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Showing content with the highest reputation since 09/20/2021 in all areas

  1. certainly not Bogdan I need to mention that I promoted in the JCE that took place on 18th. I'm currently waiting to get my rank ingame, asked GMs and they said it is ok to register. EDIT: I just got my rank ingame aswell and also I want to publicly request a name swap between "certainly not Bogdan" and "Bogdan" for the sake of this village and whoever is trying to type my amazingly long name. This is my new main and i would be very thankful if I'll receive this name swap.
    26 points
  2. Why? With the new wave of Kage's we are already seeing far more activity and wars. Which is great! However, almost every single fight is decided by who can map switch camp the longest. Solution: Since players complained about Combat Tag not map locking you in the past when it was taken away I believe we should get a 2 second force field upon entering a map. The same force field you get once you are revived. Problem & Fix: P:Players could attempt to spam switch between the same two maps to avoid being hit. F:Make it so once you switch maps initially you will have a 15-20 second cool down before getting the force field again on that map. Alternative Solution: Originally running speed was an issue for the "lower spec" players which resulted in complaints about people being able to escape death without map lock. Now with the changes we have received the "lower spec" players have even more movement speed than those who have good equipment or set ups.(Which is stupid but not the point of this topic) the map lock in general could be removed. It honestly takes the feel of open world out of this game and the only people who actually want map lock in the game are those who never hunt solo. They simply want it there so they can hit a person once and attack them with multiple players in an unfair situation. @Ueda@Erox Please respond to this post with genuine criticism or useful feedback, don't just try and deny it because of the person making the post since that's just weird. Hate in another outlet.
    8 points
  3. Dear Ninja, Starting 2 October 2021, accounts will no longer be able to change email addresses. This is an attempt to tighten control over the buying, selling & trading of accounts, as well as players getting "hacked" and having their accounts stolen from them. Regards, Ueda
    8 points
  4. Hey all, I was actually a part of this forum way back in the early stages around 2008 when i was 16, and when i first tried my hand at pixel art. I am very excited to be back and to see how far Rory and Robin have come. I also look forward to meeting the new community and getting involved.
    6 points
  5. September 2021 Promotions Leaf Village Jonin: @Vinsmoke@Korra Chunin: @certainly not Bogdan @Kyreno Sand Village Jonin: @SandMaster Chunin: @Imhotep Mist Village Jonin: @Ninjutsu Chunin: @Sakatsu
    6 points
  6. Its been a few times lately where i got a Spy/Doc mission , successfully did it and returned to the village but since i am now waiting for bless to turn it in i find myself waiting in hospital ( so i wont die and need to do the mission again ) hours on hours unable to play. when i could've go hunting grind or do other stuff meanwhile. i understand the blessing mechanism and the reason behind getting to your village without dying and im not against it, i just think an NPC to return the doc/ spy mission to before turning in the mission ( like with Med supply/samurai drink for example ) can help with that. assuming i came back alive with docs to the village there is no need for me to carry the doc till there is bless, same goes for spy. thanks in for hearing me out :3
    5 points
  7. Earlier this year when the new client was being worked on, a patch came out that fixed ghost hits and made most melee hits register near 100% of the time like this: Old Ghost Hit Fix.mp4 But sometime in the past few months led the current patch to look like this for agility weapons: Current Patch.mp4 The hits registering on only half the animations was a solved issued for all weapons: swords, fans, pipes, tonfas, demon claws But it seems that while the other weapons have retained this ghost hit fix, agility weapons have regressed to where they were on the old client. Please let me know if this is intended.
