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Showing content with the highest reputation on 08/10/2020 in all areas

  1. After listening to @Ueda and @Serias talk about the vision of the game and the amount of effort that went into implementing the Hidden Mist Village and the Hidden Sand Village me and my friend @SpellWiz started brainstorming ideas and a village layout for the Hidden Cloud Village. This is what we came up with, because Rory and Serias appreicate any playermade content that could contribute to future development and success of NinOnline Basic line-art of cloud village layout I imagine use of flicker pads and bridges to traverse the village Exclusive Passive: Body Flicker range is increased by 2 tiles. Decently balanced mastery. Similar to Sand's perfect cloak. Due to the Cloud Village's structure, it's ninja have adapted to traverse the large gaps. Exclusive Combo Mastery: Laser [Water / Lightning] Ninja from the Cloud Village have passed down techniques that utilize Storm release to create focused lasers. Exclusive Alternate Mastery: Cloud-style Kenjutsu [Weapon Master] Agility-locked sword(s) with agility-based weapon master skills. Can use strength-based weapon master skills with the cloud-locked swords, and vice versa. Agility and strength-based weapon master skills share respective cooldowns. Any cloud-locked swords have lower base-damage than current swords, but higher attack speed. Level 10: Cloud-style Backlash Slash Free-aim-based skill. Charge and perform an upwards slash, interrupting casting jutsu on-hit. 1-2 tiles directly in-front of the user and 2-1 second standing-running cast-time based on level. Level 15: Cloud-style Reverse Beheading Free-aim-based skill. Spin instantly, dealing damage to all enemies within 1 tile. 1s - Instant cast-time based on level, 1 tile radius in all directions. Level 20: Cloud-style Riposte Free-aim-based skill. Users swiftly lunge forward creating an extended range of up to 3 tiles. 3-2 second running cast-time based on level. Level 25: Cloud-style Afterimage Strike Target-based skill. After seemingly splitting into 3 from the intense speed, users instantly move in-front of and attack their target up to 3 times instantly. 2-1 second running cast-time and 3-7 tile range based on level. The user briefly appears surrounding the target on all sides except directly behind them, and any spots unavailable reduce the amount of hits. Level 30: Cloud-style Deception Beheading Substitution-based skill. The user feigns Substitution Technique, preparing to counter. Before receiving an attack, they reappear right in-front of the attacker and launch a counterattack. Level 35: Cloud-style Crescent Moon Target-based skill. Makes the user instantly move in-front of their target and widely slash, creating a large crescent shape hitting all enemies within 2 tiles on all sides of the user, except directly behind. 2-1 second run-cast and 2-4 tile range based on level. Exclusive Summons: Drill Bird Walk/Flicker. Lunges forward to attack head-on with it's beak, creating an extended range. (2-6 tile range based on level) Not as ugly or huge as Pain's monster. Baku Stationary/Target-facing. Pulls in all enemies in a cone-shaped radius. (3-7 tile furthest-point range and 1-2 tile knockback towards summon based on level) Not as huge as Danzo's monster. Or a simpler elephant. Exclusive Organization: Kinkaku Force 5 Members. Aimed to be a heavy team-play based squad. Bashōsen (Fan): Weapon-slot item with jutsu-on-basic. Random large-scale element-based attack is released on auto-attack. High damage, as well as effects based on element. Cost 100 chakra per-cast. Gives 25 intellect. Kohaku no Jōhei (Pot): Weapon-slot item with jutsu-on-basic. On use, pulls target towards snared user. (Think 1 tile knockback towards the user, 2 tiles if target is below 50%) Consumes 100 chakra per-second. If a target is touching the user, while below 20% health, they are killed and instantly sent to their hospital and counted as a kill for the pot's user. Gives 25 fortitude. The next three are a testament to the "team-play" design of the organization Kōkinjō (Rope): Weapon-slot item with jutsu-on-basic. Upon the user successfully landing an auto attack on a target without "Word Soul Leak", "Word Soul Extract", "Word Soul Seal", nor "Word Soul Sentence" debuffs, 100 chakra is consumed and the target receives the "Word Soul Leak" debuff for 30 seconds. Gives 25 agility. Shichiseiken (Sword): Weapon-slot item with jutsu-on-basic. Upon the user successfully landing an auto attack on a target with "Word Soul Leak", 100 chakra is consumed, the target's "Word Soul Leak" is removed and they receive the "Word Soul Extract" debuff for 30 seconds. A linked, targetable and invincible, "Word Soul" mob is spawned at the location for the debuff's duration. Gives 25 strength. Benihisago (Gourd): Weapon-slot item with jutsu-on-basic. Only with a "Word Soul" mob as a target, on use the user