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Showing content with the highest reputation on 06/28/2021 in all areas

  1. I'm still rather new to the game but I don't mind contributing. These are just a few of the things i'm planning to submit, though I'm not sure how many things you can submit to the contest but i'm planning on making more than just these.
    6 points
  2. This is my full entry to the contest, in a simulated room from nin to make sure everything would look correct / authentic together.
    5 points
  3. Hi! I'm not really used to make pixel arts, but I wanted to give it a shoot. I Took inspiration in the training dolls/dummies seen in this frame of Naruto anime, hope you all like it!
    3 points
  4. Hey there! Im Fuze, some people know me from my youtube videos or maybe some of the work ive done for the game! Today i had some free time and tried this little concept out! Item rarities and different types of drops! How will this work? The base idea around this new mechanic would be that as you are grinding for these rare drops there would be a chance for the item to drop a different colored variant, pretty much the way @Antartalked about the shiny drops ! The items will have the same drop chance as the normal item and also no stat changes but as you move up to the prettier ones the drop percentage may decrease! Possible example Player A: (farms the bandit bosses for a while and manages to drop the black and white double arm bandages! Player A then goes on to sell the item for 100.000 ryo! (just an example) Later on Player B also manages to drop a pair of double arm bandages but not one of the rare variants so he goes on to sell it for 20.000 ryo! (just an example) Conclusion and final points of this post Giving the community focused economy a change and providing the players with more customizability! thanks for taking your time to read to my post, hope you like this idea and i am looking forward to seeing such changes ingame!
    2 points
  5. As many people have noticed, after reaching level 50 the game gets boring, pvp is fun, but also pointless, so after a while it gets boring. Currently the danger zones are empty with a few exceptions where villages come out in groups of 15 people to do raid points or crush few lowbies. I would like to propose a system of organizations wars and organizations ranking. A lot of people like compete and I think that would enliven the game. THIS IS NOT SOLUTION FOR DRY DANGER ZONES but it should bring some motivation and fun to the game. My first suggestion is about creating possibility to declare war to other organization, this is example how it could work: Leader of organization "ABC" declare war to organization "XYZ" with or without option to waging a sum of money for example 10k ryo(this automatically takes money from organization leader) and leader of organization "XYZ" can accept or deny war(if he agree 10k ryo will be taken). Winner organization gets 20k ryo. The goal is to get 100 enemy kills(org leader can choose number), and here are few rules to make it spicy: You lose bounty in every zone if u die from enemy organization player during war. If you die on BI you still count as kill(so it prevents from BI warrioring and force you to think about strategy). Organization wars panel should be avalible on forum. You should be able to see current wars for example: Zadymka (90 kills) VS Kozuki (5 kills) Seigi (70 kills) VS Taka (30 kills) My second suggestion is about creating ranks of organizations. How it could work? If you are in organization and you kill someone who is in organization (doesn't matter if its in war) your organization gets 1 kill. Organization with biggest kill counter gets some reward(for example: every organization member of winners gets 5 coupons) Here are as well some spicy rules: Kills in safe zones counts. Kill on bi doesn't count(prevents from exploiting). Kills resets once for 2 weeks and winners gets prize. Organizations kills should be visible on forum in Organizations Rank 4. Kozuki 5. Shinigami This is it, tell me what do you think about those ideas.
    1 point
  6. No one knows who you are. I know some of you actually want this. I wanna hear you defend your position. Personally, I think it's a cheap way to play and it robs you of a natural experience. Meanwhile, years later the money was really a waste because it was just leisure time and you left the game years ago. The money was probably better spent elsewhere. Sure if everyone is pay-to-win and no one has to earn it without money on an equal playing field then fine. But when you have P2W people playing alongside people who don't, it's not fair.Come on though. Speak up. I want to hear a spirited response. Stand up for yourself. I'm sure there are a lot of constructive discussions we can have. I think this is good for clearing up our views on this matter. Also, those of you who do not agree with pay to win, I would like you to voice your opinion on the matter.Just look at this photo a second. Does it not shock you this actually now exists in our culture. People want that little sense of victory so bad that they are willing to cheat their way to get it. Used to, that obviously nullified your victory because it takes you earning it to get the victory. Odd huh?
    1 point
  7. man i had the same idea with the scrolls.. gotta scrap that XD
    1 point
  8. the dev team can easily make art for the game, they just want to involve players who wan to contribute to the game they play
    1 point
  9. So are yall doing a competition everytime the game needs art? pretty sure this house updating is for the developers and not leeching free art from players - but thats just me.. if you want art pay for it like everybody else.
    0 points
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