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Posts posted by Ueda
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Great video!
Shared it on our discord- 1
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Sorry that this happened to you.
Yeah, sometimes there's false positives for spam, it's trying to be safe rather than sorry. -
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That's sweet Nagamushi.
But you're still on my naughty list.- 1
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Starting January 31st 2024, we will no longer be accepting support requests about forgetting email addresses. It will be fully your own responsible to note down your email addresses or rely on this tool to get your email addresses back. We cannot continue to allow our limited support team to be inundated with such requests and be used in place of a notes app or password manager.
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This is added in the next update
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Dear Ninja,
Nin Online's Annual Christmas Event - Let It Snow - Is LIVE!
This year, we've opened the doors to the Hidden City of Joy, a city filled with zombies, evil snowmen and also... Presents!
Players familiar with this event should be glad to know, this year there are new special types of zombies, new rewards and an expanded map to explore.
Free Stat Reset
Check with Santa if you are Naughty or Nice! You'll see if you can get a Free Stat Reset, or you have to redeem yourself first.
Kill Zombies to trade brains for presents
There's a time-exclusive Christmas Shop where you can trade zombie parts for special Christmas themed cosmetic items or even Event Coupons!
How to Participate?
Talk to the Holiday Event NPC in each village to get transported to the Hidden City of Joy. Talk to Santa Claus to learn more about the rules of the event.Merry Christmas & Happy Holidays!
- Nin Online Team- 4
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Today's balance patch is brought to you by a mixture of balance team patch notes and my own based. My changes are highlighted in green.
Summons
War Toad (NPC) can now cast Triple Mud Bullet Technique
(NEW) Triple Mud Bullets Technique - fires 3 Mud Bullets (same Cast Type, Cast Time, Range, Base Damage, Cooldown, Speed)
Big Snake (NPC) Health decreased from 600 to 500
Big Snake (NPC) Base Damage decreased from 12 to 8
Big Snake (NPC) Attack Speed increased from 1100ms to 1000ms
Big Snake (NPC) Pathfinding Mode changed from A* to Dumb
Snake Poison Projectile Speed increased from 300 to 200
Mother Slug (NPC) Base Stats increased from 20 to 30
Minor Slug Heal Technique Range increased from 2 tiles to 45 tiles
Greater Slug Heal Technique Range increased from 2 tiles to 5 tiles
Large Clam (NPC) Range increased from 2 tiles to 9 tiles
Large Clam (NPC) can now cast Bubble Solution Spitting Technique
Wild Slashes (NPC) Cooldown Time decreased from 21s to 15s
Wild Slashes (NPC) Range increased from 4 tiles to 6 tiles
Wild Slashes (NPC) now applies Bleeding I
Wind Mask (NPC) now applies Slow I
Monkey King (NPC) Health decreased from 600 to 500
Stun Smash (NPC) Stun duration decreased from 3000ms to 2000ms
Fire, Poison, Lightning, Wind, Earth, Water Puppet Summoning Cooldown decreased from 90s to 60s
Fire, Poison, Lightning, Wind, Earth, Water Puppet Summoning CP Cost decreased from 100 CP to 60 CP
Fire, Poison, Lightning, Wind, Earth, Water Puppet (NPC) can now RunWeapon Mastery (Sword)
Shockwave Slash Technique CP cost increased from 15/15/15 to 20/20/20
Shockwave Slash Technique Cooldown Time decreased from 19/19/19s to 18/18/18s
Risky Blade Dance Technique range increased from reduced from 6 tiles to 5 tiles
Wild Slashes Technique CP cost increased from 30/30/28 to 37/37/35
Blade Piercing Technique CP cost increased from 20/20/20 to 30/30/30
Blade Piercing Technique Bleeding Rank changed from I to IIIWild Slashes Technique Strength Requirement increased from 40 to 45
Blade Piercing Technique Strength Requirement increased from 35 to 40
Crescent Moon Beheading Technique Strength Requirement increased from 50 to 55
Dance of the Crescent Moon Technique Strength Requirement increased from 60 to 70
Shockwave Slash Technique Speed Increased by 20%Swords
