Tameshi Hinode

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Tameshi Hinode last won the day on March 23 2019

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  1. Great video,but it wouldnt be a good idea to make this a trailer for nin.
  2. HINODE ____________________________________________________________________________________________________________________ Leader: @Tameshi Hinode Clan Name: Hinode(Sunrise) Village: Leaf Clothing: Long coats,wide,comfortable clothes in dark colors like black,grey,or blue,but also white.Alternatively,the colors could be changed to orange,red,white and yellow,to match the sun-theme of the clan.Another idea,would be to provide clothes with darker colors,for new clan members,and brighter ones,for higher ranked clan members.Below,you can see our attempt at designing a uniform for our clan. Activity: We are regulary taking part in raids,or try to help defend the village against those.Furthermore,we are taking part in RP events(even without rewards)and try to help out fellow villagers,primary,new players.The goals for the future,would be,to host our own RP events and make sure that new players have a much better time getting into the game,and ofcourse,we want to serve the leaf as best as we can. Information: The hinode family values its traditions and rules,but also the principles of honor and loyalty.They are known for their iron will,when it comes to following orders and carrying out missions,but also for their warmth,when caring about a fellow clan member. Our clan has its roots in our multigaming guild,that exists for a few years already,so some of our clan members know each other for a long time already.The hinode clan in nin,has currently 17 members. Jutsus: I discussed this with other clan members for a while,to come up with some nice ideas.Our jutsus would be based on the power of the sun and its characteristics. Jutsus that could either burn close enemies,blind them,or make hidden opponents visible(it would work different from the sensoring jutsu).The main aspect though,would be blinding.Regarding this,i have 2 ideas: 1- If you are blinded,the next jutsu that you use in x seconds,will miss. 2- If you are blinded,the screen goes white for a few seconds,and you lose your,,target'',if you had one. We got a lot more ideas for this,but i didnt want to make this post too confusing. Link to clan page: _____________________________________________________________________________________________________________________ Thats all,thanks for your time. I hope its not too late yet,to submit a new clan.
  3. What marino(and others)suggested,seems to be the best way to solve this problem.Make the fan sand exclusive,sure,no problem with that.But make it also wind exclusive. For GF you need taijutsu,but the fan,on the other side,is not limited to a mastery.If elemental users would fight each other,and they both had the same mastery/skill lvl,the player with the fan would have a advantage,that the other player cant make up for.GF will not help me(or anyone else)in any way,as a WM,unless i pick taijutsu as a secondary mastery,and then id have to equip/unequip my sword all the time.Thats why i think fans should just become some kind of sub path for wind.Its not about realism or what works in the anime and what not,its about balancing the game.I know that rory isnt aiming for perfect balance,more like perfect imbalance,so that everyone has his situational use,but in this case,there isnt really a dissadvantage if everyone can equip the fan for the extra interruption,as long as he is from the sand. Another option would be,to add weapons for int users that everyone can use(no swords though,maybe different kunais or something),no matter what village he is from,and that would give you a advantage thats similiar to the fan,so that people who use a fan,will at least have to abandon the other weapons...then it would really be situational instead of simply,,better''.
  4. Since a lot of people seem to have an issue with this,what about this: Players could buy radios that allow them to use the village chat,but every /v message consumes some of the radios energy and to recharge it,you have to return to your city and buy new batteries(but you cant just carry a lot of batteries with you).Also,the closer you are to the village,the less energy is consumed per message(especially useful for newbies).A fully charged radio could allow you to send out around 3 messages,and there would be a 1-2 minute cooldown between messages.There could even be different types of radios,depending on your rank in the village,for example.This could be made more complex by adding maps where the radios wont work.
