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Showing content with the highest reputation on 12/21/2020 in all areas

  1. Hi everyone ! New content today. Mist and Akatsuki joined their force to beat Sand village but .... Sand is Supreme !!! I hope you will enjoy it. Thanks for good Feedback
    3 points
  2. Keep it up! Dont you dare to give up, just focus on more and more to do new things Remember everyone start with a little experince at it, but when you will keep practice im for sure that u will be able to do a lot better! Feel free to pm to me if you have some questions and not sure about something there
    2 points
  3. THE COMBINED EPISODES OF WILL OF WIND HAS ARRIVED... EXPECT SOME GOOD MEMES AND NICE FOOTAGE ! They might make fun of Sand for being ''Monkeys'' but there's nothing stronger than the WILL OF WIND Hope you enjoy!
    2 points
  4. Hayashi Attire Concept By: Yousei Reiketsu *Edited December 19, 2020* I was playing around with some concepts lately, After seeing a lot of the clans attires recently being imported into the servers I was inspired to attempt to make something neat of my own. The concept above derives from many vast inspirations. In this post Ill be breaking down each piece while providing additional backgrounds upon what slots are these concepts intended to fill, a brief description of them, as well as a little bit f background upon the process in which how these pieces came to be. Hope you enjoy them. Attire Components
    2 points
  5. So when bubble was first added it had some flaws and majority of them were fixed and a couple weren't. One of them is with bubble clone; which should be a simple fix if Rory doesn't mind doing it in the next patch simply because there is like 20 new bubble users also because its a bug I think Lol The Bug: During Missions that require you to kill a set amount of creatures {Ie. You need to kill 70 Bears (0/70) } When you use bubble clone and it strikes to final blow to the creature the kill(s) don't count toward the mission. This goes for any mission that requires you to kill creatures making the PVE with bubble that more annoying/frustrating to do simply because that means you have to shoot 40-60 dmg jutsus to try to kill stronger creatures for the kills to count. I have yet to test this with missions like Waging War to see if the kills count when you kill a player. I will update this post when I find out Update: This bug is also present with every summoning you can get in the game.
    1 point
  6. Ninja back again with another bubble glitch/bug that I'm pretty sure is already known by the GMs but I'm here to re-iterate it. As you all remember or known if you played in mist before as bubble when it was first released a certain jutsu knockback opponents plus snared them. Bubble Spray Technique is a bubble technique that does what this picture shows The Bug: The Gif will show the outcome of this bug which pretty much shows the jutsu not knocking them back as the description says/said. The Fix: Just make this jutsu knock back its opponent and continue to snare like the description says.
    1 point
  7. You wouldn't complain if they allied with Sand again though
    1 point
  8. Back in the day when I was still new to Nin online the very first thing that stood out to me is, well, the pixel art! up until than I wasn't really familiar with pixel art nor did I ever play a game with such esthetics. And so I was thrilled and tempted to start creating pixel art ,and that's how I first got into pixel art~! I started creating mostly hairstyles for the game, which I intended them to be in. I thought of posting those a long time ago to the public but I ended up sending it only did for a few people or keeping it to myself. I believe this was my first ever pixel art creation. created on January 30 2018 at 11:01 And I was really happy with the results back than. I wanted to add that into the game and so I contacted @Ueda about it and he said that "it looks too similar to 2 of the current hairstyles in-game and we're holding back on adding hairstyles at the moment because we have a little too many!" which really, he was right, they were too similar. Later on I also made Cosmetics, and I wanted to have an in-game goggles of naruto just like in the show! created on February 03 2018 at 12:02 I also Contacted @Ueda for this but he never really replied to it, later on they added a headwear item which is the Green goggles, which I really liked by the way, though I still don't know if my pixel art concept was the one to cause the addition of the green goggles. My first attempt to create a hairstyle obviously didn't make it to the game, But I still wanted to create hairstyle like it for the game, I also wanted to keep elements of the first attempt like the spikes and subtle flow! and I also noticed that In my first attempt I used the "old" colors which looked outdated, so I went on and used the "newer" colors (which are more purple!) and those are the results. ---> =====> created on February 15 2018 at 17:02 Those are a few points of my process, which I showed to some people and also @Ueda and @Sezu ,except for the Last one which I didn't show them (The one on the right). They were all kind and supportive in their response, which I deeply appreciate! More Cosmetics! And this time it's Zabuza bandage mask, and I was hoping to add this into the game too. created on May 16 2019 at 08:05 Though I never got to send it to someone, it was later on added to the game anyway. Moving on, I also created this! I really thought this could fit into the game, but I also ended up just showing it just to a few people. created on December 24 2018 at 20:12 Can you tell who it is? Looking back, really all I ever wanted is just to contribute, and that still stands to this day I'd like to contribute as much as I can whenever. If you liked some of my work let it me know! I might keep posting more of my work here. I'd love to hear what you guys think! Thank you again for reading this post, Fumma master out!
    1 point
  9. Will of monkeys got a better touch to it
    1 point
  10. Good Evening. GM.Ueda, can i request can you put a navigation map guide in the NIN ONLINE games. because like me a newbie i always lost in the map. i hope my request granted.
    1 point
  11. i mean lighting should for sure get's at least dmg boost because "high dmg mastery" which doing less dmg than water (small joke XD) About whole things like make lighting cc longer or running cutter or running feast xD no boys it's fine Lighting as lighting have really high chakra costs what hurt's a bit and it dont make it benifitable CC of lighting is op cutter + pillars is really long cc chain which makes people sometimes lose 60/70% of their own hp Dmg of lighting for example Let's me show how dmg looks like 100 int lighting senbon 86 dmg chakra cost 13 Lighting spear 86 dmg chakra cost 17 Earth Earth pillar 78 dmg chakra 18 cost (and it's run homming) Earth split 94 dmg chakra 35 (same type of jutsu as spear diffrence you jsut getting selfstunned for 0.5 sec) Wind Wind shuriken 87 dmg chakra cost 10 Wind scythe 93dmg + 10 or 12 bleed chakra cost 22 Fire Fire bullets 87 dmg + 35 burn 30 chakra cost Big flame bullet 110+35 burn dmg chakra cost 20 (same situation like with earth split the only diffrence is selfstun) Water Water bullets 87 dmg chakra cost 30 water slash 89 dmg chakra cost 20 and you will say ok but in that case lighting jutsus are cheaper than rest Yes you are totally right but let's recount all normal combos where you add all jutsus Lighting 236 cp Water 192 (with sub) Earth 164 Wind 187 Fire 200 (with vortex and firewall) So after all lighting jutsus cost the most cp in all elemental masteries what is sick and they still doing less dmg Lighting jutsus should get a small dmg boost thanks
    1 point
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