Wooden Katana Strength Requirement increased from 12 to 13
Wooden Katana Base Damage increased from 2 to 5
Broad Sword Base Damage increased from 6 to 8
Broad Sword Attack Speed increased from 1400ms to 1300ms
Butcher Sword Strength Requirement decreased from 40 to 33
Butcher Sword Base Damage increased from 12 to 15
Nikuya Strength Requirement decreased from 63 to 53
Nikuya Base damage increased from 17 to 24
Nikuya Attack Speed increased from 1500ms to 1300ms
Spiked Baseball Bat Base Damage increased from 24 to 30
Spiked Baseball Bat Attack Speed increased from 1800ms to 1700ms
Stylish Sword Base Damage increased from 22 to 26
Stylish Sword Attack Speed increased from 1500ms to 1400ms
Adamantine Staff Attack Speed decreased from 1400ms to 1500msWeapon Mastery (Tools)
Triple Explosive Tag Technique Cast Time increased from 1s to 2s
Shadow Shuriken Technique now interrupts
Shadow Shuriken Technique Cooldown Time increased from 22/21/21s to 27/26/26s
Exploding Spiked Ball Technique no longer interrupts
Exploding Spike Ball Technique Damage reduced from 39/39/40 to 37/37/38Medical Mastery
(Experimental) Chakra Scalpel Technique Cast Time increased from 1s to 2s
(Revert) Chakra Scalpel Technique Buff Duration increased from 45s to 60sWater (Int) Mastery
Water Prison Technique Snare Duration decreased from 3000ms/3500ms/3500ms to 3000ms across all ranks
Water Prison Technique now deals 15/16/17 Base Damage up from 15/15/15
Water Substitution Technique CP Cost increased from 30/30/26 to 32/32/30
Water Subtitution Technique Intellect Requirement increased from 40 to 45
Great Water Shark Technique Range decreased from 10/10/12 to 10/10/11Gentle Fist
Palm Bottom Technique Strength scaling decreased from 60% to 33%
Mountain Crusher End Cast Time increased from 500ms to 800msWind Mastery (Fan)
Slow III debuff duration decreased from 6s to 5s
Wind Mask Technique Cooldown Increased from 17/17/18 to 20/20/19
Wind Mask Technique Snare Duration reduced from 1.5s to 1.2s across all ranksFire Mastery
Dragon Fire Technique Intellect Requirement increased from 60 to 65
Great Fireball Technique Range increased from 12/15/15 to 14/15/15Lightning Mastery
Lightning Spear Technique Damage increased from 29/29/30 to 32/32/33
Lightning Cutter Technique Damage increased from 38/38/39/39/40/40 to 40/40/41/41/42/42
Lightning Current Technique Damage increased from 18/18/19 to 22/22/23
Lightning Current Technique Stun Duration increased from 1s to 1.2s across all ranks- 3
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We just released a new YouTube video summarizing the biggest updates in 2022-2023! The video was created by our very own @Veloxy
Please give the video a view and a like and subscribe to our channel for more videos
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Dear Ninja,
We've just launched a brand new major feature - Guilds!
Guilds are player organizations where you can contribute towards a common goal, and build towards a large community of like-minded individuals, collectively getting more powerful.
Be warned that guild names cannot be changed and owners cannot be transferred without restarting.
Guild Features
Guild Perks
Guilds comes with many cool features, like Guild Ranks, Guild Emblems, Bulletin Boards, Guild Chat Channel, Friendly Fire Toggling, Alliances and more, all unlockable through the Guild Perks System.
Guild Emblems
There are hundreds of customizable pieces to choose from to create your guild's unique emblem. With the current pieces, there are a whopping 400,000+ possible combinations of Guild Emblems to create, not even including color options!
Creating a Guild
Creating a guild can be done through the Guild menu by Gold & Silver Ninja. It costs 10,000 Ryo.
Conclusion
With this Nin Online is now complete faction-wise. You are born into the ninja world alone, but you choose a village to be born in, choose a clan (family) to be born as, join a corporation as an occupation and join or create your own guild, which is like your friend circle, and find teams to go on short-term missions with.
We hope you enjoy this new feature!
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You'll need a GM to manually debug you, if you see Erox or myself online we'll come to you, just PM us!
