Ueda

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Posts posted by Ueda

  1. Starting January 31st 2024, we will no longer be accepting support requests about forgetting email addresses. It will be fully your own responsible to note down your email addresses or rely on this tool to get your email addresses back. We cannot continue to allow our limited support team to be inundated with such requests and be used in place of a notes app or password manager.

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    • Angry 1
  2. image.png

    Dear Ninja,

    Nin Online's Annual Christmas Event - Let It Snow - Is LIVE!
    This year, we've opened the doors to the Hidden City of Joy, a city filled with zombies, evil snowmen and also... Presents!
    Players familiar with this event should be glad to know, this year there are new special types of zombies, new rewards and an expanded map to explore.

    image.png

    Free Stat Reset
    Check with Santa if you are Naughty or Nice! You'll see if you can get a Free Stat Reset, or you have to redeem yourself first.

    Kill Zombies to trade brains for presents
    There's a time-exclusive Christmas Shop where you can trade zombie parts for special Christmas themed cosmetic items or even Event Coupons!

    How to Participate?
    Talk to the Holiday Event NPC in each village to get transported to the Hidden City of Joy. Talk to Santa Claus to learn more about the rules of the event.

    Merry Christmas & Happy Holidays!

    - Nin Online Team

    • Like 4
    • Thanks 2
  3. image.png

    Today's balance patch is brought to you by a mixture of balance team patch notes and my own based. My changes are highlighted in green.

    Summons
    War Toad (NPC) can now cast Triple Mud Bullet Technique 
    (NEW) Triple Mud Bullets Technique - fires 3 Mud Bullets (same Cast Type, Cast Time, Range, Base Damage, Cooldown, Speed)
    Big Snake (NPC) Health decreased from 600 to 500
    Big Snake (NPC) Base Damage decreased from 12 to 8
    Big Snake (NPC) Attack Speed increased from 1100ms to 1000ms
    Big Snake (NPC) Pathfinding Mode changed from A* to Dumb
    Snake Poison Projectile Speed increased from 300 to 200
    Mother Slug (NPC) Base Stats increased from 20 to 30
    Minor Slug Heal Technique Range increased from 2 tiles to 45 tiles
    Greater Slug Heal Technique Range increased from 2 tiles to 5 tiles
    Large Clam (NPC) Range increased from 2 tiles to 9 tiles
    Large Clam (NPC) can now cast Bubble Solution Spitting Technique
    Wild Slashes (NPC) Cooldown Time decreased from 21s to 15s
    Wild Slashes (NPC) Range increased from 4 tiles to 6 tiles
    Wild Slashes (NPC) now applies Bleeding I
    Wind Mask (NPC) now applies Slow I
    Monkey King (NPC) Health decreased from 600 to 500
    Stun Smash (NPC) Stun duration decreased from 3000ms to 2000ms
    Fire, Poison, Lightning, Wind, Earth, Water Puppet Summoning Cooldown decreased from 90s to 60s
    Fire, Poison, Lightning, Wind, Earth, Water Puppet Summoning CP Cost decreased from 100 CP to 60 CP
    Fire, Poison, Lightning, Wind, Earth, Water Puppet (NPC) can now Run

    Weapon Mastery (Sword)
    Shockwave Slash Technique CP cost increased from 15/15/15 to 20/20/20
    Shockwave Slash Technique Cooldown Time decreased from 19/19/19s to 18/18/18s
    Risky Blade Dance Technique range increased from reduced from 6 tiles to 5 tiles
    Wild Slashes Technique CP cost increased from 30/30/28 to 37/37/35
    Blade Piercing Technique CP cost increased from 20/20/20 to 30/30/30 
    Blade Piercing Technique Bleeding Rank changed from I to III

    Wild Slashes Technique Strength Requirement increased from 40 to 45
    Blade Piercing Technique Strength Requirement increased from 35 to 40
    Crescent Moon Beheading Technique Strength Requirement increased from 50 to 55
    Dance of the Crescent Moon Technique Strength Requirement increased from 60 to 70
    Shockwave Slash Technique Speed Increased by 20%

