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Showing content with the highest reputation on 01/10/2020 in all areas

  1. 2nd batch of optimizations. Optimized 230 / 728 Item Graphics so far. These are pretty common items, so you might already start to see an improvement albeit quite slightly. On average the texture loading times of these 230 items should be reduced by around 3.5x. Just another 500 items to go. Edited Takumi Village map to be back the way it was in 2018. The new road was causing lag as it was from a separate texture. Made the Fire Combustion Vortex animation a lot simpler as it was by far the biggest spritesheet/texture in the entire game, and could potentially have crashed people with very low video ram
    5 points
  2. Starting to optimize art manually. This is a long tedious process of resizing art pieces. So it might take awhile. Eyes are now about 700kb Smaller each in memory, which may seem like nothing much. But on a map with about 20 people with 14 different eyes that's about 9.8mb of video memory saved on your graphics card.
    2 points
  3. Fixed Hawks causing Slow to their masters. Fixed Slicing Wind Technique's description. Attempt to fix Scythe Weasels getting stuck sometimes.
    2 points
  4. You can do it !! Become a better medic than me !!
    1 point
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