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Found 41 results

  1. N.W.A

    Ninjaz Wit Attitudes (N.W.A) is an 5-man elite squad of ninja whose motive-of-operation is mostly unknown. However, according to them, their agenda carries a sinister intent for the world at large. Their history is also currently unknown, Coming soon
  2. Hinode Loyalty above all else ________________________________________________________________________________________________________________________________________________________________________________________________________________________ The hinode clan doesnt take those words lightly.Loyalty towards the village.Loyalty towards the hokage.Loyalty towards the clan.Clan members who dont take their responsibilities serious,become outcasts and lose the respect of their fellow clan members.Clan members who plot against the village,get hunted down by the rest of the clan,to make up for the shame that those individuals caused. One must continously train his body and mind,starting from a very early age.For many members of this family,hobbies,games and friends,are considered to be a waste of time and a burden,because they are distracting someone from his duties.Those duties also include assassinations of ninjas who turned their back on the village.Because of this,its recommended to not get too close to people outside of the clan,since they are all potential targets.The Hinode clan is not full of heartless people,they simply are very determined to protect their village with all their strenght,and believe that they have to make sacrifices for the greater good.Traditions and the concept of honor,play a big role in the clan.A mission has to be fulfilled.A higher ranked clan member and,especially the hokage,has to be treated with the utmost respect.There are also strict rules and rituals,to maintain order and discipline,but also to remember the clans history.Kenjutsu basics are taught to every member of the clan,even if this particular clan member wants to focus on a different fighting style in the future.Besides kenjutsu,members of the hinode clan also tend to have a talent for fire jutsus and taijutsu. A sword,used in anger, may cut trough flesh and even bones,but words,carried by the wings of good intentions,can pierce the heavens and scatter the earth beneath. Members of the hinode clan,know this,and are constantly trying to gain more knowledge about their environment and find new ways to manipulate its shape,without resorting to violence. Weapons and jutsus are used in places where words cant be heard,and good intentions alone,are without meaning. Stategy,tactics,diplomatic,s or just politics in general....having a deep understanding of those things,is just as important as being skilled in direct combat,since they can win a battle before it even begins. ________________________________________________________________________________________________________________________________________________ Looks and stereotypes Members of the hinode family tend to wear long coats or just wide,comfortable clothes in general,that are dyed in different shades of black and grey,sometimes also mixed with white or blue. Their skin is slightly pale,and their long hair is of black color,just like their eyes. Their size varies from average to tall,and even ninjutsu users are somewhat muscular because of the kenjutsu training that every member of the clan goes trough. The hinode family is known for being very serious about their duties and traditions,but also for their black humour and sarcasm. They do not trust outsiders easily,but have no problem with talking to them when the situation calls for it,and stay polite while doing so. Since their highest priority is the well being of their village,they often take a liking to other people who have someone,or something,they are loyal to and try to protect. ________________________________________________________________________________________________________________________________________________ Thanks for making it this far. What i wrote above,should give you a rough idea about our clan concept. We will stand loyal to the leaf and the hokage,take part in pvp and hopefully,we will also be able to bring back some roleplaying into the world of nin. You may have guessed it already,but we are a samurai inspired clan. Kenjutsu plays a big role,but everyone can join as long as he values loyalty as much as we do,no matter what mastery,rank or lvl he has. Potential can be hidden in everyone. Thats also why i dont think too highly of accepting people just based on a forum reply,id like to get to know you guys a bit first. If you want to join us,you can send me a pm here,ingame,or on discord and we can talk about it and see,if our goals collide. Maybe youre not interested in joining us,but you still want to contact us and get some informations about the clan? You can do that aswell,feel free to add me on discord!(we also have our own discord server,for everyone who is interested) And ofcourse,im also thankful for any feedback you guys may have,so please go ahead and post it,maybe i can improve something. Im looking forward to work together with everyone who stands behind the leaf! *bows* PS:If you want to know more about our lore,check out this thread: Important: If any of our clan members causes problems,please let me know(preferable,with a screenshot)and i will take care of it. Clan leader: @Tameshi Hinode Clan elders: @Kotaro Hinode @Hageshi Hinode Regular clan members: @Hinata Hinode @Phoenix Hinode @Jade Hinode @Joshiro Hinode@Tekkey Hinode @Boko Hinode @Jeroken Hinode @Healy Hinode @Sadao Hinode @Zabuza Hinode @Kiroku Hinode @LymanP @Gashadokuro @ychiro
  3. Crescent Moon beheading has a 3 tile range with a 2 second cast time and is slow cast.. The damage is subpar and not really worth it compared to the other Weapon Master(str) based jutsus so no one really uses it. I suggest to make this move more viable and worth using in PVP/PVE let it work almost similar to Wind Mask... 2 second slow cast time with 2 tile knockback and 3 second slow OR maybe just give it the ability to slow for 2-4 seconds and remove the Self stun it causes when maxed. The jutsu being slow cast within a 3 tile range makes it not worth using because people can just punish you or back away in time and still punish you and even if you miss you still get self stunned.
