Raw

Silver Ninja
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Everything posted by Raw

  1. Great thought, and effort in this suggestion, love it. Boss mechanics would be beautiful!
  2. What a year, excellent growth and development, plus performance is the best it has ever been. So many new additions, I don't know where to start! The auto tournament and event system was the icing on the cake to top the year off. Appreciate ya! Thanks, fellow Ninjas & Staff for making this year enjoyable! Happy New Year 2022!
  3. Love the charm, and discounted items idea!
  4. Very situational jutsu, has potential for greatness!
  5. Summoning Technique This technique lets you call upon mystical creature that will fight by your side. Your familiar will grow stronger after every battle. It's currently obtainable in Leaf, Mist, Takumi and Sand scroll shops for 10 blanks with 10% success rate. Summoned Creatures have 3 forms: Levels 1-3: Young Levels 4-6: Teen Level 7: Adult Summoning Contract (In-Game Look) Types of Summon Current Leaf Village Summons Toad Slug Toad & Slug Contract Current Mist Village Summons Clam Panda Clam & Panda Contract Current Sand Village Summons Weasel Hawk Hawk Contract (Located at Sand Aviary) Weasel Contract Current Non-Exclusive Summons Ninken Monkey Snake (Requires player to be a rogue/missing ninja) Monkey & Ninken Contract Snake Contract (Located in Cursed Laboratory)
  6. The 16 Palms Technique is a Gentle Fist/Taijutsu Mastery Technique, allowing the user to perform 16 consecutive strikes on their target in a split second, each directed at a chakra point, resulting in internal damage, stunning them for 1 second, and silencing them for 1 second. It has a cast time of 1 second and allows the user to move during this period. After using this technique, you then become immobilized for half a second. This technique requires the user to: have the Taijutsu Mastery have a minimum of 60 Strength be a native of the Leaf Village have a level of 35 or above This technique scales with the Strength statistic. In-Game Look
  7. The Revolving Heavens Technique is a Gentle Fist/Taijutsu Mastery Technique obtained through completion of the Water Needle Training Technique. It immobilizes the caster for half a second, allowing them to expel chakra from all their Tenketsu (Chakra Points) while spinning simultaneously, creating a chakra shield that damages all enemies in its radius while knocking them back 2 Tiles and stunning them for 1 second. After using this technique, you then become immobilized for half a second. It has a cast time of 1 second and allows the user to move during this period. This technique requires the user to: have the Taijutsu Mastery have a minimum of 50 Strength be a native of the Leaf Village a level of 30 or above This technique scales with the Strength statistic. In-Game Look
  8. The Mountain Crusher Technique is a Gentle Fist/Taijutsu Technique, which allows the user to emit a wave of chakra from their palm and blast their target from up to 3 Tiles, inflicting internal damage silencing them for half a second, and knocking them back 4 Tiles. After using this technique, you then become immobilized for half a second. This technique utilizes the same concept as the Vacuum Palm Technique, the difference being it has a higher damage output and shorter range. This technique requires the user to: have the Taijutsu Mastery have a minimum of 40 Strength be a native of the Leaf Village have a level of 25 or above This technique scales with the Strength statistic. In-Game Look
  9. The Vacuum Palm Technique is a Gentle Fist/Taijutsu Mastery Technique, allowing the caster to pinpoint the target's vital point before performing a thrust which launches 3 vacuum shells that travel up to 6 Tiles inflicting internal damage. This technique utilizes the same concept as the Revolving Heaven Technique but has a specific target instead of an AOE (Area of Effect). It has a cast time of 1 second and allows the user to move during this period. This technique requires the user to: have the Taijutsu Mastery have a minimum of 35 Strength be a native of the Leaf Village have a level of 20 or above This technique scales with the Strength statistic. In-Game Look
  10. The Palm Bottom Technique is a Gentle Fist/Taijutsu Mastery Technique, allowing the user to perform a precise thrust with their palm from 1 Tile, sending chakra into the affected area of the target, silencing them for half a second, and knocking them back 2 Tiles. This technique requires the user to: have the Taijutsu Mastery have a minimum of 25 Strength be a native of the Leaf Village have a level of 15 or above This technique scales with the Strength statistic. In-Game Look
  11. The Water Needle Training Technique is a Gentle Fist/Taijutsu Mastery Technique, allowing the user to concentrate their chakra, creating vortexes that fire blasts of water that take the form of needles. This technique is utilized as a training method to improve both chakra control and precision. It has a range of 6 Tiles and a cast time of 1 second, requiring the user to remain still during this period. This technique requires the user to: have the Taijutsu Mastery have a minimum of 20 Strength be a native of the Leaf Village have a level of 13 or above Upon completion of level 1, this technique will evolve to the Revolving Heavens Technique. In-Game Look
  12. The Pressure Point Needle Technique is a Gentle Fist/Taijutsu Mastery Technique, which allows the user to scale up their melee damage with strength, making their blows capable of inflicting damage on the target's internal organs. It has a cast time of 1 second and requires the user to remain still during this period. It has a 5-minute duration. This technique requires the user to: have the Taijutsu Mastery have a minimum of 15 Strength be a native of the Leaf Village and a level of 10 or above This technique scales with the Strength statistic. In-Game Look
  13. The Wind Cyclone Technique is a Wind Fan Style Mastery Technique of the Sand Village, which allows the caster to use their fan to create a cyclone of wind in front of them spanning a 3 tile radius dealing damage to all enemies caught inside its gust while also snaring them for 1 second. It has a cast time of 2 seconds but allows the caster to move during this period. This technique requires the user to: have the Wind Mastery have a Fan be a native of the Sand Village have a minimum of 60 Strength have a level 35 or above This technique scales with the Strength statistic. In-Game Look