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Version 4.6.5 released
This update contains a couple of features and fixes to issues with the previous update(s)! Apologies, its a pretty big one and done in record time too, so thank you everyone for helping with testing!Fixes to Dodgeball Event to fix people coming into match with dodgeballs ready
Capture point alerts reduced from every 2 minutes to every 5 minutes per location
Fixed an issue with capture progress being shown on the wrong maps
Added support for capture points on water
Added hover to Map Zones on Map Name HUD to show what the zone means (Helpful for newer players)
Fixed World Map issue due to village capture color glows
General optimizations to the Capturing Point systemVersion 4.6.5b released with the following changes
Removed Asp.Net target framework reference
Hopefully this fixes the issue where new players are being told to install the wrong runtime filesLeft click to Attack/Interact & Pickup Items
You should now be able to play Nin mostly with mouse and one hand on keyboardImproved responsiveness to Chakra Charging, Movement and Attacking
There should be about a 1-25ms decrease in latency for these controlsMap Timer Variable HUD
We're able to make a variable (such as the boat timer & prison timer) appear in a timerHUD Leaderboard Tournament Schedule fixed (hopefully)
Now also displays on-going tournaments with "Happening Now"Fixed Raid Info HUD expand button triggering Capture Point HUD
Fixed Capture Points being captured when nobody is on that map Fixed NPCs not being able to walk on Capture Points
Fixed run speed inconsistencies (by accident)
Added Timer to "Across The Seas"
Added capture points outside each village hospital to make it easier for villages to defend themselves
Another update has been pushed with the following fixes & changes
(Hopefully) Fixed issue where some people can't target with mouse
Option to turn off Mouse Attack / Interact Controls
Use HWID (Hardware ID) instead of MAC Address to identify users
Fix issue where some quests were not working
Fix issue where players randomly get kicked out of the game when another user logs on
Alerts for Capture Points only trigger after 10% has been captured to avoid spam when someone just runs over them
Fixed issue with Buff hovering/cancelling
Fixed logo on screenshot being cut off
Fixed Cash Shop stash not showing amount of items remaining to claimAdded functionality for Events/NPCs to check Time of Day
This will be useful for adding things like Night Market only being open at night and some shops only being open in the day
Added functionality for Events/NPCs to check PvP Timer
You no longer need to wait 30 seconds to board the ship map "Across the Seas" but you cannot board while you are in combat
You no longer need to wait 15 seconds for Summoning Toad, but you cannot use it while in combat
Added secondary Movement Keybinds
(Devs Only) Improved Event Editor
Expand all/Minimize All button and cleaner table style layout
Fixed Command Window appearing outside of screen
Fixed Character Reset not logging player out
Fixed infinite loop map warps issue
As seen in Takumi CastleNin Online version 4.6.6 has been released with the following changes
Added new animated trees system
This is the first part of a resource system for new professions(Hopefully) Fixed a black screen error for some users
Fixed Election Voting going to the wrong person (All votes have been reset)
Nin Online version 4.6.7c has been released with the following changes
Fixed seasonal graphics (You might need to clear mapcache)
Added Resource Gathering system (Yet to launch feature for players)
Fixes for resource gathering learnt from testing yesterday
Fixed black screen infinite mouse cursor error when changing maps
Fixed warping for admins in Map Editor
Fixed server's MySQL version incompatibilities with our host's mysql updateNin Online version 4.6.7d has been released with the following changes
Fixed [SPartyUpdate] Error Logs spam
This was confusing people from serious errorsFixed art issues with winter tilesets
Nin Online version 4.6.7e has been released with the following changes
Fixed an issue with the latest client versions causing massive server lag
Fixed Nin Logo icon being missing on the client window
Improve Player Targetting UI layout
Fixed seasonal tilesets (again) this time better. It was previously taking up too much memory and making other art aspects of the game suffer (namely, player characters missing clothing)
Fixed logging into the game for the first time having ugly infinite cursor issue
Nin Online version 4.6.8b as been released with the following changes
Fixed wrong .NET Runtime being asked to install for good this time
A hotfix has been pushed with the following changes
Fixes to a lag spike that is caused when another user logs on caused by recent changes
Added possibility of random snowfall instead of rain during winter
General optimizations to server performance
Honey changed from 2s Stand Cast to 1s Run Cast
Bandages changed from 1s Stand Cast to 1s Run Cast
Poison Antidotes changed from 2s Stand Cast to 2s Run Cast
Nin Online 4.6.9 has been released with the following changes
Fixed bug where you could get stuck in an event dialogue with no text if you got warped while in dialogueDeveloper & Backend Changes
Fixed an out of bounds error that occured in Player Movement code
Moved Village MOTD and Orders to RP Live Stats (Saved in MongoDB)
Added ability for NPCs/Events to Open/Close User Interface windows like Inventory (Mainly for Tutorial)
Added Village/Missing Conditional Branches in Event System
Fixed Right-click to delete events in Map Editor
General code refactoring
Optimized client pinging (and stopped in pinging in main menu)
Added Networking Stats (Packets in/s, Packets out/s) to Debug Menu
Fixed Resource Rendering in Map Editor
Toggles to hide all other layers and to hide resources
Fixed village selector in editors sometimes allowing wrong valuesRepriced Denkai's tools to be more competitive
Fixed Horoscope being bugged
Made Shadow Kunai Clone & Fuuma Wind Shuriken not share CDNin Online 4.7.0 has been released with the following changes
Improved Mouse Attacking
No longer works as a secondary direction setter like right click. It only sets direction on attack/interact, not when held down.Reverted events change to hopefully fix recent issue with quests/missions not working
Improved Friends List
Fixed Item Packs not giving items sometimes
Developer & Backend Changes
Optimized sending player variables heavily
Improved Map Report / Map List to allow for sorting by dates etc.