  4. I am making a YouTube Compilation video for Nin Online. If you would like to be in it please record a clip of yourself doing something awesome or funny and send the clip to me for use. The video will only be 5 minutes long so if I don't include you in this one DON'T WORRY, you will be in the next one. If you send a clip it is preferred if you press H and hide everything like the chat and your skills. If you dont its ok. I will put more details in a little bit. This will not be the actual cover image btw
  5. I want to draw and submit art to to both the sand AND leaf village as I have two characters. Only issue is I need characters to draw that aren't just mine or my brothers. If you would like me to include your character PLEASE let me know their clan and send a picture of your character to me. Also tell me how they would feel or be doing during a lecture in class (Example: Scribbling notes down, sleeping, balancing a pencil on their nose, eating, etc.) The characters will all be drawn in their respective classrooms. I will be taking 10 Leaf Genin and 10 Sand Genin I'm also taking 1 Jonin for each Village. When i get all i need i will close the submitting, sorry. Thanks for your help!
  6. S.T.E.M.

    STEM - Special, Train, Empower, Master Garthering SPECIAL Genins, wants to TRAIN, EMPOWER and MASTER they Ninja Way. Organization focused on: Doing secret and spy missions for Leaf, Helps Genins when Chunins ore Jonins are not around, Fighting for better tomorrow for weak and lonelly, Master in any kind of Elements The Story of Organization: One of Leaf villagers was looking for a help around village, but everyone was calling him new, silly. He decided to become stronger his way and bring around more ambitious and talented Genins. Organization is always around to help and guide Young Genins. Purpose: Make Genins strong, ready to become Chunnins, Jonins or even one day Lord Kage. Help during missions, RP, exploring. We have a special radio for everyone, to be in touch everytime!
