Enka

Gold Ninja
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Everything posted by Enka

  1. Only you can see the dog on your map using the hints from the dog's owner. However, I suggest you abandon that mission and grind mobs as the experience from the mission is not worth it.
  2. From what I heard only a GM can assign your Spouse and Mentor right now. It would be nice if the players could have the power instead.
  3. Pressure point being nerfed to having longer CD is a troll no matter how you look at it.
  4. Enka

    Nerf Earth

    I find Earth to be pretty balanced rn ngl. You can't land EP in a 1v1. It's good to counter zerg's with it's great effects, however it has a long charge time giving everyone there plenty of time to cancel it. Pillar is a homing so everyone will hate it. However, if you are going to nerf it to uselessness you might as well just have a jutsu change. Spikes is easily it's best move with instant cast, long range, splash damage. But, it isn't that broken when you think of the whole kit.
  5. I hate it. LOI needs fixing. My point is, I don't mind using clues/descriptions to solve a new questline. It would be fun. But it still needs a good story. And it can't be in a setting like LOI with OP mobs, little drops, and players hovering to take your last hp from you.
  6. No, this is the opposite of what we want. We don't want another LOI with no descriptions. Hardly anyone besides the buffed cliques have completed LOI to this day. Land of Waves was a great addition to the game. It has story, it is actually doable for the level range, and it is a safe zone so Akat doesn't just ring up and target 1 hp players. If you want more out of these arcs, there can simply be more missions added. It would be okay to have one kind of hide n seek mission quest-line like what bandits was looking to do, but do not make everything like what LOI is with being the repetitive grind of aggro mobs that do 400 dmg each in a DZ w/ 100 ryo charge and their annoying drop rates.
  7. 1) It's cooldown is higher than it's duration 2) It's duration could be lowered with the cooldown 3) If you feint with Pressure Point you still have to wait out it's entire cooldown.
  8. I suggest making Pressure Point to at most 60 second CD. It's very awkward to be the only melee user that has no pressure from not being able to do basic damage. It makes even more sense now with other jutsus having higher CD. It's lame to see people switch to swords while PP is on CD.
  9. Less one-ways and buffs. 7sm and PB jutsus are just broken. In many cases you can only travel through one map to leave your village area (DB, KB, B3 just to name a few). In some events no matter what you do you just can't win, so why bother? There should be more missions as well. Honestly, Rory could add a new type of mission to the third person at the mission assignment desk that rewards you with a different type of currency and gives no experience points with it's own reward set for level 60s to travel to danger zones. New zones with it's own rewards is always good to bringing people to the DZ. Snow bandits was taken away so now there is no people moving out to DZ for that purpose. World Bosses (WB) are done in-correctly. We got mini-bosses at takumi that will always drop ryo, but WB won't even drop you 100 ryo. There is not enough incentive for the normal folk to contest the area. Also the Monkey King is cheesed. People attack it from afar without being aggro'd unless you get 1 shotted. WB should always be on a bigger map for the damage they do. Tanzaku should have a different type of discount for their tools or a different set of tools/weapons to use. This will move Leaf and others to bother with going out to that DZ area without being notified of someone killing a lowbie at bees. Crafting would be a great way to bring people to the DZ. We already have blood items and psn kunai that are craftable items. More things that require specific DZ items to make will bring people out. Jobs will be another thing with similar effects. Collecting fish from a specific river, or collecting wood from a specific tree. Missions like Blood Puppets need to be adjusted. Their sole purpose is to bring Leaf to Sand's DZ, however none will do this as it is not worth it. The mobs inside should be lessened and another room should be added to make up for this (maybe a basement). It is too tight inside for anyone to farm, especially with enemy ninja. There should be a damage adjustment too. I do not know how a WM would farm there. These are some of the many things that could be done... Like if you agree.
  10. It would be great for transformations too.
  11. Enka

    Peacelist

    Fake propaganda? Your well known sand ninja just said it. Only propaganda spreading was Sand's thread with that confirmed alt account that got yeeted from mini.
  12. Enka

    Peacelist

    Idk I've seen that shit firsthand.
  13. Enka

    Peacelist

    @Pog Sand favoritism at it's finest. Socially persecute you for killing alts of some characters and not of others.
  14. Any multi-sectioned map where you can run from one end to another to try to stealth by people. For example: When you go to Leaf from mini you go through the bottom left of L1 to get to L2. Having a longer timer is going to make you sit awkwardly and wait to move to the next map. I think that would be unfair. Right now I think the change timer is fine. Any longer will be a pain especially on top of the non-stop random map change bugs we still have.
  15. We got a bunch of swords in game and will probably see a new katana with Land of Iron. I agree that there should be more purchasable weapons instead of everything being a .001% drop rate on a hard to kill low spawn rate boss. At the same time however we do have weapons like the 5k and 10k sword that are there, but completely useless. Each sword should be situational. For example a sword that is good for tanks, a sword good for attack, a sword good for speed. Right now we instead are heading towards a sword hierarchy which needs to stop. I also would like to see weapons for other stat users. Everyone running around with the same poison kunai is kinda rough to see. Bo Staffs (int), Nunchucks (agi), knuckles (str), dual kunai (int), Chakra Blades (Chak/Str), Bow (int/str), Senbon Umbrellas (int/chak), sealing basket that drains enemies chak instead of doing damage (fort)
  16. A longer timer won't be better because while it will stop you from going from point A to point A right away, it will mess up going from point A to point B in a lot of maps. It will become extremely frustrating and just a new type of annoyance when trying to survive.
  17. @Black Rain @SDZ You can't add more immunity on map switch because people abuse it by running back and forth. Best bet is to add surrounding maps everywhere so gameplay isn't locked down from an army holding a map.
  18. Ah, the man that uses pipe to land the three hits on drill. Ah, the man who sent in alts to pop tags and ran in with the rest of sand knowing we were all there.
  19. So then you agree with me. I don't know why you are arguing. I am not even asking for 12G to get a stat buff. I am asking for a jutsu where they can't give or take damage just so they can get a jutsu too that isn't overpowered. They are basically a moving earth wall for 3s.
  20. The amount of people doesn't excuse the weapons being broken. Killing a puppet and it instantly coming back does not make any sense as it might as well have no hp bar. Do you not understand this? Also, your outlook is unrealistic. This is because at a certain point it becomes harder for an org to manage numbers. It is easier to have full PB and 7SM. And these 3 orgs realistically don't clash often at all. Usually they are fighting non-org'd players. Fighting non-org players with buffs that can't be destroyed and one shot them.
  21. That's all people ever say. 1 specific mastery does not excuse a whole village worth of buffs for everyone. It does not excuse puppets having no CD and doing 600+ damage to 20 people in one wave. In fact, GF alone is not that great and let us be honest only pure GF has adv so that is how it was really made to be played, pure. And I whole heartedly believe GF should have a rework in kit. It needs new jutsus instead of MC/Palm like taijutsu. Stop hiding facts behind GF.
  22. All of Sand and Mist has a free weapon that cancels jutsu. Their special orgs have stats and jutsus that are busted and can one shot armies because of splash damage with no CD. Leaf does not have that so ofc I want fair playing grounds.
  23. What he said @Ueda your DoT on enemies does it too sometimes. It doesn't make sense.
  24. PB: -CD on Puppet Death -Reduce damage or Range or Splash on Water Wave 12G: +3-5s immunity to giving and taking damage jutsu 7SM: -Reduce damage. Swords individually need tweaks, but that's not main focus rn Mastery Lock Pipe and Fan Make Pipe Snare Unstackable Fix Chakra Charging Bug when hit or hitting enemies.