Cleaned up Map Report system packets
Handle dailies (Daily resets) better and immediately on login
Code cleanup of Join Game method
Fixed an out of bounds error related to projectiles/combat
Client-side code cleanup of Projectiles
Removed legacy code to do with clan selectionNin Online 4.7.0b has been released with the following changes
Right click -> Split Stack optionDragging separate stacks into each other combines them
Hovering Stats shows base stat
Clicking on heads of players no longer causes an attack
Added graphics for new hairs and itemsDeveloper & Backend Changes
Fixed right click to delete tiles and attributes
Ignore Case for Map Report searchNew Launcher Art
Version 4.7.2 of Nin Online has been released with the following changes
Chatbox now has icons instead of [Global] [Say] tagsItems obtained through Item Packs now display in a UI instead of in Chat Messages
Items obtained in dialogues/events now display on screen
Added a reply button to the mail system to quickly reply to people who mailed you
Election winners (Council Members) are now displayed on the Election UI after the voting period concludes
Fixed Election issues
Improved End Cast time animation to use the casting pose as the end frame instead of looking like you're the one who got stunned
RP Panel now includes missing ninja from your village so you can pardon them
Prevent Mission Tracker from leaving the screen
Added search for Game Guides
Fixed NPCs that can't walk on water spawning in water(Backend) Event system commands to Set and Take items now also take into consideration equipped items
(GMs) In GM Panel, there's now a Map Ninja List that can be used to manage ninjas on the current map
(Backend) Dialogues/Events can now open specific tabs in Social and Ninja menu
(Backend) Added selector for Caster Pose in Jutsu EditorVersion 4.7.3 of Nin Online has been released with the following changes
New Item Pickup HUD
Fixes to default positions of certain UI elements
Fixed DBE picking up Dodgeballs issue- 2
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This should now be resolved.
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This has been solved!
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Improved Login/Quick Login
Fixed issue where it was expiring tokens when you relogged in while your character is still in-game
Now only applies 30 second PvP timer (stay in-game) when you logout with a PvP timer
Sped up the process to logout if you have no PvP timer substantially.
Added warning when logging out.Map Capturing System
This is a major new gameplay mechanic!
Capture Points on maps allow (up to 4) ninja to stand or fight within them to capture the map. Ninja of enemy villages can oppose by standing in any capture point on the same map to defend the map. Once a map is captured it provides a 1.25x Drop Rate bonus to ninja of that village.
If a village map is captured, it will become a War Zone until it is reclaimed by it's original village.
Captured maps will glow the village color on the world map
Captured maps will show an Icon of the village beside the name of the village
Other changes
Repositioned Ninja menu expand character button so it doesn't clash with "Spend Mastery Point"
Improved Mini-map Icon art
Fixed a crash when bingo book is opened with no bounties at all- 4
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Nin Online version 4.6.1 has been released with the following changes
Resyncing Cash Shop Items is now threaded (optimized)
Fixed a bug where cash items could no longer be claimed under rare circumstances if stashed
Added live stats to Maps (similar to live stats for villages and tournaments)
Map Name fade in/out now standardized across frame rates
Improved styling for Player Info window (right-click player menu)(Admin) Added better selectors for Item and Jutsu Icons
Prettier UI for Inventory Expansion
It also now opens the in-game cash shop instead of the website (less intrusive)(Backend) Variables/Switches can now be set to reset on login/logout
(Backend) Events can now set variables to "scopes"
For example, setting the player's team's variables, or everyone on the map the event is ran on.Election System
This is another step towards a more automated and significant role in factions and politics in Nin Online. While it is a huge change, we hope that players will understand that these changes with the political systems will eventually facilitate a much better overall experience. We will further build upon this to make players able to control much more within the game's state by participating in these RP systems.
