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Everything posted by Gildarts
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This list will have majority of the mobs in game that gives guild experience and the amount. If you know what some bosses give experience wise, please feel free to share in comments below and I will update the list. 40 arc was skipped due to it being mainly bosses unless you all would like them to be added. Also skipped Guren/Gafuki and a lot of the mob mini bosses. 20 Arc Gangster Han - 30 exp Gangster Daimaru - 29 exp Gangster Senkoji - 20 exp Gang Brawler - 5 exp Gang Spearman - 5 exp Weird Frog - 5 exp 30 Arc Angry Hawk - 100 exp Bad Racoon Bandit - 52 exp Hawks - 6 exp Racoon Bandits - 6 exp 40 Arc leyasu - 92 exp Torii- 87 exp Hasuka - 60 exp Nelinel - 45 exp Kiemon - 35 exp Kariyuse - 32 exp Tause - 18 exp Takashi - 16 exp Koji - 14 exp (45 Arc) Cave Spirits - 11 exp 50 Arc Admiral Mitsuhide - TBD General Nobu - TBD Alpha Leopard - 87 exp Emperor Penguin - 78 exp Gold Horned Samurai - 13 exp Gold Samurai - 12 EXP Horned Samurai - 10 exp Samurai - 9 exp Leopards - 8 exp Penguin - 7 exp Danger Zones Big Cursed Host - 57 exp King Bear - 52 exp Glacier Bear - 10 exp Alpha Wolf - 7 exp Snow Wolves - 6 exp Cursed Host - 6 exp Brown Bears - 5 exp Level 32 Snakes - 5 exp Level 30 Snakes - 5 exp Hornet - 5 exp Bee - 5 exp White Tiger - 5 Exp Tiger - 5 exp Villages Leaf Village Monkey King - TBD Rat King - 42 exp Large Wolf - 13 exp Level 10 Spider - 8 exp Mutant Rat - 5 exp White Tiger - 5 Exp Tiger - 5 exp Wolf - 5 exp Larvae - 5 exp Sand Village Huge Scarab- 34 exp Mother Scarab - 19 exp Puppets - 8 exp Big scorpion - 8 exp Big Scarab - 5 Exp Desert Tunneler - 5 exp Stingers - 5 exp Baby Scarab - 5 exp Desert Coyote - 5 exp Scorpion - 5 exp Dark Weasel - 440 exp Mist Village Kuraken Tentacle - 42 exp Evil Black Boar - 25 exp Raging Boar - 19 exp Spirit Fox - 13 exp Fierce Dragonfly - 7 exp Big Red Ants - 5 exp Big Black Ant - 5 exp Evil Spirits in Temple - 5 exp Black Boar - 5 exp Red Boar - 5 exp Foxes - 5 exp Level 7 Fire Ant - 5 exp Level 3 Ant - 5 exp Dragonflies - 5 exp Kuraken Head - TBD Takumi TBD
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For me a person that has played, took breaks, played again, and mass reset the game has become stagnant. Yes there is alot of content but you can only do so much with the content without it becoming a repetitive process. There is several elements in the game that can be used to bring contennt other than just being quest grabs as 1 time missions. You could add weekly events/monthly and so on. Not even just events...it can be weekly/monthly quest that give rewards if completed by the end of the week/month. Theres several npcs roaming around that can be used for things or npcs that give dialogue that can open up some kind of quest/questline. Nin needs some kind of storyline/back story and a quest line to go with it outside of the regular leveling quest that rewards you every 10 levels. Auto events need to be a mix of events instead of just pvp. Add RLGL, dodgeball, lowbie events. Stop just telling low levels to "go grind" so they can enjoy the end game you players. This isn't the only content. Game just needs more overall sustaining content and not 1 time content. After you finish 30 arc 40 arc 50 arc its just farming spots for ryo sinks/earn ryo... They serve no other purpose. We have fishing..we need cooking, woodworking to craft boats to get across river faster and so on.