  5. @Jiroubou I didnt explain how it could work under certain conditions,because i wanted to wait for your answer first,to see if thats even what you wanted to suggest. In the case of buying items:Being able to find informations about local merchants at the board,is very different from just going to the board,selecting the merchant and item of your choice,and buy it,without any social interaction.If thats what you want(going to the board and buy items there directly,like you would in a auction house),then its obvious why this would NOT encourage social interaction.Right now,you have to contact a player directly,either trough discord,or ingame.You have to talk to each other,talk about the price,the number of items you want to buy,maybe also some smalltalk or a possible discount...this encourages social interaction.Going to a board and just picking the item of your choice,does not. If we,however,would be talking about getting informations at the board,then it could work.The conditions?They would still have to be decided but a good start would be,to limit who gets onto the board,and who not,to keep it organized.Also,we would have to talk about how the merchant section gets edited and who does it,and customers would still have to contact the seller on their own,so that social interaction still happens trough trading,but i didnt want to go into details before i even knew what you actually wanted to see in the game. For RP missions:Players who want(and are able to)host RP missions,could use the board for this purpose,but the board shouldnt automatically match you with other players.Why?Same as above,because it needlessly takes away social interaction between players if you dont even have to talk to each other to form the group in the first place(wow dungeon finder,anyone?).
  6. I dont know if the nin community is ready for this,but if it works out,that would be great. So from my side,its a yes. Please no. This would not encourage social interaction,it would encourage the opposite.Why bother to contact someone for a mission or a item you want to buy,if you can just go to the board and let it do the work for you?If i missunderstood you and you just want to use the board to,,pin''informations about merchants or groups,then thats another story.....it could work,under certain conditions.
  7. As someone who always focused on playing mmorpg,s specifically,i can confirm many things you wrote about here,from personal experience. ,,Creating content and the importance of Social experiences in MMORP'' ,,Accessibility and Appeasing a Casual Playerbase Trend'' Especially those 2 things are huge problems these days.Players scream for more solo content,auction houses,instances,being able to play the whole game without help....and devs listen.This leads us directly to the,,casual playerbase trend''.A lot of people forgot how it feels to finally get that item that you tried to get for weeks,getting to max lvl for the first time after a long and tragic odyssey of grinding/questing,or finally having your set complete and cause chaos in BG,s or open world pvp encounters...or they simply never experienced those things in the first place. The,,traditional''gamer,in THIS context,barely exists anymore,we got to run from one game to another,because sooner or later,all of them have to adapt and become more casual friendly,add more and more content that is supposed to,,make life easier''for the playerbase but ends up taking away the last bit of social interaction the game had,and the same can be said about the games difficulty in general(wow dungeon finder and lvl boost and the option to buy gold legally,scrapped justice system for eso,purchasable weapons and armor without the need to contact a crafter first in mortal online,equalized gear for pvp in gw2 and now also some tera bg,s,no more CP bg,s for eso...).Everything has to be easy to get,easy to solve,easy to reach.Then players enjoy this illusion of pride,before they get bored and leave,or just hang out,,because their friends still play'',blaming the devs for making the game too easy,and their gear/achievements meaningless.Casuals are the new target audience for most companys these days,and while i dont have anything against casual players under normal circumstances,i just cant ignore the fact that,because of them,many games that i loved got butchered(or even shutdown)up to a point where they have been basically new games. In that sense,im glad youre aware of those issues and confident enough to do whats needed,not just whats wanted.In a mmo,your decisions,your achievements,your personality,your plans,everything should matter,every player is,like you already said before,,content''and thats a good thing.
  8. The issue is that strenght wm,s dont nearly go as well with other masteries as int based ones. The basic melee attacks are nearly impossible to hit with(especially if you add lag to this),unless you use them in a combo. And to do that,you need to hit with 1 of your homing,s.....that are not instant,and can be interrupted by a RANGED instant skill. Its also kinda funny that as a wm,sometimes you dont even want to go into melee range...for pve,thats old news,learned to live with that. But a lightning+earth user can be a real challenge for a pure WM with basically just 2,,okay''skills(and no wm sub)that are not just homing skills,but also putting you into melee range and despite being a wm with a sword...you dont want that sometimes,because you can get countered really bad. Ofcourse,you could pick a second mastery,but here,youre heavily limited in what you can pick. If you pick a element,you got to spend points on int,points that you would need for your wm jutsus to be stronger. You could do average damage with both,or high damage with 1 mastery,but someone with 2 elements can do high damage with both masteries and depending on his mastery combo,also have nice stuns or ranged homing skills while wm,s dont have that luxury.