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  1. aRKzM6p.mp4 Added Lighting Effects to a bunch of projectiles for Fire, Water, Lightning, Sword and more More to be added soon! Fixed Character Rotating in Character Creation Screen Improved Lighting on Projectiles
    4 points
  2. Sand gets a passive where they get free invisibility. Mist gets a passive where they get to fight on water. Leaf is getting a lot of hate. No flak jacket for Genin, no Utility Pouches, no unique weapon to the village..... at least change our passive. Why? Imagine getting murked to five people at once, you get revived through WoF and protected a bit but you're just going to be killed by those five people again. It makes the passive useless. Every other village gets something op, so let us have something for a change. Keep the rate of WoF, all I ask is that you actually give us a fighting chance and let us go back to full health, full chakra and invincibility for 8 seconds, that way we can at least defend ourselves and if we get WoF once we can't get it again. Otherwise, it obviously makes the WoF very weak. Even in most 1v1s where you get WoF, at the end of the day you still lost the fight so you can't even the odds that are against you even though the passive wanted you to if you've got 5 seconds of invincibility w/ maplock. Hear me out. This is my logic behind this. Naruto vs Sasuke. Naruto gets his art handed to him, and is on the ground. Gets up, all the sudden he's 10x stronger than he already is, (Will of Fire being full health and full chakra), gets knocked around a bit without getting hurt and super healing (invincibility but from Kurama, but we cant add the tailed beasts in game so who cares). On the chance that you end up 1v1ing... I mean oh well because the other two villages get something OP, we should too.
    2 points
  3. This jutsu maintains a 30 second cooldown across all ranks, which is very high when compared to other jutsus of it's caliber. I think there should be more of a change between its levels. As you can see here, the difference between level 2 and 3 is a mere 1 base damage. I think there should be more benefits for mastering the jutsu.
    2 points
  4. Yo! I’m gonna just kinda jump into things cuz this is going to be a long post but I’ve been playing Nin Online since 2017 and I have always thought that there's so much more that this game could benefit from adding. So I finally decided to make one huge suggestion post in hopes that it would catch the attention of the right people. I’m sure some will agree with these ideas and disagree, but these are all ideas that in my opinion, would be really good for the game. I will try to add tl;dr’s for each section in case its too long for some of you. Fixing Masteries This section is mostly about balancing masteries that are already in the game and making any changes that seem necessary. First and foremost, there has been an unknown/blank mastery icon in the game for how many years now? This is where I think introducing Genjutsu/Yin Release would be a great idea. Genjutsu: This mastery honestly would be kind of hard to code and balance into the game. I think the best route to go with this mastery would be focusing on mostly stuns, slowness, debuffs, etc. Current Masteries: I believe there are some changes that need to be made to some of the masteries and their jutsus in specific. First and foremost, either increase the range of Lightning Cutter or make it a run cast. I know some will disagree with that but you have to be crazy at the game to hit that jutsu on most people it's simple. Second, I think Cursed Seal needs to be completely removed from the Healer mastery and turned into a quest line-obtained Jutsu. Replace the Cursed Seal with 1000 Healings or an AOE heal. I also think that since Rory added lighting to certain jutsus, it should be said that there are certain jutsus that need the glow, and some that just don't. For example, Fire and Lightning are both elements that produce light, therefore they should glow. Water, on the other hand, does not usually produce light. I think it's pretty simple honestly, just the jutsus that would realistically create a glow and produce light should have the effect. I’m sure there are dozens of other changes I could think of but this post would get overbearing if I did that so I just mentioned the ones that first came to mind. Tl;dr: Add genjutsu, increase range of chidori, remove cursed seal and replace it with another healing jutsu, give different jutsus glow. Forbidden Jutsu I think a great addition to the game that would get people excited for new content would be Forbidden Jutsus. This was talked about quite a lot in the past, but never really acted on. I think the best way to go about this would be to add 2-3 Forbidden Jutsu to each village. For Leaf, that could be Rasengan and Flying Raijin, and maybe Reaper Death seal or Multi-Shadow Clone. For Sand, it could be Sand Coffin, Iron Sand, and maybe a Puppet Armor jutsu similar to what Sasori had. For Mist, it could be Hidden Mist Jutsu, Coral Palm, and maybe Kimimaros Bone dance. These are just a few random ideas for jutsus but I think this would offer even