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Showing content with the highest reputation on 10/05/2021 in all areas

  1. Hey guys, Im here to discuss about unpopular opinions related to in game PVP and masteries. This is a pretty big post so if you are not willing to read it, please do not answer. First of all, lets talk about the medical ninja's, 60% of the current player base. I cannot seem to ''get good'' and have the upper hand against them. Why? Because they truly have the best of both world. The mastery itself has no down side. You can heal your allies, enemies and even yourself. You can also resurect fallen allies and enemies. Both of these abilities are unique to the medical mastery which make of it one of the most valuable ''class'' in any kind of fights. Until now I dont have much problem with this. Those are normal abilites for any kind of HEALERS. Every games has a support role meant to heal and revive. Those rarely can do something else. Some will have CC's so their interaction has more meaning than only heals without leaving the supportive role it was designed to be. Some wont have any heals BUT will have the ability to tank lots of damage and CC their enemies so their allies can attack targets easier. Support means support and it should mean support. There are games where classes that can support also has the opportunity to go for an offensive path like in World of Warcraft. A priest can chose holy or shadow. One heals, the other attacks. Both cannot use the abilities of the other and both are locked to their choice. You cannot do a dungeon or win a battleground without a HEALERS or DPS. Both are usefull. Both have their job. Now come the problem Nin Online has with its only supportive role . The mastery is both the holy priest and the shadow priest at the same time. They provide heals, they revive, they cc, they damage, and they dot. The best of both world. We need to remember that Chakra medic scales with chakra which is needed to do anything. Its a free stat scaling that complement perfectly with its sub path but also with ANY other mastery. (You need chakra to do jutsu's and the more chakra you get, the better your jutsus and capacity to spam them become.) I see no downside to it. A tai wants to go medic second? Well his chakra points invested to make sure he can use his taijutsu abilities will also grant him new abilities. Same goes for any masteries. Because every masteries need chakra. You go for the intelect based medical path? You also get the chakra path for free. Both medical path are very strong on their own when we concider the fact that everyone gets a second mastery anyways. You chose the int medic because you are not interested in healing others. Or you chose chakra medic because you want a supportive role. Having both at the same time doesnt feel balanced for me at all. Same goes for any other masteries that has a sup path and this post will expose every of those. A big exemple of what I mean : NerdyHeal42 uses Flicker + poison scalpel+ a whole fire combo including dragon. Make a ton of damage.(As much as a full damage mastery.) Then proceeds to heal an allied with with bandages to end up healing himself with his self heal.... Get it? I am sure many agree with me. So how can we fix the problem? By simply locking sub path masteries. When you get to chose what you want, you chose either the chakra or intelect path. You want both? Well you cant. I know that this seems like a VERYYY huge change/nerf, but it really isnt. Its all about fixing roles and what they should be able to do. Second mastery stat reset could be needed for those who would suffer from this ''rework''. Ajustments should occurs if this happens. Taijutsu is my second concern! For me, Taijutsu is a really easy mastery. (much like Weapon Master) They have a low damage but it is really required because they have an amazing kit. All of their attack abilities CC, most of them are instant or have a really low cooldown.(None has slow run cast) They have an extra sub and their melee attacks are fast and deals the exact perfect damage it should do. So what is the problem? 