Aesthetic

Gold Ninja
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Aesthetic last won the day on October 7

Aesthetic had the most liked content!

About Aesthetic

  • Birthday July 9

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    Female
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    Mist Spa

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  1. Aesthetic

    Tai doesn't need a dot to further maplock people or do even more dps when the reason the tai jutsu dmg got nerfed to the ground is cause you guys already hold z to literally melt people and the jutsu are just to assist in that endeavor. the now tai main wants tai buffed so I'll rest my case on any further suggestions if its just straight positive gains on things that don't need buffs.
  2. Aesthetic

    I mean tbh allowing kills to count in safezones is cooked considering you would literally have to always be in hosp if you wanted to afk in your own village lmao I think the proper solution for such missions would be to have dz events like gm hosted FFA in a dz event or something to actually give people a free chance at racking some kills up considering how dead dz are and prob will be for the remainder of the month ;-;
  3. Aesthetic

    imagine complaining about temp bans and mutes complain on forums when your banned for a year from the nin discord for making a joke about hasan that esty pretends to get triggered by just to get you wiped from the discord by disc only moderators
  4. Aesthetic

    the true 1000 iq strategy is to commission clothing drops for the two bosses so people want to unlock the tower.
  5. Aesthetic

    rogues have 3 dif spawn locations and if your being spammed that sounds like a personal issue that would have you on bi alot of the time anyways can understand the perspective but can't quite get behind it, as dying over and over is very easily avoidable in this game unless your purposefully not attempting to survive. Plz do drop another suggestion if you have one that might trump any of the 3 as I am always open to new and better ideas to cure this plague
  6. Aesthetic

    BI-WARRIOR A plague on the Nin PvP scene is the act of being a "Bi-Warrior", which is usually rushing out of hospital after being killed to continue fighting an enemy that may be raiding the village or that your village is engaging with. It's quite a senseless tactic which is more of a display of the villages numbers most of the time then an actual display of any skill. Serious Battle Injuries (SBI) This is the concept solution to the issue. After dying on battle injuries the ninja would be afflicted with the de-buff SBI which would harm them much more than normal battle injuries making them completely unable to come back into the fight and be of any use. Concept 1# SBI would completely ruin the stats of the ninja afflicted with the status. all stats would become the base 5 as if they were just starting at level 1 thus making them almost completely and utterly useless during any sort of defense if they decide to "bi-warrior". Concept 2# SBI would instead of just eliminating their stats cause them to be silenced while still having the same halving effect of stats that BI normally does. This concept prevents infamous Bi-Warrior legends like @Tekkey Hinode from rushing out of hospital, spamming a map-lock jutsu like sensory then dying because they are just senselessly running out in an attempt to have someone from the opposing force die to one of their own ninja or an NPC Jonin. Concept 3# This last one is more or less a complete and total stop to the Bi-Warrior nonsense but also harms normal players on BI so it most likely will be the dud of the 3 concepts listed here. Dying while on battle injuries Gives SBI which then forcibly locks the ninja either into a hospital bed or just in the hospital map, this variant of SBI would completely annihilate any senseless combat. This has been my proposal to fixing Bi-Warrior Nonsense and I hope at least one of these may be considered to cure the plague that raids have been afflicted with for ages. Hope everyone has a wonderful evening
  7. Aesthetic

    Accessory slots so I come to the forums to ask the devs if its possible for a secondary accessory slot ;-; I am not sure how hard it would be to add in but I'd love to have a secondary slot to see more diversity with the clothing options not to mention...I need my glasses to read a book but both are accessories, ultimate struggle kekw. Hope this can be achieved and its not as much of a really detailed suggestion but more of a plea for a secondary slot ;-; much love to da devs
  8. Aesthetic

    it does suck that bullets is not as powerful as it was but now its balanced and the only addition I'd ever have to make to it now is making it less than a 1 sec cast time so the only cancel wind users are using is god damn flick claw ;-; I can agree with changing vacuum and I believe even rory might have mentioned wanting to change it from what I've heard though I could be wrong. I think its best to be patient as lots of people including myself have made topics asking for a change to vac or wind itself to make it feel more viable now that its 2 huge dps have been nerfed over the past year and half but we just gotta wait and see what rory wants to do ;-;
  9. Aesthetic

    If rory implemented bigger bonuses for gold then it would become a monthly payment and I do not support that as a broke bish individual ;-; just survive the harassing world nerds
  10. Aesthetic