Apply to run for council member
Also able to see what other candidates are like before the voting begins. The application stage is set to 4 days at the moment, but we can increase this through our server settings at any time.Manage your campaign slogan and appearance on the voting page
Once the voting begins, you will no longer be able to update it!Vote for your favorite candidate for council member
Pick people who represent your ideals, support your causes and will choose the Kage you will be proud of.
There will be 7 days (we can adjust this too, but only before an election starts) to vote and you can visit the voting station at any time.Council members will then decide on the next Kage
Council members will have 3 days to finalize their decision for Kage, they will manage it by accessing their Village RP Menu and putting in their pick for Kage.If there is a tie, nobody will be picked and the dateline for Kage selection is delayed a day (the Kage term is not extended).
This system will roll out and replace all manual leadership systems for all villages, including Mist and Sand. We will no longer manually manage who leads each village. There will not be any different political systems per village (in the near future).
Ninja Menu improvements to stats adding
If you reset stats, it will immediately update without you re-opening the menuStat Resets won't be consumed if it will take no effect
If a stat reset is used when there are no stats to reset, it will not be consumed. To prevent accidentally resetting stats multiple times mostly.Fixed bug where Experience from Missions are not granted to you if you are fainted when it completes
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Version 4.6.0c released with the following QoL improvements to the Cash Shop
Added button that links to web store homepage
Added button that opens Cash Shop Items stash
Character in Preview now has Idle/Breathing Animation
New Art for Cash Shop Button
Fixed hairstyle preview for certain gendersSea Cave Changes
Added temp mobs in place of Zombies/Rotted Zombies
(Note: The mobs were replaced all together because the art used was for an exclusive event so i just went ahead and put in the mobs again with temp art while i wait for the final art to be finished!)Fixed the following maps where mobs were spawning out of bounds
- Takumi River
- Eastern Desert Valley
- Training Grounds
- Abandoned Lair
- My Heart
- West of the Valley
Placeable objects
I've added more areas players can put placeable objects on in SandNin Online version 4.6.0d released with the following changes
Just a small, mostly bug fixes update with some quality of life changes.Alert [!] Appears on Ninja button when you have stat points / mastery point to spend
Updated Twitter Button to be an X Button
Fixed Minimap buttons dissapearing when typing
Fixed mouse scrolling issue on blessing HUD
Fixed possible, rare duplication exploit
(Hopefully) Fixed world maps loading in the wrong order
Improved Map Logic processing and fixed server-side errors
Ninja Menu character preview now breathes/idle animationNin Online version 4.6.1 has been released with the following changes
Improved Cash Shop Stash to now sort by item type and push claimed items to the back of the stash
Added a Resync/Refresh button to Cash Shop Stash that updates your cash items without relogging in after purchasing an item
Mail system is now fully threaded on the server-side, mitigating occasional lag spikes caused by players claiming lots of mail items
Fixed a crash caused by moving between tabs in the Mailbox
Hovering over map name HUD now brings it back after it initially disappears when you change mapsAdded a Zoom button in the Ninja Menu for character preview
Improved color of disabled buttons in UI
Items that can be stashed (cash shop items) now state that they will be stashed instead of destroyed in right click menu(Backend) Fixed some server side warnings from "out of bounds" errors caused by player movement
(Admin Only) Fixed world map editor not reverting to defaults on load- 2
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When you say transparency, you’re asking us to tell you want we’re working on at all times. When I told the community I was working on Advanced Masteries and then later changed priorities, I was harassed for years and mocked because no matter what hundred content and features were added, instead of celebration, it was met with “advanced when?”. I’ve learnt as a developer to just let players be happy when the thing is added and not hype things before they are done.
Patreon was announced and close to nobody contributed. It wasn’t worth the time.
The community doesn’t need to know what I’m working on. As far as everyone needs to know is that the game is being worked on and that shows based on how it’s been 10 years and I’m still pushing updates. I’m not one to promise anything and therefore encourage people to spend more money on the game. If they are happy with it how it is now, they should spend. If they aren’t, don’t.
As a gamer myself, I don’t like preorders, one should not pay money on the promise of coming content. Pay when it’s there.