    Swords
    Wooden Katana Strength Requirement increased from 12 to 13
    Wooden Katana Base Damage increased from 2 to 5
    Broad Sword Base Damage increased from 6 to 8
    Broad Sword Attack Speed increased from 1400ms to 1300ms
    Butcher Sword Strength Requirement decreased from 40 to 33
    Butcher Sword Base Damage increased from 12 to 15
    Nikuya Strength Requirement decreased from 63 to 53
    Nikuya Base damage increased from 17 to 24
    Nikuya Attack Speed increased from 1500ms to 1300ms
    Spiked Baseball Bat Base Damage increased from 24 to 30
    Spiked Baseball Bat Attack Speed increased from 1800ms to 1700ms
    Stylish Sword Base Damage increased from 22 to 26
    Stylish Sword Attack Speed increased from 1500ms to 1400ms
    Adamantine Staff Attack Speed decreased from 1400ms to 1500ms

    Weapon Mastery (Tools)
    Triple Explosive Tag Technique Cast Time increased from 1s to 2s
    Shadow Shuriken Technique now interrupts
    Shadow Shuriken Technique Cooldown Time increased from 22/21/21s to 27/26/26s
    Exploding Spiked Ball Technique no longer interrupts
    Exploding Spike Ball Technique Damage reduced from 39/39/40 to 37/37/38

    Medical Mastery
    (Experimental) Chakra Scalpel Technique Cast Time increased from 1s to 2s
    (Revert) Chakra Scalpel Technique Buff Duration increased from 45s to 60s

    Water (Int) Mastery
    Water Prison Technique Snare Duration decreased from 3000ms/3500ms/3500ms to 3000ms across all ranks
    Water Prison Technique now deals 15/16/17 Base Damage up from 15/15/15
    Water Substitution Technique CP Cost increased from 30/30/26 to 32/32/30
    Water Subtitution Technique Intellect Requirement increased from 40 to 45
    Great Water Shark Technique Range decreased from 10/10/12 to 10/10/11

    Gentle Fist
    Palm Bottom Technique Strength scaling decreased from 60% to 33%
    Mountain Crusher End Cast Time increased from 500ms to 800ms

    Wind Mastery (Fan)
    Slow III debuff duration decreased from 6s to 5s
    Wind Mask Technique Cooldown Increased from 17/17/18 to 20/20/19
    Wind Mask Technique Snare Duration reduced from 1.5s to 1.2s across all ranks

    Fire Mastery
    Dragon Fire Technique Intellect Requirement increased from 60 to 65
    Great Fireball Technique Range increased from 12/15/15 to 14/15/15

    Lightning Mastery

    Lightning Spear Technique Damage increased from 29/29/30 to 32/32/33
    Lightning Cutter Technique Damage increased from 38/38/39/39/40/40 to 40/40/41/41/42/42
    Lightning Current Technique Damage increased from 18/18/19 to 22/22/23
    Lightning Current Technique Stun Duration increased from 1s to 1.2s across all ranks

    • Like 3
    • Shocked 1
  4. Dear Ninja,

    image.png

    We've just launched a brand new major feature - Guilds!

    Guilds are player organizations where you can contribute towards a common goal, and build towards a large community of like-minded individuals, collectively getting more powerful.

    Be warned that guild names cannot be changed and owners cannot be transferred without restarting.


    Guild Features

    image.png


    Guild Perks

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    Guilds comes with many cool features, like Guild Ranks, Guild Emblems, Bulletin Boards, Guild Chat Channel, Friendly Fire Toggling, Alliances and more, all unlockable through the Guild Perks System.


    Guild Emblems

    image.png

    There are hundreds of customizable pieces to choose from to create your guild's unique emblem. With the current pieces, there are a whopping 400,000+ possible combinations of Guild Emblems to create, not even including color options!


    Creating a Guild

    image.png

    Creating a guild can be done through the Guild menu by Gold & Silver Ninja. It costs 10,000 Ryo.

     


    Conclusion

    With this Nin Online is now complete faction-wise. You are born into the ninja world alone, but you choose a village to be born in, choose a clan (family) to be born as, join a corporation as an occupation and join or create your own guild, which is like your friend circle, and find teams to go on short-term missions with.

