Ueda

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Ueda last won the day on August 11 2021

Ueda had the most liked content!

About Ueda

  • Birthday 11/10/1993

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  1. Experimental (XBR) Upscaler Option This is definitely something that is going to be something only some people will like, so it's listed as an experimental option. Nin Online was always designed to be a pixel art game, and using this will actually look a bit of detail, but it'll give the game a more 'modern' look to some. Added Option to Prevent Items from being mailed This is so we can prevent mailing certain quest/mission items. Compromised Documents can no longer be mailed
  2. Fishing is now available for players Note that it is still in early stages and more improvements are to come! Proficiencies Menu More Automated Chunin Exam functionality and polish (Admin/GM Only) Functionality to end a Chunin Exam mid-way (for emergencies) Teams in Tournaments are now properly randomized Team Tournaments no longer disqualify entire team if one member leaves Fixed being able to transform into another player to reveal their concealed identity Fixed being able to hold more than 200 of each ninja tool if you use mail
  3. More fishing functionality added We're almost there Optimizations to Rain (& other weather) effects Threaded the processing of particle positions Large optimizations to game rendering (better FPS) - Screen occlusion - Baking Old UI system - Offscreen Text Draw calls are skipped - Many more Wolf wanted to get the game to run at 2,000 FPS on his computer, so he started optimizing more stuff. Personally, I get around 1800 FPS on small maps and 1000 FPS on Leaf Village now. We've added this as experimental options in the Options menu that you can disable to see the improvement yourself.
  4. Ueda

    Do you use keyboard shortcuts that involve arrow keys when you tab out of the game, like Windows + Left/Right on the keyboard?
  5. Death in Arenas now only displays option to respawn for free Hospitalization plans you can't afford are disabled (Backend) Texture DIctionaries Added texture dictionaries to call texture files by name instead of ID Added Keybind for Fishing Key Alert box shortcuts now work (Enter/Esc) Previously when you were destroying items you couldn't use enter key to confirm Improved Death UI Position Fixed direction you face when you use Flicker (and other warp to target jutsu) Fixed items despawning not sending an update to the player Sometimes items could despawn, and the player would still see the item visually there Fixed server disappearing from server list bug
  6. That's an idea. Let me think about if there'd be any side effects to that.
  7. This is fixed in the next update. In the future use an issue in the issue tracker https://www.ninonline.org/forum/issues/
  8. Ueda

    Rejected, this will never change. Masteries are the equivalent of classes in other games. This is like asking to be able to change from Evan to Adventurer to Xenon in Maplestory for money, or being able to change from Sorcerer to Barbarian in Diablo. Also, prices for Hospitalization are meant to be extremely unaffordable to high level players. The system was designed to fall off in usefulness after you're a certain level. It's meant to alleviate salt at low level grinding. Other than this, I don't get what you mean by the game designed in swallowing Ryo like candy because the game has barely any other ryo sinks, and even less that are "required". https://en.wikipedia.org/wiki/Gold_sink#:~:text=Gold sink is an economic,or massively multiplayer online game. Also, Nin has an inflation issue not a deflation issue. Active ryo in circulation is increasing, not decreasing.
  9. Ueda

    Which map exactly?
  10. Ueda

    I don't get the issue, is the window in the way, is it too big? Because this window just replaces another window that was also doing the same thing just in a different position.
  11. Part 1 of Death Rework This is the first part of a major rework of how Fainting (aka. Death) is handled in Nin Online. We have a few more patches to go to make this better. Including adding using your houses as an option to get shorter Battle Injuries for free. Hospitalization Plans The first update brings Hospitalization Plans, which is a way to use Ryo to shorten Battle Injuries status. The price of Hospitalization increases with Level. It is extremely affordable for beginners and extremely expensive for anyone past around level 30. This is to help make leveling up a lot less painful when you die to higher level players in the early game, and a very last resort kind of feature to use once you're at a higher level if you really must be back at full strength immediately. Added more game guide pictures and information (Admin/GMs) Special login animation made and requested by Erox Refactored Buff Timing code to now be more accurate and possibly fix bug that may have occurred in rare occasions Refactored code that handles hot swapping resolutions and window modes It reinitializes a lot faster now 2022-07-13 21-02-17.mp4 Fixed fullscreen/window mode hot swapping being broken (Regression from last update) Fixed hot swapping resolution sizes (Regression from last update) Fixed the following misc. reported issues
  12. Ueda

    Personally, I've never played any game for 9 years and don't expect anyone to. In my own personal opinion, Nin Online is a 1/10 for anyone who doesn't like what the game entails and a 10/10 for the person exactly like myself who wanted the game I made to exist in 2013 to exist. Really don't know what this post is meant to accomplish. It's not we're not already working full-time on this 24/7 for 9 years. If the game doesn't please you now, it never will, a Steam release won't change that. Nothing short of remaking the game from scratch and being able to afford a larger team will do that.
  13. Ueda

    This should be fixed, if it comes back, we'll look into it again!
  14. Ueda

    This has been fixed, thank you!
  15. Ueda

    This has been fixed, thank you!