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Showing content with the highest reputation on 05/01/2021 in all areas

  1. 1) There is a lack of quests. The quests we do have are not all completable to certain masteries (i.e. stealthing into sand village with no int). Depending on the time of day you cannot do any missions because of 1 way maps (if an army camps a map, you are shit out of luck until they decide to move). The quest's experience scaling is not perfect either. 2) There is actually an abundance of ranked however, they do not get rewarded enough to spend the time doing RP missions and helping others. If you believe that them not wanting to help without a reward is reason enough to not have rank blame the promotion process. Other than that, Kages will accept ranks that don't help into the village while forcing others to pay to get in or not get in completely. 3) There is a village map however your position is not marked. This can be used for realism I guess, but let us be honest it is not. There is no other maps for other locations besides the overarching one that is useless to look at. Having a map would extremely help new players. 4) There is a lot of grinding early on, but once you hit level 36 from toad quests it completely stops. Recently LOI was added, but it is better to not do those missions completely because the experience points rewarded is not worth it. There should be mobs for every level to have a better scale with experience points so that it does not turn into this "hunting monster simulator" early on. Additionally, the zones themselves should be fixed. It is 100% easier to grind in Mist/Sand over Leaf. Reverting Leaf's rats to what it once was may help put Leaf back on equal playing field. 5) When you say "forum" I assume you mean on this website. I never used it, but there is a Wiki that is supposedly more informative on what you can do. Otherwise, it is best to find a mentor in-game to teach you what side quests there is, what is worth doing, and to help your build. For such big villages you would think there would be missions within them to make players fill up the empty spaces. 6) A lot of old players have already fallen, or only touch the game from time to time. That being said, the new players that remain after being weeded out from Nin's inflexibility sort of fill those spots. I believe the game mechanics allow the community to yeet people out of existence too easily. Examples of this are: Hospital camping, one way maps, no organization cycling, rigged elections of Kage positions, broken meta that assist in unethical behavior (i.e. bubbles on doors), and more. @Ueda should really consider this imo.
    3 points
  2. 100% this. Additionally, what I personally would be overjoyed to see are the implementation of mini villages with their own locations. That way people can be their own leaders, have their own crews, and not hospital stomp.
    2 points
  3. Every ninja around most prepare for the fight. What will be in the next day will influence for good or bad on the shinobi world. This is a harassing world and we can't avoid the things that comming up we have to straight up and be ready for the challenge that effect on our lives. Cheers stay hydrated from the White Rain have a good weekend.
    2 points
  4. Good afternoon, Ninja. Welcome to the Hao's Nin Art Alley: ________________________________________ Table of Content: 1. Background (sample work, how the pieces look) 2. Information 3. FAQ 4. Notes & Remarks ________________________________________________ 1. Background This is something I started a year-or-two ago, where I'd take your Nin character's frontal screenshot, and produce an anime-style full body picture out of it. Here are some of the ones I did in the past: And after doing them for a while, I got better: Yes, this one requested me to add a whole Susano'o on them. (Click on any of the above images to view them larger) From all the above work I did for people, the latter 4-5 look especially fine, because I got better as I went on, and they told me to include certain effects. You can tell me any effects to include for your character art (Chidori, wind effect, sharingan eye, etc.) So, how do I make this art? Is there a trick? See the above image, I take your character's screenshot, stretch it out large (like you see on the left of the art), and then I simply draw over it. No tricks. It's the reason why they all have the same poses. 2. Information How to commission: Make a post on this thread, and DM me on Discord at Faust#8545. Include a screenshot of your character. If you have additional items you'd like to add onto your drawing (Chidori, wind effects, sharingan eye, etc.), you can let me know. Note: I will take one piece at a time, for as long as commissions are open. Realtime price: Currently Closed. $24.50 USD (Subject to change any-time) You only pay after the piece is done. The art piece you get: a 1,000x1,000~ resolution PNG of your Nin character on the left, with the anime version on the right, and your name at the top. I will also provide, upon request, the PSD file so that you can get a no-background clean render image of your character for your own editing recreation. I will return the art either here on this topic, or directly to you on Discord. 3. FAQ 1.0 Price is subject to change, what do you mean? This means the price for the commissions can change at any time. The price will not change for an existing person's piece that's already started. If it changes, it'll be between pieces, and it'll be listed in 2. Information. 2.1 Can I cancel my commission any time? DM me on Discord as soon as you can. You can cancel generally any time unless I'm >60% done the piece. 2.2 Can I ask for changes to my piece? When I finish, I will send you the work. You can ask for changes/modifications any time between then and 3 days after. 3.0 How long do the pieces take to be done? They can take anywhere from a day to a few days. 3.0 Will you accept payment in methods other than cash? Not likely, but you can DM me, and we can discuss. 4. Notes and Remarks This was done with @Ueda/Rory's full permission from when I first started. This is not affiliated with Nin Online, and I'm not part of the development team. As such, note that I can reject service to anyone for any reason, especially misconduct of any kind.