  7. Leaf Border Patrol

    Info: (Work in progress) The Border Patrol will consist of people willing and dedicated to protect the village. We take defensive options such as holding down a map, camping a map or patrolling across maps (We are open for job requests). Our popular maps and choke points to hold are the map to the left of the statue warzone and Dark Bridge (DB). There are certain processes which we do during map camping which will be explained in RP section below. During patrols or map camps, you're allowed to go afk and chill........ It's just highly not recommended and not encouraged (Unless you are doing a solo patrol/camping and dont mind risking dying and invaders to pass by). Recruitment: OPEN (PM me on the forums, in-game if you see me as Yamamoto Takeshi or Lu Kang or PM me on discord Lu Xun#8917 ......or post in the applications of this forum or through the "Join organisation" button.) (Work in Progress) New recruits and hiring people has a process. Once you apply, you will be given tasks or join in to camp/patrol with The Chief, Deputy Chief or a Captain. Which upon finishing you will be reviewed, given back the review and then approved/denied Uniforms: (Work in progress) Regular officers will be made to wear a specific uniform while on duty The picture above will be the uniform as of now for officers on duty (work in progress) Higher ranking officers will have more leniency and freedom for their outfit, preferably following a certain color code (yellow, red, white) The Chief (aka me, aka Lu Kang my alt) will be wearing A red war armor set. RP: (Work in Progress) During our patrolling and map camping, we will be doing RP based stuff and processes. Some of these stuff include: -Asking for a passport -Body searches for contraband -Equipment Inspection -Conversations with people while doing a patrol -Skyrim Guard quotes -Shouting "HALT CRIMINAL!!!" etc. more specific details during application Ranks: (Work in Progress) -The Chief (Work in Progress) aka Me (Lu Kang, my alt). The Head of office, oversees the tasks and management, hosts and makes schedules and activities. All the ranks below answer to The Chief. Handles and approves all promotions, demotions, recruitment and firing. -The Deputy Chief (Work in Progress) The second in command, helps out with various tasks similar to The Chief and assists The Chief (essentialyl his right hand man). Involves some managing. Expected host regular activities. -Captains (Work in Progress) Officers with this rank can host and command their own squad in activities such as Patrolling or Map Camping. -Lieutenant (Work in Progress) Second-to-Captains. Every Captain will have a an option to choose a lieutenant (Lt). The Lt's assist the captain should they need and if a situation arises which the captain must be absent, the Lt will temporarily take command of the squad. -Officers (Work in Progress) Regular rank for the people in this office. Will be assigned to do various duties. Can also choose to patrol or secure a map in their own leisure time *note the -(work in progress)- means that the text, descriptions and content may not be the final decision and is due to change. (work in progress)
  8. A Peaceful Rogues Guide to Seals Since I have seen a lot of newer players recently, whether they are alternate accounts (alts) or not, I think some people should know how to get the Seals Mission done and obtain the exp for their early game. In this "guide" I am also going to be showing how people can enter through the house located Southwest of the Leaf Village gates. For starters This mission is slightly confusing for most people that are just starting off the game, in my opinion. It sends them off into a wild and random chase after some seals in within the village. I am going to show you a step by step version on how you can obtain the mission, get the seals, and learn how to get into sewers/rats map through outside the village. The mission itself In the Northeast corner of the Leaf Village. This building is where you actually obtain the Seals mission itself. You must go to the very top right part of the Leaf village and go inside the actual building. Inside the building. When you first walk into the building you will see the InnKeeper NPC which is the actual NPC you need to talk to when you are getting mission. When you walk up to him, you have to use Z or your attack button and obtain the mission; Darker Places Seal Location and Building Underneath the Leaf Hospital and slightly to the left. This building is where you will be entering the actual Sewers map. When you first get to this building there will be a door blocking you from entering it. All you simply do is press Z or your attack button and it will bring up some text saying "Knock Knock" and you will be able to enter once you do that. Inside the building. When you first enter the building you will see a round table and some other decorations. On the actual table itself will be a seal that you will interact with by using Z or your attack button. It will again bring up text and it will ask you to "Unseal it" or "Ignore it", here you will click to Unseal it and you will of obtained your very first seal and these can be