    We hope you enjoy this new feature!

    • Like 6
    • Thanks 1
  5. Version 4.6.5 released
    This update contains a couple of features and fixes to issues with the previous update(s)! Apologies, its a pretty big one and done in record time too, so thank you everyone for helping with testing!

    Fixes to Dodgeball Event to fix people coming into match with dodgeballs ready
    Capture point alerts reduced from every 2 minutes to every 5 minutes per location
    Fixed an issue with capture progress being shown on the wrong maps
    Added support for capture points on water
    Added hover to Map Zones on Map Name HUD to show what the zone means (Helpful for newer players)
    Fixed World Map issue due to village capture color glows
    General optimizations to the Capturing Point system

    Version 4.6.5b released with the following changes

    Removed Asp.Net target framework reference
    Hopefully this fixes the issue where new players are being told to install the wrong runtime files

    Left click to Attack/Interact & Pickup Items
    You should now be able to play Nin mostly with mouse and one hand on keyboard

    pickup2.gif

    Improved responsiveness to Chakra Charging, Movement and Attacking
    There should be about a 1-25ms decrease in latency for these controls

    Map Timer Variable HUD
    We're able to make a variable (such as the boat timer & prison timer) appear in a timer

    HUD Leaderboard Tournament Schedule fixed (hopefully)
    Now also displays on-going tournaments with "Happening Now"

    Fixed Raid Info HUD expand button triggering Capture Point HUD

    Fixed Capture Points being captured when nobody is on that map Fixed NPCs not being able to walk on Capture Points

    Fixed run speed inconsistencies (by accident)

    Added Timer to "Across The Seas"

    SeaTimer.gif

    Added capture points outside each village hospital to make it easier for villages to defend themselves

    Another update has been pushed with the following fixes & changes

    (Hopefully) Fixed issue where some people can't target with mouse
    Option to turn off Mouse Attack / Interact Controls
    Use HWID (Hardware ID) instead of MAC Address to identify users
    Fix issue where some quests were not working
    Fix issue where players randomly get kicked out of the game when another user logs on
    Alerts for Capture Points only trigger after 10% has been captured to avoid spam when someone just runs over them
    Fixed issue with Buff hovering/cancelling
    Fixed logo on screenshot being cut off
    Fixed Cash Shop stash not showing amount of items remaining to claim

    Added functionality for Events/NPCs to check Time of Day 
    This will be useful for adding things like Night Market only being open at night and some shops only being open in the day
    Added functionality for Events/NPCs to check PvP Timer
    You no longer need to wait 30 seconds to board the ship map "Across the Seas" but you cannot board while you are in combat
    You no longer need to wait 15 seconds for Summoning Toad, but you cannot use it while in combat
    Added secondary Movement Keybinds

    (Devs Only) Improved Event Editor
    Expand all/Minimize All button and cleaner table style layout
    Fixed Command Window appearing outside of screen
    Fixed Character Reset not logging player out
    Fixed infinite loop map warps issue

    As seen in Takumi Castle 

    Nin Online version 4.6.6 has been released with the following changes

    Added new animated trees system
    This is the first part of a resource system for new professions

    (Hopefully) Fixed a black screen error for some users

    Fixed Election Voting going to the wrong person (All votes have been reset)

    Trees4.gif

    Nin Online version 4.6.7c has been released with the following changes

    Fixed seasonal graphics (You might need to clear mapcache)
    Added Resource Gathering system (Yet to launch feature for players)
    Fixes for resource gathering learnt from testing yesterday
    Fixed black screen infinite mouse cursor error when changing maps
    Fixed warping for admins in Map Editor
    Fixed server's MySQL version incompatibilities with our host's mysql update

    Nin Online version 4.6.7d has been released with the following changes

    Fixed [SPartyUpdate] Error Logs spam
    This was confusing people from serious errors