    4 points
  8. Functional TVs Currently testing it on live server, but should be available for players soon. You'll be able to showcase any YouTube video through a TV by copying the URL of the YouTube video in your Clipboard and then interacting with a TV. Before the barrage of people complaining about how there's so many issues with this and that and we're here working on TVs, let me explain. Kenock suggested it as a funny idea one day, I brought it up to Wolf mostly jokingly but said we had more important things to work on at the moment. So Wolf spent his off days working on it. There was no equivalent exchange between getting this or some bug fix because Wolf just really wanted to experiment and add this in his spare time. Also, this was one of the most complex features to add because it's unprecedented in any game using the technology we're using, so it's actually pretty crazy that he made it work. Added (Ctrl+v) Pasting Clipboard in Chatbox Fixed crash when trying to open browser for some (will display error instead) Fixed two separate potential rollback issues Creates mailbox (on database) for player when they login if they don't have one (to receive global mail) Fixed IP grabbing client side script causing MacOS build to be broken Fixed a memory leak when logging in through browser Fixed support for Latin characters (Admin Only) Fixed our Jutsu Editor Copy+Paste (Admin Only) Allow us to /fakelogin people multiple times
    4 points
  9. So I've been thinkin about wind and I can't help but dislike the current standing of it's kit and I think these changes can help. Lemme know what you think in the comments please. I was thinking about this as I feel wind's kit rn seems pretty lack luster and while I hated some of the things about it I dont want it to be nerfed to the ground. Looking at wind's kit Wind shuri, Claw and it's homing are the jutsus people rely the most on, because right now I only think solo wind is better than solo light because of Wind Claw. And yea you can make the arguement that they are just bad if they dont use the others more but honestly scythe, vaccum arent good in 1v1s alot of the time unless your able to cc stun/snare with water/earth/light, So I think these changes would do some good and wont make wind OP again. 1. Wind Scythe, I think this jutsu can be better utilized if the speed of it was slightly increased and it's hitbox was the same size as the jutsu itself (as I believe it isnt right now,correct me if I'm wrong). I feel like while I've seen people hit it, it seems so slow and a bit of a dud when it comes to it's 1v1 usefulness. 2. Vaccuum, hold up dont click off. I know there's been alot of effort to get this nerfed but I think it can use a slight buff for wind's kit to be less reliant on claw and homing. I have two different ideas for a buff. Option A; Vaccuum stuns on all hits but is cast time to allow wind to have a CC jutsu they can combo off of like the other masteries. Option B; Vaccum becomes insta cast again but doesnt stun. I may just be over thinkin but those are my early morning shower thoughts.
    3 points
  10. The Current chat box is semi transparent and nice and all but I had a few suggestions that could possibly be added or may get some attention that the community would probably like. This is the current chat box and how it Currently is. Notice how is some what transparent but still a little dark. In the Options/Settings window you should be able to make the grey/black box that surround the text more transparent and when you hover your mouse over it it darkens back up to how it currently is. Why this change? When people are the top borders of a map and you're trying to look in the respected corner your chat box is in its hard to see. Being able to make it more transparent will give you a little more visibility without you having to disable your whole HUD. For this suggestion I had an idea to add a separate channel in the chat box area designated with a skull where you can view nothing but the bounties you have got from people you have killed. Often times people screenshot bounties due to some reward system set up with a specific Corps/Village or to gloat and boast about it in certain discords. This would make the Main "A" Channel where all chat is logged less cluttered and overfilled with things and make it easier to view the rewards you can get from the people you have killed. Again this is a suggestion but I hope it can be upvoted by the community and hopefully the gms! Leave a like and provide some feedback on your thoughts about it.
    3 points
  11. You might as well delete Chak Scalpels if you are going to increase CD. If you want medic to lose scalpels, it will need to become a full support class with 6 jutsus. And like Mizxry said, they will just always end up dead in a fight unless these new jutsus increase survivability by a good amount. (Poison Scalpel should lose CC or lose insta cast)
    3 points
  12. Welcome to today's daily proposal: to improve Beheading. DAY: 1 @Ueda @Erox @TheWolf Rework Hitbox. Remove slow cast. LOWER CHA COST! (how is using current version of beheading worth 50 cha points) Sync animation with player cast direction.
