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Showing results for tags 'flicker'.
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Suggestion to end this clown fiesta once and for all. With recent changes to cast times, this has become even more noticeable how flicker makes all problems go away for many players who do not want to rely on aim. Add 0.5 - 1s silence to player after flicker use. With this change you can still use flicker to escape, disposition or as an offensive move but with enough time for counterplay from opponent's point of view. If this change does not see light, I demand to give cast time to all instant cast stuns, melee-homing knockbacks and high-damage jutsu.