Also, you say no communications, but there’s been spans of months where I’m constantly interacting with the community daily for months. But it’s tiring, I’m constantly mocked and harassed and spoken down to, there’s only so much one can take. You are hundreds of people, I am one person.
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Version 4.5.6k has been released with the following changes
Fix for major exploit
Players who are logged out will automatically be sent to hospital if killed while character is being held for PvP timer
Leaderboards bug where Hall of Fame characters are not displayed if Leaderboard is on Page 2 onwards fixed
Fixed not being able to see all and claim mail items if there are too many items
(Admin Only) Fixed and improved hair selection UI for Items & GM PanelVersion 4.6.0 Update!
Version 4.6.0 is released with a brand new in-game cash shop with previews for all items! Test out new hair colors, eye styles and more before buying them. Search specifically for the item you want to try!Also, fixed an issue with skin changers that allowed under certain conditions for a player to get a skin they shouldn't.
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Improvements to sorting of winners for tournament leaderboard
It was previously only sorted by Tournament Wins. When it was a tie, it was sorting randomly. Now it's sorting by Tournament Wins and then secondarily, Match wins. I still want to prioritize Tournament Wins so as to not make smaller tournaments not worth much.Added an option to outright ban specific items and jutsu from tournaments
Previously this was a pretty hacky conditional check to see if the item/jutsu belonged to a corp or had a high index. Now we can be more selective.As a result, some things that were previously unequipped like Akatsuki or ANBU clothes that didn't have stats will now be wearable during tournaments.
Raid Points now affect Village Scores
Obtaining Raid Points now contribute towards Village's Economy and Manpower Scores, losing Raid Points negatively contributes to your Village's Economy and Manpower ScoresTournament messages are less obstructive now, no longer showing on screen, only in textbox
Now that the UI/HUD shows everything you need to know, it's no longer important to show it on screenTournament notifications with "Join" button now display again
Tournament notifications timing also increased to 20 seconds up from 10. Do note you can also go into your Alerts menu to check older notifications.Other bug fixes/improvements
Leaderboards now show up to 30 players
Added Tournament Leaderboards in each arena
Fixed Kage/Council Members not being able to clean up Furniture in village maps
Raid Info HUD sizing fixed, could sometimes be cut off
Raid Info HUD now has a hover effect similar to MissionTracker
Fixed Intel and Manpower scores not being affected
Fixed messenger hawk message having an extra spacing
Fixed GMs not being able to trade event coupons
Fixed a client issue where holding down pick up item was spamming checking to pick up Furniture
Fixed Leaderboard All-time Statistics not updating
Fixed Inventory, Shop and Trade slots allignment (regression in last update)
(Admin Only) Fixed Non-Daily Mission Filter in Mission Editor
Added Log File size display, Map Cache folder size display to Settings Menu
Added Button to easily access and clear Log File to Settings Menu
Fixes to Friends coming online messages sometimes showing ex-friends
Banned Items and Jutsu are now displayed on the Tournament Bracket UI (Tab)
Enforce Banned Items from the start of rounds
(Hopefully) Jutsu should not be able to have casts started until Match countdown ends
(Hopefully) If a tournament teammate leaves, the entire team will not be disqualified, unless team is dead
(Admin Only) Fixed copy and pasting event commands also pasting entire events by accident
(GMs/Admins) Added "Add Player" and "Remove Player" buttons in Tournament Hosting Menu (adds targetted players easily)World Map Feature rework (+ World Map Editor)
I've reworked the World Map system completely. It's been one of last UI elements that needed a severe rework.
New players will now have a much easier time locating quests and locations in general in the future.
It comes with a fancy editor for us to make maps. It also supports maps for separate locations, the toad mountain area, indoor locations. etc.We're still working on the actual map though!
(On the backend side) World maps are now our first list based data type instead of using fixed arrays.