    Fixed art issues with winter tilesets

    Nin Online version 4.6.7e has been released with the following changes

    Fixed an issue with the latest client versions causing massive server lag 

    Fixed Nin Logo icon being missing on the client window

    Improve Player Targetting UI layout

    Fixed seasonal tilesets (again) this time better. It was previously taking up too much memory and making other art aspects of the game suffer (namely, player characters missing clothing)

    Fixed logging into the game for the first time having ugly infinite cursor issue

    Nin Online version 4.6.8b as been released with the following changes

    Fixed wrong .NET Runtime being asked to install for good this time

     

    A hotfix has been pushed with the following changes

    Fixes to a lag spike that is caused when another user logs on caused by recent changes

    Added possibility of random snowfall instead of rain during winter

     

    General optimizations to server performance

    Honey changed from 2s Stand Cast to 1s Run Cast

    Bandages changed from 1s Stand Cast to 1s Run Cast

    Poison Antidotes changed from 2s Stand Cast to 2s Run Cast

     

    Nin Online 4.6.9 has been released with the following changes
    Fixed bug where you could get stuck in an event dialogue with no text if you got warped while in dialogue

    Developer & Backend Changes
    Fixed an out of bounds error that occured in Player Movement code
    Moved Village MOTD and Orders to  RP Live Stats (Saved in MongoDB)
    Added ability for NPCs/Events to Open/Close User Interface windows like Inventory (Mainly for Tutorial)
    Added Village/Missing Conditional Branches in Event System
     Fixed Right-click to delete events in Map Editor
    General code refactoring
    Optimized client pinging (and stopped in pinging in main menu)
    Added Networking Stats (Packets in/s, Packets out/s) to Debug Menu
    Fixed Resource Rendering in Map Editor
    Toggles to hide all other layers and to hide resources
    Fixed village selector in editors sometimes allowing wrong values

    Repriced Denkai's tools to be more competitive
    Fixed Horoscope being bugged
    Made Shadow Kunai Clone & Fuuma Wind Shuriken not share CD

    Nin Online 4.7.0 has been released with the following changes

    Improved Mouse Attacking
    No longer works as a secondary direction setter like right click. It only sets direction on attack/interact, not when held down.

    Reverted events change to hopefully fix recent issue with quests/missions not working

    Improved Friends List

    Fixed Item Packs not giving items sometimes

    Developer & Backend Changes
    Optimized sending player variables heavily
    Improved Map Report / Map List to allow for sorting by dates etc.
    Cleaned up Map Report system packets
    Handle dailies (Daily resets) better and immediately on login
    Code cleanup of Join Game method
    Fixed an out of bounds error related to projectiles/combat
    Client-side code cleanup of Projectiles
    Removed legacy code to do with clan selection

    TestMapList.gif

     

    Nin Online 4.7.0b has been released with the following changes
    Right click -> Split Stack option

    image.png

    Dragging separate stacks into each other combines them
    Hovering Stats shows base stat

    image.png


    Clicking on heads of players no longer causes an attack
    Added graphics for new hairs and items

    Developer & Backend Changes
    Fixed right click to delete tiles and attributes
    Ignore Case for Map Report search

     

    New Launcher Art

    image.png

    Version 4.7.2 of Nin Online has been released with the following changes
    Chatbox now has icons instead of [Global] [Say] tags

    image.png

    Items obtained through Item Packs now display in a UI instead of in Chat Messages

    image.png

    Items obtained in dialogues/events now display on screen
    Added a reply button to the mail system to quickly reply to people who mailed you
    Election winners (Council Members) are now displayed on the Election UI after the voting period concludes
    Fixed Election issues
    Improved End Cast time animation to use the casting pose as the end frame instead of looking like you're the one who got stunned
    RP Panel now includes missing ninja from your village so you can pardon them
    Prevent Mission Tracker from leaving the screen
    Added search for Game Guides
    Fixed NPCs that can't walk on water spawning in water

    (Backend) Event system commands to Set and Take items now also take into consideration equipped items
    (GMs) In GM Panel, there's now a Map Ninja List that can be used to manage ninjas on the current map
    (Backend) Dialogues/Events can now open specific tabs in Social and Ninja menu
    (Backend) Added selector for Caster Pose in Jutsu Editor

    Version 4.7.3 of Nin Online has been released with the following changes
    New Item Pickup HUD
    Fixes to default positions of certain UI elements
    Fixed DBE picking up Dodgeballs issue

    furnitureObtained.gif

    ItemsObtained.gif

    DropItem.gif

    • Like 2
  6. Improved Login/Quick Login
    Fixed issue where it was expiring tokens when you relogged in while your character is still in-game
    Now only applies 30 second PvP timer (stay in-game) when you logout with a PvP timer
    Sped up the process to logout if you have no PvP timer substantially.
    Added warning when logging out.