more differentiation between characters and give people more unique movesets. Tl;dr: add forbidden jutsus for each village. Advanced Masteries This section is somewhat self-explanatory but crucial. Advanced Masteries NEED to be added to the game. I know it’s a lot of work, I know it's annoying to hear people talk about it constantly, but after all this community has been through we need this, to be honest. GMs run around using jutsus that were already coded for advanced masteries while we are told it is canceled. The feedback from the player base after Rory announced advanced masteries was absolutely amazing. That itself should show how important this is. That being said, the leaked chart that was shown before was good, but I expanded upon it a bit and made certain combinations make more sense. I know some of these are pretty hard to read but I figured it would be easier on you guys to try to read my handwriting rather than guessing what kanji means what lmao. I don’t want to linger over this topic for too long in this post because I’ve already stressed how important advanced masteries are to the game. NOTE: I believe the first masteries to be released should be advanced ones like Fire+Fire, Wind+Wind, etc. Simply due to the fact that these folks have been playing the game with one less mastery than everyone else, how about we reward them for playing as an essentially debuffed character. Tl;dr: advanced masteries, if done right, would still be an amazing addition to the game, if all the jutsus seem like reskins, make them, ya know, not reskins. Jinchuuriki System This is going to be one of the more in-depth system ideas in this post due to how frickin cool it would be and how much the player base would benefit from this. This system gives each village two Jinchuriki, each chosen at the beginning of the Kage’s term, meaning the Tailed Beast is also taken away from each Jinchuriki after the Kage’s term is over in order to give everyone a fair chance at obtaining one of these beasts. Leaf: 2-Tails & 9-Tails Sand: 1-Tails & 7-Tails Mist: 3-Tails & 6-Tails Cloud (if added): 5-Tails & 8-Tails Now you might be asking... What about the 4-Tails?? Well, the 4-Tails (+ the 5 and 8 tails if the cloud village isn't added) is part of where it gets interesting. This system actually gives The Akats- I mean, Neo-Akatsuki, a purpose and really makes them the MAIN Rogue Organization. There will be 1-3 Tailed beasts that roam every now and then, hopefully, it would be coded so that these beasts don't all of a sudden spawn at Mini or something and one-shot a level 10, but that's beside the point. There will be beasts roaming around, it's a race for each major village, along with the Akatsuki to obtain these beasts in order to increase their military power, or for the Akatsuki, further them towards their goals. Another question you might ask; Well if someone is a Jinchuriki, why would they even bother leaving the village if they're at risk of the Akatsuki? This to me gives everyone in the village a reason to protect the Jinchuriki. The Kage of the village may want to assign ANBU to the Jinchuriki at all times. I for one think that having a whole group of 10 people running around with the Jinchuriki making sure that nobody can get to them sounds pretty cool. Now as for stealing the Tailed Beasts, each Kage, along with the Akatsuki leader will be given a jutsu that allows them to “unseal” a downed Jinchuriki. This works similarly to the Mystical Palm jutsu where if the Jinchuriki has fainted and are dead on the ground, they can use this Unsealing Jutsu to steal the beast from them. Now I can see how a Jinchuriki would just instantly press enter if they see an Akatsuki using this jutsu on them, but thats where strategy comes in. You see, I think it would be pretty cool to make this jutsu look like Mystical Palm so the Akatsuki Leader could potentially trick the Jinchuriki into thinking they were getting revived by an ally. This Stealing tailed beast jutsu would also work on dead Tailed Beasts that have been defeated in the wild. Every time a Tailed beast is obtained with this jutsu, the user is given the option to seal the beast into an ally, or for the Akatsuki leader, they can transfer it to the Gedo Statue that is inside their base. Every time a beast is given to the statue, an eye will open, and once all of the eyes are open, meaning all of the beasts have been captured, the Gedo Statue will disappear and drop a Jutsu scroll, whoever uses this scroll will be turned into the Ten-Tails Jinchuriki. Now as for Jinchuriki, Their power will depend on how hard they are willing to work. For each beast they will have a jutsu that engulfs their body in a cloak of Tailed Beast chakra. At level 1, This jutsu simply looks like an orangish bubble cloak. The level required to max out this jutsu will depend on the number of tails your beast holds. For example, the first level of the 1-Tails would already show signs of the Beast emerging, with the Jinchuriki having parts of their character turned into a nasty sand creature. At level 2, They already have access to the full Bijuu mode, though it won't be nearly as strong as the Nine-Tails Jinchuriki