    3 points
  13. Considering how the animation of this jutsu is, I think it would look and work much better if instead of doing damage around the user it would slash in the direction you are facing. Something like this (ignore the noob editing):
    3 points
  14. So today I wana talk about Crescent Beheading - first things first: @Ueda @Erox @TheWolf (thank you for reading this) Pros: The jutsu animation and sound is so amazing and satisfyingly to watch - props to Rory for implementing it. The jutsu is an AOE! THE MORE THE BETTER! KNOCK BACK BABY! That's about it xD Cons: The jutsu seems to be one of the most "unused" jutsus in the game, based on its very limited and negative effects on the user and in my opinion it has SO MUCH potential. For 1 - The animation does not match the hit box. 2 - The slow run cast makes hitting the jutsu very difficult with reason 1 in mind. 3 - The cooldown and cha cost are ridiculous considering the low impact this jutsu has, to add fire to the flame, the damage scaling is also terrible (but understandable since this is an AOE). Cast Direction bug in general. Possible fix: (Think of the lvl 30 Tai justu) Keep the end - selfstun (obviously) Remove the slow run cast. (increase to 1.5 cast time if needed to remove slow) Lower the CHA cost to 40-45 points. FIX the hitbox to match the animation so 3x3 infront of user. FIX the animation : enable the cast animation move the way the player is facing/looking. PLEASE comment if I missed something and thanks for reading!
    3 points
  15. Since a lot of swords are very similar atm and there is not many variations in passives, I thought of an interesting idea for the Blood Katana. It's description would be: "The sword feasts upon the blood of it's user, getting stronger and heavier the more wounded the user is." Basically the lower your health, the stronger and slower the sword gets. Since the sword also glows red it could be cool that it starts glowing brighter the lower your health is. Something like this could also be done for the Blood Tonfa weapon.
    2 points
  16. This patch note is a list of the updates I've pushed but couldn't post on the forums until now 9/13/21 - Added the Medical Corps - Added the Hermit Corp - Added one new role to 12 Guardians - Added new titles Kage can assign to players 9/21/21 - Added an option to buy 10 charms at a time 9/24/21 - Locked Medical Corp Items to the Medical Corps - Added an NPC in every Hospital near the Medical Corp entrance's 9/21/21 - Added an experimental change to Corps, each corp has a member cooldown of 3 days (This is subject to change)
    2 points
  17. Hey! Welcome back. 2008 was a crazy time, I was just a 15 year old kid myself with no idea what I was getting myself into. This iteration of Nin Online started in 2013 from fresh and it's a bigger and better game than I ever planned in 2008 hahah. I hope you like it! Also, Robin still helps from time to time when there's a programming problem that's really evading us. He's very capable and a last resort because his time is worth too much to bother him sometimes. EDIT: Your username is familiar, did you happen to help me out with pixel art at some point? I only remember a guy named Soccertise.
    2 points
  18. I can't agree with somethings in this post, First off the CD is something I can't agree with at all, a chk med must have the ability to defend themselves adequately as they won't always be with people who can defend them. If a chk med is caught alone with chk scalpels that only lasts for 60secs but has a cooldown of 120secs, they are basically defenceless for another 60secs ontop of which chk scalpels is a jutsu that is quite easy to cancel placing them in a really crappy position. Secondly I understand that chk meds are supposed to be a support class but they still need the ability to defend themselves and put out dmg. I can understand a base dmg nerf but at the end of the day chk scalpels needs to put out dmg to make the enemy reconsider chasing the chk medic to the ends of the earth otherwise that class is a sitting duck in any battle which I find isnt fair to the players. Thirdly the way I see it right now chk meds shouldn't be nerfed but be fixed if people really have an issue with the current way it's played. The class was only given one jutsu as a form of defence already placing it at a massive disadvantage aginst other masteries, so I believe that there needs to be a possible change to the class itself meaning and additional offensive jutsu of some sort before chk scalpel gets nerfed as it would seriously destroy any potential a chk med has to defend/fight for themselves.
