Ueda

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Ueda last won the day on July 26

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About Ueda

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    Lord 1st
  • Birthday 11/10/1993

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  1. July 2021 Promotions Leaf Village Jonin: @Shinobee Hinode @Naizen Chunin: @Sky Walker @C1over @Sakashi @Gintoki Sand Village Jonin: @Deidara @ana primal Chunin: @Tormenta @Gilgamesh @Obituary @BlackRain Mist Village Jonin: @fox @Insidious Chunin: @Lamentations @pxy @Maniac @Scalpel
  2. Ueda

    I signed you out of discord so you can try now Annyeong, welcome to Nin Online.
  3. Since launching the Inochi Client at the start of 2021, we've got it to a state where most people, if not all, are better off using it. Some of the major advantages it brings are obvious as a player. For most people, it will bring a performance boost, has new features that weren't possible before and there's no need to install Visual Basic runtime files (COM Components) to run it, which means no more pesky runtime errors. But we've talked a lot about what it brings to the table. Today I'm here to talk about what keeping the Old client around costs and why we have to deprecate it soon. The increased workload of double updates It's hard to push updates with on both clients. There's a separate procedure for pushing updates on both so we have to do double the work. Also, some of the art has to be reworked into different formats for it to work on the old client. We're effectively maintaining, updating and supporting two games at the moment. Two sets of it's own troubles and issues. When an important bug is found on one, it might have to be patched on both. To add an item to the game, we have to update both etc. This slows down development, and this alone outweighs the benefits of maintaining the old client. A new engine, with new possibilities, bogged down by the old client's limitations There's new features that we've added and will be adding that cannot be done in our old engine. Some examples that we've worked on in the past few months that simply wouldn't have been possible before include oAuth login system (which also means social media login), Housing System & Furniture System. There's optimizations that can be made, but not without losing support for the new client. We've done a lot of this in the past few months as well. eg. LZMA Compression (Modern compression library). Once the next update is up, the new client will download and cache maps faster than ever before. There's features we want to add and shaders that we want to use, but will only be possible on the new client as well. Such as a way to recolor hairstyles to any color you want on the spectrum. Better debugging With everyone on the New Client, regardless of how it performs for the individual, it will give us valuable information on how to solve remaining issues and improve performance across the board. We've added a lot more debugging information, along with what's available through 3rd party resources for modern .NET software, we will be able to handle issue reports that crop up better. We've also been able to fix a lot of major issues that have long been impossible to on the new client, thanks to having Visual Studio .NET to work with, better debugging tools. Visual Basic 6 was deprecated in the early 2000s, the IDE doesn't even have Mouse scrollwheel support. That's the kind of limitations we've had to work with all this time. Conclusion There's a lot we can't do until we finally get past the hurdle of finally deprecating our ancient technology. As much as it's sad to say good bye to the old client and the work environment I've been using for 15 years, and 7 years for Nin Online. It's time to say good bye and move towards better days. This is also going to be a one-way street. Once we make this move, it will never be possible to go back because of how major the upgrade is going to be and how much data is going to be converted... but it's one we have to delve into bravely. I hope for everyone's understanding and support. If you haven't already moved over to the new client, please do so by downloading the new installer on the Download section. It also supports Macintosh! PS: For people who are having issues using the new client, part of the deprecation of the old client involves removing some components that were causing that issue. So it will hopefully be working when the update comes. Regards, Ueda
  4. Ueda

    Thanks for the chat! Enjoyed it.
  5. Ueda

    design

    It's not easy. We are only two people. We work on Nin Online full time. We cannot work any faster than we do.
  6. Ueda

    We wanted to do this, but due to recent feedback regarding our time spent reworking core systems to make anything rather than late game content like more jutsu. We've decided to pivot focus into just working on the stuff that people actually care about.
  7. Ueda

    We wanted to do this, but due to recent feedback regarding our time spent reworking core systems to make anything rather than late game content like more jutsu. We've decided to pivot focus into just working on the stuff that people actually care about.
  8. Ueda