done in no particular order. This is just a draft of how i personally get them on my accounts. From the Leaf Square go up and over the bridge, then you go to the left. When you cross over the bridge you will be able to see the second tag on the left side of the bridge. You must go to the left and down a flight of steps, where you will see what looks like a dock in the water. You simply just walk onto the water and go all the way to the right till you see the tag. Just hit the tag and Unseal it to obtain your next tag. Northeast of the dock from the second seal. Once you have gotten your second seal the third one is literally a couple of steps away. After you go back up the flight of stairs you just have to go Northeast until you see the green roofed house in the picture. Just simple walk through the doorway and you can get to the third seal. Hit it and obtain your third seal. In the Northeast corner of Leaf. This tag could also be your first tag, but like I said this is in no particular order. If you go all the way to the top right corner of Leaf you will see a rock wall on the far right side. The fourth tag is on that wall but it is a little bit more down on the side of the wall. All you have to do is collect that tag and head back to the InnKeeper NPC to collect your exp. Hidden Entrance Southwest of the Gates. When you are in the Guard Duty map, the map underneath the Leaf gates, you will see a path on the left side that opens into another map. It will have a bunch of trees, a mysterious building and a grave. This is the "Hidden Entrance" to the sewers map. Inside the sewers to the right and south east of the entrance. Inside the sewers it can be really confusing and tough to maneuver around. Once you enter the sewers just go to the right and slightly down till you see a break in the path. Go to the right of the intersection and you will the spot in the picture posted. Go inside the top section and hit Z or your attack button on the far up wall of the mysterious entrance and you will find the switch. What appears once you hit the switch. This text will appear once you hit the switch and that is when you know you have found the right section of the sewers. Click the "Turn it" option and you will be done with the first part of opening the hidden entrance. The map left of Gaurd Duty Once you have done the Switch Step, you want to make your way all the way to the house and this time, go in front of the tomb stone. Use Z or your attack button in front of the tile one under the actual stone. It will bring up this text and that is when you know that it worked. Once you hit the "note" it will bring up two options, "Leave it" and "Remove it". You want to click on the "Remove it" option and that will complete the second step. In the very Southeast corner of sewers. After completing the second step, you want to head back into the sewers. This may take a couple of tries but essentially you are just trying to go to the bottom right corner of the whole map. Once you find it you will see this entrance all the way at the bottom. This is the entrance to the walkway you must take to get to the inside of the house. These are the "Teleporters" that will bring you the other side of the path. The circles, if you have followed this guide and done everything right, they will allow you to transfer to the other side of the gap. Just follow all the way down till you reach the inside of the house. Inside the house and the final step. Once you do all the steps to get inside the building you have to hit the final switch. Simply just hit it and click the option "Turn on" and you should be able to leave and re-enter the house freely. For a rogue, this gives you easier access to get inside the village and do rogue like things. For Sand ninjas this also gives you the upper edge in raids and a better opportunity to make more elaborate raid strategies. For Leaf ninjas it just makes it look cooler when you enter the sewers map. Happy leveling. ^-^
  9. Hello Nin Onliners and welcome to the Mastery Guide of Nin. This Guide will give you a rough summary of what each Mastery is about and the playstyles revolving said masteries. Also the current High to bottom tier of each mastery. I will also update that tier list every month due to the "Metta" always changing. *Please Note: If you pick a mastery strictly because it is top tier at the moment or high in the Metta food change just keep it mind it does change. Choose a mastery because that's who your ninja character is not because it's the hot thing. Also this is my view on each mastery and not the actual lookout on them from Rory's perspective or the rest of the community so please don't bash or slander what is said here but simply provide positive feedback until the topic is locked.