    2 points
  19. The Leaf village council elections have ended! Thank you to to the 275 Ninja who voted. The elected council will be.. @Vinsmoke @Sky Walker @certainly not Bogdan They will have 1 week to decide who the next Hokage will be. Decision Process 1. Discuss as a council whom to ask to be Hokage. If two people can agree on one person, move to step 2. 2. Approach the ninja chosen and ask if he is willing to commit to becoming Hokage for the next 6 months. 3. If he accepts, send me his name, else, repeat step 1.
    2 points
  20. Lmao better things to fix than a never dying one shot mechanic. Suuure.
    2 points
  21. Puppets should be mad tanky. If it weren’t for the infinite respawn they would legit get outperformed by Pandas and Weasels easily (they currently are if you let them fight and don’t respawn them). However, PB is not the strongest buff. Akatsuki/7SM has the edge. BUT something should still be done about the infinite respawn and wave. Puppets used to have way more Justus(or buff the current ones). They should get them back and wave should be heavily nerfed. Rory already explained that he’d need to get done with the new client before even thinking about fixing the infinite respawn. Basically the only thing you can do is stay patient.
    2 points
  22. They've done way more work than i could ever know since then, the game is nothing like it was back in 2008 hope u have fun discovering the world of nin online its lovely.
    2 points
  23. Hi @Ueda, You've probably gotten a lot of backlash for the recent changes affecting Strength Weapon Masters. I'm not here to rant about your changes as it honestly did need a nerf, however I've come with a suggestion to soften the blow. Right now Risky Blade Dance doesn't cancel and self-stuns. My suggestion is that it should either cancel but still self-stun you, or not cancel but remove the self-stun. Risky is literally the easiest punishable ability in the game, the only thing you need to get right is the timing and you can punish someone for half their hp if they use Risky Blade Dance on you. Now that it self-stuns it gives players the ability to punish someone using Risky Blade Dance even harder since even if your punish timing is off, you still have the self-stun time to punish them. That's why I lean more towards remove the self-stun from Risky Blade Dance. Not being able to cancel is enough of a nerf for this ability. Most of us Weapon Masters prefer not to use the level 30 ability, since it's quite jarring to get right and easily predictable as well. We prefer using Risky Blade Dance to set up combo's for a more flashy and fast playstyle. If you understand our weeps, bring Risky Blade Dance some justice. Cheers.
    2 points
  24. Gentle Fist Balance Changes Mountain Crusher Technique now has a 0.5s End Cast time on all ranks. Revolving Heavens Technique End Cast time reduced from 1.0s to 0.5s on all ranks.
    2 points
  25. Gentle Fist Balance Changes Palm Bottom Technique Knockback increased from 1 tile to 2 tiles. Palm Bottom Technique no longer stuns. Palm Bottom Technique now silences enemies for 0.5s. Palm Bottom Technique Cooldown Increased from 9/9/8 to 11/11/10. Palm Bottom Technique damage reduced from 20/24/28 to 22/23/23. Vacuum Palm Technique Base Damage increased from 24/24/26 to 28/28/29. Vacuum Palm Technique Speed Increased by 20% (150 to 125). Vacuum Palm Technique Range Increased from 5 tiles to 6 tiles. Mountain Crusher Technique Knockback Increased from 2 tiles to 4 tiles. Mountain Crusher Technique Range increased from 2 tiles to 3 tiles. Mountain Crusher Technique now silences enemy for 0.5s. Mountain Crusher Technique damage reduced from 35/37/37 to 32/33/33. Revolving Heavens Technique damage increased from 14/14/15 to 21/21/22. Weapon Master (Sword) Balance Changes Risky Blade Dance no longer interrupt casts. Risky Blade Dance Technique now has a 0.5s end cast time. Crescent Moon Beheading Technique cast time reduced from 2s to 1s. Crescent Moon Beheading Technique damage reduced from 41/41/42 to 29/29/30. Blade Piercing Technique damage reduced from 32/32/33 to 29/29/30. Risky Blade Dance Technique damage increased from 28/28/29 to 32/32/33. Wild Slashes Range increased from 3 tiles to 4 tiles. Shockwave Slash Technique Speed Increased 20% (100 to 80). Shockwave Slash Technique Cooldown reduced from 16/16/16 to 15/15/15. Medical Ninja Balance Changes Increased Poison Scalpel Technique Cooldown from 6/6/5 to 8/8/7. Reduced Poison Cloud Technique Cooldown from 20/20/18 to 16/16/15. Antibodies Activation End Cast reduced from 4/4/3s to 2/2/2s. Antibodies Activation Fortitude buff changed from 15/20/25 to 18/20/22. Antibodies Activation duration increased from 25/25/30 to 40/40/45. Taijutsu Balance Changes Seismic Dash Technique damage reduced from 18/18/20 to 18/18/19. Breaking Kick Technique damage reduced from 25/25/27 to 22/22/23. Youthful Spring Technique Agility Buff changed from 25/30/35% to 26/28/30%. Youthful Spring Technique Movement Bonus changed from 50/100/150 to 100/110/120. Youthful Spring Technique no longer boosts weapon speed. Morning Peacock Technique damage reduced from 44/44/45 to 40/40/41. Whirlwind Kick Technique reduced damage from 43/45/45 to 34/35/35.