    design

    We wanted to do this, but due to recent feedback regarding our time spent reworking core systems to make anything rather than late game content like more jutsu. We've decided to pivot focus into just working on the stuff that people actually care about.
  9. Dear Ninja, 7th July 2021 to 7th September 2021 - we'll be hosting our first ever LevelUp! Event to celebrate our 8th Anniversary and as a way to encourage a new beginning for old players, as well as make it a good time for new players to enter Nin Online. The event which will introduce prizes for creating a fresh ninja/character and leveling up. LevelUp! Event Details All characters created after this announcement (Or currently under level 10) is made is eligible for the rewards. For new characters, once you finish the Academy/Tutorial segment, you'll be given a Mission Chain corresponding with your village. Eg. Welcome to the Leaf / Welcome to the Sand. This mission gives new players Blood Pills to have a smoother time grinding solo and EXP to reach level 10 faster. Once you are done with that, you will receive a mission called "Reach Level 10". This starts you off on your LevelUp! event Mission chain. Once you reach Level 10, you'll get a second mission for reaching level 20 and so on! For each 10 levels, players will receive a combination of Event Coupon, Stat Reset, Daily Resets and Blank Scrolls depending on the level. On top of that there are special prizes at Level 30 and Level 60 if you can reach that before the end of the Event. These items will not be available once the event is over. If you have a character under level 10, that character is also eligible join the event by taking on the mission from the LevelUp! Event NPC in each village. Level 30 Special Reward Level 60 Special Reward Anniversary Exclusive Items On top of the LevelUp! Event, we also two time-exclusive cosmetic items that will only be on sale from 7th July - 7th August, they are... Anniversary Summoning Robe Ceramic Furred War Armor Other new Cash Shop Items We're also adding two new cash shop items permanently, they are... Inoshishi Mask by @Master Ant & @Fuze Eye Wrapping Bandages by @Sezu Regards, Ueda
  10. 8th Anniversary Event for Leveling up new characters (LevelUp! Event) Added option to skip Genin Test if the player is feeling confident. When you get your forehead protector after finishing the Genin Test, you will be teleported to the mission assignment desk. This should make it clearer for new players what to do, instead of expecting them to find their way there. New Missions Chain Added for New Characters, in line with Event announcement. To make level 1-10 easier while introducing new players to the locations in their villages. Also gives them blood pills to train solo easier. Added Anniversary Summoning Robe time-exclusive cash shop cosmetic. Added Ceramic Furred War Armor time-exclusive cash shop cosmetic. Added Eye Wrapping Bandages cash shop cosmetic. Added Inoshishi Mask cash shop cosmetic. Added free stat resets for all new accounts that reach level 10. Reworked some graphics that were directly referenced from Naruto series. Renamed Leaf Village Aviary to Leaf Aviary to match Mist/Sand. Improved Icon Artwork for Summoning Robe. Fixed Chain Missions feature.
  11. I've been transparent all this while. People saying I've kept this from people for years. I've not mentioned that we were working on it all this while. I've in fact been saying the opposite. Everything I say in this community is lost in the void and at the end of the day, any form of communication just seems like a mistake. Every criticism put towards me, is appalling to me because I've specifically addressed all those things and responded to all those questions, many times on streams, in announcements, in discord all these years. Nothing gets through, everyone's been self-hyping this for years despite my best attempts at telling people not to. This is my attempt at making it clear. It's only resulted it hate, and I'm done with that. Things are going to change in that regard.
  12. And yet again more people missing the point: Nothings changed. We've not been working on Advanced Masteries the way people have been hyping for years now. We've been focusing on reworking the entire game so that when we eventually work on expanding content vertically, it will be worth expanding. The problem is as we were working on Advanced Masteries we were tasked with creating hundreds of new jutsu, it became apparent - everything new being made was just a scaled up reskin of jutsu that already exists with bigger hitboxes or more damage. This wasn't fun. The reason we're reworking the entire game's engine is so we can add more features to it so jutsu aren't just reskins of each other. The reason I announced that Advanced Masteries is cancelled is because the amount of hype people have been having is unproportional to what it would've been if we just "hurry and released advanced masteries" like a lot of people want. Instead, over the past 3 years we've increased content in other ways besides just adding further linear progression to higher levels, we've expanded content by adding more ways you can make your own ninja unique by introducing clans and summons for example which will be two other ways players will be able to build their character differently. Advanced Masteries in the way that was announced in 2018 and soon after stopped being worked on is cancelled. Any further content progression will be something entirely different and is being worked on from the ground up with the new capabilities of the new engine in mind and has always been, but will not be what we announced back then.
  13. Dear Ninja, Someone said something about how I'm taking forever to release advanced mastery and hence that nothing is being done. I've said this many times since that development timeline was made mentioning that we were going to start working on it in 2018 that we're NOT currently working on Advanced Masteries and have not been for years. There are bigger priorities at the moment than expanding the game content further vertically. We are lacking in major features, lacking in our core technologies for more expansion and we're focused on reworking major systems of the game like Organizations. Advanced Masteries has been on hold in terms of development since around a year after that dev log was made. Since then we have released the 3rd faction of the game, clans, summons, toad village, land of iron, remade the entire game in C# & modern technologies, added hundreds of items, dozens of new mobs, a new mastery. Plans change. If you're using when one specific feature that we've specifically said has been not the development focus for years as the benchmark of what is progress for the game. You will be sorely disappointed. As of today, to make it plain and simple, Advanced Masteries is cancelled. It will not be happening. Don't wait for it. If that is the thing that keeps you going, don't let it be. EDIT: Nothings changed. We've not been working on Advanced Masteries the way people have been hyping for years now. We've been focusing on reworking the entire game so that when we eventually work on expanding content vertically, it will be worth expanding. The problem is as we were working on Advanced Masteries we were tasked with creating hundreds of new jutsu, it became apparent - everything new being made was just a scaled up reskin of jutsu that already exists with bigger hitboxes or more damage. This wasn't fun. The reason we're reworking the entire game's engine is so we can add more features to it so jutsu aren't just reskins of each other. The reason I announced that Advanced Masteries is cancelled is because the amount of hype people have been having is unproportioned to what it would've been if we just "hurry and released advanced masteries" like a lot of people want. Instead, over the past 3 years we've increased content in other ways besides just adding further linear progression to higher levels, we've expanded content by adding more ways you can make your own ninja unique by introducing clans and summons for example which will be two other ways players will be able to build their character differently. Advanced Masteries in the way that was announced in 2018 and soon after stopped being worked on is cancelled. Any further content progression will be something entirely different and is being worked on from the ground up with the new capabilities of the new engine in mind and has always been, but will not be what we announced back then. Regards, Ueda
  14. I'm just going to close this thread. This has just become a way for people to complain and blame the dev team about things out of our control that people don't like about human nature and laws of physics. If you don't like your ISPs cheaping out on sea cable routes, complain to them. If you don't like players cheating, actively discourage, call out and not participate in cheating activities outside of the game.