1 : Taijutsu weapons. The problem with it is that the whole mastery was designed around the fact that the user is the weapon. It was balanced over the fact they didnt need weapons. The damage dealt by a Tai was designed around the fact that they have fast attacks that CC with low CD. Them having a low damage feels balanced. Now Taijutsu has weapons and the whole idea behind the mastery is ''ruined''..You are no longer the weapon and become a sort of weapon master. Since those weapons boost the melee attacks damage, the mastery feels very unbalanced because it truly wasnt meant to be. Taijutsu users had great attacks but low damage while Weapon masters had less effective attacks but a good damage. Tai became the best of both world between Tai and WM. 2 : The sub path. Its the same problem as medics. A taijutsu user shouldnt have access to its other skill tree. If someone goes Gentle fist, He shouldnt have access to the tai sub. Both masteries should be locked once you chose one. How to fix the problem? There arent many ways to fix the first problem. Nerfing tai weapons damage to the ground and have them being more of an esthetic item or make their attacks very slow like Weapon masters. Either way taijutsu users shouldnt be Weapon masters. For the second problem, like medic, locking the other mastery sub path once you chose one fixes everything. Ajustments should occurs if this happens. Weapon Masters!! My problem with it is that there are swords way off the chart. (in my opinion.) Ex: The bone sword. The weapons feels like an ''end game content'' and people other than weapon masters have to fight it without their own "end game content''. 1 : For my part I think that no matter the rarity, it shouldnt be a thing if every masteries doesnt have a way to cap that. A sword that has a very high damage, heals and has the best attack speed. Sounds broken, feels broken. 2 : About the mastery lock, It feels only natural to lock one if you chose the other. Its the same mentality as every sub path in this post. Ajustments should occurs if this happens. Fan and Bubble. As I dont know much about them, I wont go into it. The only thing I can say is that it should follow the same mastery lock idea. You are a wind elemental user? You shouldnt know how to use the art of the fan. Imagine a shaman in WoW going for both elemental + enhancement. Why are there sub path if you can just play both at the same time? Ajustments should occurs if this happens. My reasoning behind mastery being locked. Having to chose between them and having the other locked makes the sub path even more important and unique. Right now, medic uses their character as battle warriors with heals in additions. Weapon masters uses the kenjutsu + tool path to make up for its lack of ranged abilities. Fans users combine fan techniques plus the whole wind mastery. All of them have the best of both world without paying a real cost. There is the sub paths sharing CD's but the utility of the techniques arent syncronized with the good ones.(I hope that it makes sense to you xD) Exemple : When I was WM, risky shared CDs with a trap jutsu that no one uses if hes mainly Kenjutsu. When i would shadow shuriken, it would share CDs with a useless kenjutsu spell. Explosive kunai would share CDs with shockwaves which is the worst spell of the game. The idea of sharing CDs was brilliant but each masteries have their own Shining level peaks and their sub path a different one. It is not as present as it should be. Village Weapons. This one is tricky because everyone coming from the leaf says they are broken and every one coming from sand and mist says they are bad but will use it in every fights. 60% of the sand players have a fan without being a fan user, and about 99% of mist has a pipe without being a bubble user. The reality is that they give a blatant advantage to anyone who carry's it. They provide instant CCs and are more usefull than other weapons like swords in term of utility. They create free plays that other village doesnt ahve access to. Why do I think it should be mastery locked? Its simple. to make diversity. Right now you are wasting potential if you dont have a pipe. Every mist has one. But none of them plays the mastery that require a pipe. It is so good and free that there is no reasons not to use it. Maybe its me, but we saw a very few fan users in naruto and only one person who had a pipe. You have those tools when you have mastered the art of the fighting style. You shouldnt be able to create a bubble that roots your enemy without having learned to master the bubble mastery. Same for the fan. Those arent like sword that anyone can wield with the required strenght. They dont just slash and cut. They have effect DIRECTLY related to thier destined masteries. If you read everything until the end, make sure to like, dislike and comment your opinion about it! Thanks for reading!
    8 points
  2. Not typing a comprehensive response to this, but just know all of this is already being considered with the exception of Taijutsu weapons. The downside of Tai weapons is the fact you lose all your attack speed scaling which all your AGI gives you, the trade off becomes bigger as your AGI stat increases because you're losing out on all that attack speed. Medical Ninja just needs balancing. Others are things being worked on.