    2 points
  26. gold and silver ninja's should get some substantial benefits other than gold name , text and the little discounts.. we should even get daily login rewards.. bonus exp from mobs ...i agree with the 2x bless cuz at the end of the day its us that be buying it not non gold/silver people..
    1 point
  27. 1 point
  28. Crystal Fan level requirement should be 53 and Blood iron Fan should be 57. 50/51 is too low for an item that only requires 80 strength and the same applies to blood iron fan i do agree the level requirements need to be flip flopped though. It makes no sense at all.
    1 point
  29. The whole game is kind of awkward with it's level/stat requirements and legendary/rare statuses. Could use some tweaking.
    1 point
  30. An increase to Wind Scythes speed would be good. Vacuum getting CC is okay as long as it isn't insta-cast. People complain about Wind Claw because of the insta cast interrupt, but it does not combo with anything because of the knockback so it seems pretty balanced to me.
    1 point
  31. First off you a king for seeing the issue most ppl don't see. Rory said he was making a whole new game mechanic for vaccum, I agree with the scythe thou
    1 point
  32. They always see it, they just usually ignore it.
    1 point
  33. only planned on doing that if it went unseen / un noticed - but you replying here means it has been seen. Arigato!
    1 point
  34. Doing that will only be seen as spam and will be treated as such
    1 point
  35. Who uses a tai for PVE? Yes it's looked at in the balance changes when Rory decides to change things for a class but PVE on tai would be at the bottom of the priority list. Tai is great in 1v1's. Tai is great in small skirmishes up to 3v3s. It has great cancels and great pressure. It has AOE moves that carry fights (Whirlwind kick and peacock). Yet you don't see that, you look at the one thing tai was reduced in, it's melee DAMAGE not output. Why should it be GREAT at everything? Your argument for PVE aspect is also null and void as Pure Wm is shit at PVE too. Your point about gentle fist PP melee and any other melee isn't a great argument as tai's melee's are FASTER than any other melee/weapon. You want it to also rival the dmg too? You're out of your mind
    1 point
  36. Agility tai goes off on it's cancel abilities + quick combos + melee pressure in that downtime. The nerfs were a slap on the wrist, it still has everything above ^ just less dmg output. And not by a lot either lol
    1 point
  37. I wrote about this in my post as well. The jutsu would work much better not just for PvP but for PvE as well if it was a directional AoE rather than being AoE around the user.
    1 point
  38. great suggestion and a must to fix the jutsu! Here are some other suggestions:
    1 point
  39. The other being vortex.
    1 point
  40. It's a simple feature but It would add a lot to how we alter our drip just by having another cosmetic item that puts the tattoo or the eye patch on the other eye heck one that even puts It on both eyes cos why not? I'm hoping such a feature gets put in sooner than later.
    1 point
  41. Leaf best village Leaf best village
    1 point
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