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  1. So, let's get straight into it: Currently in Nin with the new regeneration everyone knows if you don't have full chakra, if you get hit, or if you hit someone it resets your regeneration cooldown. Meaning once the cooldown is finished your health will start regenerating until it is full. However, if you have full chakra and use 3 of the items I list below while trying to regenerate your regeneration cooldown will reset. Fan/Bubble Pipe/Poison Kunai all reset the regeneration cooldown whether you hit the air or the person. This means you don't have to hit your opponent and they don't have to hit you. As long as your melee with 1 of the 3 weapons your regeneration cooldown will reset, and you will have to wait before you regenerate hp. The Issue: Currently people that use swords, regular melee kunai, tonfas/demon claws/blood tonfas don't get effected by this. Meaning that they can carelessly spam attack the air and the regeneration cooldown will not reset. Countless times in PVP they are seen just running towards the opponent they are facing just spamming the melee key while regenerating hp until 1 of 3 things happen. A. They hit you B. They get hit C. They use chakra I suggest: A.) Making the swords, Melee Kunai, Tonfas, Blood Tonfas, and Demon Claws reset the regeneration cooldown when they melee the air OR B.) Make Fan, Bubble Pipe, and Poison Pipe regeneration cooldowns not reset when they melee the air. Side Note: Im leaning more towards option A as it will make these users think twice about just spamming melee until it hits without no real risk to it. This also helps make regeneration less broken/annoying to deal with in fights/events like tournaments and so on.