    Map Capturing System

    This is a major new gameplay mechanic!

    image.gif

    Capture Points on maps allow (up to 4) ninja to stand or fight within them to capture the map. Ninja of enemy villages can oppose by standing in any capture point on the same map to defend the map. Once a map is captured it provides a 1.25x Drop Rate bonus to ninja of that village.

    image.gif

    If a village map is captured, it will become a War Zone until it is reclaimed by it's original village.

    image.png

    Captured maps will glow the village color on the world map

    image.png

    Captured maps will show an Icon of the village beside the name of the village

    Other changes

    Repositioned Ninja menu expand character button so it doesn't clash with "Spend Mastery Point"
    Improved Mini-map Icon art
    Fixed a crash when bingo book is opened with no bounties at all

    • Like 4
  7. Nin Online version 4.6.1 has been released with the following changes
    Resyncing Cash Shop Items is now threaded (optimized)
    Fixed a bug where cash items could no longer be claimed under rare circumstances if stashed
    Added live stats to Maps (similar to live stats for villages and tournaments)
    Map Name fade in/out now standardized across frame rates
    Improved styling for Player Info window (right-click player menu)

    image.png

    Features.png

    (Admin) Added better selectors for Item and Jutsu Icons

    Prettier UI for Inventory Expansion
    It also now opens the in-game cash shop instead of the website (less intrusive)

    (Backend) Variables/Switches can now be set to reset on login/logout

    (Backend) Events can now set variables to "scopes"
    For example, setting the player's team's variables, or everyone on the map the event is ran on.

    Election System

    This is another step towards a more automated and significant role in factions and politics in Nin Online. While it is a huge change, we hope that players will understand that these changes with the political systems will eventually facilitate a much better overall experience. We will further build upon this to make players able to control much more within the game's state by participating in these RP systems.

    Apply to run for council member
    Also able to see what other candidates are like before the voting begins. The application stage is set to 4 days at the moment, but we can increase this through our server settings at any time.

    image.png

    Manage your campaign slogan and appearance on the voting page
    Once the voting begins, you will no longer be able to update it!

    image.png

    Vote for your favorite candidate for council member
    Pick people who represent your ideals, support your causes and will choose the Kage you will be proud of.
    There will be 7 days (we can adjust this too, but only before an election starts) to vote and you can visit the voting station at any time.

    image.png

    Council members will then decide on the next Kage
    Council members will have 3 days to finalize their decision for Kage, they will manage it by accessing their Village RP Menu and putting in their pick for Kage.

    If there is a tie, nobody will be picked and the dateline for Kage selection is delayed a day (the Kage term is not extended).

    image.png

    image.png

    This system will roll out and replace all manual leadership systems for all villages, including Mist and Sand. We will no longer manually manage who leads each village. There will not be any different political systems per village (in the near future).

    Bugs.png

    Ninja Menu improvements to stats adding
    If you reset stats, it will immediately update without you re-opening the menu

    Stat Resets won't be consumed if it will take no effect
    If a stat reset is used when there are no stats to reset, it will not be consumed. To prevent accidentally resetting stats multiple times mostly.

    Fixed bug where Experience from Missions are not granted to you if you are fainted when it completes

    image.png

    • Like 2
    • Funny 1
  8. Version 4.6.0c released with the following QoL improvements to the Cash Shop
    Added button that links to web store homepage
    Added button that opens Cash Shop Items stash
    Character in Preview now has Idle/Breathing Animation
    New Art for Cash Shop Button
    Fixed hairstyle preview for certain genders

    image.png

    Sea Cave Changes
    Added temp mobs in place of Zombies/Rotted Zombies
    (Note: The mobs were replaced all together because the art used was for an exclusive event so i just went ahead and put in the mobs again with temp art while i wait for the final art to be finished!) 

