Silver Ninja
  • Content Count

  • Joined

  • Last visited

  • Days Won


Profile Song

Dona last won the day on October 13

Dona had the most liked content!

Community Reputation

1,326 C-Rank

About Dona

  • Rank
    Pirates King


  • Gender
  • Location
    In your heart

Recent Profile Visitors

11,435 profile views

Display Name History

  1. Dona

    I am glad that you became WOKE Ichika You can have a seat beside me now Ps: i hope you were trolling, if its not the case i can always help too
  2. I have been playing this game for a long time and during the begining of my journey debuff like bleed, poison, slow, silence, snare and many more were not a thing. So when they were added and tweaked to work well with the current jutsus, the game became way more balanced. Right now I believe that it is the most balanced the game has ever been, if we forget the official organizations buff that is! They were introduced with no weakness/debuff just like the jutsus in the first years of nin online (example: Youthfull spring, used to boost your speed and melee dmg without any self-silence, everyone thought it was fine like this until silence was added and it became less powerful but way more balanced compared to other masteries). so i started to ask myself why are the jutsus and consumable items the only things with debuff? Maybe that new organizations items would make more sense if they had some kind of debuff too. (this is just an example of a debuff) And if adding a debuff to the weapon is not a good idea (it would be dumb to have a self-bleed or self-silence debuff to any weapon) maybe that negative stats should be a thing! This is the only thing that I never saw in game. It might make balance more easy if you had to give up a little bit of "this" to have a strong buff. Of course, it is not every organizations items that needs negative stats or/and debuff. And everything that I said here is not limited to official organization items but to regular high level item too. (it could be bone sword too) I took the seven swordsmen buff and blood katana as an example because they were the only items I had access to (and the only items i had some idea for this suggestion).
  3. Dona

    The laziness on another lvl
  4. Dona

    Sand primetime
  5. Dona

    Ainz and Zabu showing how it is done! Good job guys, you are the pride of every wind users!
  6. Dona

    There is a hidden tag inside the sewer. You must find and remove it, then look around the graves in the left of the guard duty map.
  7. Dona

    In the alpha it was literally only leafies lol 8/10
  8. Dona

    maybe add the damage of tai weapon + chakra scalpel? I think that it is possible in game
  9. Dona

    Welcome in game
  10. Dona

    funny manga lol
  11. Dona

    I think that most of the official organizations goals are not very clear beside (anbu and mpf), and nothing motivate/force the player to do anything about it. With the idea I gave, official organizations would become villagers who can be buffed only if they contribute in the pvp world. And if the goal of each orgs is clear, the way they get their buff could match it and actually give them a reason to exist. per example, if the goal of of the Seven Swordsmen is to make sure that no one come near the mist village, their mission could be to make sure that no one enter their territory by camping mist bear map. Once their mission is complete, they can use their swords as they wish knowing it is deserved. Indeed, my suggestion was not really to improve the activity of the members of each org (even if it can indirectly help in some cases) but to make people of each org being forced to go outside more often. That way, official organization would have a bigger impact on the experience of other players and they would be more integrated into the game. Rory already thought about it, and i think it will be some kind of end game stuff (per example akatsuki having to collect x ssm sword to summon a jinchuriki). And it will probably make organization more active and more integrated in the game at the same time.
  12. Dona

    Maybe that the 12g buff need a rework too to be more rewarding then lol
  13. Dona

    If the organizations work like i proposed, then you would probably stay as a normal ninja and leave your 12g spot to a ninja that is willing to actively participate in the danger zones activities to get his buff.
  14. Right now, official organizations does not feel like they are really meaningfull for the game. They are good content but their purposes is not well known. Without them, the game will stay more or less the same (the proof is that some organization like akatsuki, leaf and mist anbus are inactive). Their buff and exclusives outfit are the only reason players want to join them. In this topic, I will try to gives suggestion on how to make those organizations have a higher impact in the game overall. My main focus will be to use official organization to give more life in danger zones and integrate them into the game as a "side effect". Complete organization's missions to get buffs. Instead of having to pay 100 ryos for a buff, the members of those organization should do a mission that give a real purpose to their org. And once the mission is completed, they will receive the buff of their organization. (It would be better if the missions are in danger zone so they become more lively) For example: Puppet brigade mission's could be to collect 5 puppets strings or spider eggs (to go out of the village) or any Sand danger zone map Guard Duty for X seconds Seven swordsmen could be: any mist danger zone map Guard Duty for X seconds 12 guardians: Any leaf danger zone map Guard Duty for X seconds Akatsuki: any villages danger zones map Camp Duty for X seconds Anbu: Any ennemies village danger zones map Camp Duty or Spy on kage offices for X seconds or even some kind of doc mission Of course those missions should not be completed with the help of alts (that's why there is no killing players or bounty missions involved) And to make this update work, all the previous organization buff should be deleted or exchanged for 100 ryos. So everyone can start from 0. Maybe that the new buffs could be worth more than 100 ryos since it will be harder to get them. Obviously better missions can be found/made. It is just an example to show how this could help danger zone activity. A limit of org mission per day. Maybe it could give some xp too since it is impossible to get help from alt lol Put (some) official organizations headquarter in danger zones. If it makes sense rp wise, more organizations headquarter should be in danger zone (like akatsuki) so the members have to give some activity in danger zone to have access to their missions (so their buff). It does not have to be far from their village. Puppet brigade could be around the puppet factory 7sm could be around the mist bounty house 12g could be hidden in chakra forest (the big forest in the leaf village). I believe that anbu HQ should be the only one to stay inside the village safe zone because they are supposed to be a secret. Basically, the main purpose of my suggestions is to integrate official organization in the game by giving them extra roles to play in danger zones compared to other players. The organizations missions that give them their buff as a rewards and their headquarter being in a danger zone is the only way I could find (for now) to force their members to go in danger zone for more than 5 minutes. I hope this suggestion helped in a way even if it is not added in game.