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Showing content with the highest reputation on 04/28/2022 in all areas

  1. Trophies Added new trophy furniture items for GMs to give out for special tournaments and contests. Also added some Boss Monster Trophies, guess which boss drops which! Hermit Premium Hairstyle Added (Artwork by @PogThank you!) Held this back from releasing for awhile because I didn't prepare the artwork to be able to change the color of the bandana through Hair Dye until today.
    4 points
  2. Police Force is the most important corp RP wise and it is meant to keep the village in order. Having Police Force members online at any given time is really important and I think that 14 slots aren't enough for that. The corp offers no buffs to the members so there's no way this could be abused pvpwise. The amount of ranks the corp has also doesn't fit the maximum amount of players able to join it having 7 ranks for 14 people while corps like ANBU having 4 ranks for 14 people.
    3 points
  3. Body Flicker Technique Changes Body Flicker Technique now has a 3rd Rank. Body Flicker Technique CP Cost increased from 10 -> 15 Body Flicker Technique Cooldown changed from 20/15 to 18/17/16 Body Flicker Technique Range changed from 6/8 to 6/7/8 Body Flicker Technique Rank up requirement changed from 2000 successful casts to 1000 per rank (essentially making it 2000 again) Fixed Chief Uzan chat option leading to getting client stuck Fixed Debug NPC for Strange Markings.
    2 points
  4. Click here to visit the Patreon page Dear Ninja, Why Patreon? Patreon is a site where audiences can pledge a fixed amount of donations per month / per update to a project they believe in. It helps handle a lot of potential middle-man work that might incur from handling donations manually. Patreon was once used for a couple of months in 2017 when I had a tough time transitioning from living with family to renting. I'm eternally grateful for the support back then, even with just a couple of hundred dollars a month, it made all the difference in my quality of life for that tough period in my life. What is the Goal? I'm officially bringing Patreon back, but this time, with the goal of allowing the community to contribute to a specific cause in Nin Online. Every dollar gained from this platform will go directly into hiring additional staff for the game team. The first goal is to get an entry-level game programmer full-time to program alongside Wolf. The second goal is to get a full-time gameplay designer to work on balancing content and additional content. Why not just work with volunteers? For programming, it takes a high-level of skill to work on any MMORPG. Networked games are exponentially harder to work on than ordinary single-player games, especially MMO architecture. This is made harder with our custom engine built in C#, nowadays, most game programmers prefer to work in a game engine like Unity or Unreal. To make any changes worth getting anyone involved in, it takes a long time to get acclimated into the development environment/pipeline, and volunteers that will come and go are not usually worth the time commitment to train. We've tried working with volunteers for years at the start of the game's development and it just doesn't work for a project like Nin Online. The skill requirement is too high and people that have that level of skill don't work for free. Gameplay Designer is also an actual profession, and although slightly easier to study and there are a lot of game designers who want experience, it takes a lot of time commitment that people who are qualified usually wouldn't do for free. The trouble is that Nin Online is not exactly the best portfolio/resume piece for the industry, and hence, we've yet to get really qualified volunteers for it. Why not just freelance everything? Freelancers come with the benefit of usually being more cost effective, but at the cost of being unreliable. Without a dedicated project manager handling freelancers, its a pain to work with freelancers day in and day out, chasing for datelines. We need people we can rely on for the long-term and not for short term projects. Unfortunate Reality Nin Online players want features and changes faster than we can make it, and we want to present the opportunity to change that. So if you support the work we've done thus far, we hope you can go one step further and donate to our Patreon. If we do not hit the initial goal, the money from the Patreon will go towards helping alleviate the current costs of operations. As it is, Nin Online costs thousands of dollars a month to sustain, and although we are doing fine, any contribution will help us greatly. Regards, Rory
    2 points
  5. I think a full change would be too much. Maybe after a month (to avoid abuse) of being a rogue, you can be an “ally” to any other Village than yours. You wouldn’t then be able to get attacked by the village you allied with, how ever , you also wouldn’t be able to join any Orgs in this village or attend the CE. Just an idea.
    1 point
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