* List of all Masteries Fire Water Earth Medic Lightning Weapon Master Wind Taijutsu ------------------------------------------- Tier List Tier 1 - Taijutsu, Medic, Weapon Master Tier 2 - Lightning, Earth, Water, Fire Tier 3 - Fire and Wind(Both paths fall under here) *Fire is classed as Tier 2 and Tier 3 because it's CC and Damage make it Tier 2 but the casting times, chakra cost, and self stuns make it a Tier 3* Also this Tier list is how I see them and not the collective of the community. Tier List is also Subject to change along with the Metta. ----------------------------------------------- Fire - Fire is one of Nin's most original masteries and was one of the first created in the game. Fire mastery is used a lot by new players and experienced ones due to the fact that their abilities have a lot of Crowd Control with long range and High Base Damage. The Jutsus of the fire mastery can damage multiple opponents at once and cause a Damage over Time Burn status to who is hit increasing the damage output of that jutsu. Fire is GREAT for training and farming for items in the game. The downside to using fire however is that the jutsus take a moderate amount of chakra to use and several of the jutsus require you to cast, aim, and you can even get self stunned from using them. Water - Water is one of the most balanced masteries Nin can offer and has nice utility with its jutsus. Water has some of everything that everyone likes when it comes to playing the game. Crowd Control, Stun, and Knockback are things people like and this is where you can get it. Water is great for training and it's jutsus aren't as hard to land as some of the other masteries. Water has a second substitution jutsu which comes in handy with escaping and has a stunning jutsu called Water Prison. Water is overall balanced in terms of damage and chakra cost making it new player friendly and easy to use. The downside of water is that Water prison takes a while to master so don't expect to land it in fights at levels 1 and 2. Water Shark is also terribly hard to land due to you needing to stand still and cast it giving your opponent time to evade the move. Earth - Earth is 1 of the most crowd control oriented mastery's and most defensive mastery in the game. Earth allows you to knockback, snare, and slow several opponents at once with its jutsus and even gives you the ability to create an Earth Wall which can repel most if not all ranged attacks until it's destroyed or disappears. Earth has 1 of the best AOE Snaring jutsus in the game as well called Earth Prison which allows you to bind several opponents at once at given levels. Earth revolves around team play mainly due to its innate nature to Crowd Control everything it also has great synergy with almost every elemental mastery. The down side with earth is the Chakra cost on a few of the moves and the need to stand still to cast the jutsus. If you can manage with that its good. Lightning - The Mastery that rules Stuns; Lightning is a deadly mastery but takes a lot of skill to use solo. Lightning has 4 stunning jutsus one of them being the famous Lightning Cutter Technique that sets up for outstanding combos and does great damage. Lightning is great in 1v1 battles and team battles due to their stuns and the little crowd control that they have from the jutsu Lightning Current. Lightning cutter also sets up combos for teammates. Training wise lightning is a little slower than most masteries due to not having not as much Crowd Control. It's more of a single target mastery. The downsides of lightning is that the jutsus require precision and timing to land certain moves and requires a decent amount of chakra as the moves cost quite a bit. Wind - A strong wind that can blow you away! Wind is a mastery that consist of High damage and Long range techniques. Jutsus Like drilling air bullets or vacuum sphere has high damage and long range going up to 15 tiles away. Wind requires great accuracy when using it's jutsus with moderate to high chakra cost. The highest chakra costing jutsu cost 52 chakra but does high damage as a result. Wind also has the ability to knockback the opponent but again only if you can land the jutsu. If you're from the Neo-Sand Village Wind also has a sub path which uses Fans and the strength stat instead of the intelligence stat. The fan path allows you to equip a fan and knockback opponents doing average damage from a distance and helps boost your overall damage with jutsu. It also knockbacks opponents for every ranged hit landed to keep them at bay. The fan path also allows more Crowd Control as it has a few jutsus that hit multiple opponents at once. You also gain jutsus that knockback and slow to help set up combos or to simply run. Training as Wind as either path is easy but more easy for the strength path due to the Crowd Control. Medic Int - Sinner and Saint; Medics keep the game going and keep the players surviving any creature or opponent they face. Medics have 2 different playstyles with the Intelligence path revolving around Poisoning their opponents and the Chakra path which supports his teammates and himself through heals while dealing moderate damage. The Poison path for medics is a grueling path early on due to the need for tools to cast 1 of the jutsus, but as you progress it gets moderately better as you unlock 2 other poisoning jutsus that help with training that cost nothing but chakra. this path also allows you to learn Curse Mark which allows you to boost all your stats by a set percentage based off your overall chakra. As a poison medic you also have better synergy and a better chance at getting a mastery