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lol @Light the good old days for sure tryna keep them alive
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I think the plan is to give stat resets once balancing is completed fully. if you can't wait I recommend buying a stat reset via cash shop or try to win 1 of the random codes sirch and others give away. They post the codes in the discord btw so if you're quick enough you will be rewarded.
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Benimaru Shinmon, who was a troubled child, who was casted away from his village after his parents died and marked as an enemy. Was backstabbed by his own allies when he needed them most to save their own lives. This ninja has learned to only survive off the land and only obey the laws of the natural world. Anyone that threatens said natural order he will make it so to protect it. Often seen hanging with bears, penguins, and leopards this ninja learned to survive by following said animals closely. Benimaru will stand with those that stand with him and defend the motherland and his allies against those that threaten everything he stands for. He respects all on equal footing as no one is greater than another. Equality is key and he will ensure it stays that way. Constantly teaching those around him that seeks insight from him, constantly learning himself his knowledge knows no bounds in this ninja world and it continues to grow even to this day. He has become a humble being of this ninja world after being hit with blow after blow from everyone within the ninja world. Benimaru Shinmon walks on the edge of the world hoping that something or someone of supernatural force down to a regular being gives him what he needs to push the world to the edge and show them the true way. -The Humbled Ninja, Benimaru Shinmon
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Hey Nin Players, ever wanted to know what certain acronyms like b1, b2, or dz meant? Well in this post you shall find out from a Long Time Player. (P.S I was bored waiting on a blessing, so I made this for the newbies of the game.) SZ - Also Known as Safe Zone is an area deemed a safe area were waging war kills will not count and you can't lose bounty or gain bounty in these zones. These areas are often located within the village or the training areas near the village. DZ - Also known as Danger Zone is an area deemed a dangerous area due to enemy ninjas fighting here and dangerous creatures that roam the area. Missions like Waging War count and bounties can be gained/lost in danger zones. Often located around the maps such as bears, bounty station, Mini Bridge, and etc. B1 - B1 also known as Bears Map 1 is located left of the dark spiders' map or right of the cursed host map. It gained the name from older players due to it being the first bear map they run into. B2- is also known as Bears Map 2 which is located right below bears map 1, left of snakes, or north of south tigers. It gained the name from older players due to it being the 2nd bear map to run into before reaching south tigers. KH - Also known as Kage House is the place where you get your daily missions each day, Roleplay Missions, the Kage Office, and it's also the place were enemies do missions such as Spy and Documents. BH/Mist BH - AKA The Bounty Station(s) which is a place where you can collect bounties from enemies you have killed to receive Ryo for your character. This is also a place that is very popular to enemy ninjas to travel through so be careful. Missions Such as Bounty Hunt and Village Most Wanted can be completed by collecting bounty from the NPC inside the building. CF - Also Known as Chakra Forest/Forest of Ambush is a place in between Leaf and the dangerous pvp maps of Nin. CF is a vast map with plenty of running room is also the perfect map to ambush a group of enemies or to take on a big group of enemies when you are outnumbered. The map is considered a danger zone so be wary of enemies in the area and use the trees as much as possible to evade attacks and to remain hidden. DB - Also Known as Dark Bridge is the map after CF which is a narrow bridge used to travel back and forth from Leaf. This map just like CF is also camped from time to time to ambush people for kills and to do missions. This map is also a danger zone meaning bounty hunt missions and kill missions count on it. DC - Known as Dark Clearing is the map before snakes and is also a pretty big map. It has received its name from being a dark area which is hard to see enemies on unless they are targeted, or