Tournaments Leaderboards Pages
All players who participate in tournaments are now visible on the leaderboards, leaderboards are sorted into pages.Other changes
Texture dictionaries now support subdirectoriesToad Arc now has a proper map
New version (v4.5.4) has been released with an update to the World Map
After @Erox completed filling up the world map, I realized the world map really needed to be bigger. In order to encompass this, I've added dragging to large world maps. Also, Admins/GMs can now double click on the icons on maps to teleport to those locations.v4.5.5 has been released with another update to world maps
World maps now have lines to show the direction of the linked maps, making it a lot clearer.(Admins) Improvements to Editor
v4.5.5b is out with the following changes
Testing improved weather effects for rain/stormAlso improved regular walk animation for NPCs
Fixes to Localization (regression in recent versions)
Minimap Keycode no longer triggers while typing in chat
Toggling fullscreen shortcut (Alt+Enter) no longer triggers login on Login Screen
Fixed Quick Screenshot Keybind defaulting to Backslash instead of F12
Improvements to Footsteps SFX (Added some pitch variation to sound less repetitive)(Admin) Fixes to Map Properties Boot Map Input boxes
(Admin) Fixes to deleting World Maps causing crash in some casesMajor server hanging issue solved
Fixed the issue where removing an online corp member would hang the entire server until the player logs out.Added a flying animation option for NPCs/Mobs
This means creatures like birds, hawks, insects will now flap their wings properly.Before (Beefore)
After
Added a Keybind for PvP Toggle
By default it's set to POther changes
Improved rain splash animation to not spawn in walls/blocked tiles
Fixed mailbox item amounts renderingA hotfix for Bubble Clone Technique (Exploding NPCs) not triggering properly when attacked from downwards direction has been pushed live.
Medcorp Jutsu Changes
Name: Hundred Healings Mark > Hundred Healings Orb
Description: A medical technique that allows the user to collect chakra and concentrates it into an Orb which amplifies the power of their techniques by 12%.
Visual: changed from the purple aura to a blue orb that floats next to the player.Neo Akatsuki Changes
Visual: Changed the Red Aura to the Purple Aura (It seems more menacing, also give me room to work on something else which is TBA).Kage Clothing
General: The colored version of each set is now locked to the "Kage" Rank and of course the respective Village, this is so the active Kage can stand out among the crowd (Unless of course someone transforms into them)(Note: Due to the hierarchy in the class editor missing nin are still able to wear the colored versions of the kage clothing, theres nothing i can do to fix this.)
The Ambassador: An NPC has shown up in Takumi seeking former leaders (Ex Kage), if you have the original Kage drip and still want to wear it you can get a version of the original from him.
Puppet Brigade Changes
Member limit increased from 10 to 12Medcorp Jutsu Changes
This isnt so much a change but a grammar fix, the jutsu has always been useable by Special Jonin but the text said "Must be Chunin or Higher to use", it has been changed to "Must be a Ranked Ninja to use" to avoid any confusionAdded 3 new Headband/Forehead Protector Styles!
Backwards Bandana Protector (All Villages)
Single Horned Forehead Protector (Mist)
Double Horned Forehead Protector (Mist)Kage Requested Title - Unit Leader
This will be given to leaders of official Corps (MPFs and Medic Corp will retain their separate titles)Added new Rare item "Spotted Arm Sleeves" to Alpha Snow Leopard drop table
Added new Hokage, Kazekage and Mizukage Cloaks
Can only be worn by current reigning leaders, and can no longer be equipped after their term.Added new Premium Hairstyle - Bolt Premium Hairstyle
Added new Premium Hairstyle - Minerva Premium Hairstyle
New Premium Hairstyle - Nobara Hairstyle
Added a new hairstyle by a player named Minerva!
Thank you, we need more female hairstyles (we have twice as many male ones)It's now available in the Cash Shop
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Can you try connecting via a different internet connection to see if it still happens?
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Since 30 June 2023, as part of our leading up to our 10th Anniversary, we actually own ninonline.com!
This comes after 10 years of negotiating with the company that was parking on the domain.
The domain name used to belong to Nine-Inch Nails (Yes, the rock band) but was later bought by a company that was parking on the domain waiting for it to be bought. This is a common (though, technically illegal) practice done across the world.
Nin Online has historically used ninonline.org not out of choice, but necessity, due to the .com being taken. .Org domains are supposed to be used for non-profit organizations, which doesn't fit what Nin Online is. Therefore, finally holding the .com (short for commercial) domain name makes more sense for us.
After 10 years of negotiating, we finally got it to a point where they agreed to sell it at a reasonable price.
While Nin Online doesn't need the domain name, it does do a little for our credibility to own our own domain name, and thus I decided to finally spend the still sizeable amount to take ownership of the name of our legacy online for real. The discussions have gotten pretty annoying (for both parties) but I'm glad it finally worked out.
Just a mini win for Nin Online I wanted to talk about!
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See guys, he's not Nagamushi
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Achievements System
in Suggestions (Old)
Posted
2024, this is being worked on now!