    3 points
  3. Posting my own examples of Halloween Furniture, I'm not competing! But these will sell as well.
    3 points
  4. Im giving it a shot with some Gothic/vampire inspired furniture set. I plan to add more items in this same post so stay tuned, but I wanted to share my progress so far Icons: Chair: Table: Big Table: Drawer: Sofa: Stool: Candle: Red Moon: Rug: Mirror: Fire place: Coffin: Heres a little preview how they could look in game. The Coffin acts as a bed Also created some Color variants in halloween themed colors: Green: Purple: Orange: And last but not least a color variant for the moon to channel your inner werewolf: Inspiration drawn from gothic furniture like this ones:
    3 points
  5. Hey I decided to join. Its not finished yet but ill still show you what im working on and what kind of idea's I had. Other frame directions coming soon!
    3 points
  6. Diversity in builds should come from clan/special/universal justus (and hopefully one day combined jutsus). Trying to squeeze all the diversity you can from the base classes in a game is a balancing nightmare. Solid, balanced base first, and build from there.
    2 points
  7. Completely agree with mostly everything said in this topic. I have never understood the desire from development team to create more "playstyles" when in fact what they are allowing to be created are simply overpowered combinations. People did not complain about this because the Advanced Mastery was supposed to be the "balance" solution to these problems in the eyes of the community. But since that has gone down the drain I completely support separating everything. You are not making more "possibilities" you are simply allowing people to take the best from every option to create an overpowered option.
    2 points
  8. I agree with most of this. Bubble should require Water mastery or water+wind mastery to use since its technically a Kekkei Genkai not everyone should be able to use it. Fan should be wind style locked.
    2 points
  9. I decided to draw a living sword in a stone (not really sure what it is honestly). I had fun with this piece though. Flesh sword Item frame And finally the flesh sword on a grid On a closing note, I named I Hubert.
    2 points
  10. New animated login screen background Pardon/Exile Cooldown Players can now only be pardoned after 7 days of being exiled. They can still be exiled immediately after being pardoned. (Admin only) Windows notifications are now sent to Admin/GM when a player is reported This will help let GMs keep Nin Online running in the background and wait for reports (Admin Only) /expirehouse command for Admins to make a house immediately expire. For testing, and forced evictions. Added notification when you received mail (while you're online) Improved server performance We noticed a flaw in server performance that potentially made server loops (where things are processed and calculated) get skipped in the event of lag. This could potentially cause issues like projectiles being farther behind than they should be and item effects to not be processed. We're not sure if this will solve those particular issues, but it potentially caused them. Also did some general optimizations that shaved off around 5-10ms off some of the server processes by cleaning up "for loops" that looped over empty maps/players etc. Fixed players getting knocked back into walls This was happening with jutsu with more than 1 tile knockback. Fixed furniture not returning to players through mail when they didn't have a mailbox at the time the landlords tried to send the furniture back Also, fixed global mail, allowing us to send mail to all players Misc. Changes Improved positioning of Nin Online logo on login screen Fixed background on login screen being black on odd resolutions Fixed background on login showing hitspark logo instead of background when returning to main menu sometimes Fixed client crashing with mailbox items Potential fix to players getting stuck on login (connected with instanced maps/houses)
    2 points
  11. after much postulation, I have decided to consult gran gran, unfortunately she isn't in the best of moods, so here's her statue! it's probably cursed, who knows? Item Icon original size statues for not ants. the next thing i'm submitting is a haunted mirror, whoever that is in it doesn't seem too excited to see you! Item Icon: in progress for not ants original size
    2 points
  12. Hello my name is Akechi, I also have other names but as soon as I am on in Snake server I saw that all the works here are at a very high level, I'm not as good as we, but I made my contribution...I hope you like it... I make more submitions... if you speak portuguese and see original post here the link: https://br.ninonline.org/index.php?/forums/topic/29643-concurso-de-móveis-de-halloween/&tab=comments#comment-131504 blackcat.zip caldeirão.zip Submission 1 (Primeiro Envio) : Grid : Grid Base: Grid Icon: Proporção: Submission 2 (Segundo Envio) : Grid Leaf: Grid Mist: Grid Sand: Proporção: Grid clean: Grid1: Gridbase: Icon:
    2 points
  13. This is the submission thread for Spooky Furniture Pixel as part of this year's Halloween event. If you've yet to find out more about this event, do visit the event announcement page here. How to Participate You will need to draw furniture that revolves around the concept of Halloween - feel free to get creative and imagine what your very own haunted house would be like… get your spookiest brain juices flowing! Artwork submissions period: Now until 8th October, 23:59 EST. Late submissions will not be accepted. Qualifying Criteria Download and follow the template & guide provided. All pixel art must be relevant to Halloween in some way. Furniture design has to be decorative, chairs are allowed. Cannot have functions like storage, training dummy etc. All pixel art must be of decent to high quality, matching Nin Online's pixel art style. Adaptations of existing furniture are accepted but must have their unique spin that contributes to the Halloween concept . Artwork must be something that you can foresee being used in-game! Art and pixel size should be similar to Nin Online's pixel art style. You may wish to elaborate/share more about your inspiration behind the artwork. Last but not least, follow our sponsor - JumpButton Studio on their Facebook, Twitter & Instagram and take a screenshot! Submission Submit your artwork via comments in this discussion thread. Please avoid non-relevant comments and save this place for our artists to share their artwork.
