 15/15/15 Chakra Points instead of 8/8/8. Slashing Tornado Technique range now 10/10/10 instead of 13/13/13. Slashing Tornadoes Technique now costs 35/35/30 Chakra Points instead of 18/18/18. Slashing Tornadoes Technique damage now 26/28/28 instead of 26/27/27. Slashing Tornadoes Technique cooldown now 16/16/14 instead of 16/15/14. Slashing Tornadoes Technique range now 10/10/10 instead of 11/11/11. Task of the Dragon Technique now costs 20/20/20 Chakra Points instead of 10/10/10. Task of the Dragon Technique cooldown now 16/14/14 instead of 16/15/14. Slicing Wind Technique now costs 25/25/25 Chakra Points instead of 11/11/11. Slicing Winds Technique cooldown now 21/21/21 instead of 22/21/20. Slicing Winds Technique range now 10/10/12 instead of 9/9/10. Slicing Winds Techniques no longer instant casts. Slicing Winds Technique now knocks back 1 tile. Slicing Winds Technique damage now 30/32/32 instead of 26/26/26. Slicing Winds Technique self stun reduced from 2/1.5/1.5 to 1/0.5/0.5. Wind Shuriken Technique range now 10/12/12 instead of 10/11/12. Wind Shuriken Technique damage now 24/24/26 instead of 24/25/26. Wind Mask Technique now costs 40/40/35 Chakra Points instead of 20/18/16. Wind Mask Technique cooldown now 15/13/13 instead of 15/14/13. Wind Mask Technique now has 1 second cooldown across ranks. Wind Barrage Technique now costs 50/45/45 Chakra Points instead of 25/24/23. Wind Barrage Technique cooldown now 20/20/18 instead of 21/19/17. Wind Barrage Technique damage now 35/37/37 instead of 32/34/37. Lightning Ninjutsu Lightning Senbon Technique now costs 13/13/13 Chakra Points instead of 6/6/6. Lightning Senbon Technique cooldown now 12/12/12 instead of 13/12/11. Lightning Spear Technique now costs 17/17/17 Chakra Points instead of 10/9/8. Lightning Cutter Technique now costs 37/37/37 Chakra Points instead of 22/21/20. Lightning Cutter Technique Range now 9/9/10 instead of 9/10/11. Lightning Cutter Damage now 34/38/38 instead of 34/34/38. Advanced Lightning Cutter Technique now costs 57/57/53 Chakra Points instead of 30/30/28. Advanced Lightning Cutter Technique Range now 10/12/12 instead of 10/11/12. Advanced Lightning Cutter Technique damage now 42/42/42 instead of 38/40/42. Feast of Lightning Technique now costs 47/47/43 Chakra Points instead of 23/23/23. Feast of Lightning Technique cooldown now 15/15/15 instead of 17/16/15. Feast of Lightning Technique damage now 28/30/30 instead of 28/29/30. Lightning Current Technique now costs 43/43/43 Chakra Points instead of 28/27/26. Lightning Current Technique cooldown now 17/15/15 instead of 17/16/15. Binding Pillars Technique now costs 67/67/67 Chakra Points instead of 35/35/35. Binding Pillars Technique damage now 45/50/50 instead of 40/45/50. Binding Pillars Technique cooldown now 25/25/24 instead of 25/24/23. Earth Ninjutsu Earth Pillar Technique now costs 18/18/18 Chakra Points instead of 12/12/12. Earth Prison Technique now costs 38/38/38 Chakra Points instead of 25/24/23. Earth Split Technique now costs 38/38/30 Chakra Points instead of 26/24/23. Ravaging Earth Spikes Technique now costs 48/48/45 Chakra Points