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Showing content with the highest reputation on 05/11/2021 in all areas

  1. I am here today to present what will be the greatest addition to the cashshop hairstyles, now if you read the title you can already guess what it's gonna be... The bald hairstyle. A bunch of my friends want to be bald with me, and I can understand why it's beautiful. So if this can be added to the cash shop, that would be amazing!
    14 points
  2. I have been playing Nin on and off and my struggle with it has always been how difficult it is to level at a steady pace. I enjoy the early game of nin, but it gets so tedious/repetitive at later stages and this is why I can't get my friends to stick around with it (They usually leave around lvl 20-30) It's such a great game, it's really well done and all, but maybe not now, but when more content comes out would be nice if the EXP of missions/mobs would go up in a healthy way. I know I will be bashed by most of the community that has stayed around for so long. I'm just trying to think of the big picture, it would attract more players if it wasn't so dificult to level up. x
    2 points
  3. TL;DR: Shirokata is very underwhelming for its level/STR requirement, and its unique effect is actually a nerf, read below why. This is coming from someone who has all the swords besides bone/blood, and I've tried each out for several days. 1. Shirokata is the worst compared to its sister swords. Dark Bandit Blade is literally same STR req and level req as Shirokata, but strictly better damage. Even Maramusa is better to use than Shirokata. Muramasa requires 10 less levels, and 20 less STR. And it actually gives the user +1 to STR. Muramasa's requirements are wayyy lower than Shirokata's, and its base damage is only lower than Shirokata's by... 3. By requiring 20 less STR, you pave way for more diverse builds with Maramusa. Shirokata doesn't live up to the 100 STR req. I don't think I need to prove how good Religious Katana is. The base damage is lower than the aforementioned 3 swords, but the attack speed more than makes up for it. So much so, that if 2 people held down Z against each other, Religious wielder would beat the Shirokata/Bandit/Muramasa wielder easily. It's gotten to the point where you just buy and keep Religious for all your levels, until your level/STR is high enough for Bone Sword/Blood Katana later on. The intermediate swords are bad, and Shirokata is the worst between them. Don't like words, and want raw numbers? (The higher the better) Damage of the sword per STR required: Religious Katana: 0.37 Muramasa: 0.375 Shirokata: 0.33 (lowest) Bandit blade: 0.35 Crystal Sword: 0.35 Blood Katana: 0.41 2. Its unique effect is negligible. The Wiki says 12% chakra per 40 seconds. Okay... 40 seconds is a long time but okay, it's at least something I guess. Except it only actually regens flat 10 chakra, not 12%. If it was 12% regen, and you had 300 chakra, you'd regen 36 chakra. A big difference. Even if it was 12%, 40 seconds is way too long for frequency. It should be 4% chakra per 10 seconds, so it's more vivid and applicable. 3. It's bugged; making the unique effect actually a nerf. 3.1 First bug, the passive Chakra Regen, every now and then, removes itself for no reason. Unequiping and re-equiping Shirokata enables the regen again, but it shouldn't turn off ever. No one wants to not have chakra regen. Just keep it on forever. 3.2 Second bug, when the regen happens, there's a pop-up text +10 that appears above your character when you get the chakra. Except... that pop up also weirdly appears when you're already full chakra, when it shouldn't. This exposes you if you're hiding behind a tree preparing an ambush, because the pop up appears over trees, objects, everything, giving away your position. The only reason I even walk around with this sword is because I like the visuals of it. 4. Suggestions on how to buff it. I always believe that balancing is about keeping in mind item identity over item standardization. (I'll prolly make a post about this later). Buffing Shirokata's damage or attack speed is not it, and would just make it like other swords. (Although, I do think a slight buff to attack speed is necessary) Each sword has its own identity, and Shirokata's, I guess, is the Chakra Regen passive. My suggestion is to do the following: - To make the regen 4% chakra every 10 seconds. That'd be 10 chakra if you had 250 total chakra (which is what WM users generally go). - To lower the STR req. STR req should be 85 at most. Currently, you're telling me this sword requires 100 STR, when, just with 10 more STR, you arrive at Bone/Blood, which are miles better? If Shirokata's damage is similar to Muramasa (33 vs 30), the STR req should be similar to Muramasa's (80), not 100. If you don't want to reduce its STR req, then buff its damage to match that of Blood Katana/Kyuketsuki (Crystal). If you like this post, do not give it reacts. Just upvote the post itself, so Rory can see.
    1 point
  4. Or at least buff the exp when you are doing stuff ina party. Sure u can add some level limits and stuff, but still, If you want at least partialy RP game, you should encourge players to play together, not alone(and leveling/farming is like a first step into each mmo while making friends) Simple as that. lesgo.
    1 point
  5. Ueda said that they will look more into this kind of stuff this year in this post.
    1 point
  6. I feel like one of the main reasons new players drop this game is because of the initial heavy grinding you have to do to level up. I've seen it with one of my IRL friends who's basically obsessed with the naruto anime/manga. The thing is though is that Rory intended the game to be this way, so unfortunately I don't think that the overall experience gain will be buffed. A tip would be to try and play the game while there is a world blessing on, and read up on guides on the forums. Other than that good luck.
    1 point
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