that works well with it mainly an elemental. Due to recent changes however you can not use this path and cast healing techniques on teammates as they share cooldowns so decide properly in the middle of combat. If you're ok with using only 3 jutsus to deal damage you will survive the grueling training, but if you can not then my friend its ok for there is always another path to take. Chakra -The Chakra path for medics has it harder early on than the other path due to you needing tools to level until level 15 where you get chakra scalpels. Chakra Scalpels will be chakra medics main source of damage as well as Throwing Senbon. The Chakra path can apply a lot of pressure in combat due to the need to not charge chakra as often as most people in the game. They can also solely focus on 2 stats; HP and Chakra which makes them a force to be reckon with. However, if you can not land melees or Senbon the other path may be better for you because this path takes more skill to deal damage but on the bright side your healing abilities will make you a nuisance throughout the game. Choose wisely. Weapon Master Strength - What's hotter than someone with a sword? Strength weapon masters have the ability to use swords to hack and slash at the opponent and dwindle down their hp using sword based attacks. Harder time training due to needing to be in close range to land blows but if you can stick it through weapon masters are great in the end game experience and in Combat against other players. Feeling bored? You can always get some friends and go fight bosses to achieve a stronger and better sword! In the future weapon masters combined with elemental masteries will gain enhanced sword abilities that give their swords other little things like burn, stun, knockback, slow and so on. There is always a new sword coming out as well so never be bored as there are continous bosses to fight or bosses to be added they drop new swords. Weapon Master Intelligence - The Intelligence path for weapon masters is mainly played as a second option and not a first. Reason stating...RYO! This mastery is a money sink and if you dont have the money or the means to make the money to use this path of the weapon mastery then don't go it. However if you can handle the costly need for ninja tools to use your jutsus this mastery is great! Low Chakra cost, Great Damage, and Great Crowd Control is what this path offers. You also have the ability to set traps in prepartion for raids or to block enemies from getting through locations. This path excels in team gameplay due to these traps but is tougher to use in 1v1s as the opponent can just avoid your traps. This path also has some of the nicer animations and cool tricks for example: Shadow Shuriken warps you to your opponent if you land it. Exploding Kunai causes a nice size explosion when maxed and it hits someone or something dense. Choose your path Wisely. Taijutsu Agility - Agility Taijutsu use to be one of the best masteries and still is if used correctly. It offers a second substitution jutsu to evade jutsus, knockbacks that can interupt casting, low cooldowns, a stun, and consistent DPS. Moves like Seismic Dash combined with Body flicker gives you the opportunity at easy damage and low cooldown moves like Breaking Kick offer you the ability to continously pressure your opponents into a corner as you rush them swinging your fist and your legs in this case. 2 of its other jutsus offer great range and 1 of them even stuns the opponent for a slight second! If you build your character correctly you can even combine it with elements like Water(Tai Water FTW) or Fire. The best synergy with this mastery is Medic due to Chakra Scalpels and Agility working together to give higher damage output when punching your opponent. The downside of being agility taijutsu is that the jutsu damage/scaling isnt as good as the other masteries as well as the mastery not having any other mastery that is based off agility. Taijutsu Strength - The sub path of agility taijutsu is its strength counterpart called Gentle Fist. Gentle Fist has higher base damage/scaling and a good variety of jutsus. Jutsus like 16 Palms if landed can silence your opponent for x duration and drain there chakra over time causing them to constitently need to charge. They also have Rotation which allows them to knockback opponents if surrounded but this jutsu you dont get untl you are higher level and train one of the other jutsus to achieve it. Some of the other jutsus of this sub path cause knockbacks and stuns as well but give a higher damage output than its brother Agility taijutsu. Focusing more on burst damage than DPS this mastery can offer some good follow ups. Downsides of this path is that it only has 1 substitution and its the basic one so you only have 1 chance to evade a jutsu. This mastery also has higher chakra cost than the other path with a couple jutsus that have cast times. On the bright side because you are strength based, you can combine this mastery with the likes of Strength weapon master to maximize damage output. However there is no advancement if you combine the two but there will be advanced gentle fist in the future. Choose your path Wisely.
