Dona

Silver Ninja
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Everything posted by Dona

  1. When I saw that I had to read a manga from left to right I almost had an heart attack! But thank god, I had a fun time reading this. I really felt like I was reading a nin online manga when I saw a level 50+ water/med destroying a poor solo earth who does not even have the earth wall technique maxed. The action scenes are exciting, the dialogue is not cringe and I still have a hard time believing that you have that amazing handwriting I thought that it was added later in a scanned version of your manga at first. Can't wait to read the next chapter
  2. Damn did not know that you interviewed Ueda! It was very fun to read! I have to add that without Ueda's help, Pirate Souls would have been very different from what it is right now, so working with him is an amazing experience for new developpers like Shenmue and me. For those interested here is the link to Pirate's Souls discord server: https://discord.gg/Cvpd9R2RTS
  3. Dona

    Sorry

    Pog is only about the money moves! Less goo
  4. When you don't see the prideful Sand Assassins in S tier you know that something is wrong Biased tier list as always
  5. #Gojo4mizukage Make the mist great again!
  6. Amen! I can now retire in peace
  7. It is hard to see a legend leave his org like that You will be missed and remembered as one of the best of his time
  8. With the new land of iron weapons, I think that this should really be taken into consideration (the debuff/negative stats does not need to be that big). Blood weapons could drain X hp each X seconds until there is X% hp left Edit: it does not make sense since blood weapon heal hp every X sec rn lol Crystal weapons could reduce X int/chak points etc... The potential of melee users keeps growing (new stronger/better weapons are added regularly) while the elemental users are more or less the same as what they were years ago.
  9. Of course you would be happy that it is implemented for rogues lol If you are tired of being outnumbered bring more numbers instead of doing cheap tricks like this lmao
  10. You assume and claim a lot of things that are not really true. I know for sure that a lot of people dislike fighting in war zone, especially me. Big raid is not only spamming jutsu like you assume. I know its been a while since you joined one so i dont mind if you think that. And I dont understand exactly why you want to punish big raids. It is very hard and long to have players come online for a raid or to defend the village, so it should be encouraged more than anything. And i believe that the new raid system was added to encourage what you want to punish. In your first suggestion you want to add more depth to the game by basically making everyone a missing ninja? And in the past, the player base and the game was not the same. So what missings ninja did before is pointless. You claim that anbu dont hunt alone, but as the anbu leader of the sand assassins i can affirm that we do. And in the sand village we already do all what you explained for the RP aspect so i dont see how making villagers budget missings ninjas will improve the RP. And you want to drop the player made org number of members to 10 when those orgs are already not that apealing for the majority of players. I think that it is already hard enough to make a succesful unofficial org so there is no point to make them worse. The second suggestion make more sense but i dont understand why you would want to drop the max amount of members of player made org to 10. To be honest this just look like a post of a missing ninja who is tired of dying in dz against bigger group lol
  11. it is the same for tonfas and blood tonfas. They always do the weapon attack animation. (I don't know if they do the melee attack animation when you attack mobs tho)
  12. Indeed, it is not fun gameplay having to wait 40 minutes for an empire to make a move. We knew traps were too much for you and even left mini, but you still sat quietly in your safe zone. Most of the time we don't even bother to trap the map because we know you are allergic to tags and bear traps. But don't worry, lesson learned When you raid leafies, don't put traps. Otherwise you will be waiting 40 minutes for nothing. Tbh I am surprised by this topic lol, I did not know you were the type of guy to like fun gameplay knowing that the first thing you do when you know someone is raiding is to trap your safe zones or hide in the hospital . Edit: It is the same guy who trap the shit out of sand guard duty entrance who post this lol
  13. Thanks to @Vali Kuraen, a timer was added to be able to change map again after that fateful day.
  14. We have a few seconds of immunity when we map switch. The problem is that the time it takes for the map to load is too long and most of the time the immunity is already over when you see your char. One of the suggestion to make people not fear to switch map (and to discourage people from trapping the entrances of maps) would be to have a higher seconds of immunity and a higher timer before being able to switch map again. Obviously the timer to switch map must be higher than the seconds of immunity to make the people camping being able to map lock the scouts. One of the only problem I see with this idea is that scouting will be wayy easier.
  15. Instead of changing bosses locations, change your village location The sand village accept people who reset with open arms.
  16. This part might be outdated because the scythe has the same attack speed as religious and deals more damage. So the 75 str req for the scythe makes sense.
  17. I see an entry fee but I don't see any good prizes lol
  18. This guy is living in 2021 while we are still in 2020