instead of 25/24/23. Mud River Technique is now a run cast at all ranks. Mud River Technique now has a 1 sec cast time on all ranks. Mud River Technique now costs 30/30/28 Chakra Points instead of 25/25/25. Mud River Technique damage is now 30/30/35 instead of 28/30/35. Mud River Technique cooldown now 22/20/20 instead of 22/21/20. Earth Wall Technique now casts 4 direction walls on Rank II. Great Earth Prison Technique now costs 50/50/50 Chakra Points instead of 35/35/35. Medical Ninjutsu Chakra Scalpel Technique now costs 100/100/100 Chakra Points instead of 50/45/40. Cell Regeneration Technique now costs 150/150/140 Chakra Points instead of 90/85/80. Poison Senbon Technique now costs 12/12/12 Chakra Points instead of 6/6/6. Poison Scalpel Technique now costs 15/15/15 Chakra Points instead of 13/12/11. Poison Senbon Technique now has 1 second run cast. Poison Senbon Technique now stuns for 1.5 seconds. Poison Scalpel Technique damage now 20/20/22 instead of 18/20/24. Poison Scalpel Technique cooldown now 6/6/5 instead of 9/8/7. Antibodies Activation Technique now costs 60/60/60 Chakra Points instead of 35/35/35. Antibodies Activation Technique range now 3/5/5 instead of 3/5/7. Antibodies Activation Technique duration now 25/25/30 instead of 20/25/30. Poison Cloud Technique now costs 50/50/50 Chakra Points instead of 25/25/25. Poison Cloud Technique damage now 26/28/28 instead of 26/29/32. Poison Cloud Technique cooldown now 20/20/18 instead of 22/20/18. Poison Cloud Technique no longer run casts at rank III. Poison Cloud Technique now slow run casts across all ranks. Cursed Seal Activation Technique now costs 60/55/55 Chakra Points instead of 30/25/20. Cursed Seal Activation Technique cast time now 3/3/3 instead of 2/2/2. Tools Ninjutsu Explosive Kunai Technique now costs 7/7/7 Chakra Points instead of 5/5/5. Explosive Kunai Technique damage now 20/20/22 Chakra Points instead of 20/21/22. Shadow Shuriken Technique now costs 20/20/20 Chakra Points instead of 15/14/13. Shadow Shuriken Technique now teleports you to your hit target. Shadow Shuriken Technique damage now 30/30/32 instead of 15/20/25. Shadow Shuriken Technique cooldown now 18/17/17 instead of 12/11/10. Shadow Shuriken Technique range now 12/12/12 instead of 12/12/12. Exploding Spiked Ball Technique now costs hidden explosive tags. Exploding Spiked Ball Technique damage now 52/54/54 instead of 50/52/54. Exploding Spiked Ball Technique cooldown now 18/18/16 instead of 20/19/18. Exploding Spiked Ball Technique range now 20/20/20 instead of 12/12/12. Exploding Spiked Ball Technique now costs 24/24/24 Chakra Points instead of 18/17/16. Exploding Spiked Ball Technique now has 1 second run cast. Exploding Spiked Ball Technique now only has a 1 second end cast time. Taijutsu Seismic Dash Technique now costs 20/20/20 Chakra Points instead of 10/10/10. Seismic Dash Technique cooldown now 10/10/9 instead of 10/9/8. Seismic Dash Technique damage now 20/20/22 instead of 20/25/30. Breaking Kick Technique now costs 35/35/35 Chakra Points instead of 17/17/17. Breaking Kick Technique cooldown now 6/5/5 instead of 6/5/4. Breaking