  10. Greetings villagers! The LMPF Department of Leaf will be hosting its very 1st event on Wednesday, May 22nd at 2:30pm EST. Mission Overview: Officers will conduct 3 mission scenarios for participants. Each officer will be assigned a squad number and a designated mission. Participant ninja will start at one squad and transition to the next after the allotted time. Once all missions are completed all participants will meet in the Academy Dining Hall for a feast. Squad 301 (Tactical Combat Training) The members of this squad will compete in a series of combat scenarios. If all matches are concluded before allocated time, Squad Leader (Officers) are encouraged to conduct Q & As. The matches are as follows, each participant should be given the opportunity to: 1 v 1 1 v 2 2 v 1 3 v 1 Squad 302 (Assisting Leaf Medical Corps) As members of the Leaf Village, it is important to help other organizations and our fellow Leaf ninja. The purpose of this mission will be to gather (X) amount of animal parts/DNA for the LMC. The following animals should be harvested. Squad Leader will be responsible for monitor legit acquisition of harvested drop (no cheating) Larva Spiders Wolves Tigers Squad 304 (Principles of a Shinobi) This will be a lecture held in the Academy by LMPF officials and village elders. This will be a time for ninjas to gain knowledge about all things of shinobi life jutsu, battle tactics, best practices, etc. No topic is off limit. Ninjas must sharpen their minds as well as their bodies. Possible Topics -Jutsu - Village history -War -Council/Hokage office -LMPF -Other Leaf orgs -etc. HOPE TO SEE YOU THERE!
  11. here everyone can put ratings of our service
  12. These are our service rules to establish an order in the orders: 1. If in any case, our client is killed / killed, until he or she is reinstated, the time is not followed. 2. It is always paid before starting the service. 3. When a person wants to request a service but we do not have staff at that time it could be put on a pending basis, and if the client no longer wants our services he should inform us so we do not waste our time. 4. If by some chance the client kills a sand in front of us, the service will be canceled, the money will not be returned.
  13. Medical Supplies are a faulty mission that isn't worth the time to complete. For example if you're a level 14 who gets MS1, why would anyone bother to collect 40 cocoons and 30 spider eggs when they get no exp from killing those mobs? You'd get a total of 5k from completing the mission. With the time to collect that much, you'd gain more grinding tigers. It's a complete waste of a daily. My suggestion is to at least make MS missions contain the collection of items realistically obtainable and gain the appropriate amount of xp. For example lv's 1-10 cocoons and spiders, 11-19 -> wolves and tigers, 20-30 -> rats and bees, then bears and snakes -> 31-36, Hosts and snow wolves -> 37-40. *Increase the experience and FIX THE RATS IN SEWERS* *Get rid of obtaining from the mobs in sand* Comment and Like below. @Ueda
  14. Hello, I know that this idea has already been said but I think that it was not much attention ... the missings we need a new village that is in the same coordinates as takumi, I mean not being like tanzaku that you have to pass by leaf yes or yes. Why we need this new village? : you can see that there are many missings lately and different organizations have been created and it is already tedious to play for 1 hour so you can not leave the hospital because there is an army outside to kill everyone. that's why a village missing is needed to calm the wars in takumi a bit. (By the way anyone who says you can go back to the villages sand or leaf if you do not like takumi, if we put up with this and even then we have not returned it is because it is worse to be in a village that in takumi.) @Ueda @Seth @Sezu
  15. Bounty Hunters

    BOUNTY HUNTERS Group of bounty hunters, dedicated to eliminate the declared enemies of The Leaf Village. RULES We are Hunters, they are the prey. No mercy to enemies, criminals and traitors.
  16. As some of you may or may not know, the 1st LMPF Cheif @Caio has retired from his position and appointed me as the 2nd LMPF Chief. With that being said I would like to open the doors for a new wave of LMPF officers to come in. If you are interested in making the Hidden Leaf Village a better, more secure place then please reply to this post in the following format... Name: Rank: Reasons for Application: The most important Rule out of Leaf Rulebook (in your opinion): I'll be happy to see all the applicants.