  14. The Wind Barrage Technique is a Wind Fan Style Mastery Technique of the Sand Village, which immobilizes its caster for 1 second, allowing them to unleash a blast of high pressured air in front of them, spanning a width of 3 tiles and moving up to 8 tiles distance and damaging any target in its path. This technique requires the user to: have the Wind Mastery have a Fan be a native of the Sand Village have a minimum of 50 Strength have a level 30 or above This technique scales with the Strength statistic. In-Game Look
  15. The Wind Mask Technique is a Wind Fan Style Mastery Technique of the Sand Village, allowing the user to create a mask of air around them spanning a 3 tile radius knocking back all targets in its range 6 tiles, snaring them for 1.5 seconds, and causing slow for 6 seconds. It has a cast time of 1 second allowing, the caster to move during this period. This technique requires the user to: have the Wind Mastery have a Fan be a native of the Sand Village have a minimum of 40 Strength have a level of 25 or above In-Game Look
  16. The Slicing Wind Technique is a Wind Fan Style Mastery Technique of the Sand Village, which immobilizes the caster for half a second, allowing them to use their fan to create piercing blades of wind that move up to 10 Tiles distance, knocking back any target in its path 1 Tile and causing them to bleed. It has a cast time of 1 second, enabling the caster to move during this period. This technique requires the user to: have the Wind Mastery have a Fan be a native of the Sand Village have a minimum of 35 Strength have a level 20 or above This technique scales with the Strength statistic. In-Game Look
  17. The Task of the Dragon Technique is a Wind Fan Style Mastery Technique of the Sand Village. Which allows its caster to rain a tornado-like vortex down unto their target, as long as they fall within a 6 (7) tile radius. This technique has a cast time of 2 seconds and allows the caster to move during this period. This technique requires the user to: have the Wind Mastery have a Fan have a minimum of 25 Strength be a native of the Sand Village have a level of 15 or above This technique scales with the Strength statistic. In-Game Look
  18. The Slashing Tornadoes Technique is an evolved variant of the Slashing Tornado Technique. Unlike its predecessor, it creates 3 tornado-like projectiles moving up to a distance of 10 tiles, immobilizing the caster for half a second and stunning the target for a second on impact similar to its counterpart. Compared to its predecessor this technique uses twice the amount of chakra. but the cooldown and range remain the same, however the improved bade damage and increased area of effect make it exceptional for combat use In-Game Look
  19. The Slashing Tornado Technique is a Fan Style Mastery Technique of The Sand Village. It immobilizes the caster for half a second, allowing them to swing their Fan, creating a tornado-like projectile that moves up to 10 Tiles distance, stunning the target for 1 second on impact. This technique requires the user to: have the Wind Mastery have a Fan have a minimum of 15 strength be a native of the Sand Village have a level of 10 or above Upon completion of Level 3, this technique will evolve into the Slashing Tornadoes Technique. This technique scales with the Strength statistic. In-Game Look
  20. The Wind Claw Technique is a Wind Mastery Technique, which immobilizes the caster for 1.5 seconds, allowing them to create a claw comprised of concentrated wind around their hand, which they use to attack their target. It has an attack range of 3 tiles knocking back the target 1 tile on contact while also damaging them and causing them to bleed. This technique requires the user to: have the Wind Mastery have a minimum of 60 Intellect have a level of 35 or above This technique scales with the Intellect statistic. In-Game Look
  21. The Vacuum Sphere Technique is a Wind Mastery Technique, which immobilizes the caster for half a second, enabling them to exhale a fast-moving sphere of vacuum moving up to a distance of 15 Tiles. If the first sphere hits the target, the user will follow up with an additional 2 spheres in rapid succession, the last of which will stun the target for half a second. This technique has a cast time of 1 second and allows the caster to move during this period. This technique requires the user to: have the Wind Mastery have a minimum of 50 intellect have a level of 30 or above This technique scales with the Intellect statistic. In-Game Look
  22. The Hurricane Blade Technique is a Wind Mastery Technique, allowing the caster to create a hurricane-like gust of wind around their target, damaging them once they fall within a 6 tile radius. This technique has a cast time of 1 second and allows the user to move during this period. This technique requires the user to: have the Wind Mastery have a minimum of 40 intellect have a level of 25 or above This technique scales with the Intellect statistic. In-Game Look
  23. The Wind Scythe Technique is a Technique of the Wind Mastery, which allows the caster to create a wind-based blade-like projectile that moves up to 8 tiles and damages any target on contact causing them to bleed. This technique has a cast time of 1 second and allows the caster to use it while in motion. This technique requires the user to: have the Wind Mastery have a minimum of 25 intellect have a level of 15 or above This technique scales with the Intellect statistic. In-Game Look
  24. The Wind Scythe Technique is a Technique of the Wind Mastery, which allows the caster to create a wind-based blade-like projectile that moves up to 8 tiles and damages any target on contact causing them to bleed. This technique has a cast time of 1 second and allows the caster to use it while in motion. This technique requires the user to: have the Wind Mastery have a minimum of 25 intellect have a level of 15 or above This technique scales with the Intellect statistic. In-Game Look
  25. The Wind Shuriken Technique is Wind Mastery Technique, which imbues the wind chakra nature into a Shuriken, increasing its power and cutting damage. This technique requires the user to: have the Wind Mastery have a minimum of 15 Intellect have Shuriken have a level of 10 or above This technique scales with the Intellect statistic. In-Game Look