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  1. Mobs should do less damage. They seem over powered especially for lower levels who are forced to leave their village. Adding status effects to every mob is also over powered, maybe if one boss like mob was present or it was given to just a special mob it would make much more sense. For example, Bears could revert to being normal with less damage, but a polar bear could have the current bear's damage with an stun. This will also help people feel as if they're accomplishing something and not wasting time. Spending 3 hours after doing daily missions and repeat puching mobs gets old and without any other source of events going on or rp or anything to keep them interested, i've learned that they would try the game then quit either the day of or within the week of playing.
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