    Fixed the following maps where mobs were spawning out of bounds

    • Takumi River
    • Eastern Desert Valley
    • Training Grounds
    • Abandoned Lair
    • My Heart
    • West of the Valley

    Placeable objects
    I've added more areas players can put placeable objects on in Sand

    Nin Online version 4.6.0d released with the following changes
    Just a small, mostly bug fixes update with some quality of life changes.

    Alert [!] Appears on Ninja button when you have stat points / mastery point to spend

    image.png

    Updated Twitter Button to be an X Button
    Fixed Minimap buttons dissapearing when typing
    Fixed mouse scrolling issue on blessing HUD
    Fixed possible, rare duplication exploit
    (Hopefully) Fixed world maps loading in the wrong order
    Improved Map Logic processing and fixed server-side errors
    Ninja Menu character preview now breathes/idle animation

    Nin Online version 4.6.1 has been released with the following changes
    Improved Cash Shop Stash to now sort by item type and push claimed items to the back of the stash
    Added a Resync/Refresh button to Cash Shop Stash that updates your cash items without relogging in after purchasing an item

    image.png
    Mail system is now fully threaded on the server-side, mitigating occasional lag spikes caused by players claiming lots of mail items
    Fixed a crash caused by moving between tabs in the Mailbox
    Hovering over map name HUD now brings it back after it initially disappears when you change maps

    image.gif

    Added a Zoom button in the Ninja Menu for character preview

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    Improved color of disabled buttons in UI
    Items that can be stashed (cash shop items) now state that they will be stashed instead of destroyed in right click menu

    image.png

    (Backend) Fixed some server side warnings from "out of bounds" errors caused by player movement
    (Admin Only) Fixed world map editor not reverting to defaults on load

    • Like 2
  9. When you say transparency, you’re asking us to tell you want we’re working on at all times. When I told the community I was working on Advanced Masteries and then later changed priorities, I was harassed for years and mocked because no matter what hundred content and features were added, instead of celebration, it was met with “advanced when?”. I’ve learnt as a developer to just let players be happy when the thing is added and not hype things before they are done.

     

    Patreon was announced and close to nobody contributed. It wasn’t worth the time.

     

    The community doesn’t need to know what I’m working on. As far as everyone needs to know is that the game is being worked on and that shows based on how it’s been 10 years and I’m still pushing updates. I’m not one to promise anything and therefore encourage people to spend more money on the game. If they are happy with it how it is now, they should spend. If they aren’t, don’t.

    As a gamer myself, I don’t like preorders, one should not pay money on the promise of coming content. Pay when it’s there.

    Also, you say no communications, but there’s been spans of months where I’m constantly interacting with the community daily for months. But it’s tiring, I’m constantly mocked and harassed and spoken down to, there’s only so much one can take. You are hundreds of people, I am one person.

    • Like 6
    • Thanks 1
  10. Version 4.5.6k has been released with the following changes
    Fix for major exploit
    Players who are logged out will automatically be sent to hospital if killed while character is being held for PvP timer
    Leaderboards bug where Hall of Fame characters are not displayed if Leaderboard is on Page 2 onwards fixed
    Fixed not being able to see all and claim mail items if there are too many items
    (Admin Only) Fixed and improved hair selection UI for Items & GM Panel

    Version 4.6.0 Update!
    Version 4.6.0 is released with a brand new in-game cash shop with previews for all items! Test out new hair colors, eye styles and more before buying them. Search specifically for the item you want to try!

    Also, fixed an issue with skin changers that allowed under certain conditions for a player to get a skin they shouldn't.

     

     

    • Like 4
  11. Improvements to sorting of winners for tournament leaderboard
    It was previously only sorted by Tournament Wins. When it was a tie, it was sorting randomly. Now it's sorting by Tournament Wins and then secondarily, Match wins. I still want to prioritize Tournament Wins so as to not make smaller tournaments not worth much.

