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Showing content with the highest reputation on 05/03/2021 in all areas

  1. Couple ideas I had in mind to change gf and make it more skillful and a closer representative of the anime. Pls do at least the rotation rework @Ueda Rotation User can now cast rotation and hold the button to continue spinning and deflecting projectiles and knocking back enemies in range. User cannot be hit while using rotation. Damage of skill lowered. But cool down also lowered. Insta cast or really low cast time since the user cannot move while using this jutsu. Jutsu drains increasingly chakra per second so every tick should drain twice as previous. The longer you hold the more chakra it drains. Vacuum palms Instead of a slow moving projectile gf needs an engaging tool besides flicker. This skill becomes a 1 tile with shorter delay 3 sec maxed. User shoots a one tile instant projectile, like a air punch that pierces through the enemy and goes to like 4-6 tiles. Knockback enemy. Cast time should be removed. Palm bottom Now becomes a second cast time but jutsus range is increased and can now stun if hit in range and Knockbacks if its not in stun range. Jutsu range increased to either 3x2 or 3x3 so 3 tiles wide and two tiles range etc Stun effect only work if target is hit in the current range of palm bottom. So 3 tiles wide and 1 tile range. 3x1 Knockback effect should be the 3x2 or 3x3 Cooldown of skill lowered by a bit. Mountain crusher The user hits the target at close range let's say 3x2 or 3x1 depending on cast time,with a powerful wave of chakra. The attack sends them flying back 6 tiles. Knockback effect, enemy hit that collide with anything receive additional damage and are stunned for a second. Collision against other players, npcs and walls etc Jutsu cool down is currently 18 sec but it should be increased by a bit. Pressure point needle (Melee buff) Same activation buff but now hits vital locations which causes debuff and marks enemies. Marked enemies have their chakra drained from the following abilities if hit : palm bottom, 16 palms and vacuum palm. I think 16 palms should stay the same or if anyone else has an idea for it.
    4 points
  2. To me the idea of village passives is related to having an advantage over your territory. Mist has the ability to charge and not lose chakra in water, making them deadly at their big ocean zone. Sand can cloak at desert and not being spoted by anyone and without the necessity of hiding behind something. But Leaf has will of fire... which to me doesnt really correlate with these two. What does will of fire bring to defend leaf village? So It got me thinking, what would an advantage be for leaf players to be able to defend their territory, and I got the idea of Forest vision. The concept is similar to pokemon old school games. Being able to see in a radious close to the character. This FOV follows the character while moving and it would translate to be able to see behind trees. This is a mock up concept of whats the idea I have in mind. Alternatively it could only be limited to be able to see behind leafs only and not the tree trunks like so: By limiting the range within the player is able to see behind the leafs, the other village players won't be as much as an disadvantage when trying to go to the leaf village, they can still take routes from the side of Chakra forest to try not being spotted etc... This bring leaf at an advantage while defending their own territory like Chakra forest, Larvas, etc... but its still fair becuase it wont bring much of an advantage inside their village, just like mist passive isnt much of an use inside their own village. This is is just an idea I got randomly today and I wanted to make a concept and share it to everyone, I would like to hear your comments and opinions or how this could be more balanced or if you think its too broken, etc...
    2 points
  3. TL;DR: Shirokata is very underwhelming for its level/STR requirement, and its unique effect is actually a nerf, read below why. This is coming from someone who has all the swords besides bone/blood, and I've tried each out for several days. 1. Shirokata is the worst compared to its sister swords. Dark Bandit Blade is literally same STR req and level req as Shirokata, but strictly better damage. Even Maramusa is better to use than Shirokata. Muramasa requires 10 less levels, and 20 less STR. And it actually gives the user +1 to STR. Muramasa's requirements are wayyy lower than Shirokata's, and its base damage is only lower than Shirokata's by... 3. By requiring 20 less STR, you pave way for more diverse builds with Maramusa. Shirokata doesn't live up to the 100 STR req. I don't think I need to prove how good Religious Katana is. The base damage is lower than the aforementioned 3 swords, but the attack speed more than makes up for it. So much so, that if 2 people held down Z against each other, Religious wielder would beat the Shirokata/Bandit/Muramasa wielder easily. It's gotten to the point where you just buy and keep Religious for all your levels, until your level/STR is high enough for Bone Sword/Blood Katana later on. The intermediate swords are bad, and Shirokata is the worst between them. Don't like words, and want raw numbers? (The higher the better) Damage of the sword per STR required: Religious Katana: 0.37 Muramasa: 0.375 Shirokata: 0.33 (lowest) Bandit blade: 0.35 Crystal Sword: 0.35 Blood Katana: 0.41 2. Its unique effect is negligible. The Wiki says 12% chakra per 40 seconds. Okay... 40 seconds is a long time but okay, it's at least something I guess. Except it only actually regens flat 10 chakra, not 12%. If it was 12% regen, and you had 300 chakra, you'd regen 36 chakra. A big difference. Even if it was 12%, 40 seconds is way too long for frequency. It should be 4% chakra per 10 seconds, so it's more vivid and applicable. 