pulls the target towards themselves. (Think 2 tile knockback towards the user) If the target touches the user, it is unspawned and whomever it is linked to has "Word Soul Leak" removed and receives the "Word Soul Seal" debuff for 30 seconds. After "Word Soul Seal's" duration you receive "Word Soul Sentence" for 30 seconds, during which you are pulled toward the gourd's user. (Think 2 tile knockback towards the user, 3 tiles if target is below 50%) Anyone touching the gourd's user while under the effects of "Word Soul Sentence" are killed and instantly sent to their hospital and counted as a kill for the gourd's user. Consumes 50 chakra per-second while pulling anyone. Insignificant chakra results in the inability to pull "Word Soul" mobs, as well as no one with "Word Soul Sentence" being pulled in. Those affected by "Word Soul Sentence" are only pulled while the gourd is equipped. Gives 25 chakra. Cloud Village is years-away content, and I expect literally nothing to come of this post besides simple chatting. For most things I have given example cast-times, ranges, etc. but more balancing would be required for any actual implementation. The organization items may sound a bit OP or over-tuned, but compared to puppets/ssm I would defend the suggestions. Specifically, the 3-man combo items would require 100 chakra each and 30 seconds to execute 1 person, which a 3-man squad should be able to do easier than using these items. The theory is 3-man comboing the healers and killing everyone else. Also, the Gourd user would be a target the entire time to stop the effects of "Word Soul Sentence." There's also the village layout; according to the devblogs, round buildings are especially tough...that's the entire village. Flicker pads is a personal preference, as I feel that it would be cool to traverse the village that way. Based off the basic line-drawings, a pure conversion to pixel-art and mapping wouldn't be possible, but the ideas are there.
    2 points
  2. Locking this and putting a statement to the constant hate towards the game that has to do with Advanced Masteries not being out in 2020. Advanced Masteries is not and has not been on the priority since shortly after posting this development log. We have infact, created dozens upon dozens of new jutsu that will one day be implemented, but nowhere in the near future. Advanced Masteries was something I thought would be important in 2017 to early 2018 because players were hitting max level cap and running out of things to do. I soon found that the task at hand was way more than could be reasonably done without postponing more important additions to the game. In the years since, we've added hundreds of pieces of new content, entire new villages, features like Summons, Clans. We've remade our entire game server and are currently focused on remaking the client for the long-term sustainability of the game's development. It is simply dishonest to claim that the game and it's staff have been slacking in pushing updates when we literally have a patch notes that lists most of the changes in the game. When we first posted this development log, we were at page 7 of the Patch Notes. We now have 28 pages of Patch Notes. We have 21 pages of updates in there for people to see what we've changed/added/fixed in the time since this was posted. As it stands, I still don't have any ETAs on when the features that are listed in here that are not yet released will become a priority again. Plans change. You will not see them released anytime soon, but I can promise that just as we've been putting out updates constantly for the past 2 years, we will continue to do so, more features and content will be added. They will not always follow the public roadmap, and especially not the one from early 2018, but it'll always be what is most important at any given time.
    2 points
  3. Added Stash Button to User Interface, you no longer need to access your stash through Gumi. Stash now has scrolling for people with way too much cash items! (Thank you. After 7 years we finally have 2 people who have a full stash!) More GM Event System Stuff Events can now have Minimum Level requirements Events now have /eventwho command to check who is in the event, was previously available as /eventplayers Reintroducing Cloning Technique (Lv.4) - Now available in scribes Cloning Technique had a really bug that caused jutsu with burn or poison to burn/poison random players when a clone was killed with that jutsu. This took awhile to fix, but now that it's fixed we can add cloning back. Cloning Technique also increased duration to 18 seconds across all levels. Fixed Melee and Sword attacks being inconsistent, sometimes not registering damage (Fans and Pipes still a little wonky) Map instancing improvements Fixed village MOTD and Orders being reset on server restarts Fixed clones not being able to be attacked by enemy village ninja unless PvP was enabled. Fixed bounties not working from above updates.