    Added an option to outright ban specific items and jutsu from tournaments
    Previously this was a pretty hacky conditional check to see if the item/jutsu belonged to a corp or had a high index. Now we can be more selective.

    As a result, some things that were previously unequipped like Akatsuki or ANBU clothes that didn't have stats will now be wearable during tournaments.

    Raid Points now affect Village Scores
    Obtaining Raid Points now contribute towards Village's Economy and Manpower Scores, losing Raid Points negatively contributes to your Village's Economy and Manpower Scores

    Tournament messages are less obstructive now, no longer showing on screen, only in textbox
    Now that the UI/HUD shows everything you need to know, it's no longer important to show it on screen

    Tournament notifications with "Join" button now display again
    Tournament notifications timing also increased to 20 seconds up from 10. Do note you can also go into your Alerts menu to check older notifications.

    Other bug fixes/improvements
    Leaderboards now show up to 30 players
    Added Tournament Leaderboards in each arena
    Fixed Kage/Council Members not being able to clean up Furniture in village maps
    Raid Info HUD sizing fixed, could sometimes be cut off
    Raid Info HUD now has a hover effect similar to MissionTracker
    Fixed Intel and Manpower scores not being affected
    Fixed messenger hawk message having an extra spacing
    Fixed GMs not being able to trade event coupons
    Fixed a client issue where holding down pick up item was spamming checking to pick up Furniture
    Fixed Leaderboard All-time Statistics not updating
    Fixed Inventory, Shop and Trade slots allignment (regression in last update)
    (Admin Only) Fixed Non-Daily Mission Filter in Mission Editor 
    Added Log File size display, Map Cache folder size display to Settings Menu
    Added Button to easily access and clear Log File to Settings Menu
    Fixes to Friends coming online messages sometimes showing ex-friends
    Banned Items and Jutsu are now displayed on the Tournament Bracket UI (Tab)
    Enforce Banned Items from the start of rounds
    (Hopefully) Jutsu should not be able to have casts started until Match countdown ends
    (Hopefully) If a tournament teammate leaves, the entire team will not be disqualified, unless team is dead
    (Admin Only) Fixed copy and pasting event commands also pasting entire events by accident
    (GMs/Admins) Added "Add Player" and "Remove Player" buttons in Tournament Hosting Menu (adds targetted players easily)

    WorldMapv2.png

    Worldmap.png

    World Map Feature rework (+ World Map Editor)
    I've reworked the World Map system completely. It's been one of last UI elements that needed a severe rework.
    New players will now have a much easier time locating quests and locations in general in the future.
    It comes with a fancy editor for us to make maps. It also supports maps for separate locations, the toad mountain area, indoor locations. etc.

    We're still working on the actual map though!

    (On the backend side) World maps are now our first list based data type instead of using fixed arrays.

    Tournaments Leaderboards Pages
    All players who participate in tournaments are now visible on the leaderboards, leaderboards are sorted into pages.

    Other changes
    Texture dictionaries now support subdirectories

    Toad Arc now has a proper map

    image.png

    New version (v4.5.4) has been released with an update to the World Map
    After @Erox completed filling up the world map, I realized the world map really needed to be bigger. In order to encompass this, I've added dragging to large world maps. Also, Admins/GMs can now double click on the icons on maps to teleport to those locations.

    WorldMapv2.gif

    WorldMapEditor.gif

    v4.5.5 has been released with another update to world maps
    World maps now have lines to show the direction of the linked maps, making it a lot clearer.

    image.png

    (Admins) Improvements to Editor

    v4.5.5b is out with the following changes
    Testing improved weather effects for rain/storm

    image.gif

    Also improved regular walk animation for NPCs
    Fixes to Localization (regression in recent versions)
    Minimap Keycode no longer triggers while typing in chat
    Toggling fullscreen shortcut (Alt+Enter) no longer triggers login on Login Screen
    Fixed Quick Screenshot Keybind defaulting to Backslash instead of F12
    Improvements to Footsteps SFX (Added some pitch variation to sound less repetitive)

    (Admin) Fixes to Map Properties Boot Map Input boxes
    (Admin) Fixes to deleting World Maps causing crash in some cases

    Major server hanging issue solved
    Fixed the issue where removing an online corp member would hang the entire server until the player logs out. 

