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Synposis: The Ukiyo Clan (憂き世, "Sorrowful World") is a renowned ninja clan famous to the Land of Fire; originating south of the continent on a remote island used to ship weapons to and from villages hidden in the rain, leaf, grass, and rice county. Known for their plethora of talents and unwaverable skill, ("commonly identified with their ability and affinity to sing, dance, paint, and sculpt") their fighting deemed ruthless and unmerciful, with only accessible knowledge of fundamental techniques the clan thrived and prospered upon a long history of both smiting and crafting/weapon designing - to profit off other villages supplying on going war. Unfortunately due time shinobi learned and mimic their iron casting ability making their services no longer needed. A depression fell upon the village causing them to move to Konoha where they are now infamous and known for their bomber style techniques. Having died off due to illness, starvation, and simple bystanders of experimentation the knowledge of the clan began slowly decaying. Though the Ukiyo are a basic group they were tested with the ability of heighten'd sensibility which began to pass down as a blood limit ability. Knowledge of the blood history was passed down to it's final successor who was sold off to Takumi along side his brother and a kunoichi surgeon. Clan Leader: Ashido Clan Colors: Red, White, and Black Clansmen Characteristics: Bronze or Dark Skin, Bushy hair and steeping brown eyes and hair color. Though some clansmen have lighter shades of skin as a birth defect. It is not uncommon to see someone who is albino with abnormal features such as blue eyes and blonde hair though they still carry bushy hair such as former clansmen. Brief History: Originating in the Demon Country the Ukiyo Clan has been by far one of the most reknown clans of today's society. During times of war upon the ending age of power seeking and total destruction the clan were one of the most profited clans amongst the five nations as they supplied most countries with advanced weapons and technology which drew in many clients. However as time passed the secrets of their creation and product had been given through trade and information thanks to the hidden grass village shinobi which specialized in intelligence. Nearing poverty the clan began dying off in vast numbers leaving a few who were commonly known as Serafimu ("literally Meaning; The Burning Ones") who possessed great skill in not only gathering information but prolonging the tradition of former river clansmen. Low on profit the elders of the village decided to build and train a very selected few shinobi who were brought up to be the village's saviors. Upon their teenage years the very few that did learn the ways of the Ukiyo and branded blood tithes were sold across the countries as prized shinobi who rose up through ranks being known as esteemed ninja. Today the Ukiyo left remaining are those true soul survivors, leading lives of their own. One being a male who was known for his intellect and had became very profitable and sought to become the richest shinobi in the world. The other was a woman who was skilled and a master surgeon, having prophetically learned the ways of complex medical ninjutsu without the help of systematic schools. Seeking refuge in Konoha it was almost common to see one of these familiars. Though not always accepted they seek to build and change the place that they now call their home. Requirements: Weapon Master + Fire Master = Bomber Style / Weapon Master + Medic = Cloak Style Native Clan Abilities: Bakugeki-ki no Sutairu (Literally meaning "Bomber Style") Allows the user to dish powerful attacks that develop around explosive powder, However the abilities below are pertaining to a more so an assassination style such as smoke bombs, frag'd or flash shuriken, A clan's short blade that has a swift swing. Dual Pathway - The clan mostly focuses on gunpowder techniques so they are more skills that WM can choose from without having to pay. Small smoke bombs which create smoke screens that temporarily hide the user or clansmen unless detectable by an sensor shinobi. Flash shuriken that does minimal damage that temporarily slows or blinds the opponent, sticky paper bomb that can be home'd to an opponent within range, small black explosives, and poisons that help utilize their potential as weapon users. The clan would enable abilities from said both mastery but would level more so with intelligence than strength as it would take much to create and use as well as skill. Status Effects are minimal to the overall cause, a single status effect that effects the user would help more such as an ability to become more agile and more stealthy rather than a slow. Lastly a clan sword that can only be held by Weapon Masters, decent damage that can swing as fast as a kunai to anchor off physical damage would be nice since it's a mid range choice.
Here's a few bug that has been there for awhile and didnt' get fixed Dragon Fire Technique : In the description, it is written that it immobilizes his user for 1 second. But when the jutsu is actually landed( Get your opponent), you're not selfstunt. Vacuum had the same problem and got fixed please do the same for firedragon. Medic dots: This bug has been here for months( since I started playing), the dots animation stays even when the poison effects are gone, this makes it really difficult for people to cloak after the effects wich is unfair and can be pretty annoying. Maps : Sometimes, randomly, even though we didn't touch anybody we can't switch map and the log says that we need to wait before switching maps, wich keeps us stuck in one map for 10 sec at least. Teams crashes : Sometimes people crashes when they're in team. @Ueda @Seth
Antibodies. One word and almost any person in game will tell you that this jutsu is useless and unusable or they won't even know what that jutsu is. I've maxed that jutsu like 5 times now and I really think that jutsu needs some improvement. Being 7 tiles jutsu with 3 seconds selfstun at MAX level (which is 3) with ONLY 30 seconds buff - which extends only max hp but not heals it so you have to heal it. Not counting that this jutsu is actually unusable in any pvp fight. It mostly runs out before you even reach enemies. If I select 10 random level 50 medics, probably 1-2 will have that jutsu. As Rory himself said, that jutsu is meant for hybrids (that's why it has int req). Which I think is wrong since no hybrid will waste jutsu slot on which he can have any much better jutsu with something that does things I wrote above (for example, level 1,2, 4s sec selfstun). I feel like it's more like jutsu which should be chakra based, but that's a smallest thing of all things that jutsu needs. Suggestions I am suggesting to make lesser self stun on this jutsu, or at least on max level - Like 1.5s/2s. Making it last atleast for 60seconds - so even if it expands max hp it gives more time to heal it and run somewhere actually. Higher range on jutsu would be decent too, but 7 isn't bad at all (on maxed though) This is actual maxed version for those who can't see. Non maxed is 20% and 4 sec immobilization. Feel free to tell your mind on that jutsu and please stay on topic. @Seth @Ueda (Normally no tagging, but this was brought up like 100 times already without mention)