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Alright i personaly dont like how the slug healing its too random ... so i propose 2 changes: -this is how i sugest it would work the slug will spit healing ooze and to get heald u stay in it heals all vilage members and poisons the enemy if they step on it. -the healing it be some where around 40-60 hp outside of the healing spot it be 2 -4s i.e 1 -2 heals it would last preaty long at 18s and the cd it be 120s not so sure on the cd's it be subject to change. this might make the slug much better imo in raids/grinding bosses