    2 points
  4. Dear Ninja, In the spirit of Nin Online reaching 7 years of development, and 3 years of live service, we are doing a humble event to celebrate another year of Nin Online~ As a throwback, I'm inviting you to take a nostalgia dive to our first ever anniversary post from 2014.. Things were certainly different back then! This year we're going to be doing 3 small things as part of the big celebration. Free Gold Neck Protector For all existing Gold Ninja & Silver Ninja, and for all those who become Gold/Silver before the end of August 2020, you are entitled to receive a free Gold Neck Protector from the cash shop. This is in the same spirit as the Gold Forehead Protectors given to all Gold Ninja from before August 2013. Where the very first few initial supporters of the game donated to the game when it was but an alpha announcement. Although it wasn't a grand sum of money to receive back then, it gave me what I needed to push the game into alpha with a decent server and pay for our upkeep costs through the development early on. For that, Gold Ninja and Silver Ninja will always hold a special place in my heart and in the legacy of Nin Online for being the pioneers of the game. What better way then to all have an item to symbolize "I was here". Time-Exclusive Cosmetic To celebrate our 7th Anniversary, we are going to be selling a limited time only cosmetic item - White Jira Vest! The Jira Vest is a new series of items from 2020 so it's fitting it receives a special version for 2020. The White Jira Vest will be on sale from 1st August - 31st August. After it's sale, it will not be available for purchase anymore ever again, but will be tradeable in-game so that players can continue to pass it down to future players. GM Riddle Me This (For Free Stat Resets) We will also have a mini-event for everyone to play with our GM team. If you want to win a free stat reset (one per player), each GM has been given a limited amount of coupon codes that will give you a free Stat Reset from the cash shop. As long as you can hunt them down and bug them to give you a riddle! If you can answer it there and then, you will be given the code and you can use it to claim a stat reset from the cash shop here..! So far GMs @Erox @Kenock @Serias have each been given 10 Coupons..! @TheWolf is holding 2 with him. More coming soon? We'll see! Conclusions First I'd like to apologize for the delay when it came to this event, we've really had a lot on our plates recently pushing the new server, and all the updates since. As you may guess, this has been a lot of work and as such, celebrations took a back seat. I know I'm not the only one who is joyful about another great year for Nin Online, and the ones to come, so I should know not to be too sluggish on getting this out.. We still have a lot in stall in the coming months and years, so as always, look forward to another great year for Nin Online, and if you're new here.. Welcome to the community! Regards, Ueda
    1 point
  5. Fixed Mutated Rats spawning in walls in Sewers. Fixed non-accessible door being open in Leaf village.
    1 point
  6. Re-balanced Cell Regeneration Technique to from 1 to 2 Seconds Cast time, but no longer immobilizes user for 1 second after cast. Expanded Sand Village Academy Yard map. Fixed Toad Mountain II mission taking up to 40 DNA instead of 20. Fixed Time off II and Time Off III Mission timers not completing. Fixed GM Jail Room.
    1 point
  7. Server should now automatically restarts if it crashes, meaning much less downtime. You can now cast Jutsu within Takumi Hospital. Making it easier to sneak out. Time Off! Mission for Leaf ninja is now split into 3 missions with incremental rewards.
    1 point
  8. New Login Screen! Normalized all audio tracks so that music no longer explodes in your ears when going between maps. Leaf Military Police Force Building Interior and 2F You can now "sit" on more sofas. Kaito no longer allows you to hold more than 200 tools. He will fill you up to 200.
    1 point
  9. Battle Injuries is now visible as cuts/bruises on characters. Pick your fights fairly! End of the Valley map completed Tanzaku Village Shops (Mori Brothers Shops) Opened! Land of Fire Daimyo Castle Opened! Added cloud parallax to outdoor maps which were missing them (eg. Tanzaku Quarters, Takumi Village, Toad village) Takumi Village Tool Shop aka. Kaito's Tool Shop finally really sells Tools cheaper than anywhere else! Open Door = Can Enter For clarity, Buildings which cannot be entered are blocked by doors. If it look like you can go in, you should be able to go in. If you see an open door, you should be able to go in.