3. It's bugged; making the unique effect actually a nerf. 3.1 First bug, the passive Chakra Regen, every now and then, removes itself for no reason. Unequiping and re-equiping Shirokata enables the regen again, but it shouldn't turn off ever. No one wants to not have chakra regen. Just keep it on forever. 3.2 Second bug, when the regen happens, there's a pop-up text +10 that appears above your character when you get the chakra. Except... that pop up also weirdly appears when you're already full chakra, when it shouldn't. This exposes you if you're hiding behind a tree preparing an ambush, because the pop up appears over trees, objects, everything, giving away your position. The only reason I even walk around with this sword is because I like the visuals of it. 4. Suggestions on how to buff it. I always believe that balancing is about keeping in mind item identity over item standardization. (I'll prolly make a post about this later). Buffing Shirokata's damage or attack speed is not it, and would just make it like other swords. (Although, I do think a slight buff to attack speed is necessary) Each sword has its own identity, and Shirokata's, I guess, is the Chakra Regen passive. My suggestion is to do the following: - To make the regen 4% chakra every 10 seconds. That'd be 10 chakra if you had 250 total chakra (which is what WM users generally go). - To lower the STR req. STR req should be 85 at most. Currently, you're telling me this sword requires 100 STR, when, just with 10 more STR, you arrive at Bone/Blood, which are miles better? If Shirokata's damage is similar to Muramasa (33 vs 30), the STR req should be similar to Muramasa's (80), not 100. If you don't want to reduce its STR req, then buff its damage to match that of Blood Katana/Kyuketsuki (Crystal). If you like this post, do not give it reacts. Just upvote the post itself, so Rory can see.
    1 point
  4. Since "Sasuke" style is a hybrid build and Shirokata is his sword, the sword should have its strength requirement reduced. That makes the most sense, making it viable to more players without making it over powered. Btw, the buff turns off when you feint/die.
    1 point
  5. Rotation being able to deflect jutsus is an awesome idea. MC + Palm no longer comboing is good, however since they knockback away from your basic they should do a good amount of damage as they are finishers. Vacuum being nerfed to 1 tile is not good because again you prioritize in taijutsu, why would you want to use vacuum over basic at that range. Also making it come out faster will not work, people will outrun it making it not hit at all. Vacuum should stay the range it is at or be returned to its original range which was longer. Pressure point adding chakra drain on enemies (even if it is not alot) is great and helps differentiate it from standard Taijutsu. The Bi cool-down on pressure point should be fixed as well.
    1 point
  6. 1 point
  7. That's fair. Being able to pressure constantly is a factor not often discussed. Okay, so taking 250 total chakra as the standard for WM users, Instead of 4% per 10 seconds (10 chakra per 10 seconds), we can do 2% per 10 seconds (5 chakra per 10 seconds), as you suggest. (Note that, this means it'll take 8 minutes 20 seconds to get full chakra from 0). If we convert your idea into Rory's style of per-40-seconds, then that's 20 chakra per 40 seconds, which is just 10 more than what it currently is. So... it's weird perspective-wise. When you consider the regen after 40 seconds, 20 chakra seems too little. But when you decrease the frequency of tick but keep the rate the same, then 5 chakra per 10 seconds seems decent. I'm genuinely fine with a balance between 5-10 chakra every 10 seconds, as long as the frequency IS per-10 seconds. The 40 second thing is a problem.
    1 point
  8. that sounds like a nice byakugan-like idea id rather fight that instead of having 5 people randomly revived on the enemy team, less work
    1 point
  9. Very creative and interesting, I would change wof for this anytime, but only if we can see behind every trees :eyes: xD
    1 point
  10. When advanced masteries do come out, we won't just have to monitor them and see what needs adjustments, we'll likely have to revisit the current default jutsus correct imbalances that arise there as well. For example, if Water+Element(s) ends up having a lot of CC, then Water Prison itself might receive some nerf. However, I still agree that jutsu balancing and item/weapon balancing is #1 necessary change for me right now.
    1 point
  11. 100% this. Additionally, what I personally would be overjoyed to see are the implementation of mini villages with their own locations. That way people can be their own leaders, have their own crews, and not hospital stomp.
    1 point
  12. Every ninja around most prepare for the fight. What will be in the next day will influence for good or bad on the shinobi world. This is a harassing world and we can't avoid the things that comming up we have to straight up and be ready for the challenge that effect on our lives. Cheers stay hydrated from the White Rain have a good weekend.
    1 point
  13. You got this steezo he is no sweat
    1 point
  14. This is the kind of quality harass that makes Nin worth playing. Good luck, Champ
    1 point
  15. Your arc is over Black Rain. I don't think you deserve to be badass you never holding a grudge and using your hidden ability to spread harass on this person. You just a ninja with high communication skills that carrie top tier masteries. I'm not underestimate or ignoring your power but i want to show you what a real power is.
    1 point
  16. Steezo about to have a crazy training arc good luck champ cheers
    1 point
  17. Bro I think you have the potential to become new Steezo, you talking nonsense asf.
    0 points
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