tiny

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  1. Strength based WM needs a looooot of tweaking, it's currently only 3 jutsus - flicker+WS (yes, the 2 of them form 1 jutu), risky and crescent, which makes it extremely boring and repetitive - hit 3 jutsus, run for cooldowns, repeat. What I believe should be done with the mastery is, change the homings to close range non-homing jutsus (skillshot, like a dash or something for example), fix WS hitting people even if they sub and completely rework the other 2 jutsus (banana and piercing). ALL 3 CHANGES simultaneously, not 1 at a time, don't ruin the mastery plox! I'll start with banana since my brain prowess is only enough to think of 1 thing of a time. Currently, shockwave slash is a 1 tile wide run-cast projectile, which travels for up to 8 tiles, hitting the first target on its way. It stuns the user for 1s. And frankly, it's absolutely useless. As I said, imho, WM jutsus should be close range and more dynamic, like tai - think of breaking kick (without the CC, 4s cooldowns and endless combo opportunities). This is what I think it should look like - . 1 tile on the sides, 2-3 tiles infront, slashing everything on its path. I don't particularly care how much damage it does or what effect it has, just want it to be usable, so I don't have to rely on 3 jutsus. Don't get me wrong, WM is really strong right now, I don't really think that it really needs a buff at all.. but it's not particularly fun to play. The point of this post is to change that, not to make it OP. tl;dr tone down current jutsus, rework useless jutsus
  2. What do you mean launch? Game's been out for years and people are quitting every day, cause they don't expect anything new to happen at all.
  3. You forgot avater and ossas. I can't even put them in order, how do you rank Legends..?
  4. Game

    I keep having to press the respawn in Tanzaku option twice (sometimes even 3 times), when I die, and it takes the 50 ryo twice. @Seth