    1 point
  5. I have been playing ninonline the last couple of days and thought some perspective of how the game is for a new player may help this game grow in the future. I would like to point out I understand that the game is still being developed and isn't finished but I still would like to help improve it and point out the pros and cons. I also don't know everything about the game yet only from what I have seen and what helpful players info have shared with me. First I would like to start with the pros of the game. The aesthetics of naruto and the ninja world has always in my opinion been a fantastic setting for a mmorpg so to see the concept come into light in such a well designed way is amazing. I have played a similar style naruto game on byond, if you can remember that throwback, which wasn't this well polished with combat and customization. Having unique clans instead of reusing the current ones opens up a lot of unique abilities that I am looking forward too. The tutorial was very well done, that wasn't too long and did a good job introducing you to the simple mechanics of the game. The sprites and graphics are beyond amazing, especially the scenery and jutsu that just blow me away every time I see them in action. The combat is enjoyable and very responsive for the most part and doesn't get boring for a 2d game like this. Now for the Cons. Although the games combat is fun the variety of leveling options is very limited making the only way of endlessly murdering mobs over and over feel VERY grindy. Only being able to do 3 daily missions makes your income of money very limited at the earlier levels which in turn just forces you to just continue to endless farm mobs to sell their drops or hope to obtain and sell blank scrolls which you need for jutsu early on. Also the trash mission for the mist village at least is HORRIBLE you could spend 30 mins running around and find nothing.(update on this. the garbage is hidden behind trees and buildings. Not sure if this is design but I found just swinging behind random stuff helps the mission go faster) I am not sure how the spawning works but for one of the early quest it is a huge time sink for a pretty unsatisfying reward. As for the biggest problem of the game in my opinion is pvp for new players. The number of times my party and I were grinding on mobs just to get suddenly attacked, killed and then camped has just made leveling in the game unplayable. It seems the only responses I get about this is "just suck it up" or "Welcome to ninonline" which in my opinion are very weak and sad reasons for the effort that went into this game. As for some suggestions I would make to improve these problems. As for the leveling I think having repeatable D-S rank missions that could give players direction as well as a better source of exp and income would make the grind a little easier. Having the daily missions be a bit more unique and rewarding would have them stand out from these rank missions. As for the pvp problem with the early players being killed. I think giving new player a grace period where they can't be harmed by other players that are higher than 3 levels up until say level 25 or 30(while in their own region) would give players time to adjust to the games combat as well as choose their paths/builds. Also the wounded debuff for being killed is waaaay to long for new players who aren't much of a threat to other but just extends the already intense grind. These solutions would make it so new players can enjoy the game without worry about being killed by a higher level player that makes it impossible to play the game. I have heard that these rogue ninja kill players because of their missions so maybe have it where if a player is well under their level they are not rewarded for killing them. I know that coding this might not be possible but these are just suggestions because I really do believe something needs to be done to aid new players. I have really enjoyed this game for the most part and see it having a lot of potential but I think the pvp and grind might turn off some players so hopefully they are addressed in the future. I know the game is still new and being developed but as where the game stands these are the problems I feel hold it back from being amazing. I hope no one takes this in a negative way, I just thought the perspective of a new player would be helpful for the future of the game. I am not here to argue with anyone because I do enjoy this game and I know every has their own opinions and way they think the game should be.
    1 point
  6. My idea was always not to die on the killing blow. A hit that would get you to 0 gets you to 1 hp. Then last hit you die
    1 point
  7. You got this steezo he is no sweat
    1 point
  8. This is the kind of quality harass that makes Nin worth playing. Good luck, Champ
    1 point
  9. We need balance badly. What keeps me from returning to the game is that wm/med and wm/gf(disgusting lore wise, and im a huge hyuuga fan) with some int combos +fan and pipe dominates the fk everything around. Im not even gonna touch the subject about op weapons and buffs here...but yea
    1 point
  10. I agree with you when you say that the way PVE balance is handled it is not engaging. Things flickering and one shoting you is not a good way of designing challenging encounters in my opinion. Perhaps a puzzle gimmick or other "Objective" in a boss room to weaken it momentarily or something to be destroyed in the boss room to permanently weaken it could allow for some truly enjoyable content. I also agree with "World encounters" that require a massive number of players to tackle. For villages it's very doable given a lack of friendly fire. For rogues, it encourages the forming of mutually beneficial organizations with that active member player cap.
    1 point
  11. I take all balance changes seriously. But not all balance suggestions are equal, and even those that sound good, don't fit the bigger picture when all factors important in balance are considered. Neither do many of them take into consideration things planned in the future (not anyone's fault, I don't often like to talk about what's in the pipeline for a bunch of reasons) All I can ask for is people's trust and understanding that even though PvP content is not a large focus this year, things are on track. There's been a plan from the very beginning, and people may joke about my vision. But watch any PvP video from 2013, one from 2015, and every year after and you'll see how things have formed up into what it is now. There have been changes on the way, like bubble mastery was never planned until 2018-ish, but I'm always considering a lot more than meets the eye when it comes to making balance changes. Of course it'll be easier for me to tweak numbers than say no to them.
    1 point
  12. We all know the game is not very welcoming for new players and I don't think it will ever be, it's only the old community that sticks around because they are the only ones that can deal with the heavy grind/lvling system I have tried countless times to get friends over and they quit straight away, and they are used to byond games like goa or nff which are similar, even though Nin Online appears to be a superior Byond Naruto Fan game it unfortunately fails to cater new players and I guess in a way that's fine, it's not meant to be a huge populated game but it could be It's a great game nevertheless, but the grindiness/lack of events/missions/content is what makes people not stick around, but if you love PvP/Roleplay it's a great game, plus the artwork/sound of the villages is spot on and you can tell the developers love the game. It could also benefit from instanced dungeons similar to the spider boss, that's really fun to do but only for low lvls, really surprised not a lot more like that were made
    1 point
  13. Hello guys, since NCL started I had idea of ranked system ingame which would warp u to arena vs your opponent, count points, wins, loses and would have a ranked system simillar to League Of Legends or so with monthly rewards (idk). Because of that I created a simple concept image, I'm not professional UI/graphic designer but I put a lot of work in it. @Ueda Here u go. Fullscreen: Just window: Also thanks to @Bogdan for our talk on NCL discord. @Zoomy I picked u because orginal ss is from bounty book lol
    1 point
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