    1 point
  14. Why would we incentivize playing on weekends when weekends are the most active already. Also, there'll never be a point in Nin where we do 2.5x/3x EXP. That's a private server. That's also a very common and disgraceful method used to gain activity from new players. Why it's disgraceful is, people train hard for months or years to get something, and devs decide to make it 3x easier later. Basically, everyone's time before this was worthless and meant nothing. Here newbies, take all the stuff that everyone has worked hard for ez, cheap and free.
    1 point
  15. There's a bunch of new cash shop item released. First off, Hashi Set. An outfit with Demon Slayer inspiration, the design is based on classic male Japanese school uniforms. Wear it just as a school uniform, or throw an overcoat over it to make get that definitive Hashira look. This is the first cash shop item that I've done the art for since Face Bandages in 2019. All my time since then has been dedicated to working on programming and adding free in-game content, so please give me your support! The second cash shop items released are the first Furniture Cash Item (Scroll Pillars). We're open to feedback about pricing on these. This current pricing was decided based on feedback from players. We understand that a lot of players want to have more reason to own a house, as right now it is purely a novelty. We know this, and we intend to add plenty of functionality with houses in the future, including using it as a Spawn Point and having Stashes/Storages. We'll talk about this more when the time comes! https://www.ninonline.org/forum/store/category/11-furniture/
    1 point
  16. In my opinion tuning down a bit medics is not the solution because you will still be able to provide heals and revive allies while being a killing machine. Thats why having locked roles are important. You either are tuned down but heal, or a killing machine that doesnt heal much. Being both at the same time is just unfair.
    1 point
  17. I read the whole thing. You worded your opinion and potential solutions very well. I agree with the fan and pipe criticism heavily. Luckily, so does our Lord Rory. He has said he will be locking them. I do also heavily agree with the logic of having to choose a path with the healing or cc/damage side of medic. However, I think both paths would need to be worked on a lot and possibly have more jutsu designed specifically for the role. This is quite a lot of work, and I'd doubt it will be worked on soon, if at all. That is the only downside I think. Anything that doesn't mess with my beloved fire earth I'm fine with tbh >:)
    1 point
  18. I agree with everything! especially how Med atm is just the most broken supp mastery, being used as a second by almost 60% of players. but unfortunately these changes will impact to many of the player base negatively leading to player base loss, people quitting, crying for resets or mastery resets ect... and are too 'used' to the current game mechanics. Hence nothing will come of this
    1 point
  19. Regarding this event i made a couple of stuff that i believe are pretty nice and original, i tried not to make stuff everyone would make and here is what i got (keep in mind the quality is a bit lower than normal due to the upscaling of the art} The items consist of: Reanimation decorative jutsu! Bloody village emblems! Pumpkin Lamp! Decorative Neon Icons Naughty Peaking monster! Comically Large Candle! Lil' Bato and his friend Julian! Grave Of The Fallen Ninja!