some visible light is shined on the target. Another danger zone as well so you know what that means; Kills and Bounty! ST - Known as South Tigers is the map after B2 or also known as the map before reaching the bounty station on the mainland is a popular map to travel on and a popular map to run into enemy ninja on. This map is also a great place to find people to kill and to collect bounty on. You can also restock your tool supply if it gets low on this map. B3 and B4 - B3 and B4 are also known as Mist Bears or Bears Map 3 and Bears Map 4 which was added to the game with the launch of the Mist Village. B3 is a Bear map That you can reach by traveling right of Dark Clearing or by going southeast of Dark Spiders. B4 is the next map after B3 which is a continuation of b3 which leads to the Asoki Port that takes you to Mist. Both maps are filled with bears and is a good area to camp for kills when missions reset. WW - Also known as Waging War which is a type of mission that requires you to kill "X" number of ninjas to complete. Kills for Waging War only count in danger zones and war zones so be mindful of this when hunting for kills. They also can't have battle injuries and they have to be above level 10. VMW - Also known as Village Most Wanted is another mission but instead of requiring kills, it requires you to collect a specific amount of bounty at once to complete and turn in. You can only collect bounty from people that are on danger zone and war zone maps. They also can't have battle injuries and have to be above level 10. CE - Also known as Chunin Exam is an Exam that takes place in each specific village and can either be hosted by a GM or can be automatically started. The exam has 3 to 4 parts ranging from a quiz, 1v1, and a "Forest of Death" type stage where you have to retrieve a heaven/earth scroll to pass. DBE - Also known as a Dodgeball Event is an event hosted by GMs or automatically hosted were players launch dodgeballs at the opposing team to try to eliminate them to win. Each win against a team awards 1 coupon so do your best! PBE - Also known as a Pushball Event is an event hosted by GMs or automatically hosted were players launch pushballs at the opposing team to try to push them behind the line to eliminate them. Each win against a team awards 1 coupon so do your best! WP - Also known as Water Prison is a jutsu that snares your opponent for 3.5 seconds giving you or your teammates a chance to combo them before they either flicker out or the snare ends. EP/GEP - Also known as Earth Prison or Great Earth Prison is an earth jutsu that snares your opponent(s) all around you for 3.5 seconds giving you or your teammates a chance to combo them before they either flicker out or the snare ends. RP - Also known as Roleplay is an act or perform the part of a person or character. You use /e then type your message to use this feature within the game. [Example: /e smiles angrily at Ueda. Picture of Example: Nin Online (gyazo.com)] GM - Also known as a Game Moderator is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. In this case our current GMS are as followed: Antar, Vaxure, and Average
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This will be a list of each bubble jutsus correct descriptions that got changed in the recent bubble changes by the balance team in May of 2022. Base damage Level 1(level 2) (level 3) I will put level 2s, and 3s, in parenthesis but keep the description the same for each said jutsu unless said description has a significant change. Soap Bubble Technique - This bubble technique has a 1 second cast time allowing you blow a bubble which travels up to 8 tiles, snaring the target for 2 seconds on impact and pierces dealing 21(21), (22) base damage. Great Soap Bubble Technique - This bubble technique shoots a giant 3 tile wide bubble from the user mouth with a 1 second cast dealing 22, (23), (23) base damage traveling 8 tiles. Bubble Clone Technique - This technique uses your pipe to blow a bubble friend that fights by your side for 10 seconds with 80, (90), (100) health. When it gets near the opponent it explodes for 80 damage hitting anyone near the AOE. It works as a summon, so it can only be used interchangeably with another summon. Exploding Great Bubble Shark Technique - This water technique run charges for 2 second(s) then shoots a giant exploding bubble shark that travels 12 tiles dealing 25, (25), (26) base damage and when it hits and deals explosion damage to everyone near the first person hit for 40, (40), (41) base damage while snaring them.
