Edward EIric

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Edward EIric last won the day on May 24 2018

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About Edward EIric

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  1. Really dig the little level up too for being active. Gives you something to work towards and be productive on the forums.
  2. I have been playing since 2018 and I was honestly wondering if the Battle Injury timer has been reduced? I feel like I'm healed a lot faster now because before I'd used to try and train with Battle injuries but now I just stop playing the game and do something else and I feel like I'm healed a lot quicker
  3. All of the changes to the forum have been super cool, so I'm going to look forward to using the site a lot more!
  4. Yeah, I'd honestly hate to see like 10 people doing it all at once LOL that's why I figured a limit to the amount of holding would be good.
  5. Honestly there was a lot of reasons why I left mist. It was very inactive when I would play, the boat rides would take way too long. Since no high levels were on it was basically free killings for level 10 characters because the fox/dragonfly map kills count for bounty/missions (the 2nd map entering the village, come on now) The passive is one of the most useful but in the end I couldn't stand playing in the village unfortunately.
  6. It would be cool if we had a smoke bomb tool to use during combat. It could have similar animations to the new Poison Cloud Technique but is white instead and last longer(?). The reason I say this is because it would be a really good strategy to use when healing or casting any jutsu. Maybe even keep it the same duration as poison mist and make it so anyone in the smoke bomb can't be targeted. Obviously there's a way to counter this with skill shots and other jutsu, but I thought it would be a cool mechanic to add and see how it does. Imagine smoke bomb and using lightning cutter. So to make a list of what I'm thinking Sold at the item store Capacity of 3 Duration 3 seconds* Untargetable in the smoke 5x5 area* The smoke would reach the 5x5 area range in less than a second and this would allow you to cast jutsu inside of the smoke. This adds a whole new level to combat because you can also do it to bait subs and not attack or to launch a sneak attack from the inside of the smoke. I can also see it benefiting medics and think it would be a widely used tool in game. * Every asterisk is balanceable by changing duration or size.
  7. Too strong, even against wind