Kick Technique damage now 30/30/32 instead of 30/35/40. Youthful Spring Technique now costs 50/50/50 Chakra Points instead of 30/30/30. Speed Mirage Technique now costs 35/30/30 Chakra Points instead of 10/10/10. Speed Mirage Technique now lasts 8/8/9 seconds instead of 10/10/10 seconds. Speed Mirage Technique cooldown now 25/25/25 instead of 26/25/24. Morning Peacock Technique now costs 35/30/30 Chakra Points instead of 17/16/16. Morning Peacock Technique now has a 1 second run cast on all ranks. Whirlwind Kick Technique now costs 50/50/50 Chakra Points instead of 25/25/25. Gentle Fist Jutsu Pressure Point Needle Technique now costs 96/96/96 Chakra Points instead of 40/40/40. Vacuum Palm Technique now costs 24/24/24 Chakra Points instead of 13/13/11. Vacuum Palm Technique now shoots 3 projectiles on Rank I instead of Rank II onwards. Vacuum Palm Technique damage now 24/24/26 instead of 30/35/40. Vacuum Palm Technique range now 5/5/5 instead of 5/5/6. Vacuum Palm Technique now 1 second cast time on all ranks. Vacuum Palm Technique cooldown now 5/5/4 instead of 5/4/3. Palm Bottom Technique now costs 16/16/16 Chakra Points instead of 8/8/8. Mountain Crusher Technique now costs 32/32/32 Chakra Points instead of 15/15/15. Mountain Crusher Technique damage now 35/35/37 instead of 30/35/40. Mountain Crusher Technique cooldown now 10/10/8 instead of 10/9/8. Revolving Heavens Technique no longer instant casts at Rank III. Revolving Heavens Technique now costs 48/48/48 Chakra Points instead of 25/25/25. Revolving Heavens Technique damage now 8/8/10 instead of 5/8/10. Revolving Heavens Technique run casts now. 16 Palms Technique now costs 32/32/32 Chakra Points instead of 35/30/25. 16 Palms Technique damage now 34/34/36 instead of 30/35/35. 16 Palms Technique end cast now 0.5s across all levels instead of 1/0.5/0.5. Kenjutsu Shockwave Slash Technique now costs 15/15/15 Chakra Points instead of 8/8/7. Shockwave Slash Technique damage now 20/20/22 instead of 25/30/35. Shockwave Slash Technique no longer self stuns. Risky Blade Dance Technique now costs 25/25/25 Chakra Points instead of 15/15/15. Risky Blade Dance Technique damage now 30/32/32 instead of 16/18/22. Blade Piercing Technique now instant cast at all Ranks. Blade Piercing Technique damage now 32/32/34 instead of 23/25/27. Blade Piercing Technique now costs 20/20/20 Chakra Points instead of 10/9/8. Wild Slashes Technique now costs 30/30/25 Chakra Points instead of 16/14/12. Wild Slashes Technique damage now 25/25/27 instead of 25/30/35. Wild Slashes Technique now Pierces at Rank I onwards instead of Rank III. Wild Slashes Technique no longer instant casts at Rank III. Wild Slashes Technique cooldown now 16/15/15 instead of 18/17/16. Dance of the Crescent Moon now costs 55/55/50 Chakra Points instead of 30/29/27. Dance of the Crescent Moon cooldown now 20/18/18 instead of 20/19/18. Dance of the Crescent Moon AoE now deals 30 base damage instead of 25.
  4. Chakra Charging is now smoother, and starts recharging quicker. It is easier to start charging. However, the total amount it charges per second remains the same.