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@Omnisia this the thing about Nin balance...they always nerf/buff from what i see according to how it plays with other masteries and not the mastery alone. These kinds of changes be nerfing 1 mastery players or players that want to play pure and IMO it shouldn't be that way. The best suggestion is to have chakra scalpels not work with blood tonfas, tonfas, demon claws, as well as making the base damage very to low to non existent for tai meds
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So, let's get straight into it: Currently in Nin with the new regeneration everyone knows if you don't have full chakra, if you get hit, or if you hit someone it resets your regeneration cooldown. Meaning once the cooldown is finished your health will start regenerating until it is full. However, if you have full chakra and use 3 of the items I list below while trying to regenerate your regeneration cooldown will reset. Fan/Bubble Pipe/Poison Kunai all reset the regeneration cooldown whether you hit the air or the person. This means you don't have to hit your opponent and they don't have to hit you. As long as your melee with 1 of the 3 weapons your regeneration cooldown will reset, and you will have to wait before you regenerate hp. The Issue: Currently people that use swords, regular melee kunai, tonfas/demon claws/blood tonfas don't get effected by this. Meaning that they can carelessly spam attack the air and the regeneration cooldown will not reset. Countless times in PVP they are seen just running towards the opponent they are facing just spamming the melee key while regenerating hp until 1 of 3 things happen. A. They hit you B. They get hit C. They use chakra I suggest: A.) Making the swords, Melee Kunai, Tonfas, Blood Tonfas, and Demon Claws reset the regeneration cooldown when they melee the air OR B.) Make Fan, Bubble Pipe, and Poison Pipe regeneration cooldowns not reset when they melee the air. Side Note: Im leaning more towards option A as it will make these users think twice about just spamming melee until it hits without no real risk to it. This also helps make regeneration less broken/annoying to deal with in fights/events like tournaments and so on.
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making me want to come for earth wind title .-.
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Slashing Tornados recently got changed where it has a cast time of 1 second now but everything else is still the same from the damage to the chakra cost/cooldown. Even though the change didn't hurt Fan's kit entirely it did no justice to the jutsu itself. I suggest that Slashing Tornados Self stun is reduced by a couple of seconds at level 3+ or across all ranks of the jutsu. ANOTHER option is to increase the projectile speed of the tornados simply because with the current 1 sec cast time that's easy to see and its slow projectile speed landing this would require an opponent to be walking or just not care and walk right into the Tornados. P.S no I am not a fan ninja but simply suggesting idea/feedback to Rory to give him some kind of better idea for tornados
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A nerf to the speed isn't that bad when the whole kit received a damage buff that it didn't need. Other things need more looking into like lightning and agility Tai changes.
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Post Updated. Made sure links still work properly and added a little info about Train Arc and Bandit Arc. If you have any more information on these Arcs please tell me so i can update more
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Not all the time there are other players to train on, not all the time people want to go and train on mobs. There should be other ways to train jutsus. Also, as they said you can test combos and see your skill damage plus RP purposes. This method was in game and was removed because of the ability to abuse because they couldn't die but it can't be abused anymore since they have health now and disappear. So why not re-add it?
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Haven't posted in a while so I thought about starting back with a suggestion. Back then we had combat dummies in game which allowed you to train jutsus/summons with the dummy never dying or no way to prevent an exploit. Back then the exploit was to just let your summon attack the dummy with the dummy never dying and the summon never losing aggro. This caused people to get max level summons within a couple of hours and thus they were removed I'm suggesting to re-add training dummies in distinctive locations in each village whether that be the Inside the Academies or Outside, Sand's area to the south, Leaf's training ground, Mist above kage house on 1 of the water pads. This will allow people to be able to train jutsus and summons once again EXCEPT that now combat dummies actually have a health gauge and it's not very high so when the dummy is destroyed you auto lose target similar to how the dummy works on the Ship to and from Mist. This can prevent ezing to some extent and give lowbies the opportunity to train jutsus instead of looking and hoping someone allows them to. Also adds a layer of RP and for some nice photos of mock training.
