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Showing content with the highest reputation on 10/21/2021 in all areas

  1. Again all of these were made in ms paint, and im sure you'll recognize these lovely ppl. If you want one made let me know beforehand. I usually take 1-4 days to finish one because of my studies, but i hope that wont stop you from wanting one. I've gotten reasonably better compared to my last post. All of these pfp's are 1k (anything higher than that would rly make my day and i will work a bit more harder on it) @Ryujin All of this wouldn't be possible if you never requested to have a pfp made, and as such i took my time to remake yours! I'm thankful!
    3 points
  2. During the Land of Iron questline you have to kill a lot of Samurai which leaves you with a lot of Iron Pieces that in the end you don't really have any use for. Even the bosses drop those so it would be cool if there was some use for them. When you complete the whole Land of Iron questline there should be an option to craft some stuff with the Iron Pieces in the Iron City Armory. There is currently an NPC that just stands there and does nothing so it would be put to some good use. You'd be able to craft the Samurai armor and helmet here along with possibly some sword.
    2 points
  3. I really like the new "Look behind feature" but im having to squint trying to look for the drop items left behind from mobs, i think it would be really nice and easier to farm for items if they were also to be more brought out as well! ?
    2 points
  4. We'll find a way to do something to solve this problem
    2 points
  5. All of this business started with me asking for a pfp, I’m happy to see this no lie.
    1 point
  6. Baked Player Rendering Player characters and all their paperdolls (Skin, Eyes, Hair, Weapon, Accessory, Shirt, Vest, Pants, Shoes, Buffs) are now baked to a single render texture, should increase performance on maps with large numbers of players drastically. This also allows us to apply shaders to the player character like the outline shader. Look behind feature You can now see your own player, and your vicinity behind walls. You can now see your target and it's vicinity behind walls. Outline targeted players Player targets are now outlined, like mobs have been. When zooming, smooth maps texture Previously when zooming, the map would stay "nearest neighbor" style rendering, which didn't work well with non-integer scaling. This wasn't obvious, but now we smooth it with the same bi-linear filtering we had on the player for non-integer zooms. The transition should be slightly more seamless now when zooming. Corp chat (/c) Type /c <msg> to speak to everyone in your corporation Targeting tracking is now available on any zoom level, not just when zoomed in You can still disable it in settings if you don't like it, meant to help track action. Fixed Corp UI flickering bug
    1 point
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