  5. Fixed minor mapping error in Tanzaku Hospital.
  6. Dear Ninja, Today we fixed one of the biggest server crashes plaguing the games development, and with it comes a lot of lessons for the future of the game's development. We now know some things to look out for and avoid when coding the game, and we now have the means to debug crashes like this in the future. The reason this particular crash was so unsolvable was that it wasn't actually crashing the server. It was creating an infinite loop in calling server game logic. Which didn't crash the server and provide any debug information, and our current server was not able to give any debug information when attempting to debug through the latest version of Visual Studio. It turns out that our dated technology required the use of dated copies of Windows and a dated copy of Visual Studio to give us the debug information we needed, and I would not have been able to discover this without @Seth. It also took @Robin's knowledge in debugging methods to figure out what was causing it. I've spent the last couple of weeks blindly testing the server to see what would cause crashes, it took me and Seth stress testing parts of the game blindly, as we collected useful data and information from players about what they felt was causing the crashes. While I cannot disclose the exact cause as of yet for the game's server security, I would like to say that some of the information given did in fact make sense once the bug was found. The discovery took the efforts of Seth, Robin and myself convening over a long period of time analyzing the course of action to solve the bug. I also would like to thank Pokemon Planet's creator, Brody, for also providing assistance, and advising possible courses of action as well @Abhi for agreeing to put aside time from his busy exam schedule to look into it when I called him. Lastly I'd like to thank all the players who have been patient and sending me reports on possible causes for the crashes over the last week. Thank you to Nintendave @Bolan Vongola @Dayum Mirana @Riley @Sukki Ohiya @Jellal Kuraen @Oriax @Itachi Himitsu @Lumy @Shissei @MrChubb The Hozuki @Origami Heart User_name @Lain and whoever else gave useful feedback and encouragement, you're all top notch beta testers. This may not be the last problem causing crashes, but we now have the means to debug any similar problems (which there might be). Hopefully this means a much more stable Nin Online server immediately, or in the weeks to come. However, I would like to apologize in advance that the goals of 2018 (Adv. Masteries / Mist) may come a bit later than end of the year. I was initially going to rush out a lot of content by the end of 2018, but I've decided that in the spirit of Christmas, I'll be working on making the server stable and doing a Christmas event again, because we haven't had holiday events this year. Regards, Rory
  7. Fixed Ledge Forest Encampment trees mapping errors.
  8. Fixed Thank you
  9. Thanks everyone! Doesn't deserve a whole dev log for this, but we've most likely indentified the cause of the Connection Lost error that causes you to not be able to login for a long time. It should be fixed within the next few days. Also, we know about Flicker and Flicker-type jutsu not teleporting you behind the player instead of the front if the front is blocked. Will be fixed together as well! We just want to keep the server online to see how long it can go, if it goes beyond a week, we can conclude that it's truly stable!
  10. Updated Health/Chakra/Cast bars to be slightly translucent in the center. 10% less intrusive. PS: Good news everyone! The server has been stable without crashes for 90 hours!
  11. Re-enabled Bosses & NPCs with Jutsu Hokage and Kazekage can now learn imprison technique from their command rooms. Fixed a major server crash (yay!)
  12. December Chunin Exams is postponed until further notice due to server instability! We're sorry for the inconvenience.
  13. Dear Ninja, As the start of a new initiative to fulfill the initial design of Nin Online's ranking system. Beginning April 2018, there will be a Joint Chunin Exam, where both Sand Ninja and Leaf Ninja will participate in, on the first Saturday of every month. Chunin Exams details The event registration will take place at 1pm EST and the entire event will commence at 1:30pm EST. It may last anywhere between 1 - 3 hours depending on how far our Genins make it. Participants are expected to stay throughout the event for the best chance at promotion. The registration location will be announced in-game each month, on the event registration time. Requirements You are to form your own teams of 3 before or during the registration phase. There is no level requirement! Academy Students are not allowed to participate, you have to promote to Genin rank if you want to participate. The entry fee for each team is 15,000 Ryo, prepare to hand over the in-game currency to Shiken during the registration phase after a GM has verified you through the gate. Chunin/Jonin can enter teams to help conduct better RP, increasing chances for promotions. However, entry fee will no longer be waived for teams with Chunin/Jonin team leaders. Missing Ninja cannot participate in the Chunin Exams. Kages of each village have the right to debar ninja from their village from joining. Valid reasons include (but not limited to) misbehavior, breaking treaties, disobeying commands. Rules & Regulations In order to run the event smoothly, your cooperation is required, as such, rule breakers will be kicked from the event which may result in his/her entire team's disqualification. Stay in character Unless you need to ask a serious question, stay in character during the event. Remain online and active If you choose to go AFK and you miss calls for you, we will not wait for you. If you disconnect, quickly reconnect and inform a GM. Follow instructions The GMs and myself will be giving instructions to follow throughout the event Nothing is prohibited unless stated first by the proctor. The GMs will give instructions on what is prohibited in that particular exam. For example, unless explicitly stated, Chakra Pills and Blood Pills are not banned from use. Tips for excellence While these aren't rules, it is recommended to try you best so that you have the best chance for promotion. Make good use of any time given to showcase your RP and your character. Dress for success. If you're a Sand Genin, dress like a Sand Genin. If you are a Leaf Chunin, dress like a Leaf Chunin. Build relationships with the other participants beforehand so that RP is unique. Stand out in your own ways. Use /e to emote (eg. /e watches the fight in excitement) Conclusion The 4th Chunin Exam will be the last grand spectacle Chunin Exam, as of moving into beta phase and running the game as a service, we have to steadily move towards running regular events rather than grand unique ones. I can't promise changes on each exam, but we will try as often as possible. Regards, Rory
  14. The reason this is not allowed is because we can't guarantee the legitimacy of the seller. Meaning if people start scamming through this, we have to start banning people. It's the same reason why every game does it, because each time someone reports they've been scammed and it involves real world money, we'd have to investigate and that will waste a lot of time. So it's simply not allowed. But don't send me screenshots of people trying to sell things like this, only report to me if you've been scammed.