    Added a flying animation option for NPCs/Mobs
    This means creatures like birds, hawks, insects will now flap their wings properly.

    Bee.gif Before (Beefore)

    Bees2.gif After

    Added a Keybind for PvP Toggle
    By default it's set to P

    image.png

    Other changes
    Improved rain splash animation to not spawn in walls/blocked tiles
    Fixed mailbox item amounts rendering

    A hotfix for Bubble Clone Technique (Exploding NPCs) not triggering properly when attacked from downwards direction has been pushed live.

    Medcorp Jutsu Changes
    Name: Hundred Healings Mark > Hundred Healings Orb
    Description: A medical technique that allows the user to collect chakra and concentrates it into an Orb which amplifies the power of their techniques by 12%.
    Visual: changed from the purple aura to a blue orb that floats next to the player.

    Neo Akatsuki Changes
    Visual: Changed the Red Aura to the Purple Aura (It seems more menacing, also give me room to work on something else which is TBA).

    Kage Clothing
    General: The colored version of each set is now locked to the "Kage" Rank and of course the respective Village, this is so the active Kage can stand out among the crowd (Unless of course someone transforms into them)

    (Note: Due to the hierarchy in the class editor missing nin are still able to wear the colored versions of the kage clothing, theres nothing i can do to fix this.)

    The Ambassador: An NPC has shown up in Takumi seeking former leaders (Ex Kage), if you have the original Kage drip and still want to wear it you can get a version of the original from him. 
     

    Puppet Brigade Changes
    Member limit increased from 10 to 12

    Medcorp Jutsu Changes
    This isnt so much a change but a grammar fix, the jutsu has always been useable by Special Jonin but the text said "Must be Chunin or Higher to use", it has been changed to "Must be a Ranked Ninja to use" to avoid any confusion 

    Added 3 new Headband/Forehead Protector Styles!
    Backwards Bandana Protector (All Villages)
    Single Horned Forehead Protector (Mist)
    Double Horned Forehead Protector (Mist)

    image.png

    Kage Requested Title - Unit Leader
    This will be given to leaders of official Corps (MPFs and Medic Corp will retain their separate titles)

    Added new Rare item "Spotted Arm Sleeves" to Alpha Snow Leopard drop table

    image.png

    Added new Hokage, Kazekage and Mizukage Cloaks
    Can only be worn by current reigning leaders, and can no longer be equipped after their term.

    image.png

    Added new Premium Hairstyle - Bolt Premium Hairstyle

    image.gif

     

    Added new Premium Hairstyle - Minerva Premium Hairstyle

    image.gif

     

     

    New Premium Hairstyle - Nobara Hairstyle
    Added a new hairstyle by a player named Minerva!
    Thank you, we need more female hairstyles (we have twice as many male ones)

    image.gif

    It's now available in the Cash Shop

     

    • Like 4
  12. Since 30 June 2023, as part of our leading up to our 10th Anniversary, we actually own ninonline.com!

    This comes after 10 years of negotiating with the company that was parking on the domain.

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    The domain name used to belong to Nine-Inch Nails (Yes, the rock band) but was later bought by a company that was parking on the domain waiting for it to be bought. This is a common (though, technically illegal) practice done across the world.

    Nin Online has historically used ninonline.org not out of choice, but necessity, due to the .com being taken. .Org domains are supposed to be used for non-profit organizations, which doesn't fit what Nin Online is. Therefore, finally holding the .com (short for commercial) domain name makes more sense for us.

    After 10 years of negotiating, we finally got it to a point where they agreed to sell it at a reasonable price.

    While Nin Online doesn't need the domain name, it does do a little for our credibility to own our own domain name, and thus I decided to finally spend the still sizeable amount to take ownership of the name of our legacy online for real. The discussions have gotten pretty annoying (for both parties) but I'm glad it finally worked out.

    Just a mini win for Nin Online I wanted to talk about!

    • Like 6
    • Thanks 1