    #FanEquality so if you clicked onto this you most likely got clickbaited but the point of this post is just to suggest a level req change for the Land of Iron fans Currently Blood Iron is a LvL 50req item that you can't even farm till your like LvL 57+ but crystal is a level 55 req but can be farmed as soon as you get there and even the first mission you can get is killing the mob that drops it. I suggest swapping the two level reqs to make it make more sense. Leopards drop a level 53 req sword but come after the penguins so it only makes sense to make crystal 50 or 51 to match. Hope everyone has a nice day and I hope this small change is implemented
  11. Aesthetic

    I'll join just pay me 100k so I can afford freeze's pardon price LMAO
  12. You need to have a gold membership which costs 20.00$ and you get 1 free name change a year. (not sure whats currently up with name changes but 5$ seems to be the cost for any additional after the fact)
  13. having any sort of agility increases your chance for critical hits on anything ranging from melees to jutsu. Having points into agility can increase weapon speed just very slightly and you would need a good portion to notice anything
  14. Aesthetic

    Scalpels I am here to discuss Scalpels but not the ones you all are probably thinking about. Poison scalpel has probably had 20 or more posts within the last 6 months made but no one acknowledges as far as I've seen, the absolute madness that is the "support' side of the already supposed support class being able to melee 60+ consistently. I have mained medic for 3 years and mostly played chakra based builds that utilized scalpels and know from experience how dumb it is to as or fight a chakra medic considering they hold z and spam senbon tools to deal the easiest damage ever. I propose a nerf to the jutsu as such. Proposal Increase the Cooldown and Reduce the base damage of the jutsu. currently the jutsu duration is 60 seconds and the cooldown is 60 allowing for them to immediately recast it after losing it meaning a support class always has high dmg pressure at their fingertips (quite literally). I recommend doubling the cd to 120 instead of having it at 60 so they have some wait time instead of constant pressure. A good reason to try and fix the insanity of chakra scalpels damage as well is that any chakra medic will be investing most of their points into fortitude and chakra meaning at max level you can melee 60-70 damage while also being able to heal yourself for 1/3rd or 1/4th of your hp every self cast of regen. this in my eyes is not a support class but a high damage self sustaining mess. its a good jutsu for the early levels considering chakra based medics have nothing to use combatively other than tools but in the later levels it just feels very overtuned for the class. And I know possible counterclaims are that medics have to invest so many points into chakra to get such high damage but if they are playing chakra medic they will unless hybrid most likely have 150 or more chakra casually while also keeping a good health pool. This proposal is meant to balance out the class in hopes that medics who invest large pools of chakra for good heals cant also just hold the melee key and melt someone down while in combat as well as encourage a more defensive/supportive style of gameplay from all pure chakra medics. Let me know what you all think and if this jutsu should change because in my eyes its too overtuned for what its meant for. Hope everyone has a wonderful evening!
  15. Aesthetic

    I come to the community today because I believe that the maximum jutsu slots should be increased to allow more diversity in jutsu selections and the hybrid mastery usage. (someone has to have made a topic about this before, but I'd like to bring it up incase it went unnoticed in the past) With the addition of either of the two concepts stated below diversity could improve in PvP, PvE, and RP. With the extra slots allowing for more usage of certain basic jutsu that people may not use simply because they do not have the slots for it or allowing for hybrids to have a more diverse move pool and since CD is shared with any jutsu that is its Level counterpart it wouldn't give them any sort of edge other than having situational coverage. (EX: Treat wounds and Poison Senbon) Concept 1 Increase the jutsu additions at the level intervals of 50,55, and 60 to +2 instead of +1 meaning everyone would have a max of 20 jutsu slots at 60 instead of the current 17. this allows for more jutsu learning but if your a hybrid (EX:Med/WM) you wouldn't be able to learn every single jutsu under your mastery umbrella so you would still have to choose wisely amongst your jutsu selection but also not be bound to a tight slot issue. Concept 2 This concept deals with the idea of adding a cash shop item like the inventory expansion to the shop for a small one time use jutsu slot expansion. the proposed range would be like 3-5 jutsu slots for 5-10$ and much like inventory expansion, you wouldn't gain anything from purchasing another one or using it again because it wouldn't do anything for you since you already gained the slots. this means money towards the game, more slots for the players, and hopefully as the topic is titled, diversity. (Hopefully one of these concepts will be considered and/or implemented) Hope everyone has a good evening