  17. Hello Leaf, The Kuraen clan has decided to hold an event for the Leaf Village. This Saturday (03/23/2019), 3 PM EST, I will be hosting a unique 1v1 style tournament. It will be held at the Leaf's Training Ground. The rules will be explained during the day of the tournament. A few minor details regarding the tournament: Everyone participating will be rewarded (even if you lose your first round, you can still win a small amount of Ryo) First place gets to pick 1 of 3 prizes ($10 (maybe $15) Gift Card, 10K Ryo (Could Increase), or Gold Armor) Second place gets to pick 1 from the remaining 2 prizes Third gets the last prize Fourth gets some (around 1K Ryo [subject to change depending on number of participants]) There are bonus fights throughout the tourney that will allow for participants to get bonus Ryo (will discuss on the day of the tourney) At the end of the tournament there will be a draft for a few other items (including cig, bandages, and white hooded robe) There will be 20k Ryo Total to be distributed during the even There will be a few new rules people haven't seen before so try your best to make it. - Kuraen Elodin
  18. This is an idea that I have had after reviewing all the organizations. I think that inactive organizations should be eliminated so that people do not make mistakes or think that there is an active organization. to part there are organizations so old and the villa has wanted to reactivate it again but the old organization is still there ... well my idea in itself is to eliminate the organizations that you see that the leader has not connected in 6 months or more. I think these can be examples of organizations that should be eliminated: a few hours ago sand has created a new organization of official medics in sand ... why is this organization still exposed? this is only 1 member WTF? the last 2 orgs only 1 member ?! there are more organizations that should be looked at if they should be eliminated or what to do with them ... they only waste a space in the lists ..
  19. Its simple, Post your availability here saying your time zone and days / times you are usually on an free to rp. Note that this is just for ingame rp not forum rp! Once the thread grows Ill post them in this as a list, so leaf nin can see when each other is usually on and get some rp goin hopefully. enjoy meeting other leafies and getting in the ninja spirit!
  20. I do not know if this really is a bug, but it happened after the fans have become exclusive to Sand Village. It was just those pieces of clothing and so I thought it was strange.
  21. Not sure if this is intended or an oversight, but doesn't really make sense to allow it if they don't have the "training" to use 1 but somehow know who to wield 2. Just in case, this is the fan I am talking about.
  22. Hello! So today during my usual grind of Nin online I was tasked with the mission "Guilty Pleasure". As most of you who know that play this game this requires you to embark on a journey into the most active village, Leaf. I had the idea to show the daily life of Leaf, from an outside perspective. This is a PoV of myself doing my daily thing. (Picture form) This is me helping out the young Leaf ninjas as a Sand ninja. Most the time Leaf dont like to help the new players And this is how the Leaf ninja help you find your way home from their village. Hope you enjoyed my boredom.
  23. I believe the last patch you implemented made it so you could use jutsu's in the prison to allow the jailing jutsu to release those jailed earlier. This, however caused people to be able to flicker out of the prison. @Ueda
  24. I have gathered a lot of white scrolls to pass me some alt jutsus, I have passed jutsus of water and air, but then I went to pass a fan jutsus and at no time told me that you could not trade. Here I see a big mistake in the game I do not understand why I did not notice that you could not trade and I do not understand why you can not trade this type of jutsus with other members of the same village. i talk about this scroll: therefore here is my idea: 1. you need to be able to trade with the hidden justes of each village or at least put some kind of warning that you can not trade. I have now lost 3 - 5 scrolls blanks and the only thing I can do with this scroll is throw it or use it. and I can not use it. @Seth @Ueda
  25. I was wondering if we could all get Clan Houses as bases? It would make the villages less boring. Here is the way I was thinking we could set it up. For every clan head there will be a shop specifically for the Clan Head. The Clan Head will be able to decorate his Clan's House accordingly concerning a wide variety of furniture. The Clan Head can also hire certain NPC's (such as tool shop, medicine etc). Since clans are going to be village specific, and there are currently buildings in each village not being occupied, well you know where I was going with that. If anyone else likes the Clan House idea, let me know what you think below and add onto it! Note; I know that some people will argue that we already have medicine and tool shops inside villages, but I don't think it matters unless more NPC = crashing Nin.