    1 point
  10. Tanzaku Quarters A non-ninja village located in the west of the Land of Fire. It will feature a prominent figure, the Fire Daimyo. This village features gambling mini-games (Slot machines and Dice game) and Missing Ninja and Leaf Ninja will be given the option to use the hospital for a toll. New Maps The Valley of the End West of the Valley End of the Valley Tanzaku Quarters Tanzaku Quarters Entrance Tanzaku Slots Tanzaku Dice Tanzaku Quarters Hospital Tanzaku Quarters Hospital 2F Striped Lake slightly expanded and now linked to the Valley of the End map.
    1 point
  11. Reworking Jutsu Stuns & End Cast times (With Decimal Place Stuns) Affected Jutsu below: Water Prison Technique Earth Prison Technique Palm Bottom Technique Slicing Winds Technique Wind Mask Technique Binding Pillars Technique Ravaging Earth Spikes Technique 16 Palm Technique Reworked Jutsu that Interrupt Casting Updated Techniques Tutorials to include information about unlocking Jutsu slots.
    1 point
  12. Bounty Hunting Daily Missions available from level 21 onwards! Highly rewarding missions that involve claiming a certain amount of Ryo from any Bounty Station. As long as you have ryo to collect it works! You can start killing enemy ninja with ryo so that you can claim their bounties for the mission once you receive it. Lv 21-30: Bounty Hunting I (Claim 20 Ryo) Lv 26-35: Bounty Hunting II (Claim 30 Ryo) Lv 31-40: Bounty Hunting III (Claim 40 Ryo) Lv 36-45: Bounty Hunting IV (Claim 50 Ryo) Lv 41-50: Village's Most Wanted I (Claim 75 Ryo) Lv 46-50: Village's Most Wanted II (Claim 100 Ryo)
    1 point
  13. Rubberbanding is fixed. -No more rubberbanding when using Body Flicker Technique to enemies. -No more rubberbanding when Players or NPCs stun you. -No more rubberbanding when you get knocked back. -No more rubberbanding when your Substitution Technique is activated. -No more complaining!? Wind Mask now activates Substitution Techniques Buttery PvP & PvE Engine now supports decimal place stun durations eg. 0.1s, 0.5s, 2.5s stuns.
    1 point
  14. Colliding Wave Technique no longer instant casts at Rank 3. Nerfed flat Chakra Scalpel Technique damage bonus to match that of Pressure Point Technique.
    1 point
  15. Added optional readable books in each academy that contain knowledge on various less vital subjects in the game. Mutant Rat spawns are now random. Daily Missions no longer give Holiday Tokens.
    1 point
  16. Fixed description of Sensory Manual Fixed Water Substitution Technique and Speed Mirage Technique giving damage bonus. Christmas event items are now tradeable.
    1 point
  17. Fix crash with teams. Don't break invisibility if your DoT harms a target. HoT/DoT stack.
    1 point
  18. Fire Wall no longer glitches Substitution. Casting bug addressed. You no longer can spam cast, resulting in being unable to combo certain Jutsus. Fix exploit with tools and Jutsus. You could bypass cast times. Sensory Technique will no longer break Substitution Fix Team Window targetting bugs. Fix chat disconnect bug. Fix area of effect diagonal attacking bugs. Fix stuns.
    1 point
  19. Basic Sensory Technique for revealing hidden enemy ninja now available at Scribes!
    1 point
  20. Major Balance Change! All Jutsus now have some stat requirements. Free Stat Resets available in each village. Increased cooldown for Toad Oil / Blood Pills. Decreased end cast for Slicing Winds Technique Rank 3. Increased range for Task of the Dragon Technique. Reduced INT requirement for Antibodies Activation Technique from 35 to 15. Increased damage on Poison Cloud Technique. Poison Cloud Technique is now run cast on Rank 3. Increased damage on Poison Scalpel Technique. Reduced cooldown on Poison Scalpel Technique drastically. Increased damage on Chakra Scalpel Technique from (1/20/20) to (10/20/30). Reduced cooldown on Chakra Scalpel Technique from 80s to 60s. Fixed animation for Chakra Scalpels not appearing on Rank 2 and 3 Fixed Hermits still having Criminal Ranking titles.
    1 point
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