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Hey everyone, most of you know me and some of you don't which is okay. In 2017 I became a player of this game and saw the good and the bad of it. I saw friends stay friends and friends becomes foes to become friends all over. I was there for everything and been a part of everything regarding BIG Orgs when it was called Orgs. I've held legendary weapons and cosmetics while having the best drip not once but TWICE! Like all good things though, they eventually come to an end which is where we start. I will be quitting Nin as a pvper/player but will occasionally login to see the new features/changes as well as chatting in the discord. I enjoyed my time on the game playing, doing tournaments, grinding with others, and the competitive shit talk. This is probably one of the games I've played the longest on PC consecutively and can say I'm just burnt out on it. No offense to the hardworking staff or past staff It's just like constantly playing any game you get tired eventually no matter how good it is. I still have people I associate with outside of this game and some people i will forever talk to but anything regarding Nin i will not participate in unless it's to become a Mod and just host events and handle issues if given the chance. Was Nice playing with you all and hope to catch some of you on other games, gaming systems, and etc P.S. I will be playing Pirate Souls when it launches and other games so i will drop my tags below. PSN: Lord_JunPachi Name on any game played: Jun, Pachi, or JunPachi Twitch: http://twitch.tv/junpachi JunPachi - YouTube
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A quick suggestion for the Land of Iron...Tower. In Land of Iron when you finish doing the missions outside and you unlock the tower you are tasked with yet another mission. You are tasked with killing 200 Elite Horned and Elite Samurais totaling out to 400 samurai kills. This mission seems to be overkill with the kill count needed especially after you have just killed 380 Samurais outside the tower. My suggestion is to tone down the kills to 150 Elite Samurais and 100 Horned Samurais OR 150 Elite Samurais and 150 Elite Horned Samurais.
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im playing wm not for ease but the fun it is to get the swords and collect them. Ive played everything from most difficult to easy so that boat doesn't fit me. the skills just need to work different
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WM don't need another nerf. What would you even nerf on them? Damage? Swords increase WM damage not WM itself so if anything would be nerfed it would be swords base damage. More so Str WM Kit needs changing on its jutsus. The way the kit is and the difficulty with landing the other jutsus like shockwave slash, Beheading, blade piercing, and wild slashes it makes no sense to use them. This is why you see flicker melee/melee, and the 2 homing skills used more than anything in the kit. I feel its time to introduce dashes to Nin to replace of some of the stagnant WM jutsus and maybe even taijutsu.
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My journey as a Leaf ninja if no one has seen it yet on the discord
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id reduce risky range and make the level 30 skill a dash for experimental test..mainly because the dash can also be used as an escape and not just an offensive capability. Still for this to even get tested rory would have to be down to do it. The dash would not be a homing. it would be more so a 1 tile - 3-5 tiles forward. HOWEVER this skill will be allowed to pierce through people meaning. Example below i shall draw - = the dash x= opponent o=end mark --X-XO this is 5 tiles forward in 1 line..if the opponents are lined up you can dash through them hitting them. Kind of works similar to a projectile except instead of a skill/object flying forward the player himself is being flung forward as the projectile that pierces.
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Lv 1>lv2>lv3 3>4>5 and a self stun or silence after a dash
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I have a few suggestions I'd like to see thought about or experimented with. Also, if someone can help me come up with some sketches of these ideas or use the photo editing skills they have to make it real. Crescent Moon Beheading Lv. 30 This skill is currently slow run cast, but would like to see an experimental change that would make it a dash with a 2 second run cast time. Jutsu Charge Give us the ability to be able to charge some jutsus after maxing the level via holding the hotkey it is assigned to for "X" amount of seconds before it either automatically fires or you let go of the key. This would give the jutsu a higher cooldown and chakra cost if you hold the key down, but if you just use the jutsu regularly it will cost the regular chakra and have a regular cooldown. An example of this is me charging lightning feast to silence my opponent for 1 second while doing the regular damage it does or charging Shockwave Slash to cause a knockback upon hit along with the regular damage it does.