  15. I want to do this, but it'll be a long time before we have the time resource to work on this. This is what is meant by a quality of life feature. :) Thank you for the suggestion
  16. Added Barrier Tags to Ninja Tool Shops. Raccoon Bandits now drop Raccoon Tails.
  17. Fixed Sand Village Hospital (2F) Sofa clipping issue and made them grey to match the hospital better. Fixed Apply Bandages Technique Rank I animation issues.
  18. It's not a jutsu. It's not called a Water Needle Technique, it's called Water Needle Training. More such jutsu will come especially for sub-paths like GF.
  19. An idea is creating a rp based team system where players can register to be part of a team on the forum and be assigned a team and team name once they become level 10 Genin and then assign them a Chunin. You can get them to specify what times they can usually be online and then link them up via discord etc. A lot of time it won't work because players may not come online or may quit etc. but it could be worth it for that 2-3 teams in a month who actually do play a few days together. Atleast they make friends in the village for awhile before they go out on their own, and they could feel more committed to the village and not leave.
  20. I would have to. It's part of the entire system's purpose and design. I'm not ignoring the suggestion, I'm telling you why I can't do it. Dailies give extremely high amounts of XP in comparison to grinding because it's meant to encourage players not to grind, and/or to take the game slow by just doing their dailies. It's meant as a way for hard core players to pace themselves and for players who don't have all the time in the day to play the game to get close a level a day if they just do their dailies. Everything is designed for a reason. XP rates are designed with these players in mind as well. Eg. amount of time it should take them to get to level 30 should be about 1.5 months if they just complete all their dailies. Grinding does not give low XP - Dailies give extremely high amounts of XP. You don't have to be max level. You want to be max level and you feel the need to grind because that's all you want. And that's the fault of the game's current state and design, and partially because game isn't anywhere near complete. 1. Dailies are just dailies. The game is supposed to have story missions from 1-50 but the game is in beta. 2. This is why I'm still going back and adding bosses for lower levels, because the content from 1-50 is not done. 3. Whatever I set the level cap to, people will be pressured to race to it - that's not what I want. Which is why it's set low right now. 4. I don't WANT people to grind, I want people to take their time and if there's further ways I can discourage grinding like reducing experience from killing NPCs after a certain amount of time I will attempt to. 5. If you have other suggestions on how to make players less hurried to get to max level, I would love to hear it.
  21. Fixed
  22. Haha, thanks for bringing it up. not much we can do about it, it's an art limitation.
  23. Fixed Kumuroi's Spawns from spawning in the walls. Fixed Sand village scroll shop no blanks causing players to get stuck bug.
  24. This has been fixed, sorry for the inconvenience!
  25. Fixed Advanced Lightning Cutter Technique scaling twice with Intellect instead of once. Fixed Dance of the Crescent Moon Technique scaling twice with Strength instread of once. Fixed Leaf Village Scroll Shop Summoning Contract success rates. Fixed Leaf Village Scroll Shop Hidden Techniques section being missing.