since it took almost nothing to level up. This jutsu is simply a progression system for each Jinchuriki. After the Jinchuriki’s Tailed Beast Cloak fades, the user gains debuffs similar to Battle Injuries. After maxing the jutsu to bijuu mode state, these debuffs will no longer occur. Tl;dr: This ones kinda hard to summarize theres a lot here, basically add tailed beasts Mangekyo System Now, to avoid copyright, the Sharingan is more or less removed from this system. Instead, the perks that one would get from the Sharingan will simply be turned into jutsus. A questline will be available at some point in the map, only available to level 50+ Ninja. This questline will take you through a series of fights, forcing you to fight assassins that are extremely difficult and get progressively harder. First, you will be called to an old man in a chair who is known as the wise one of the village. He tells you that a group of assassins have been torturing residents of the small village and you are asked to take care of it for him. In the end, you fight an assassin who looks an awful lot like an uchi- I mean, Ukiyo, and he will use Black Flames on you. Long story short he's annoying as heck. Once you defeat him, you go back and talk to the old man who thanks you for helping him, all of the sudden the guy you just fought appears as he says something along the lines of you weren't able to kill me blah blah but your a great warrior let me imbue this power into you. If you say yes, a UI will pop up similar to the mastery picker. This will allow you to choose one of three paths. The options will be “Black Flames”, “Pocket Dimension”, or “Enhanced Armor”. Each of these paths will provide you with a ribcage-like chakra armor that scales with Intellect in terms of endurance, similar to the earth wall- it will have a base intellect that simply is added onto your own. if you chose enhanced armor, it will give you a larger skeleton-like chakra armor that is also much more endurance heavy and harder to break through. Black Flames (Sasuke): This path will give two jutsus, one that targets an enemy and coats them in black flames that give Burn 4 (black), and one that allows the user to create spikes made of black flames around them to ward off enemies Pocket Dimension(Obito/Kakashi): This path will give two jutsus, one that gives intangibility (chakra costly) which progressively lasts longer as you level it up, and one that targets an enemy and creates a portal on them doing damage (note: for intangibility, if you are targeting someone, it will send you and that other person into the Kamui Dimension where you can fight alone) Enhanced armor(Madara): This path gives the user the ability to make their chakra armor into a larger skeleton-like armor, as well as another jutsu that allows them to slash forward creating a shockwave in front of them Each of these, as they give you skeletal chakra armor, will also have their own color for each armor. Black Flames will give you a Purple one, Pocket Dimension will give you a light blue one, and Enhanced Armor will give a dark Blue one. ORRR Rory could make it to where on that UI, we can choose our own custom Susa- I mean skeletal armor color, which would be goated so pls do that. Tl;dr: Avoid copyright, add only the Mangekyo abilities, don't make them as op as in the show, make it a questline, poggers. Sage Mode I think for Sage Mode, there should be a sage for Toad, Slug, Snake, Monkey, Ninken, Weasel, Panda, Clam, and maybe even more, it all depends on how much work they want to do on this. But considering the anime, toad slug and snake are pretty important. I honestly think this could be pretty simple… A simple NPC that gives a trial based on the animal (the only difference in trials would be setting and the morals of the animal overseeing your training) once completed, you get a jutsu that puts you into sage mode for a certain amount of time with a certain amount of buffs. Overall pretty self-explanatory but would be a really good addition to Nin. Tl;dr: This one is MAYBE a paragraph if u didnt read it ur just lazy. Cash Shop: This is gonna be a quick one I promise, but man, ADD MORE COSMETICS!!! I’ve seen the same ones in the shop for five years with an exception of maybe four things. That’s an exaggeration but still, what about the Sasuke the Last outfit, what about a damn Rock Lee outfit for all I care. Point is, there's a lot of outfits I can think of that many players would love to be added to the game. Now that adding stuff is out of the way, there needs to be a revamp of like, a good few of the hairstyles, i'm sorry, it’s not that their bad perse, but they could be WAY better. I mean look at this… I know I’m using Sasuke as a reference a lot but shut up he’s helping me prove some good points. Now look at those in comparison and tell me it’s accurate, it’s not. This isn't a jab at the hairstyle or anything but my point is there are a lot of items that could be remodeled better. Sheesh, I’ll do it for you just change it in the game. Overall these are just the idea's I have had for a long time now, maybe some of you will agree and hopefully I can start something good with this post.