  19. Lets talk about the swords of the game. It is a topic made simply to discuss about swords and give some nice suggestion. I did not create this topic to complain about scythe, because I liked that update Full str wm 100+ str build Blood katana and bone sword stands in the top for obvious reason, and I think that the balance between the two was well made (one is faster and deal less dmg, and the other is slower but deal more damage). If you can't afford those swords, bandit blade should be the best choice since it has the same damage as bone and the same attack speed as blood katana. Chakra is not really a problem for full str wm. Shirokata and the lower tier swords has too low damage to be worth going over 100 str for it. 100 str build for exactly 100 strength, I feel like shirokata was probably meant to be compared to bandit blade since they are from the same lvl (40) and have the same str req (100). And to be honest, they are both comparable swords, shirokata is faster and regen chakra but deal less damage, and bandit blade is slightly slower and deal more damage. I think that the balance between the two was well made. Unfortunately, there is no reason to go for a 100 str build as a full strength weapon master since blood katana and bone sword was introduced. And now that the lvl cap is 60 those two swords are obsolete and are only good to be in our swords collections. Making them to be 85/90 str req should fix the problem everyone sees with those swords without having to change the way they work. Not to mention that there is a huge gap of str req (75 str to 100 str) while the str req from other swords just do jumps of 10 str. less than 100 str build All the lower tier swords make sense because they gradually become better and better when you lvl up. Everything is fine until muramasa appear at lvl 30 with 80 str req while religious katana is lvl 40 with 70 str req. It makes sense that religious katana is the better sword between the 2 since it is the higher lvl sword. But the str req of muramasa being higher than reli while being a lower lvl sword is disturbing. Making the str req the same or maybe lower than religious should be a simple fix for that sword. As an example, the double sword is lower lvl than reli but has the same str req (it is the only sword that pushes the users sometimes so it is the only reason people would want to use it). People would still have no reason to use muramasa if it has the same str req as religious since it has no special trick but at least it would be less bad than now and would be a good choice for lowbies. Hybrid wm 100+ str build Blood katana is definitely the best sword for hybrid over 100 strength (110). Its huge damage make it worth sacrificing hp/chakra and intellect and it gives a bonus of +5 chakra to help the hybrid fighters. Bone sword, shirokata, and bandit blade lower damage (and no added stats) make those swords hard to synergize well with any other masteries. less than 100 str build (75/70 str build) This is in my opinion the best for hybrid weapon master. Iron scythe and religious katana are probably meant to be compared since they are around the same lvl range and str req and are the last high lvl swords in the game (lvl 40+ below the 100 str req). The unique look of the scythe makes it stands out more. But the scythe should share the same str req as religious katana since religious katana now give +3 points in chakra. When we compare the balance between religious and scythe with bandit blade and shirokata or blood katana and bone sword we notice that both swords share the same str req, the fact that it is different for reli and scythe for no obvious reason is disturbing too. Lower lvl tier swords are meant for lowbies and I believe that no lowbies have 2 masteries yet to split stats Overall weapon master is probably the masteries with the highest content in the game, and the only thing that makes other swords seems useless (like shirokata, bandit blade and muramasa) is their str req compared to other swords. Making their strength req lower now that high lvl swords are in the game will make sense and would probably give more diversity in the build of hybrid weapon master. I think it was a good summary of the situations of swords right now, and I think I gave some good suggestions that are not game breaking but if you have something better in mind feel free to comment.
  20. I have been playing this game for a long time and during the begining of my journey debuff like bleed, poison, slow, silence, snare and many more were not a thing. So when they were added and tweaked to work well with the current jutsus, the game became way more balanced. Right now I believe that it is the most balanced the game has ever been, if we forget the official organizations buff that is! They were introduced with no weakness/debuff just like the jutsus in the first years of nin online (example: Youthfull spring, used to boost your speed and melee dmg without any self-silence, everyone thought it was fine like this until silence was added and it became less powerful but way more balanced compared to other masteries). so i started to ask myself why are the jutsus and consumable items the only things with debuff? Maybe that new organizations items would make more sense if they had some kind of debuff too. (this is just an example of a debuff) And if adding a debuff to the weapon is not a good idea (it would be dumb to have a self-bleed or self-silence debuff to any weapon) maybe that negative stats should be a thing! This is the only thing that I never saw in game. It might make balance more easy if you had to give up a little bit of "this" to have a strong buff. Of course, it is not every organizations items that needs negative stats or/and debuff. And everything that I said here is not limited to official organization items but to regular high level item too. (it could be bone sword too) I took the seven swordsmen buff and blood katana as an example because they were the only items I had access to (and the only items i had some idea for this suggestion).