As someone who always focused on playing mmorpg,s specifically,i can confirm many things you wrote about here,from personal experience.
,,Creating content and the importance of Social experiences in MMORP''
,,Accessibility and Appeasing a Casual Playerbase Trend''
Especially those 2 things are huge problems these days.Players scream for more solo content,auction houses,instances,being able to play the whole game without help....and devs listen.This leads us directly to the,,casual playerbase trend''.A lot of people forgot how it feels to finally get that item that you tried to get for weeks,getting to max lvl for the first time after a long and tragic odyssey of grinding/questing,or finally having your set complete and cause chaos in BG,s or open world pvp encounters...or they simply never experienced those things in the first place.
The,,traditional''gamer,in THIS context,barely exists anymore,we got to run from one game to another,because sooner or later,all of them have to adapt and become more casual friendly,add more and more content that is supposed to,,make life easier''for the playerbase but ends up taking away the last bit of social interaction the game had,and the same can be said about the games difficulty in general(wow dungeon finder and lvl boost and the option to buy gold legally,scrapped justice system for eso,purchasable weapons and armor without the need to contact a crafter first in mortal online,equalized gear for pvp in gw2 and now also some tera bg,s,no more CP bg,s for eso...).Everything has to be easy to get,easy to solve,easy to reach.Then players enjoy this illusion of pride,before they get bored and leave,or just hang out,,because their friends still play'',blaming the devs for making the game too easy,and their gear/achievements meaningless.Casuals are the new target audience for most companys these days,and while i dont have anything against casual players under normal circumstances,i just cant ignore the fact that,because of them,many games that i loved got butchered(or even shutdown)up to a point where they have been basically new games.
In that sense,im glad youre aware of those issues and confident enough to do whats needed,not just whats wanted.In a mmo,your decisions,your achievements,your personality,your plans,everything should matter,every player is,like you already said before,,content''and thats a good thing.