    1 point
  5. Hello, The base STR req for the lower level swords should be changed to better correspond to the STR needed for the relevant jutsu at that level. I think instead of 23 40 53 it would make more sense if these swords were at 20 30 50 STR
    1 point
  6. It would also be awesome if the bat that drops from lvl 20 arc got adjusted to fit wms in the 20-35 lvl range . it would make for reasons for said weapon to exist besides cosmetic reasons and it would also give some value to it
    1 point
  7. I can agree to this. Maybe a longer two way immunity that can be broken with your first hit, but definitely not full hp/chak. That's dead broken. Both Naruto vs Sasuke are Leaf ninja so how does this even apply? I think the concept behind Leaf being the default village and getting doodoo everything should change. I ain't with Leaf anymore, but that doesn't mean I am going to switch up on the truth. The other two villages have better passives. Although with their village masteries getting weapon locked, the overall gameplay has improved. There still needs balance changes however like early fan/pipes losing kb/snare and GF getting PP buff and rework of cheap MC/AP combo.
    1 point
  8. If the sword eats at the opponent's chakra every time it rips into them, I feel like that would be a much better feature for the game and people would be more inclined to desire Samehada. +50 chakra and then providing chakra regeneration on top of that? Wouldn't need this if it was just shredding into people and stealing a percentage of chakra every time. It should absorb chakra up to 100% and every 20% it should grow just a little bit bigger and deal more damage and absorb more chakra with each swing. At 100% it should be able to cut through jutsu. With water users it should glow. Example of shinobi wielding Samehada to cut through fire style. Every time someone picks up Samehada from a fallen 7SM they should be getting hurt until they can sell it to the shop by a percentage. The Samehada spikes people it doesn't like, recognize or choose to wield it. I'm not going to sit here and say that Samehada should be buffed any further than this, but it would be nice to at least have weapons that are canon work like they did in the anime. To anyone who wants to say "no" because of "balance" GIVE UP ON THE BALANCE ARGUMENT. Should be a discussion for admins writing code not players who think they know everything because they play a bit with a 144hz monitor. #BuffMistBecauseItsDead #BuffWoF
    1 point
  9. This is Lightning Blade: (Advanced Cutter); Twin Lightning Shiver. This is chain lightning from WoW. IN TEAM FIGHTS BINDING PILLARS IS ALMOST NEXT TO USELESS (looks very cool though) THIS IS A TEAM FIGHT GAME 1V1S ARE GARBAGE PLEASE PLEASE PLEASE PLEASE get rid of binding pillars and replace Pillars with a move based off of Twin Lightning Shiver that I call Chain Cutter. Chain Cutter will act the same as the level 23 move Advanced Cutter at first, but instead has a 3.5 sec run warp cast within a 3 tile radius (otherwise it won't land) and will make you instant chidori flicker to the next 4 ninja within a 5 tile radius of each other. Each ninja touched with Chain Cutter will snare for 1.5 seconds. In other words lets look at picture 2. Imagine you are the guy casting the spell. Let's imagine that the guy casting the spell is a Nin Character and is casting Chain Cutter. He runs up to the mobs for 3.5 seconds mid cast, gets close enough to land the first one and chidoris mob one, then teleports to mob two and chidoris, then teleports to mob 3 and chidoris, thus creating a chain effect.
    1 point
  10. I would definitely keep pillars in-game since it’s a good jutsu overall. I could see your idea as an advanced lightning jutsu however if they get implemented.