    1 point
  20. If you happened to be on the dark forum theme, this should be solved now, the forum theme is no longer available.
    1 point
  21. New Maps - North of Leaf (12G Map) - South of Sand - East of Mist
    1 point
  22. The world forever feared its presence once the nine tailed fox had left its mark on our lands. BUT NOW you can leave its mark in your own personal home and frighten all your guests this halloween. (Loosely based around an experience I had my first week playing Nin Online. Erox summoned the nine tailed fox at Sand GD and I immediately knew that this was the game for me. I pay homage to that with this spooky display. I'm also glad I dont have to look at pictures of fox skulls anymore.) Big Preview. Small Preview. Grid. Icon.
    1 point
  23. Truly a fright for any rival villages that might wander in to your home this Halloween. Big Preview Small Preview Grid Leaf: Rogue: Sand: Mist: Icons Leaf: Mist: Sand: Rogue:
    1 point
  24. Anatomically correct skeleton "display" for Halloween....or health class OR displaying your fallen enemies as your own personal trophies. The furniture that fits any occasion, but definitely keeps the October spooky vibes around. I'll probably submit a few more things before the due date, but I hope yall enjoy this! (I had to stop before I made a whole skeleton base sprite) Big Preview. With Base. Icon:
    1 point
  25. This is 1 of of maybe 3 submissions that i'll be doing over the course of the contest, but in my head I went a little bit more eldritch than I should of in these pieces. 1: eldritch demon statue. I used a beholder as an idea, got rid of the eye and just made it a gaping maw of teeth! pretty cool decor for any halloween or demon enthusiast 2: wall summoning this is an example of how these 4 sprites should be used, it's pretty self explanatory- but basically instead of doing things that go around or close to the wall. why not make things that go in / on the wall! that's all I have so far, it's 5 hours into the competition and I have a few more ideas to get out. but yea!
    1 point
  26. It is clear that bubble pipe is never going to get a nerf and that Leaf is never going to get a weapon unique to them. With this being said, I think that fans being used as a projectile isn't fair so let's just throw the concept and items of fans in the garbage altogether and replace them with Wind Pipes/Flutes. Every melee deals a homing within 5 tiles. Tysm.
    1 point
  27. This patch note is a list of the updates I've pushed but couldn't post on the forums until now 9/13/21 - Added the Medical Corps - Added the Hermit Corp - Added one new role to 12 Guardians - Added new titles Kage can assign to players 9/21/21 - Added an option to buy 10 charms at a time 9/24/21 - Locked Medical Corp Items to the Medical Corps - Added an NPC in every Hospital near the Medical Corp entrance's 9/21/21 - Added an experimental change to Corps, each corp has a member cooldown of 3 days (This is subject to change)
    1 point
  28. Functional TVs Currently testing it on live server, but should be available for players soon. You'll be able to showcase any YouTube video through a TV by copying the URL of the YouTube video in your Clipboard and then interacting with a TV. Before the barrage of people complaining about how there's so many issues with this and that and we're here working on TVs, let me explain. Kenock suggested it as a funny idea one day, I brought it up to Wolf mostly jokingly but said we had more important things to work on at the moment. So Wolf spent his off days working on it. There was no equivalent exchange between getting this or some bug fix because Wolf just really wanted to experiment and add this in his spare time. Also, this was one of the most complex features to add because it's unprecedented in any game using the technology we're using, so it's actually pretty crazy that he made it work. Added (Ctrl+v) Pasting Clipboard in Chatbox Fixed crash when trying to open browser for some (will display error instead) Fixed two separate potential rollback issues Creates mailbox (on database) for player when they login if they don't have one (to receive global mail) Fixed IP grabbing client side script causing MacOS build to be broken Fixed a memory leak when logging in through browser Fixed support for Latin characters (Admin Only) Fixed our Jutsu Editor Copy+Paste (Admin Only) Allow us to /fakelogin people multiple times
    1 point
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