    1 point
  11. I have never seen anyone actively levelling Vortex, simply due to the fact that it makes little to no difference whether the jutsu is lvl 1 or maxed. Don’t get me wrong, it’s a great jutsu for cancels but it makes absolutely no sense for the caster to be stunned longer than the opponent as it creates an opening which can only be avoided by not casting the jutsu in the first place. In team fights this usually isn’t a problem because your teammates can cover you but in a 1v1 it puts casters at a real disadvantage. Even though Fire is the most balanced mastery of all rn, I agree with Atrane that Vortex should have perks that make it worth levelling and the duration of the self stun should definitely be lowered.
    1 point
  12. 20 STR Fan and Pipe The most problematic weapons elementals currently have access to are 20 STR Fan and Pipe. I think that they give too much of an advantage with their CC melee, the difference between a Wind user without Fan and a Wind user with a Fan is very large (same goes for Water and Pipe). Sacrificing 15 points is literally nothing when in return you get a 37 damage melee that knocks back or a 21 damage melee that snares for 1.2 seconds. The 20 STR weapons shouldn't have CC. They should just do damage. It wouldn't change much for people that are leveling as Fan and Bubble since they don't need CC on melee early on when they are killing mobs, but it would greatly nerf the people who just take the 20 STR weapons for their CC while using INT based jutsu. Another Pipe could be added with 50 STR and level 25 requirement that has the snare the current lvl 10 one has so the Bubble mastery can switch to and get snares on melee. Adamantine Staff This weapon gives elementals a 2 tile melee which is in my opinion a huge overkill. Masteries that literally depend on their melee to do damage don't have 2 tile melee but somehow elementals can get it for only 90 INT. The weapon hits 42 damage, a Taijutsu user needs 136 agility to hit that much and it will still struggle against this weapon even with it's fast melees due to the fact the weapon hits at double the range a fist melee does. Even WM with it's high damage melees will have issues against this weapon simply because of the range advantage it has. If the melee is to stay 2 tile range, the weapon should hit much slower than it currently does. I think the speed right now is around 1.2 seconds, it should be changed to 2-2.4 seconds cause having 2 tile range on a melee is rediculously strong. Poison Kunai In this current meta if someone is an elemental and they don't have a Fan or Pipe they will 100% have a Poison Kunai. It has become a mandatory thing to have as an elemental especially now with the new regeneration system. I think that the duration of the poison it has is simply too long for a melee attack, not to mention that being able to poison on a melee takes away the uniqueness of the masteries that actually have poison or bleed in their kit. What is the point of Wind or INT Med if even an Earth user can grab a posion kunai and poison their enemies for the same duration. I think a good way to change this weapon would be to increase the flat damage the kunai does while decreasing the duration of the poison it has. Currently it hits 24 flat and then poisons for 8 damage for a total of 32 damage. It should be changed to do 28 damage flat and then deal 4 damage with poison in 4-6 seconds.
    1 point
  13. We both know that Lightning currents base is a joke and should be increased, but that doesn't mean other jutsus should be held down as well. Both deserve to be buffed a bit.
    1 point
  14. makes 0 sense not gonna lie lol and the enemy should stun more or the same not less than the caster dat's kamikaze
    1 point
  15. Exile Cooldown now happens when you are forced into exile from killing allies Blessing Messages are now censored the same way normal messages are Fixed 2 Null References Errors Fixed a Byte Error in Casting Jutsu Raised Maximum number of Variables/Switches accounts can hold from 200 to 250 to expand content
    1 point
  16. Shirokata is in same group of swords like muramasa or bandit blade. They suck I would like to suggest buffing that sword (and the one above should get some love too) with change of chakra regen passive (faster ticks) because currently getting 5 chk tick gives shiro user nothing really rewarding or change the attack speed to the same one as iron scythe.
    1 point
  17. The eyes look dope, however I think it would be cool if they were clan specific (e.g. Byakugan and Sharingan) and Sage Mode could be unlocked after Land of Toads (since our character is trained in Senjutsu) and reanimated would be perfect for characters which were “killed off” with a funeral and all that (think MacDom for example) but still check on the game here and there.
    1 point
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